mirror of
https://github.com/griffi-gh/kubi.git
synced 2024-12-26 05:38:20 -06:00
rename proces_glutin_events
to process_winit_events
This commit is contained in:
parent
2ba011a89b
commit
f928970afd
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@ -1,106 +1,106 @@
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use glam::UVec2;
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use glam::UVec2;
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use shipyard::{World, Component, AllStoragesViewMut, SparseSet, NonSendSync, UniqueView};
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use shipyard::{World, Component, AllStoragesViewMut, SparseSet, NonSendSync, UniqueView};
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use winit::event::{Event, DeviceEvent, DeviceId, WindowEvent, Touch, RawKeyEvent, TouchPhase};
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use winit::event::{Event, DeviceEvent, DeviceId, WindowEvent, Touch};
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use crate::rendering::Renderer;
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use crate::rendering::Renderer;
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pub mod player_actions;
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pub mod player_actions;
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#[derive(Component, Clone, Copy, Debug, Default)]
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#[derive(Component, Clone, Copy, Debug, Default)]
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pub struct EventComponent;
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pub struct EventComponent;
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#[derive(Component, Clone, Copy, Debug, Default)]
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#[derive(Component, Clone, Copy, Debug, Default)]
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pub struct OnBeforeExitEvent;
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pub struct OnBeforeExitEvent;
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#[derive(Component, Clone, Debug)]
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#[derive(Component, Clone, Debug)]
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pub struct InputDeviceEvent{
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pub struct InputDeviceEvent{
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pub device_id: DeviceId,
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pub device_id: DeviceId,
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pub event: DeviceEvent
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pub event: DeviceEvent
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}
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}
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#[derive(Component, Clone, Copy, Debug)]
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#[derive(Component, Clone, Copy, Debug)]
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#[repr(transparent)]
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#[repr(transparent)]
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pub struct TouchEvent(pub Touch);
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pub struct TouchEvent(pub Touch);
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#[derive(Component, Clone, Copy, Debug, Default)]
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#[derive(Component, Clone, Copy, Debug, Default)]
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pub struct WindowResizedEvent(pub UVec2);
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pub struct WindowResizedEvent(pub UVec2);
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pub fn process_glutin_events(world: &mut World, event: &Event<()>) {
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pub fn process_winit_events(world: &mut World, event: &Event<()>) {
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#[allow(clippy::collapsible_match, clippy::single_match)]
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#[allow(clippy::collapsible_match, clippy::single_match)]
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match event {
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match event {
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Event::WindowEvent { window_id: _, event } => match event {
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Event::WindowEvent { window_id: _, event } => match event {
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WindowEvent::Resized(size) => {
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WindowEvent::Resized(size) => {
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world.add_entity((
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world.add_entity((
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EventComponent,
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EventComponent,
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WindowResizedEvent(UVec2::new(size.width as _, size.height as _))
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WindowResizedEvent(UVec2::new(size.width as _, size.height as _))
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));
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));
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},
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},
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#[cfg(not(feature = "raw-evt"))]
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#[cfg(not(feature = "raw-evt"))]
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WindowEvent::KeyboardInput { device_id, event, .. } => {
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WindowEvent::KeyboardInput { device_id, event, .. } => {
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world.add_entity((
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world.add_entity((
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EventComponent,
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EventComponent,
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InputDeviceEvent {
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InputDeviceEvent {
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device_id: *device_id,
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device_id: *device_id,
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event: DeviceEvent::Key(RawKeyEvent {
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event: DeviceEvent::Key(RawKeyEvent {
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physical_key: event.physical_key,
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physical_key: event.physical_key,
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state: event.state,
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state: event.state,
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})
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})
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}
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}
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));
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));
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}
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}
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WindowEvent::Touch(touch) => {
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WindowEvent::Touch(touch) => {
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// if matches!(touch.phase, TouchPhase::Started | TouchPhase::Cancelled | TouchPhase::Ended) {
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// if matches!(touch.phase, TouchPhase::Started | TouchPhase::Cancelled | TouchPhase::Ended) {
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// println!("TOUCH ==================== {:#?}", touch);
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// println!("TOUCH ==================== {:#?}", touch);
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// } else {
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// } else {
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// println!("TOUCH MOVED {:?} {}", touch.phase, touch.id);
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// println!("TOUCH MOVED {:?} {}", touch.phase, touch.id);
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// }
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// }
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world.add_entity((
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world.add_entity((
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EventComponent,
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EventComponent,
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TouchEvent(*touch)
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TouchEvent(*touch)
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));
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));
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}
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}
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_ => ()
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_ => ()
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},
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},
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#[cfg(feature = "raw-evt")]
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#[cfg(feature = "raw-evt")]
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Event::DeviceEvent { device_id, event } => {
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Event::DeviceEvent { device_id, event } => {
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world.add_entity((
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world.add_entity((
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EventComponent,
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EventComponent,
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InputDeviceEvent {
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InputDeviceEvent {
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device_id: *device_id,
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device_id: *device_id,
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event: event.clone()
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event: event.clone()
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}
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}
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));
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));
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},
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},
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Event::LoopExiting => {
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Event::LoopExiting => {
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world.add_entity((
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world.add_entity((
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EventComponent,
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EventComponent,
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OnBeforeExitEvent
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OnBeforeExitEvent
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));
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));
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},
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},
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_ => (),
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_ => (),
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}
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}
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}
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}
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pub fn initial_resize_event(
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pub fn initial_resize_event(
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mut storages: AllStoragesViewMut,
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mut storages: AllStoragesViewMut,
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) {
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) {
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let (w, h) = {
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let (w, h) = {
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let renderer = storages.borrow::<NonSendSync<UniqueView<Renderer>>>().unwrap();
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let renderer = storages.borrow::<NonSendSync<UniqueView<Renderer>>>().unwrap();
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renderer.display.get_framebuffer_dimensions()
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renderer.display.get_framebuffer_dimensions()
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};
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};
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storages.add_entity((
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storages.add_entity((
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EventComponent,
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EventComponent,
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WindowResizedEvent(UVec2::new(w, h))
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WindowResizedEvent(UVec2::new(w, h))
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));
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));
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}
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}
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pub fn clear_events(
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pub fn clear_events(
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mut all_storages: AllStoragesViewMut,
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mut all_storages: AllStoragesViewMut,
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) {
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) {
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all_storages.delete_any::<SparseSet<EventComponent>>();
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all_storages.delete_any::<SparseSet<EventComponent>>();
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}
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}
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@ -51,7 +51,7 @@ use settings::{load_settings, GameSettings};
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use camera::compute_cameras;
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use camera::compute_cameras;
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use events::{
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use events::{
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clear_events,
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clear_events,
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process_glutin_events,
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process_winit_events,
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initial_resize_event,
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initial_resize_event,
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player_actions::generate_move_events,
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player_actions::generate_move_events,
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};
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};
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@ -257,7 +257,7 @@ pub fn kubi_main(
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window_target.set_control_flow(ControlFlow::Poll);
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window_target.set_control_flow(ControlFlow::Poll);
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process_glutin_events(&mut world, &event);
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process_winit_events(&mut world, &event);
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#[allow(clippy::collapsible_match, clippy::single_match)]
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#[allow(clippy::collapsible_match, clippy::single_match)]
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match event {
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match event {
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