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only normalize movement if len >= 1
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parent
a7e21406bc
commit
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@ -42,7 +42,7 @@ fn update_movement(
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dt: UniqueView<DeltaTime>,
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dt: UniqueView<DeltaTime>,
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) {
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) {
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if inputs.movement == Vec2::ZERO { return }
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if inputs.movement == Vec2::ZERO { return }
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let movement = inputs.movement.normalize_or_zero() * 30. * dt.0.as_secs_f32();
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let movement = inputs.movement * 30. * dt.0.as_secs_f32();
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for (_, mut transform) in (&controllers, &mut transforms).iter() {
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for (_, mut transform) in (&controllers, &mut transforms).iter() {
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let (scale, rotation, mut translation) = transform.0.to_scale_rotation_translation();
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let (scale, rotation, mut translation) = transform.0.to_scale_rotation_translation();
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translation += (rotation * Vec3::NEG_Z).normalize() * movement.y;
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translation += (rotation * Vec3::NEG_Z).normalize() * movement.y;
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@ -111,7 +111,9 @@ fn update_input_state_gamepad (
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fn input_end(
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fn input_end(
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mut inputs: UniqueViewMut<Inputs>,
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mut inputs: UniqueViewMut<Inputs>,
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) {
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) {
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inputs.movement = inputs.movement.normalize_or_zero();
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if inputs.movement.length() >= 1. {
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inputs.movement = inputs.movement.normalize();
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}
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}
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}
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pub fn init_input (
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pub fn init_input (
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