mirror of
https://github.com/griffi-gh/kubi.git
synced 2024-11-22 06:48:43 -06:00
wip, doesnt compile
This commit is contained in:
parent
85cab9fb2c
commit
f7ad96b03d
|
@ -10,13 +10,16 @@ mod display;
|
|||
mod shaders;
|
||||
mod camera;
|
||||
mod controller;
|
||||
mod world;
|
||||
mod chunk;
|
||||
mod blocks;
|
||||
mod items;
|
||||
|
||||
use assets::Assets;
|
||||
use display::init_display;
|
||||
use shaders::{Programs, chunk::Vertex as ChunkVertex};
|
||||
use camera::Camera;
|
||||
use controller::Controls;
|
||||
|
||||
struct State {
|
||||
pub camera: Camera,
|
||||
pub controls: Controls,
|
||||
|
|
126
src/game/blocks.rs
Normal file
126
src/game/blocks.rs
Normal file
|
@ -0,0 +1,126 @@
|
|||
use crate::game::items::Item;
|
||||
|
||||
#[derive(Clone, Copy, Debug)]
|
||||
pub enum CollisionType {
|
||||
Solid,
|
||||
Liquid,
|
||||
Ladder,
|
||||
}
|
||||
|
||||
#[derive(Clone, Copy, Debug)]
|
||||
pub enum RenderType {
|
||||
OpaqueBlock,
|
||||
TranslucentBlock,
|
||||
TranslucentLiquid,
|
||||
CrossShape
|
||||
}
|
||||
|
||||
#[derive(Clone, Copy, Debug)]
|
||||
pub struct BlockTextures {
|
||||
pub top: u8,
|
||||
pub bottom: u8,
|
||||
pub left: u8,
|
||||
pub right: u8,
|
||||
pub back: u8,
|
||||
pub front: u8,
|
||||
}
|
||||
impl BlockTextures {
|
||||
pub const fn all(tex: u8) -> Self {
|
||||
Self {
|
||||
top: tex,
|
||||
bottom: tex,
|
||||
left: tex,
|
||||
right: tex,
|
||||
back: tex,
|
||||
front: tex,
|
||||
}
|
||||
}
|
||||
pub const fn top_sides_bottom(top: u8, sides: u8, bottom: u8) -> Self {
|
||||
Self {
|
||||
top,
|
||||
bottom,
|
||||
left: sides,
|
||||
right: sides,
|
||||
back: sides,
|
||||
front: sides,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Clone, Copy, Debug)]
|
||||
pub struct BlockDescriptor {
|
||||
pub name: &'static str,
|
||||
pub id: &'static str,
|
||||
pub collision: Option<CollisionType>,
|
||||
pub raycast_collision: bool,
|
||||
pub render: Option<(RenderType, BlockTextures)>,
|
||||
pub item: Option<Item>,
|
||||
}
|
||||
impl BlockDescriptor {
|
||||
//Not using the Default trait because this function has to be const!
|
||||
pub const fn default() -> Self {
|
||||
Self {
|
||||
name: "default",
|
||||
id: "default",
|
||||
collision: Some(CollisionType::Solid),
|
||||
raycast_collision: true,
|
||||
render: Some((RenderType::OpaqueBlock, BlockTextures::all(0))),
|
||||
item: None
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Clone, Copy, Debug)]
|
||||
pub enum Block {
|
||||
Air,
|
||||
Stone,
|
||||
Dirt,
|
||||
Grass,
|
||||
Sand,
|
||||
}
|
||||
impl Block {
|
||||
pub const fn get_by_id(id: &str) -> Option<Self> {
|
||||
Some(match id {
|
||||
"air" => Self::Air,
|
||||
"stone" => Self::Stone,
|
||||
_ => { return None },
|
||||
})
|
||||
}
|
||||
pub const fn descriptor(self) -> BlockDescriptor {
|
||||
match self {
|
||||
Self::Air => BlockDescriptor {
|
||||
name: "Air",
|
||||
id: "air",
|
||||
collision: None,
|
||||
raycast_collision: false,
|
||||
render: None,
|
||||
item: None,
|
||||
},
|
||||
Self::Stone => BlockDescriptor {
|
||||
name: "Stone",
|
||||
id: "stone",
|
||||
collision: Some(CollisionType::Solid),
|
||||
raycast_collision: true,
|
||||
render: Some((RenderType::OpaqueBlock, BlockTextures::all(1))),
|
||||
item: Some(Item::StoneBlock)
|
||||
},
|
||||
Self::Dirt => BlockDescriptor {
|
||||
name: "Dirt",
|
||||
id: "dirt",
|
||||
collision: Some(CollisionType::Solid),
|
||||
raycast_collision: true,
|
||||
render: Some((RenderType::OpaqueBlock, BlockTextures::all(2))),
|
||||
item: Some(Item::DirtBlock)
|
||||
},
|
||||
Self::Grass => BlockDescriptor {
|
||||
name: "Grass",
|
||||
id: "grass",
|
||||
collision: Some(CollisionType::Solid),
|
||||
raycast_collision: true,
|
||||
render: Some((RenderType::OpaqueBlock, BlockTextures::top_sides_bottom(0, 3, 2))),
|
||||
item: Some(Item::DirtBlock)
|
||||
},
|
||||
_ => unimplemented!()
|
||||
}
|
||||
}
|
||||
}
|
3
src/game/chunk.rs
Normal file
3
src/game/chunk.rs
Normal file
|
@ -0,0 +1,3 @@
|
|||
pub struct Chunk {
|
||||
|
||||
}
|
|
@ -39,6 +39,7 @@ pub struct Controls {
|
|||
pub sensitivity: f32,
|
||||
}
|
||||
impl Controls {
|
||||
//TODO locking controls
|
||||
pub fn lock(&mut self) {
|
||||
todo!()
|
||||
}
|
||||
|
|
9
src/game/items.rs
Normal file
9
src/game/items.rs
Normal file
|
@ -0,0 +1,9 @@
|
|||
//TODO items
|
||||
|
||||
#[derive(Clone, Copy, Debug)]
|
||||
pub enum Item {
|
||||
StoneBlock,
|
||||
DirtBlock,
|
||||
GrassBlock,
|
||||
SandBlock,
|
||||
}
|
3
src/game/world.rs
Normal file
3
src/game/world.rs
Normal file
|
@ -0,0 +1,3 @@
|
|||
pub struct World {
|
||||
chunks: Vec<()>
|
||||
}
|
Loading…
Reference in a new issue