discard fully transparent

This commit is contained in:
griffi-gh 2024-05-06 15:52:59 +02:00
parent a6e92e041c
commit f5f5d8b9b9

View file

@ -28,7 +28,7 @@ fn vs_main(
out.normal = in.normal;
out.tex_index = in.tex_index;
out.clip_position = camera.view_proj * vec4<f32>(in.position, 1.0);
return out;
out
}
@group(0) @binding(0)
@ -39,5 +39,9 @@ var s_diffuse: sampler;
@fragment
fn fs_main(in: VertexOutput) -> @location(0) vec4<f32> {
return textureSample(t_diffuse, s_diffuse, in.uv, in.tex_index);
let color: vec4 = textureSample(t_diffuse, s_diffuse, in.uv, in.tex_index);
if (color.a == 0.) {
discard
}
color
}