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disconnect reason
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parent
d7b4951ac9
commit
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@ -8,3 +8,5 @@ edition = "2021"
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[dependencies]
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bincode = "2.0.0-rc"
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anyhow = "1.0"
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nohash-hasher = "0.2.0"
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log = "0.4"
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@ -18,6 +18,19 @@ pub struct ClientConfig {
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pub heartbeat_interval: Duration,
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}
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pub type ClientId = u8;
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#[derive(Default, Encode, Decode)]
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#[repr(u8)]
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pub enum DisconnectReason {
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#[default]
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NotConnected,
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ClientDisconnected,
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KickedByServer,
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ClientTimeout,
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ServerTimeout,
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}
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pub struct Client<S, R> where S: Encode + Decode, R: Encode + Decode {
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addr: SocketAddr,
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config: ClientConfig,
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@ -25,6 +38,8 @@ pub struct Client<S, R> where S: Encode + Decode, R: Encode + Decode {
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status: ClientStatus,
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timeout: Instant,
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last_heartbeat: Instant,
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client_id: Option<ClientId>,
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disconnect_reason: DisconnectReason,
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_s: PhantomData<*const S>,
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_r: PhantomData<*const R>,
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}
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@ -40,6 +55,8 @@ impl<S, R> Client<S, R> where S: Encode + Decode, R: Encode + Decode {
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status: ClientStatus::Disconnected,
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timeout: Instant::now(),
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last_heartbeat: Instant::now(),
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client_id: None,
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disconnect_reason: DisconnectReason::default(),
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_s: PhantomData,
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_r: PhantomData,
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})
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@ -64,12 +81,17 @@ impl<S, R> Client<S, R> where S: Encode + Decode, R: Encode + Decode {
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self.send_raw_packet(&ClientPacket::Data(message))?;
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Ok(())
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}
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fn disconnect_inner(&mut self, reason: DisconnectReason) -> anyhow::Result<()> {
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self.send_raw_packet(&ClientPacket::Disconnect)?;
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self.status = ClientStatus::Disconnected;
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self.disconnect_reason = DisconnectReason::ClientDisconnected;
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Ok(())
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}
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pub fn disconnect(&mut self) -> anyhow::Result<()> {
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if self.status != ClientStatus::Connected {
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anyhow::bail!("Not Connected");
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}
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self.send_raw_packet(&ClientPacket::Disconnect)?;
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self.status = ClientStatus::Disconnected;
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self.disconnect_inner(DisconnectReason::ClientDisconnected)?;
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Ok(())
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}
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pub fn update(&mut self) -> anyhow::Result<()> {
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@ -77,12 +99,15 @@ impl<S, R> Client<S, R> where S: Encode + Decode, R: Encode + Decode {
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return Ok(())
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}
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if self.timeout.elapsed() > self.config.timeout {
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//We don't care if this packet actually gets sent becauseserver is likely dead
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let _ = self.send_raw_packet(&ClientPacket::Disconnect);
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self.status = ClientStatus::Disconnected;
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log::warn!("Client timed out");
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//We don't care if this packet actually gets sent because the server is likely dead
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let _ = self.disconnect_inner(DisconnectReason::ClientDisconnected).map_err(|_| {
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log::warn!("Failed to send disconnect packet");
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});
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return Ok(())
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}
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if self.last_heartbeat.elapsed() > self.config.heartbeat_interval {
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log::trace!("Sending heartbeat packet");
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self.send_raw_packet(&ClientPacket::Heartbeat)?;
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self.last_heartbeat = Instant::now();
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}
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