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use nearest sampler
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10
src/game.rs
10
src/game.rs
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@ -1,4 +1,5 @@
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use glium::{Surface, uniform};
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use glium::uniforms::{Sampler, MinifySamplerFilter, MagnifySamplerFilter};
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use glium::glutin::{
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event::{Event, WindowEvent, DeviceEvent, KeyboardInput, VirtualKeyCode},
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event_loop::{EventLoop, ControlFlow},
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@ -57,6 +58,12 @@ pub fn run() {
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let mut last_render = Instant::now();
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let sampler_nearest = glium::uniforms::SamplerBehavior {
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minify_filter: MinifySamplerFilter::Nearest,
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magnify_filter: MagnifySamplerFilter::Nearest,
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..Default::default()
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};
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event_loop.run(move |event, _, control_flow| {
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*control_flow = ControlFlow::Poll;
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match event {
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@ -100,6 +107,7 @@ pub fn run() {
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let perspective = state.camera.perspective_matrix(target_dimensions);
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let view = state.camera.view_matrix();
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target.clear_color_and_depth((0.5, 0.5, 1., 1.), 1.);
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target.draw(
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&vertex_buffer,
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glium::index::NoIndices(glium::index::PrimitiveType::TrianglesList),
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@ -113,7 +121,7 @@ pub fn run() {
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],
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view: view,
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perspective: perspective,
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tex: &assets.textures.block_atlas
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tex: Sampler(&assets.textures.block_atlas, sampler_nearest)
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},
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&Default::default()
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).unwrap();
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