mirror of
https://github.com/griffi-gh/kubi.git
synced 2024-11-25 08:18:43 -06:00
actually normalize planes
This commit is contained in:
parent
946ce319ab
commit
ec3065d198
|
@ -13,6 +13,15 @@ pub fn calculate_forward_direction(yaw: f32, pitch: f32) -> [f32; 3] {
|
|||
]
|
||||
}
|
||||
|
||||
fn normalize_plane(mut plane: [f32; 4]) -> [f32; 4] {
|
||||
let mag = (plane[0] * plane[0] + plane[1] * plane[1] + plane[2] * plane[2]).sqrt();
|
||||
plane[0] = plane[0] / mag;
|
||||
plane[1] = plane[1] / mag;
|
||||
plane[2] = plane[2] / mag;
|
||||
plane[3] = plane[3] / mag;
|
||||
plane
|
||||
}
|
||||
|
||||
pub struct Camera {
|
||||
pub yaw: f32,
|
||||
pub pitch: f32,
|
||||
|
@ -88,14 +97,7 @@ impl Camera {
|
|||
pub fn frustum_planes(&self, normalized: bool) -> [[f32; 4]; 6] {
|
||||
let mut p_planes = [[0.0_f32; 4]; 6];
|
||||
let matrix = self.perspective_matrix;
|
||||
fn normalize_plane(mut plane: [f32; 4]) -> [f32; 4] {
|
||||
let mag = (plane[0] * plane[0] + plane[1] * plane[1] + plane[2] * plane[2]).sqrt();
|
||||
plane[0] = plane[0] / mag;
|
||||
plane[1] = plane[1] / mag;
|
||||
plane[2] = plane[2] / mag;
|
||||
plane[3] = plane[3] / mag;
|
||||
plane
|
||||
}
|
||||
|
||||
// Left clipping plane
|
||||
p_planes[0][0] = matrix[3][0] + matrix[0][0];
|
||||
p_planes[0][1] = matrix[3][1] + matrix[0][1];
|
||||
|
@ -127,6 +129,13 @@ impl Camera {
|
|||
p_planes[5][2] = matrix[3][2] - matrix[3][2];
|
||||
p_planes[5][3] = matrix[3][3] - matrix[3][3];
|
||||
|
||||
//Normalize planes
|
||||
if normalized {
|
||||
for plane in &mut p_planes {
|
||||
*plane = normalize_plane(*plane);
|
||||
}
|
||||
}
|
||||
|
||||
p_planes
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in a new issue