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prefer gles core
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parent
d4d7066526
commit
fcc19a58a5
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@ -9,7 +9,7 @@ use winit::{
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use glium::{Display, Surface, Version, Api};
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use glium::{Display, Surface, Version, Api};
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use glutin::{
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use glutin::{
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prelude::*,
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prelude::*,
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context::ContextAttributesBuilder,
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context::{ContextAttributesBuilder, GlProfile},
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surface::{WindowSurface, SurfaceAttributesBuilder},
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surface::{WindowSurface, SurfaceAttributesBuilder},
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display::GetGlDisplay,
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display::GetGlDisplay,
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config::ConfigTemplateBuilder
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config::ConfigTemplateBuilder
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@ -91,19 +91,21 @@ impl Renderer {
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}
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}
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});
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});
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// First we start by opening a new Window
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let display_builder = DisplayBuilder::new()
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let display_builder = DisplayBuilder::new().with_window_builder(Some(wb));
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.with_window_builder(Some(wb));
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let config_template_builder = ConfigTemplateBuilder::new()
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let config_template_builder = ConfigTemplateBuilder::new()
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.prefer_hardware_accelerated(Some(true))
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.prefer_hardware_accelerated(Some(true))
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.with_depth_size(24)
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.with_depth_size(24)
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.with_multisampling(settings.msaa.unwrap_or_default())
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.with_multisampling(settings.msaa.unwrap_or_default());
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.with_transparency(false);
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let (window, gl_config) = display_builder
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let (window, gl_config) = display_builder
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.build(event_loop, config_template_builder, |mut configs| {
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.build(event_loop, config_template_builder, |mut configs| {
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configs.next().unwrap()
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configs.next().unwrap()
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})
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})
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.unwrap();
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.unwrap();
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let window = window.unwrap();
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let window = window.expect("no window");
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// Now we get the window size to use as the initial size of the Surface
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// Now we get the window size to use as the initial size of the Surface
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let (width, height): (u32, u32) = window.inner_size().into();
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let (width, height): (u32, u32) = window.inner_size().into();
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@ -114,11 +116,22 @@ impl Renderer {
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);
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);
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// Finally we can create a Surface, use it to make a PossiblyCurrentContext and create the glium Display
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// Finally we can create a Surface, use it to make a PossiblyCurrentContext and create the glium Display
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let surface = unsafe { gl_config.display().create_window_surface(&gl_config, &attrs).unwrap() };
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let surface = unsafe {
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let context_attributes = ContextAttributesBuilder::new().build(Some(window.raw_window_handle()));
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gl_config.display().create_window_surface(&gl_config, &attrs).unwrap()
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};
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let context_attributes = ContextAttributesBuilder::new()
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.with_debug(cfg!(debug_assertions))
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.with_context_api(glutin::context::ContextApi::Gles(None))
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.with_profile(GlProfile::Core)
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.build(Some(window.raw_window_handle()));
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let current_context = unsafe {
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let current_context = unsafe {
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gl_config.display().create_context(&gl_config, &context_attributes).expect("failed to create context")
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gl_config.display()
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.create_context(&gl_config, &context_attributes)
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.expect("failed to create context")
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}.make_current(&surface).unwrap();
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}.make_current(&surface).unwrap();
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let display = Display::from_context_surface(current_context, surface).unwrap();
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let display = Display::from_context_surface(current_context, surface).unwrap();
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//TODO MIGRATION
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//TODO MIGRATION
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