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https://github.com/griffi-gh/kubi.git
synced 2024-12-22 20:08:20 -06:00
add vsync option
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parent
ce8ad9098f
commit
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@ -74,6 +74,7 @@ impl Renderer {
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let cb = ContextBuilder::new()
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let cb = ContextBuilder::new()
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.with_depth_buffer(24)
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.with_depth_buffer(24)
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.with_multisampling(settings.msaa.unwrap_or_default())
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.with_multisampling(settings.msaa.unwrap_or_default())
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.with_vsync(settings.vsync)
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.with_gl_profile(GlProfile::Core);
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.with_gl_profile(GlProfile::Core);
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let display = Display::new(wb, cb, event_loop)
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let display = Display::new(wb, cb, event_loop)
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@ -81,14 +82,12 @@ impl Renderer {
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log::info!("Vendor: {}", display.get_opengl_vendor_string());
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log::info!("Vendor: {}", display.get_opengl_vendor_string());
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log::info!("Renderer: {}", display.get_opengl_renderer_string());
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log::info!("Renderer: {}", display.get_opengl_renderer_string());
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log::info!("OpenGL {}", display.get_opengl_version_string());
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log::info!("OpenGL: {}", display.get_opengl_version_string());
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log::info!("Supports GLSL {:?}", display.get_supported_glsl_version());
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log::info!("Supports GLSL: {:?}", display.get_supported_glsl_version());
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if display.is_context_loss_possible() {
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log::info!("Framebuffer dimensions: {:?}", display.get_framebuffer_dimensions());
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log::warn!("ogl context loss possible");
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if display.is_context_loss_possible() { log::warn!("OpenGL context loss possible") }
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}
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if display.is_robust() { log::warn!("OpenGL implementation is not robust") }
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if display.is_robust() {
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if display.is_debug() { log::info!("OpenGL context is in debug mode") }
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log::warn!("ogl implementation is not robust");
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}
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assert!(display.is_glsl_version_supported(&Version(Api::GlEs, 3, 0)), "GLES 3.0 is not supported");
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assert!(display.is_glsl_version_supported(&Version(Api::GlEs, 3, 0)), "GLES 3.0 is not supported");
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@ -11,6 +11,7 @@ pub struct FullscreenSettings {
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#[derive(Unique)]
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#[derive(Unique)]
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pub struct GameSettings {
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pub struct GameSettings {
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pub vsync: bool,
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pub fullscreen: Option<FullscreenSettings>,
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pub fullscreen: Option<FullscreenSettings>,
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pub msaa: Option<u16>,
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pub msaa: Option<u16>,
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pub max_anisotropy: Option<u16>,
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pub max_anisotropy: Option<u16>,
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@ -22,6 +23,7 @@ pub struct GameSettings {
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impl Default for GameSettings {
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impl Default for GameSettings {
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fn default() -> Self {
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fn default() -> Self {
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Self {
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Self {
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vsync: false,
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fullscreen: None,
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fullscreen: None,
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msaa: Some(4), //not used yet
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msaa: Some(4), //not used yet
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max_anisotropy: Some(16),
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max_anisotropy: Some(16),
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