mirror of
https://github.com/griffi-gh/kubi.git
synced 2024-12-22 03:48:21 -06:00
Merge pull request #8 from griffi-gh/upgrade-deps0
Upgrade to latest `glium`/`glutin`/`winit`, use `android-activity` instead of `ndk_glue`
This commit is contained in:
commit
fe1427249b
3
.gitignore
vendored
3
.gitignore
vendored
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@ -15,3 +15,6 @@ _src
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_visualizer.json
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*.kubi
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/*_log*.txt
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/*.log
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|
|
1679
Cargo.lock
generated
1679
Cargo.lock
generated
File diff suppressed because it is too large
Load diff
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@ -8,7 +8,7 @@ publish = false
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kubi-shared = { path = "../kubi-shared" }
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kubi-logging = { path = "../kubi-logging" }
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log = "0.4"
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shipyard = { git = "https://github.com/leudz/shipyard", rev = "0934b426eb9a8", default-features = false, features = ["std", "proc", "thread_local"] }
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shipyard = { git = "https://github.com/leudz/shipyard", rev = "8ef90ea6c4d1eb6c9cb0988f0d2f873f75044d49", default-features = false, features = ["std", "proc", "thread_local"] }
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serde = { version = "1.0", default-features = false, features = ["alloc", "derive"] }
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toml = "0.8"
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glam = { version = "0.24", features = ["debug-glam-assert", "fast-math"] }
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|
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@ -6,7 +6,7 @@ publish = false
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[dependencies]
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glam = { version = "0.24", features = ["debug-glam-assert", "fast-math", "serde"] }
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shipyard = { git = "https://github.com/leudz/shipyard", rev = "0934b426eb9a8", default-features = false, features = ["std"] }
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shipyard = { git = "https://github.com/leudz/shipyard", rev = "8ef90ea6c4d1eb6c9cb0988f0d2f873f75044d49", default-features = false, features = ["std"] }
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strum = { version = "0.25", features = ["derive"] }
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num_enum = "0.7"
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postcard = { version = "1.0", features = ["alloc"] }
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|
|
|
@ -8,7 +8,7 @@ publish = false
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hashbrown = "0.14"
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nohash-hasher = "0.2"
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glam = { version = "0.24", features = ["approx"] }
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glium = { git = "https://github.com/glium/glium", rev = "5d50e7", optional = true }
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glium = { git = "https://github.com/glium/glium", rev = "968fc92378caf", optional = true }
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[features]
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default = ["backend_glium", "builtin_elements"]
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|
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@ -13,14 +13,18 @@ kubi-shared = { path = "../kubi-shared" }
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kubi-logging = { path = "../kubi-logging" }
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kubi-ui = { path = "../kubi-ui" }
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log = "0.4"
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glium = { git = "https://github.com/glium/glium", rev = "5d50e7" }
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glium = { git = "https://github.com/glium/glium", rev = "968fc92378caf" }
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glutin = "0.31"
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winit = { version = "0.29", features = ["android-native-activity"] }
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glutin-winit = "0.4"
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raw-window-handle = "0.5"
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glam = { version = "0.24", features = ["debug-glam-assert", "fast-math"] }
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image = { version = "0.24", default_features = false, features = ["png"] }
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strum = { version = "0.25", features = ["derive"] }
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hashbrown = "0.14"
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nohash-hasher = "0.2"
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rayon = "1.7"
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shipyard = { git = "https://github.com/leudz/shipyard", rev = "0934b426eb9a8", default-features = false, features = ["std", "proc", "thread_local"] }
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shipyard = { git = "https://github.com/leudz/shipyard", rev = "8ef90ea6c4d1eb6c9cb0988f0d2f873f75044d49", default-features = false, features = ["std", "proc", "thread_local"] }
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anyhow = "1.0"
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flume = "0.11"
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gilrs = { version = "0.10", default_features = false, features = ["xinput"] }
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|
@ -32,8 +36,8 @@ tinyset = "0.4"
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serde_json = { version = "1.0", optional = true } #only used for `generate_visualizer_data`
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[target.'cfg(target_os = "android")'.dependencies]
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ndk = "0.7"
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ndk-glue = "0.7"
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android-activity = "0.5"
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ndk = "0.8"
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[target.'cfg(target_os = "windows")'.dependencies]
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winapi = "0.3"
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|
@ -64,6 +68,14 @@ target_sdk_version = 30
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required = true
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glEsVersion = 0x00030000
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[[package.metadata.android.uses_feature]]
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name = "android.hardware.touchscreen.multitouch"
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required = true
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[[package.metadata.android.uses_feature]]
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name = "android.hardware.touchscreen.multitouch.distinct"
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required = true
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[package.metadata.android.application.activity]
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config_changes = "orientation|keyboardHidden|screenLayout|screenSize"
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exported = true
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|
|
|
@ -1,26 +1,32 @@
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use shipyard::{UniqueViewMut, UniqueView, View, IntoIter, ViewMut, EntitiesViewMut, Workload, IntoWorkload};
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use glium::glutin::event::VirtualKeyCode;
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use winit::keyboard::KeyCode;
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use kubi_shared::{
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block::Block,
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queue::QueuedBlock,
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queue::QueuedBlock,
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player::PlayerHolding,
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};
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use crate::{
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player::MainPlayer,
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world::{raycast::{LookingAtBlock, RAYCAST_STEP}, queue::BlockUpdateQueue},
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input::{Inputs, PrevInputs, RawKbmInputState},
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events::{EventComponent, player_actions::PlayerActionEvent},
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world::{
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raycast::{LookingAtBlock, RAYCAST_STEP},
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queue::BlockUpdateQueue
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},
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input::{Inputs, PrevInputs, RawKbmInputState},
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events::{
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EventComponent,
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player_actions::PlayerActionEvent
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},
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};
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const BLOCK_KEY_MAP: &[(VirtualKeyCode, Block)] = &[
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(VirtualKeyCode::Key1, Block::Cobblestone),
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(VirtualKeyCode::Key2, Block::Planks),
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(VirtualKeyCode::Key3, Block::Dirt),
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(VirtualKeyCode::Key4, Block::Grass),
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(VirtualKeyCode::Key5, Block::Sand),
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(VirtualKeyCode::Key6, Block::Stone),
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(VirtualKeyCode::Key7, Block::Torch),
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(VirtualKeyCode::Key8, Block::Leaf),
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const BLOCK_KEY_MAP: &[(KeyCode, Block)] = &[
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(KeyCode::Digit1, Block::Cobblestone),
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(KeyCode::Digit2, Block::Planks),
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(KeyCode::Digit3, Block::Dirt),
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(KeyCode::Digit4, Block::Grass),
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(KeyCode::Digit5, Block::Sand),
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(KeyCode::Digit6, Block::Stone),
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(KeyCode::Digit7, Block::Torch),
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(KeyCode::Digit8, Block::Leaf),
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];
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fn pick_block_with_number_keys(
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|
|
|
@ -1,21 +1,21 @@
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use shipyard::{UniqueView, UniqueViewMut, Unique, AllStoragesView};
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use glium::glutin::{event::VirtualKeyCode, event_loop::ControlFlow};
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use winit::{keyboard::KeyCode, event_loop::ControlFlow};
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use crate::input::RawKbmInputState;
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#[derive(Unique)]
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pub struct SetControlFlow(pub Option<ControlFlow>);
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pub struct RequestExit(pub bool);
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pub fn exit_on_esc(
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raw_inputs: UniqueView<RawKbmInputState>,
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mut control_flow: UniqueViewMut<SetControlFlow>
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mut exit: UniqueViewMut<RequestExit>
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) {
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if raw_inputs.keyboard_state.contains(VirtualKeyCode::Escape as u32) {
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control_flow.0 = Some(ControlFlow::Exit);
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if raw_inputs.keyboard_state.contains(KeyCode::Escape as u32) {
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exit.0 = true;
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}
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}
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pub fn insert_control_flow_unique(
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storages: AllStoragesView
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) {
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storages.add_unique(SetControlFlow(None))
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storages.add_unique(RequestExit(false))
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}
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|
|
|
@ -1,6 +1,6 @@
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use shipyard::{AllStoragesView, Unique, NonSendSync, UniqueView, UniqueViewMut};
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use crate::rendering::Renderer;
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use glium::glutin::window::CursorGrabMode;
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use winit::window::CursorGrabMode;
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#[derive(Unique)]
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pub struct CursorLock(pub bool);
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|
@ -13,8 +13,8 @@ pub fn update_cursor_lock_state(
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return
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}
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if lock.is_inserted_or_modified() {
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let gl_window = display.display.gl_window();
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let window = gl_window.window();
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//TODO MIGRATION
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let window = &display.window;
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window.set_cursor_grab(match lock.0 {
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true => CursorGrabMode::Confined,
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false => CursorGrabMode::None,
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|
|
|
@ -1,6 +1,6 @@
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use glam::UVec2;
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use shipyard::{World, Component, AllStoragesViewMut, SparseSet, NonSendSync, UniqueView};
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use glium::glutin::event::{Event, DeviceEvent, DeviceId, WindowEvent, Touch};
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use winit::event::{Event, DeviceEvent, DeviceId, WindowEvent, Touch, RawKeyEvent, TouchPhase};
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use crate::rendering::Renderer;
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pub mod player_actions;
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@ -24,7 +24,7 @@ pub struct TouchEvent(pub Touch);
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#[derive(Component, Clone, Copy, Debug, Default)]
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pub struct WindowResizedEvent(pub UVec2);
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pub fn process_glutin_events(world: &mut World, event: &Event<'_, ()>) {
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pub fn process_glutin_events(world: &mut World, event: &Event<()>) {
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#[allow(clippy::collapsible_match, clippy::single_match)]
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match event {
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Event::WindowEvent { window_id: _, event } => match event {
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|
@ -36,17 +36,25 @@ pub fn process_glutin_events(world: &mut World, event: &Event<'_, ()>) {
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},
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#[cfg(not(feature = "raw-evt"))]
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WindowEvent::KeyboardInput { device_id, input, is_synthetic } => {
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WindowEvent::KeyboardInput { device_id, event, .. } => {
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world.add_entity((
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EventComponent,
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InputDeviceEvent {
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device_id: *device_id,
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event: DeviceEvent::Key(*input)
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event: DeviceEvent::Key(RawKeyEvent {
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physical_key: event.physical_key,
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state: event.state,
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})
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}
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));
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}
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WindowEvent::Touch(touch) => {
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// if matches!(touch.phase, TouchPhase::Started | TouchPhase::Cancelled | TouchPhase::Ended) {
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// println!("TOUCH ==================== {:#?}", touch);
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// } else {
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// println!("TOUCH MOVED {:?} {}", touch.phase, touch.id);
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// }
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world.add_entity((
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EventComponent,
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TouchEvent(*touch)
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|
@ -67,13 +75,13 @@ pub fn process_glutin_events(world: &mut World, event: &Event<'_, ()>) {
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));
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},
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Event::LoopDestroyed => {
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Event::LoopExiting => {
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world.add_entity((
|
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EventComponent,
|
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OnBeforeExitEvent
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));
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},
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|
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_ => (),
|
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}
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}
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|
|
|
@ -1,21 +1,29 @@
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use std::{fs::File, path::Path, io::{Read, Seek}};
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use anyhow::Result;
|
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use shipyard::{Unique, AllStoragesView};
|
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|
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pub trait ReadOnly: Read + Seek {}
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impl<T: Read + Seek> ReadOnly for T {}
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||||
|
||||
pub fn open_asset(path: &Path) -> Result<Box<dyn ReadOnly>> {
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#[cfg(target_os = "android")] {
|
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use anyhow::Context;
|
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use std::ffi::CString;
|
||||
|
||||
let asset_manager = ndk_glue::native_activity().asset_manager();
|
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let path_cstr = CString::new(path.to_string_lossy().as_bytes())?;
|
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let handle = asset_manager.open(&path_cstr).context("Asset doesn't exist")?;
|
||||
Ok(Box::new(handle))
|
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}
|
||||
#[cfg(not(target_os = "android"))] {
|
||||
let asset_path = Path::new("./assets/").join(path);
|
||||
Ok(Box::new(File::open(asset_path)?))
|
||||
#[derive(Unique)]
|
||||
pub struct AssetManager {
|
||||
#[cfg(target_os = "android")]
|
||||
pub(crate) app: android_activity::AndroidApp,
|
||||
}
|
||||
|
||||
impl AssetManager {
|
||||
pub fn open_asset(&self, path: &Path) -> Result<Box<dyn ReadOnly>> {
|
||||
#[cfg(target_os = "android")] {
|
||||
use anyhow::Context;
|
||||
use std::ffi::CString;
|
||||
let asset_manager = self.app.asset_manager();
|
||||
let path_cstr = CString::new(path.to_string_lossy().as_bytes())?;
|
||||
let handle = asset_manager.open(&path_cstr).context("Asset doesn't exist")?;
|
||||
Ok(Box::new(handle))
|
||||
}
|
||||
#[cfg(not(target_os = "android"))] {
|
||||
let asset_path = Path::new("./assets/").join(path);
|
||||
Ok(Box::new(File::open(asset_path)?))
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,6 +1,9 @@
|
|||
use gilrs::{Gilrs, GamepadId, Button, Event, Axis};
|
||||
use glam::{Vec2, DVec2, vec2, dvec2};
|
||||
use glium::glutin::event::{DeviceEvent, DeviceId, VirtualKeyCode, ElementState, TouchPhase};
|
||||
use winit::{
|
||||
keyboard::{KeyCode, PhysicalKey},
|
||||
event::{DeviceEvent, DeviceId, ElementState, TouchPhase}
|
||||
};
|
||||
use hashbrown::HashMap;
|
||||
use tinyset::{SetU32, SetU64};
|
||||
use nohash_hasher::BuildNoHashHasher;
|
||||
|
@ -94,21 +97,21 @@ fn process_events(
|
|||
) {
|
||||
input_state.mouse_delta = DVec2::ZERO;
|
||||
for event in device_events.iter() {
|
||||
match event.event {
|
||||
match &event.event {
|
||||
DeviceEvent::MouseMotion { delta } => {
|
||||
input_state.mouse_delta = DVec2::from(delta);
|
||||
input_state.mouse_delta = DVec2::from(*delta);
|
||||
},
|
||||
DeviceEvent::Key(input) => {
|
||||
if let Some(keycode) = input.virtual_keycode {
|
||||
if let PhysicalKey::Code(code) = input.physical_key {
|
||||
match input.state {
|
||||
ElementState::Pressed => input_state.keyboard_state.insert(keycode as u32),
|
||||
ElementState::Released => input_state.keyboard_state.remove(keycode as u32),
|
||||
ElementState::Pressed => input_state.keyboard_state.insert(code as u32),
|
||||
ElementState::Released => input_state.keyboard_state.remove(code as u32),
|
||||
};
|
||||
}
|
||||
},
|
||||
DeviceEvent::Button { button, state } => {
|
||||
if button < 32 {
|
||||
input_state.button_state[button as usize] = matches!(state, ElementState::Pressed);
|
||||
if *button < 32 {
|
||||
input_state.button_state[*button as usize] = matches!(*state, ElementState::Pressed);
|
||||
}
|
||||
},
|
||||
_ => ()
|
||||
|
@ -127,6 +130,7 @@ fn process_touch_events(
|
|||
let position = dvec2(event.0.location.x, event.0.location.y);
|
||||
match event.0.phase {
|
||||
TouchPhase::Started => {
|
||||
//println!("touch started: finger {}", event.0.id);
|
||||
touch_state.fingers.insert(event.0.id, Finger {
|
||||
id: event.0.id,
|
||||
device_id: event.0.device_id,
|
||||
|
@ -143,6 +147,7 @@ fn process_touch_events(
|
|||
}
|
||||
},
|
||||
TouchPhase::Ended | TouchPhase::Cancelled => {
|
||||
//println!("touch ended: finger {}", event.0.id);
|
||||
touch_state.fingers.remove(&event.0.id);
|
||||
},
|
||||
}
|
||||
|
@ -173,14 +178,14 @@ fn update_input_state (
|
|||
mut inputs: UniqueViewMut<Inputs>,
|
||||
) {
|
||||
inputs.movement += Vec2::new(
|
||||
raw_inputs.keyboard_state.contains(VirtualKeyCode::D as u32) as u32 as f32 -
|
||||
raw_inputs.keyboard_state.contains(VirtualKeyCode::A as u32) as u32 as f32,
|
||||
raw_inputs.keyboard_state.contains(VirtualKeyCode::W as u32) as u32 as f32 -
|
||||
raw_inputs.keyboard_state.contains(VirtualKeyCode::S as u32) as u32 as f32
|
||||
raw_inputs.keyboard_state.contains(KeyCode::KeyD as u32) as u32 as f32 -
|
||||
raw_inputs.keyboard_state.contains(KeyCode::KeyA as u32) as u32 as f32,
|
||||
raw_inputs.keyboard_state.contains(KeyCode::KeyW as u32) as u32 as f32 -
|
||||
raw_inputs.keyboard_state.contains(KeyCode::KeyS as u32) as u32 as f32
|
||||
);
|
||||
inputs.look += raw_inputs.mouse_delta.as_vec2();
|
||||
inputs.action_a |= raw_inputs.button_state[1];
|
||||
inputs.action_b |= raw_inputs.button_state[3];
|
||||
inputs.action_a |= raw_inputs.button_state[0];
|
||||
inputs.action_b |= raw_inputs.button_state[1];
|
||||
}
|
||||
|
||||
fn update_input_state_gamepad (
|
||||
|
|
100
kubi/src/lib.rs
100
kubi/src/lib.rs
|
@ -6,7 +6,7 @@ use shipyard::{
|
|||
NonSendSync, WorkloadModificator,
|
||||
SystemModificator
|
||||
};
|
||||
use glium::glutin::{
|
||||
use winit::{
|
||||
event_loop::{EventLoop, ControlFlow},
|
||||
event::{Event, WindowEvent}
|
||||
};
|
||||
|
@ -72,7 +72,7 @@ use rendering::{
|
|||
use block_placement::update_block_placement;
|
||||
use delta_time::{DeltaTime, init_delta_time};
|
||||
use cursor_lock::{insert_lock_state, update_cursor_lock_state, lock_cursor_now};
|
||||
use control_flow::{exit_on_esc, insert_control_flow_unique, SetControlFlow};
|
||||
use control_flow::{exit_on_esc, insert_control_flow_unique, RequestExit};
|
||||
use state::{is_ingame, is_ingame_or_loading, is_loading, init_state, update_state, is_connecting};
|
||||
use networking::{update_networking, update_networking_late, is_multiplayer, disconnect_on_exit, is_singleplayer};
|
||||
use init::initialize_from_args;
|
||||
|
@ -80,6 +80,7 @@ use legacy_gui::{render_gui, init_gui, update_gui};
|
|||
use loading_screen::update_loading_screen;
|
||||
use connecting_screen::switch_to_loading_if_connected;
|
||||
use fixed_timestamp::init_fixed_timestamp_storage;
|
||||
use filesystem::AssetManager;
|
||||
|
||||
/// stuff required to init the renderer and other basic systems
|
||||
fn pre_startup() -> Workload {
|
||||
|
@ -169,8 +170,15 @@ fn attach_console() {
|
|||
}
|
||||
|
||||
#[no_mangle]
|
||||
#[cfg_attr(target_os = "android", ndk_glue::main(backtrace = "on"))]
|
||||
pub fn kubi_main() {
|
||||
#[cfg(target_os = "android")]
|
||||
pub fn android_main(app: android_activity::AndroidApp) {
|
||||
use android_activity::WindowManagerFlags;
|
||||
app.set_window_flags(WindowManagerFlags::FULLSCREEN, WindowManagerFlags::empty());
|
||||
kubi_main(app)
|
||||
}
|
||||
|
||||
#[no_mangle]
|
||||
pub fn kubi_main(#[cfg(target_os = "android")] app: android_activity::AndroidApp) {
|
||||
//Attach console on release builds on windows
|
||||
#[cfg(all(windows, not(debug_assertions)))] attach_console();
|
||||
|
||||
|
@ -182,26 +190,19 @@ pub fn kubi_main() {
|
|||
|
||||
//Create a shipyard world
|
||||
let mut world = World::new();
|
||||
|
||||
|
||||
//Init assman
|
||||
world.add_unique(AssetManager {
|
||||
#[cfg(target_os = "android")]
|
||||
app: app.clone()
|
||||
});
|
||||
|
||||
//Register workloads
|
||||
world.add_workload(pre_startup);
|
||||
world.add_workload(startup);
|
||||
world.add_workload(update);
|
||||
world.add_workload(render);
|
||||
world.add_workload(after_frame_end);
|
||||
|
||||
//Run pre-startup procedure
|
||||
world.run_workload(pre_startup).unwrap();
|
||||
|
||||
//Create event loop
|
||||
let event_loop = EventLoop::new();
|
||||
|
||||
//Initialize renderer
|
||||
{
|
||||
let settings = world.borrow::<UniqueView<GameSettings>>().unwrap();
|
||||
world.add_unique_non_send_sync(Renderer::init(&event_loop, &settings));
|
||||
}
|
||||
world.add_unique(BackgroundColor(vec3(0.5, 0.5, 1.)));
|
||||
|
||||
//Save _visualizer.json
|
||||
#[cfg(feature = "generate_visualizer_data")]
|
||||
|
@ -210,24 +211,65 @@ pub fn kubi_main() {
|
|||
serde_json::to_string(&world.workloads_info()).unwrap(),
|
||||
).unwrap();
|
||||
|
||||
//Run startup systems
|
||||
world.run_workload(startup).unwrap();
|
||||
//Run pre-startup procedure
|
||||
world.run_workload(pre_startup).unwrap();
|
||||
|
||||
//Create event loop
|
||||
let event_loop ={
|
||||
#[cfg(not(target_os = "android"))] { EventLoop::new().unwrap() }
|
||||
#[cfg(target_os = "android")] {
|
||||
use winit::{
|
||||
platform::android::EventLoopBuilderExtAndroid,
|
||||
event_loop::EventLoopBuilder
|
||||
};
|
||||
EventLoopBuilder::new().with_android_app(app).build().unwrap()
|
||||
}
|
||||
};
|
||||
|
||||
//Run the event loop
|
||||
let mut last_update = Instant::now();
|
||||
event_loop.run(move |event, _, control_flow| {
|
||||
*control_flow = ControlFlow::Poll;
|
||||
let mut ready = false;
|
||||
event_loop.run(move |event, window_target| {
|
||||
//Wait for the window to become active (required for android)
|
||||
if !ready {
|
||||
if Event::Resumed != event {
|
||||
window_target.set_control_flow(ControlFlow::Wait);
|
||||
return
|
||||
}
|
||||
|
||||
//Initialize renderer
|
||||
{
|
||||
let settings = world.borrow::<UniqueView<GameSettings>>().unwrap();
|
||||
world.add_unique_non_send_sync(Renderer::init(window_target, &settings));
|
||||
}
|
||||
world.add_unique(BackgroundColor(vec3(0.5, 0.5, 1.)));
|
||||
|
||||
//Run startup systems
|
||||
world.run_workload(startup).unwrap();
|
||||
|
||||
ready = true;
|
||||
}
|
||||
|
||||
window_target.set_control_flow(ControlFlow::Poll);
|
||||
|
||||
process_glutin_events(&mut world, &event);
|
||||
|
||||
#[allow(clippy::collapsible_match, clippy::single_match)]
|
||||
match event {
|
||||
#[cfg(target_os = "android")]
|
||||
Event::Suspended => {
|
||||
window_target.exit();
|
||||
}
|
||||
|
||||
Event::WindowEvent { event, .. } => match event {
|
||||
WindowEvent::CloseRequested => {
|
||||
log::info!("exit requested");
|
||||
*control_flow = ControlFlow::Exit;
|
||||
window_target.exit();
|
||||
},
|
||||
_ => (),
|
||||
},
|
||||
Event::MainEventsCleared => {
|
||||
|
||||
Event::AboutToWait => {
|
||||
//Update delta time (maybe move this into a system?)
|
||||
{
|
||||
let mut dt_view = world.borrow::<UniqueViewMut<DeltaTime>>().unwrap();
|
||||
|
@ -235,10 +277,10 @@ pub fn kubi_main() {
|
|||
dt_view.0 = now - last_update;
|
||||
last_update = now;
|
||||
}
|
||||
|
||||
|
||||
//Run update workflows
|
||||
world.run_workload(update).unwrap();
|
||||
|
||||
|
||||
//Start rendering (maybe use custom views for this?)
|
||||
let target = {
|
||||
let renderer = world.borrow::<NonSendSync<UniqueView<Renderer>>>().unwrap();
|
||||
|
@ -257,11 +299,11 @@ pub fn kubi_main() {
|
|||
world.run_workload(after_frame_end).unwrap();
|
||||
|
||||
//Process control flow changes
|
||||
if let Some(flow) = world.borrow::<UniqueView<SetControlFlow>>().unwrap().0 {
|
||||
*control_flow = flow;
|
||||
if world.borrow::<UniqueView<RequestExit>>().unwrap().0 {
|
||||
window_target.exit();
|
||||
}
|
||||
},
|
||||
_ => (),
|
||||
};
|
||||
});
|
||||
}).unwrap();
|
||||
}
|
||||
|
|
|
@ -1,12 +1,12 @@
|
|||
use shipyard::{UniqueView, UniqueViewMut, Workload, IntoWorkload, EntityId, Unique, AllStoragesViewMut, ViewMut, Get, SystemModificator, track};
|
||||
use glium::glutin::event::VirtualKeyCode;
|
||||
use winit::keyboard::KeyCode;
|
||||
use glam::{Mat3, vec2};
|
||||
use crate::{
|
||||
world::ChunkStorage,
|
||||
state::{GameState, NextState, is_changing_state},
|
||||
transform::Transform2d,
|
||||
legacy_gui::{
|
||||
GuiComponent,
|
||||
GuiComponent,
|
||||
progressbar::ProgressbarComponent
|
||||
},
|
||||
rendering::{WindowSize, if_resized},
|
||||
|
@ -76,7 +76,7 @@ fn override_loading(
|
|||
kbm_state: UniqueView<RawKbmInputState>,
|
||||
mut state: UniqueViewMut<NextState>
|
||||
) {
|
||||
if kbm_state.keyboard_state.contains(VirtualKeyCode::F as u32) {
|
||||
if kbm_state.keyboard_state.contains(KeyCode::KeyF as u32) {
|
||||
state.0 = Some(GameState::InGame);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
use shipyard::{Unique, AllStoragesView, UniqueView, UniqueViewMut, Workload, IntoWorkload, EntitiesViewMut, Component, ViewMut, SystemModificator, View, IntoIter, WorkloadModificator};
|
||||
use glium::glutin::event_loop::ControlFlow;
|
||||
use winit::event_loop::ControlFlow;
|
||||
use std::net::SocketAddr;
|
||||
use uflow::{
|
||||
client::{Client, Config as ClientConfig, Event as ClientEvent},
|
||||
|
@ -12,7 +12,7 @@ use kubi_shared::networking::{
|
|||
};
|
||||
use crate::{
|
||||
events::EventComponent,
|
||||
control_flow::SetControlFlow,
|
||||
control_flow::RequestExit,
|
||||
world::tasks::ChunkTaskManager,
|
||||
state::is_ingame_or_loading,
|
||||
fixed_timestamp::FixedTimestamp
|
||||
|
@ -155,10 +155,11 @@ pub fn update_networking_late() -> Workload {
|
|||
}
|
||||
|
||||
pub fn disconnect_on_exit(
|
||||
control_flow: UniqueView<SetControlFlow>,
|
||||
exit: UniqueView<RequestExit>,
|
||||
mut client: UniqueViewMut<UdpClient>,
|
||||
) {
|
||||
if let Some(ControlFlow::ExitWithCode(_)) = control_flow.0 {
|
||||
//TODO check if this works
|
||||
if exit.0 {
|
||||
if client.0.is_active() {
|
||||
client.0.flush();
|
||||
client.0.disconnect();
|
||||
|
@ -167,11 +168,6 @@ pub fn disconnect_on_exit(
|
|||
} else {
|
||||
log::info!("Client inactive")
|
||||
}
|
||||
// if let Err(error) = client.0. {
|
||||
// log::error!("failed to disconnect: {}", error);
|
||||
// } else {
|
||||
// log::info!("Client disconnected");
|
||||
// }
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
use shipyard::{NonSendSync, UniqueView, Unique, AllStoragesView};
|
||||
use glium::{texture::{SrgbTexture2dArray, MipmapsOption}, Program};
|
||||
use kubi_shared::block::BlockTexture;
|
||||
use crate::rendering::Renderer;
|
||||
use crate::{rendering::Renderer, filesystem::AssetManager};
|
||||
|
||||
mod texture;
|
||||
mod shaders;
|
||||
|
@ -54,12 +54,14 @@ pub struct ProgressbarShaderPrefab(pub Program);
|
|||
|
||||
pub fn load_prefabs(
|
||||
storages: AllStoragesView,
|
||||
renderer: NonSendSync<UniqueView<Renderer>>
|
||||
renderer: NonSendSync<UniqueView<Renderer>>,
|
||||
assman: UniqueView<AssetManager>
|
||||
) {
|
||||
log::info!("Loading textures...");
|
||||
storages.add_unique_non_send_sync(BlockTexturesPrefab(
|
||||
load_texture2darray_prefab::<BlockTexture, _>(
|
||||
"blocks".into(),
|
||||
&assman,
|
||||
"blocks".into(),
|
||||
&renderer.display,
|
||||
MipmapsOption::AutoGeneratedMipmaps
|
||||
)
|
||||
|
|
|
@ -2,13 +2,14 @@ use strum::IntoEnumIterator;
|
|||
use rayon::prelude::*;
|
||||
use std::{path::PathBuf, io::BufReader};
|
||||
use glium::{texture::{SrgbTexture2dArray, RawImage2d, MipmapsOption}, backend::Facade};
|
||||
use crate::filesystem::open_asset;
|
||||
use crate::filesystem::AssetManager;
|
||||
use super::AssetPaths;
|
||||
|
||||
pub fn load_texture2darray_prefab<
|
||||
T: AssetPaths + IntoEnumIterator,
|
||||
E: Facade
|
||||
>(
|
||||
assman: &AssetManager,
|
||||
directory: PathBuf,
|
||||
facade: &E,
|
||||
mipmaps: MipmapsOption,
|
||||
|
@ -21,7 +22,7 @@ pub fn load_texture2darray_prefab<
|
|||
//Get path to the image and open the file
|
||||
let reader = {
|
||||
let path = directory.join(file_name);
|
||||
BufReader::new(open_asset(&path).expect("Failed to open texture file"))
|
||||
BufReader::new(assman.open_asset(&path).expect("Failed to open texture file"))
|
||||
};
|
||||
//Parse image data
|
||||
let (image_data, dimensions) = {
|
||||
|
|
|
@ -1,12 +1,17 @@
|
|||
use std::num::NonZeroU32;
|
||||
use raw_window_handle::HasRawWindowHandle;
|
||||
use shipyard::{Unique, NonSendSync, UniqueView, UniqueViewMut, View, IntoIter, AllStoragesView};
|
||||
use glium::{
|
||||
Display, Surface,
|
||||
Version, Api,
|
||||
glutin::{
|
||||
event_loop::EventLoop,
|
||||
window::{WindowBuilder, Fullscreen},
|
||||
ContextBuilder, GlProfile, GlRequest, dpi::PhysicalSize
|
||||
},
|
||||
use winit::{
|
||||
event_loop::EventLoopWindowTarget,
|
||||
window::{WindowBuilder, Fullscreen, Window},
|
||||
dpi::PhysicalSize
|
||||
};
|
||||
use glium::{Display, Surface, Version, Api};
|
||||
use glutin::{
|
||||
prelude::*,
|
||||
context::ContextAttributesBuilder,
|
||||
surface::{WindowSurface, SurfaceAttributesBuilder},
|
||||
display::GetGlDisplay,
|
||||
};
|
||||
use glam::{Vec3, UVec2};
|
||||
use crate::{events::WindowResizedEvent, settings::{GameSettings, FullscreenMode}};
|
||||
|
@ -30,12 +35,14 @@ pub struct WindowSize(pub UVec2);
|
|||
|
||||
#[derive(Unique)]
|
||||
pub struct Renderer {
|
||||
pub display: Display
|
||||
pub window: Window,
|
||||
pub display: Display<WindowSurface>,
|
||||
}
|
||||
|
||||
impl Renderer {
|
||||
pub fn init(event_loop: &EventLoop<()>, settings: &GameSettings) -> Self {
|
||||
pub fn init(event_loop: &EventLoopWindowTarget<()>, settings: &GameSettings) -> Self {
|
||||
log::info!("initializing display");
|
||||
|
||||
|
||||
let wb = WindowBuilder::new()
|
||||
.with_title("kubi")
|
||||
.with_maximized(true)
|
||||
|
@ -82,16 +89,43 @@ impl Renderer {
|
|||
}
|
||||
});
|
||||
|
||||
let cb = ContextBuilder::new()
|
||||
//.with_srgb(false)
|
||||
.with_depth_buffer(24)
|
||||
.with_multisampling(settings.msaa.unwrap_or_default())
|
||||
.with_vsync(settings.vsync)
|
||||
.with_gl_profile(GlProfile::Core)
|
||||
.with_gl(GlRequest::Latest);
|
||||
// First we start by opening a new Window
|
||||
let display_builder = glutin_winit::DisplayBuilder::new().with_window_builder(Some(wb));
|
||||
let config_template_builder = glutin::config::ConfigTemplateBuilder::new();
|
||||
let (window, gl_config) = display_builder
|
||||
.build(event_loop, config_template_builder, |mut configs| {
|
||||
configs.next().unwrap()
|
||||
})
|
||||
.unwrap();
|
||||
let window = window.unwrap();
|
||||
|
||||
let display = Display::new(wb, cb, event_loop)
|
||||
.expect("Failed to create a glium Display");
|
||||
// Now we get the window size to use as the initial size of the Surface
|
||||
let (width, height): (u32, u32) = window.inner_size().into();
|
||||
let attrs = SurfaceAttributesBuilder::<WindowSurface>::new().build(
|
||||
window.raw_window_handle(),
|
||||
NonZeroU32::new(width).unwrap(),
|
||||
NonZeroU32::new(height).unwrap(),
|
||||
);
|
||||
|
||||
// Finally we can create a Surface, use it to make a PossiblyCurrentContext and create the glium Display
|
||||
let surface = unsafe { gl_config.display().create_window_surface(&gl_config, &attrs).unwrap() };
|
||||
let context_attributes = ContextAttributesBuilder::new().build(Some(window.raw_window_handle()));
|
||||
let current_context = unsafe {
|
||||
gl_config.display().create_context(&gl_config, &context_attributes).expect("failed to create context")
|
||||
}.make_current(&surface).unwrap();
|
||||
let display = Display::from_context_surface(current_context, surface).unwrap();
|
||||
|
||||
//TODO MIGRATION
|
||||
// let cb = ContextBuilder::new()
|
||||
// //.with_srgb(false)
|
||||
// .with_depth_buffer(24)
|
||||
// .with_multisampling(settings.msaa.unwrap_or_default())
|
||||
// .with_vsync(settings.vsync)
|
||||
// .with_gl_profile(GlProfile::Core)
|
||||
// .with_gl(GlRequest::Latest);
|
||||
|
||||
// let display = Display::new(wb, cb)
|
||||
// .expect("Failed to create a glium Display");
|
||||
|
||||
log::info!("Vendor: {}", display.get_opengl_vendor_string());
|
||||
log::info!("Renderer: {}", display.get_opengl_renderer_string());
|
||||
|
@ -101,10 +135,10 @@ impl Renderer {
|
|||
if display.is_context_loss_possible() { log::warn!("OpenGL context loss possible") }
|
||||
if display.is_robust() { log::warn!("OpenGL implementation is not robust") }
|
||||
if display.is_debug() { log::info!("OpenGL context is in debug mode") }
|
||||
|
||||
|
||||
assert!(display.is_glsl_version_supported(&Version(Api::GlEs, 3, 0)), "GLSL ES 3.0 is not supported");
|
||||
|
||||
Self { display }
|
||||
Self { window, display }
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -27,9 +27,13 @@ impl Default for GameSettings {
|
|||
fullscreen: None,
|
||||
msaa: Some(4),
|
||||
max_anisotropy: Some(16),
|
||||
render_distance: 6,
|
||||
render_distance: match true {
|
||||
cfg!(debug_assertions) => 5,
|
||||
cfg!(target_os = "android") => 6,
|
||||
#[allow(unreachable_patterns)] _ => 8,
|
||||
},
|
||||
mouse_sensitivity: 1.,
|
||||
debug_draw_current_chunk_border: cfg!(not(target_os = "android")) && cfg!(debug_assertions),
|
||||
debug_draw_current_chunk_border: false, //cfg!(not(target_os = "android")) && cfg!(debug_assertions),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue