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fix
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@ -243,6 +243,9 @@ pub fn switch_to_ingame_if_loaded(
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world: UniqueView<ChunkStorage>,
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world: UniqueView<ChunkStorage>,
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mut state: UniqueViewMut<GameState>
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mut state: UniqueViewMut<GameState>
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) {
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) {
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if world.chunks.is_empty() {
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return
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}
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if world.chunks.iter().all(|(_, chunk)| {
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if world.chunks.iter().all(|(_, chunk)| {
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chunk.desired_state.matches(chunk.current_state)
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chunk.desired_state.matches(chunk.current_state)
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}) {
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}) {
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