mirror of
https://github.com/griffi-gh/kubi.git
synced 2024-11-21 14:28:43 -06:00
fix some warnings
This commit is contained in:
parent
1251d07c60
commit
eda6a46875
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@ -34,7 +34,7 @@ fn pick_block_with_number_keys(
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mut holding: ViewMut<PlayerHolding>,
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mut holding: ViewMut<PlayerHolding>,
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input: UniqueView<RawKbmInputState>,
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input: UniqueView<RawKbmInputState>,
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) {
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) {
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let Some((_, mut holding)) = (&main_player, &mut holding).iter().next() else { return };
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let Some((_, holding)) = (&main_player, &mut holding).iter().next() else { return };
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for &(key, block) in BLOCK_KEY_MAP {
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for &(key, block) in BLOCK_KEY_MAP {
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if input.keyboard_state.contains(key as u32) {
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if input.keyboard_state.contains(key as u32) {
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holding.0 = Some(block);
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holding.0 = Some(block);
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@ -124,7 +124,7 @@ pub fn update_frustum(
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mut cameras: ViewMut<Camera>,
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mut cameras: ViewMut<Camera>,
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transforms: View<Transform, track::All>
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transforms: View<Transform, track::All>
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) {
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) {
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for (mut camera, _) in (&mut cameras, transforms.inserted_or_modified()).iter() {
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for (camera, _) in (&mut cameras, transforms.inserted_or_modified()).iter() {
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camera.frustum = Frustum::compute(&camera);
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camera.frustum = Frustum::compute(&camera);
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}
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}
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}
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}
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@ -9,7 +9,7 @@ fn update_view_matrix(
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mut vm_camera: ViewMut<Camera>,
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mut vm_camera: ViewMut<Camera>,
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v_transform: View<Transform, track::All>
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v_transform: View<Transform, track::All>
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) {
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) {
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for (mut camera, transform) in (&mut vm_camera, v_transform.inserted_or_modified()).iter() {
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for (camera, transform) in (&mut vm_camera, v_transform.inserted_or_modified()).iter() {
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let (_, rotation, translation) = transform.0.to_scale_rotation_translation();
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let (_, rotation, translation) = transform.0.to_scale_rotation_translation();
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let direction = (rotation.normalize() * Vec3::NEG_Z).normalize();
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let direction = (rotation.normalize() * Vec3::NEG_Z).normalize();
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camera.view_matrix = Mat4::look_to_rh(translation, direction, camera.up);
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camera.view_matrix = Mat4::look_to_rh(translation, direction, camera.up);
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@ -21,7 +21,7 @@ fn update_perspective_matrix(
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ren: UniqueView<Renderer>,
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ren: UniqueView<Renderer>,
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) {
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) {
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let sz = ren.size_vec2();
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let sz = ren.size_vec2();
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for mut camera in (&mut vm_camera).iter() {
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for camera in (&mut vm_camera).iter() {
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camera.perspective_matrix = Mat4::perspective_rh(
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camera.perspective_matrix = Mat4::perspective_rh(
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camera.fov,
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camera.fov,
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sz.x / sz.y,
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sz.x / sz.y,
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@ -106,7 +106,7 @@ pub fn update_client_physics_late(
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world: UniqueView<ChunkStorage>,
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world: UniqueView<ChunkStorage>,
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dt: UniqueView<DeltaTime>,
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dt: UniqueView<DeltaTime>,
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) {
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) {
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for (mut actor, mut transform) in (&mut actors, &mut transforms).iter() {
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for (actor, mut transform) in (&mut actors, &mut transforms).iter() {
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if actor.disable {
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if actor.disable {
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actor.forces = Vec3::ZERO;
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actor.forces = Vec3::ZERO;
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continue;
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continue;
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@ -1,5 +1,5 @@
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use shipyard::{UniqueView, UniqueViewMut, Unique, AllStoragesView};
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use shipyard::{UniqueView, UniqueViewMut, Unique, AllStoragesView};
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use winit::{keyboard::KeyCode, event_loop::ControlFlow};
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use winit::keyboard::KeyCode;
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use crate::input::RawKbmInputState;
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use crate::input::RawKbmInputState;
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#[derive(Unique)]
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#[derive(Unique)]
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@ -1,6 +1,6 @@
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use std::{fs::File, path::Path, io::{Read, Seek}};
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use std::{fs::File, path::Path, io::{Read, Seek}};
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use anyhow::Result;
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use anyhow::Result;
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use shipyard::{Unique, AllStoragesView};
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use shipyard::Unique;
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pub trait ReadOnly: Read + Seek {}
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pub trait ReadOnly: Read + Seek {}
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impl<T: Read + Seek> ReadOnly for T {}
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impl<T: Read + Seek> ReadOnly for T {}
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@ -1,11 +1,10 @@
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use shipyard::{AllStoragesView, UniqueViewMut};
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use shipyard::{AllStoragesView, UniqueViewMut};
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use std::{env, net::SocketAddr, fs::OpenOptions, path::Path};
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use std::{env, net::SocketAddr, path::Path};
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use anyhow::Result;
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use crate::{
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use crate::{
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networking::{GameType, ServerAddress},
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networking::{GameType, ServerAddress},
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state::{GameState, NextState}
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state::{GameState, NextState}
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};
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};
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use kubi_shared::data::{io_thread::IOThreadManager, WorldSaveFile, open_local_save_file};
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use kubi_shared::data::{io_thread::IOThreadManager, open_local_save_file};
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pub fn initialize_from_args(
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pub fn initialize_from_args(
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all_storages: AllStoragesView,
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all_storages: AllStoragesView,
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@ -11,7 +11,6 @@ use kubi_shared::networking::{
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};
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};
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use crate::{
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use crate::{
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events::EventComponent,
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events::EventComponent,
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control_flow::RequestExit,
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world::tasks::ChunkTaskManager,
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world::tasks::ChunkTaskManager,
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state::is_ingame_or_loading,
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state::is_ingame_or_loading,
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fixed_timestamp::FixedTimestamp
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fixed_timestamp::FixedTimestamp
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@ -128,7 +128,7 @@ pub fn debug_switch_ctl_type(
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mut actors: ViewMut<ClPhysicsActor>,
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mut actors: ViewMut<ClPhysicsActor>,
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kbm_state: UniqueView<RawKbmInputState>,
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kbm_state: UniqueView<RawKbmInputState>,
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) {
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) {
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for (mut controller, mut actor) in (&mut controllers, &mut actors).iter() {
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for (controller, actor) in (&mut controllers, &mut actors).iter() {
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if kbm_state.keyboard_state.contains(KeyCode::F4 as u32) {
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if kbm_state.keyboard_state.contains(KeyCode::F4 as u32) {
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*controller = PlayerController::DEFAULT_FPS_CTL;
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*controller = PlayerController::DEFAULT_FPS_CTL;
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actor.disable = false;
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actor.disable = false;
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@ -2,7 +2,7 @@ use glam::UVec2;
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use strum::IntoEnumIterator;
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use strum::IntoEnumIterator;
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use rayon::prelude::*;
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use rayon::prelude::*;
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use wgpu::util::{DeviceExt, TextureDataOrder};
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use wgpu::util::{DeviceExt, TextureDataOrder};
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use std::{io::{BufReader, Read}, path::{Path, PathBuf}};
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use std::{io::BufReader, path::{Path, PathBuf}};
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use crate::{filesystem::AssetManager, prefabs::ModelVertex, rendering::{BufferPair, Renderer}};
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use crate::{filesystem::AssetManager, prefabs::ModelVertex, rendering::{BufferPair, Renderer}};
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use super::AssetPaths;
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use super::AssetPaths;
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@ -1,4 +1,4 @@
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use shipyard::{AllStoragesViewMut, IntoIter, IntoWorkload, SystemModificator, Unique, UniqueView, UniqueViewMut, View, Workload, WorkloadModificator};
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use shipyard::{AllStoragesViewMut, IntoIter, IntoWorkload, Unique, UniqueView, UniqueViewMut, View, Workload, WorkloadModificator};
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use winit::dpi::PhysicalSize;
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use winit::dpi::PhysicalSize;
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use glam::Vec3;
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use glam::Vec3;
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use crate::{events::WindowResizedEvent, hui_integration::kubi_ui_draw, state::is_ingame};
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use crate::{events::WindowResizedEvent, hui_integration::kubi_ui_draw, state::is_ingame};
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@ -1,8 +1,5 @@
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use shipyard::{AllStoragesView, IntoIter, IntoWithId, Unique, UniqueView, View};
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use shipyard::{AllStoragesView, Unique, UniqueView};
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use kubi_shared::{entity::Entity, transform::Transform};
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use crate::prefabs::GpuPrefabs;
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use crate::{
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camera::Camera, prefabs::GpuPrefabs, settings::GameSettings
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};
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use super::{camera_uniform::CameraUniformBuffer, depth::DepthTexture, RenderCtx};
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use super::{camera_uniform::CameraUniformBuffer, depth::DepthTexture, RenderCtx};
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@ -1,5 +1,5 @@
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use shipyard::{AllStoragesView, Unique, UniqueView};
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use shipyard::{AllStoragesView, Unique, UniqueView};
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use super::{primitives::FstriPrimitive, RenderCtx, Renderer};
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use super::{primitives::FstriPrimitive, RenderCtx};
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mod uniform;
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mod uniform;
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mod pipeline;
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mod pipeline;
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@ -2,7 +2,7 @@ use std::sync::Arc;
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use glam::IVec3;
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use glam::IVec3;
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use atomic::Atomic;
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use atomic::Atomic;
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use kubi_shared::worldgen::AbortState;
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use kubi_shared::worldgen::AbortState;
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use crate::rendering::{world::ChunkVertex, BufferPair};
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use crate::rendering::BufferPair;
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pub use kubi_shared::chunk::{CHUNK_SIZE, BlockData};
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pub use kubi_shared::chunk::{CHUNK_SIZE, BlockData};
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@ -1,4 +1,4 @@
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use glam::{ivec3, IVec3, Vec3};
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use glam::{ivec3, IVec3};
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use strum::IntoEnumIterator;
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use strum::IntoEnumIterator;
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use kubi_shared::block::{Block, RenderType, Transparency};
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use kubi_shared::block::{Block, RenderType, Transparency};
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use crate::world::chunk::CHUNK_SIZE;
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use crate::world::chunk::CHUNK_SIZE;
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@ -57,7 +57,7 @@ pub fn update_raycasts(
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if !(world.is_inserted_or_modified() || (transform.inserted_or_modified(), &raycast).iter().next().is_some()) {
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if !(world.is_inserted_or_modified() || (transform.inserted_or_modified(), &raycast).iter().next().is_some()) {
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return
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return
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}
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}
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for (transform, mut report) in (&transform, &mut raycast).iter() {
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for (transform, report) in (&transform, &mut raycast).iter() {
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let (_, rotation, position) = transform.0.to_scale_rotation_translation();
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let (_, rotation, position) = transform.0.to_scale_rotation_translation();
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let direction = (rotation.normalize() * Vec3::NEG_Z).normalize();
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let direction = (rotation.normalize() * Vec3::NEG_Z).normalize();
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*report = LookingAtBlock(world.raycast(position, direction, Some(30.)));
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*report = LookingAtBlock(world.raycast(position, direction, Some(30.)));
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