mirror of
https://github.com/griffi-gh/kubi.git
synced 2024-11-21 22:38:41 -06:00
add overlay when submerged
This commit is contained in:
parent
8e39fc24fd
commit
f157e2dab3
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@ -1,3 +1,4 @@
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use glam::{vec4, Vec4};
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use serde::{Serialize, Deserialize};
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use strum::EnumIter;
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use num_enum::TryFromPrimitive;
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@ -53,6 +54,7 @@ impl Block {
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collision: CollisionType::None,
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raycast_collision: false,
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drops: None,
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submerge: None,
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},
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Self::Marker => BlockDescriptor {
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name: "marker",
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@ -60,6 +62,7 @@ impl Block {
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collision: CollisionType::None,
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raycast_collision: false,
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drops: None,
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submerge: None,
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},
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Self::Stone => BlockDescriptor {
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name: "stone",
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@ -70,6 +73,7 @@ impl Block {
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collision: CollisionType::Solid,
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raycast_collision: true,
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drops: None,
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submerge: None,
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},
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Self::Dirt => BlockDescriptor {
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name: "dirt",
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@ -80,6 +84,7 @@ impl Block {
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collision: CollisionType::Solid,
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raycast_collision: true,
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drops: None,
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submerge: None,
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},
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Self::Grass => BlockDescriptor {
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name: "grass",
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@ -94,6 +99,7 @@ impl Block {
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collision: CollisionType::Solid,
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raycast_collision: true,
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drops: None,
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submerge: None,
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},
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Self::Sand => BlockDescriptor {
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name: "sand",
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@ -104,6 +110,7 @@ impl Block {
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collision: CollisionType::Solid,
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raycast_collision: true,
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drops: None,
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submerge: None,
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},
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Self::Cobblestone => BlockDescriptor {
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name: "cobblestone",
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@ -114,6 +121,7 @@ impl Block {
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collision: CollisionType::Solid,
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raycast_collision: true,
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drops: None,
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submerge: None,
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},
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Self::TallGrass => BlockDescriptor {
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name: "tall grass",
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@ -121,6 +129,7 @@ impl Block {
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collision: CollisionType::None,
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raycast_collision: true,
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drops: None,
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submerge: None,
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},
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Self::Planks => BlockDescriptor {
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name: "planks",
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@ -131,6 +140,7 @@ impl Block {
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collision: CollisionType::Solid,
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raycast_collision: true,
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drops: None,
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submerge: None,
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},
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Self::Torch => BlockDescriptor {
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name: "torch",
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@ -138,6 +148,7 @@ impl Block {
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collision: CollisionType::None,
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raycast_collision: true,
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drops: None,
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submerge: None,
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},
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Self::Wood => BlockDescriptor {
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name: "leaf",
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@ -148,6 +159,7 @@ impl Block {
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collision: CollisionType::Solid,
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raycast_collision: true,
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drops: None,
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submerge: None,
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},
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Self::Leaf => BlockDescriptor {
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name: "leaf",
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@ -158,6 +170,7 @@ impl Block {
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collision: CollisionType::Solid,
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raycast_collision: true,
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drops: None,
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submerge: None,
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},
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Self::Water => BlockDescriptor {
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name: "water",
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@ -168,6 +181,7 @@ impl Block {
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collision: CollisionType::None,
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raycast_collision: true,
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drops: None,
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submerge: Some(vec4(0., 0., 0.25, 0.75)),
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},
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}
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}
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@ -180,6 +194,7 @@ pub struct BlockDescriptor {
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pub collision: CollisionType,
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pub raycast_collision: bool,
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pub drops: Option<Item>,
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pub submerge: Option<Vec4>,
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}
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#[derive(Clone, Copy, Debug)]
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10
kubi/shaders/colored2.frag
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10
kubi/shaders/colored2.frag
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@ -0,0 +1,10 @@
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#version 300 es
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precision highp float;
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out vec4 out_color;
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uniform vec4 color;
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void main() {
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out_color = color;
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}
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9
kubi/shaders/colored2.vert
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9
kubi/shaders/colored2.vert
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@ -0,0 +1,9 @@
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#version 300 es
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precision highp float;
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in vec2 position;
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void main() {
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gl_Position = vec4(position, 0.0, 1.0);
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}
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@ -76,6 +76,7 @@ use rendering::{
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world::{draw_world, draw_current_chunk_border},
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selection_box::render_selection_box,
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entities::render_entities,
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sumberge::render_submerged_view,
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};
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use block_placement::update_block_placement;
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use delta_time::{DeltaTime, init_delta_time};
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@ -178,6 +179,7 @@ fn render() -> Workload {
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draw_current_chunk_border,
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render_selection_box,
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render_entities,
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render_submerged_view,
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).into_sequential_workload().run_if(is_ingame),
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kubi_ui_draw,
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).into_sequential_workload()
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@ -51,6 +51,10 @@ pub struct ChunkShaderPrefab(pub Program);
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#[repr(transparent)]
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pub struct ColoredShaderPrefab(pub Program);
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#[derive(Unique)]
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#[repr(transparent)]
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pub struct Colored2ShaderPrefab(pub Program);
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#[derive(Unique)]
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#[repr(transparent)]
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pub struct UiFontPrefab(pub FontHandle);
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@ -98,6 +102,14 @@ pub fn load_prefabs(
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&renderer.display
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)
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));
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storages.add_unique_non_send_sync(Colored2ShaderPrefab(
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include_shader_prefab!(
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"colored",
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"../shaders/colored2.vert",
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"../shaders/colored2.frag",
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&renderer.display
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)
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));
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log::info!("releasing shader compiler");
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@ -22,6 +22,7 @@ pub mod primitives;
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pub mod world;
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pub mod selection_box;
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pub mod entities;
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pub mod sumberge;
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#[derive(Unique)]
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#[repr(transparent)]
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@ -3,9 +3,11 @@ use glium::implement_vertex;
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pub mod cube;
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pub mod rect;
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pub mod stri;
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use cube::init_cube_primitive;
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use rect::init_rect_primitive;
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use stri::init_stri_primitive;
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#[derive(Clone, Copy, Default)]
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pub struct PositionOnlyVertex {
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@ -23,5 +25,6 @@ pub fn init_primitives() -> Workload {
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(
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init_cube_primitive,
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init_rect_primitive,
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).into_sequential_workload()
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init_stri_primitive,
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).into_workload()
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}
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30
kubi/src/rendering/primitives/stri.rs
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30
kubi/src/rendering/primitives/stri.rs
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@ -0,0 +1,30 @@
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use shipyard::{Unique, AllStoragesView, NonSendSync, UniqueView};
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use glium::{VertexBuffer, IndexBuffer, index::PrimitiveType};
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use crate::rendering::Renderer;
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use super::PositionOnlyVertex2d;
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#[derive(Unique)]
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pub struct STriPrimitive(pub VertexBuffer<PositionOnlyVertex2d>, pub IndexBuffer<u16>);
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const STRI_VERTEX: &[PositionOnlyVertex2d] = &[
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PositionOnlyVertex2d { position: [-1., -1.] },
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PositionOnlyVertex2d { position: [ 3., -1.] },
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PositionOnlyVertex2d { position: [-1., 3.] },
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];
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const STRI_INDEX: &[u16] = &[0, 1, 2];
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pub(super) fn init_stri_primitive(
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storages: AllStoragesView,
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display: NonSendSync<UniqueView<Renderer>>
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) {
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let vert = VertexBuffer::immutable(
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&display.display,
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STRI_VERTEX
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).unwrap();
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let index = IndexBuffer::immutable(
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&display.display,
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PrimitiveType::TrianglesList,
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STRI_INDEX
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).unwrap();
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storages.add_unique_non_send_sync(STriPrimitive(vert, index));
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}
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39
kubi/src/rendering/sumberge.rs
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39
kubi/src/rendering/sumberge.rs
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use glium::{uniform, Blend, DrawParameters, Surface};
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use kubi_shared::transform::Transform;
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use shipyard::{IntoIter, NonSendSync, UniqueView, UniqueViewMut, View};
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use crate::{
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player::MainPlayer,
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prefabs::Colored2ShaderPrefab,
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rendering::primitives::stri::STriPrimitive,
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world::ChunkStorage,
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};
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use super::RenderTarget;
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pub fn render_submerged_view(
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mut target: NonSendSync<UniqueViewMut<RenderTarget>>,
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primitive: NonSendSync<UniqueView<STriPrimitive>>,
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program: NonSendSync<UniqueView<Colored2ShaderPrefab>>,
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plr: View<MainPlayer>,
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trans: View<Transform>,
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world: UniqueView<ChunkStorage>,
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) {
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let (_, plr_trans) = (&plr, &trans).iter().next().expect("Main player MIA");
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let plr_pos = plr_trans.0.to_scale_rotation_translation().2;
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let block_at_pos = world.get_block(plr_pos.floor().as_ivec3());
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let Some(block_at_pos) = block_at_pos else { return };
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let Some(color) = block_at_pos.descriptor().submerge else { return };
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let draw_parameters = DrawParameters {
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blend: Blend::alpha_blending(),
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..Default::default()
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};
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target.0.draw(
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&primitive.0,
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&primitive.1,
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&program.0,
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&uniform! {
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color: color.to_array(),
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},
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&draw_parameters,
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).unwrap();
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}
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