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discard fully transparent
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parent
dd386acea1
commit
f04542ac02
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@ -16,7 +16,7 @@ struct VertexOutput {
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@builtin(position) clip_position: vec4<f32>,
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@builtin(position) clip_position: vec4<f32>,
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@location(0) uv: vec2<f32>,
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@location(0) uv: vec2<f32>,
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@location(1) normal: vec3<f32>,
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@location(1) normal: vec3<f32>,
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@location(2) @interpolate(flat) tex_index: u32,
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@location(2) @interpolate(flat)tex_index: u32,
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};
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};
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@vertex
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@vertex
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@ -28,7 +28,7 @@ fn vs_main(
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out.normal = in.normal;
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out.normal = in.normal;
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out.tex_index = in.tex_index;
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out.tex_index = in.tex_index;
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out.clip_position = camera.view_proj * vec4<f32>(in.position, 1.0);
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out.clip_position = camera.view_proj * vec4<f32>(in.position, 1.0);
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return out;
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out
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}
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}
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@group(0) @binding(0)
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@group(0) @binding(0)
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@ -39,5 +39,9 @@ var s_diffuse: sampler;
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@fragment
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@fragment
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fn fs_main(in: VertexOutput) -> @location(0) vec4<f32> {
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fn fs_main(in: VertexOutput) -> @location(0) vec4<f32> {
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return textureSample(t_diffuse, s_diffuse, in.uv, in.tex_index);
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let color: vec4 = textureSample(t_diffuse, s_diffuse, in.uv, in.tex_index);
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if (color.a == 0.) {
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discard
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}
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color
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}
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}
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