mirror of
https://github.com/griffi-gh/kubi.git
synced 2024-11-21 22:38:41 -06:00
Compare commits
4 commits
35683d2b7c
...
ae58706f10
Author | SHA1 | Date | |
---|---|---|---|
griffi-gh | ae58706f10 | ||
griffi-gh | 88a767368b | ||
griffi-gh | 8b16081a68 | ||
griffi-gh | 12cb29ca9d |
|
@ -3,6 +3,7 @@
|
|||
## ***wgpu branch***
|
||||
|
||||
<b>Highly experimental very early work-in-progress wgpu version of Kubi!</b><br>
|
||||
(will also include the new gui system)
|
||||
|
||||
<hr>
|
||||
|
||||
|
|
1
kubi/shaders/colored.wgsl
Normal file
1
kubi/shaders/colored.wgsl
Normal file
|
@ -0,0 +1 @@
|
|||
//TODO migrate
|
1
kubi/shaders/world.wgsl
Normal file
1
kubi/shaders/world.wgsl
Normal file
|
@ -0,0 +1 @@
|
|||
//TODO migrate
|
|
@ -37,19 +37,7 @@ impl AssetPaths for BlockTexture {
|
|||
|
||||
#[derive(Unique)]
|
||||
#[repr(transparent)]
|
||||
pub struct BlockTexturesPrefab(pub SrgbTexture2dArray);
|
||||
|
||||
#[derive(Unique)]
|
||||
#[repr(transparent)]
|
||||
pub struct ChunkShaderPrefab(pub Program);
|
||||
|
||||
#[derive(Unique)]
|
||||
#[repr(transparent)]
|
||||
pub struct ColoredShaderPrefab(pub Program);
|
||||
|
||||
#[derive(Unique)]
|
||||
#[repr(transparent)]
|
||||
pub struct ProgressbarShaderPrefab(pub Program);
|
||||
pub struct BlockTexturesPrefab(pub wgpu::Texture);
|
||||
|
||||
pub fn load_prefabs(
|
||||
storages: AllStoragesView,
|
||||
|
@ -59,23 +47,4 @@ pub fn load_prefabs(
|
|||
storages.add_unique_non_send_sync(BlockTexturesPrefab(
|
||||
load_asset_texture_array::<BlockTexture>("blocks".into(), &renderer)
|
||||
));
|
||||
|
||||
log::info!("Compiling shaders...");
|
||||
storages.add_unique_non_send_sync(ChunkShaderPrefab(
|
||||
include_shader_prefab!(
|
||||
"world",
|
||||
"../shaders/world.vert",
|
||||
"../shaders/world.frag",
|
||||
&renderer.display
|
||||
)
|
||||
));
|
||||
storages.add_unique_non_send_sync(ColoredShaderPrefab(
|
||||
include_shader_prefab!(
|
||||
"colored",
|
||||
"../shaders/colored.vert",
|
||||
"../shaders/colored.frag",
|
||||
&renderer.display
|
||||
)
|
||||
));
|
||||
renderer.display.release_shader_compiler();
|
||||
}
|
||||
|
|
|
@ -1,83 +0,0 @@
|
|||
use shipyard::{Component, Unique, Workload, IntoWorkload, AllStoragesView, View, UniqueViewMut, IntoIter};
|
||||
use glam::{Vec4, Mat4};
|
||||
use crate::{color::color_hex, events::WindowResizedEvent};
|
||||
|
||||
pub mod progressbar;
|
||||
|
||||
use progressbar::render_progressbars;
|
||||
|
||||
//TODO compute gui scale on window resize
|
||||
#[derive(Unique, Clone, Copy, Debug, Default)]
|
||||
pub struct GuiView(pub Mat4);
|
||||
|
||||
#[derive(Component, Clone, Copy, Debug, Default)]
|
||||
pub struct GuiComponent;
|
||||
|
||||
#[derive(Component, Clone, Copy, Debug)]
|
||||
pub struct PrimaryColor(pub Vec4);
|
||||
impl Default for PrimaryColor {
|
||||
fn default() -> Self {
|
||||
Self(color_hex(0x156cddff))
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Component, Clone, Copy, Debug)]
|
||||
pub struct SecondaryColor(pub Vec4);
|
||||
impl Default for SecondaryColor {
|
||||
fn default() -> Self {
|
||||
Self(color_hex(0xc9d5e4ff))
|
||||
}
|
||||
}
|
||||
|
||||
fn update_gui_view(
|
||||
mut view: UniqueViewMut<GuiView>,
|
||||
resize: View<WindowResizedEvent>,
|
||||
) {
|
||||
let Some(&size) = resize.iter().next() else {
|
||||
return
|
||||
};
|
||||
let [w, h] = size.0.to_array();
|
||||
view.0 = Mat4::orthographic_rh_gl(0.0, w as f32, h as f32, 0.0, -1.0, 1.0);
|
||||
}
|
||||
|
||||
#[deprecated="will be replaced by an immediate-mode ui soon, currently a no-op"]
|
||||
#[allow(deprecated)]
|
||||
pub fn init_gui(
|
||||
storages: AllStoragesView
|
||||
) {
|
||||
storages.add_unique(GuiView::default());
|
||||
}
|
||||
|
||||
#[deprecated="will be replaced by an immediate-mode ui soon, currently a no-op"]
|
||||
#[allow(deprecated)]
|
||||
pub fn update_gui() -> Workload {
|
||||
(
|
||||
update_gui_view
|
||||
).into_sequential_workload()
|
||||
}
|
||||
|
||||
#[deprecated="will be replaced by an immediate-mode ui soon, currently a no-op"]
|
||||
#[allow(deprecated)]
|
||||
pub fn render_gui() -> Workload {
|
||||
(
|
||||
render_progressbars
|
||||
).into_sequential_workload()
|
||||
}
|
||||
|
||||
// pub fn gui_testing(
|
||||
// mut storages: AllStoragesViewMut,
|
||||
// ) {
|
||||
// storages.add_entity((
|
||||
// GuiComponent,
|
||||
// Transform2d(Mat3::from_scale_angle_translation(
|
||||
// vec2(1920., 16.),
|
||||
// 0.,
|
||||
// vec2(0., 0.)
|
||||
// )),
|
||||
// ProgressbarComponent {
|
||||
// progress: 0.33
|
||||
// },
|
||||
// PrimaryColor::default(),
|
||||
// SecondaryColor::default(),
|
||||
// ));
|
||||
// }
|
|
@ -1,45 +0,0 @@
|
|||
use shipyard::{UniqueView, UniqueViewMut, NonSendSync, View, Component, IntoIter, IntoWithId, Get, track};
|
||||
use crate::{
|
||||
assets::ProgressbarShaderPrefab,
|
||||
rendering::{
|
||||
RenderTarget,
|
||||
primitives::rect::RectPrimitive
|
||||
},
|
||||
transform::Transform2d,
|
||||
};
|
||||
use super::{GuiComponent, PrimaryColor, SecondaryColor, GuiView};
|
||||
|
||||
#[derive(Component, Debug, Clone, Copy, Default)]
|
||||
pub struct ProgressbarComponent {
|
||||
pub progress: f32
|
||||
}
|
||||
|
||||
pub fn render_progressbars(
|
||||
mut target: NonSendSync<UniqueViewMut<RenderTarget>>,
|
||||
rect: NonSendSync<UniqueView<RectPrimitive>>,
|
||||
program: NonSendSync<UniqueView<ProgressbarShaderPrefab>>,
|
||||
view: UniqueView<GuiView>,
|
||||
components: View<GuiComponent>,
|
||||
transforms: View<Transform2d, track::All>,
|
||||
progressbars: View<ProgressbarComponent>,
|
||||
primary: View<PrimaryColor>,
|
||||
secondary: View<SecondaryColor>,
|
||||
) {
|
||||
for (eid, (_, transform, progress)) in (&components, &transforms, &progressbars).iter().with_id() {
|
||||
let primary_color = primary.get(eid).copied().unwrap_or_default();
|
||||
let secondary_color = secondary.get(eid).copied().unwrap_or_default();
|
||||
// target.0.draw(
|
||||
// &rect.0,
|
||||
// &rect.1,
|
||||
// &program.0,
|
||||
// &uniform! {
|
||||
// transform: transform.0.to_cols_array_2d(),
|
||||
// ui_view: view.0.to_cols_array_2d(),
|
||||
// progress: progress.progress,
|
||||
// color: primary_color.0.to_array(),
|
||||
// bg_color: secondary_color.0.to_array(),
|
||||
// },
|
||||
// &DrawParameters::default()
|
||||
// ).unwrap();
|
||||
}
|
||||
}
|
|
@ -13,8 +13,7 @@ use winit::{
|
|||
use glam::vec3;
|
||||
use std::time::Instant;
|
||||
|
||||
pub use kubi_shared::transform;
|
||||
|
||||
pub(crate) use kubi_shared::transform;
|
||||
pub(crate) mod rendering;
|
||||
pub(crate) mod world;
|
||||
pub(crate) mod player;
|
||||
|
@ -29,9 +28,6 @@ pub(crate) mod delta_time;
|
|||
pub(crate) mod cursor_lock;
|
||||
pub(crate) mod control_flow;
|
||||
pub(crate) mod state;
|
||||
#[deprecated="will be replaced by an immediate-mode ui soon, currently a no-op"]
|
||||
#[allow(deprecated)]
|
||||
pub(crate) mod gui;
|
||||
pub(crate) mod networking;
|
||||
pub(crate) mod init;
|
||||
pub(crate) mod color;
|
||||
|
@ -76,7 +72,6 @@ use control_flow::{exit_on_esc, insert_control_flow_unique, SetControlFlow};
|
|||
use state::{is_ingame, is_ingame_or_loading, is_loading, init_state, update_state, is_connecting};
|
||||
use networking::{update_networking, update_networking_late, is_multiplayer, disconnect_on_exit, is_singleplayer};
|
||||
use init::initialize_from_args;
|
||||
use gui::{render_gui, init_gui, update_gui};
|
||||
use loading_screen::update_loading_screen;
|
||||
use connecting_screen::switch_to_loading_if_connected;
|
||||
use fixed_timestamp::init_fixed_timestamp_storage;
|
||||
|
@ -99,7 +94,6 @@ fn startup() -> Workload {
|
|||
initialize_from_args,
|
||||
lock_cursor_now,
|
||||
init_input,
|
||||
init_gui,
|
||||
insert_control_flow_unique,
|
||||
init_delta_time,
|
||||
).into_sequential_workload()
|
||||
|
@ -134,7 +128,6 @@ fn update() -> Workload {
|
|||
).into_sequential_workload().run_if(is_ingame),
|
||||
update_networking_late.run_if(is_multiplayer),
|
||||
compute_cameras,
|
||||
update_gui,
|
||||
update_state,
|
||||
exit_on_esc,
|
||||
disconnect_on_exit.run_if(is_multiplayer),
|
||||
|
@ -150,7 +143,6 @@ fn render() -> Workload {
|
|||
render_selection_box,
|
||||
render_entities,
|
||||
).into_sequential_workload().run_if(is_ingame),
|
||||
render_gui,
|
||||
).into_sequential_workload()
|
||||
}
|
||||
|
||||
|
|
|
@ -1,104 +1,111 @@
|
|||
use shipyard::{UniqueView, UniqueViewMut, Workload, IntoWorkload, EntityId, Unique, AllStoragesViewMut, ViewMut, Get, SystemModificator, track};
|
||||
use winit::event::VirtualKeyCode;
|
||||
use glam::{Mat3, vec2};
|
||||
use crate::{
|
||||
world::ChunkStorage,
|
||||
state::{GameState, NextState, is_changing_state},
|
||||
transform::Transform2d,
|
||||
gui::{
|
||||
GuiComponent,
|
||||
progressbar::ProgressbarComponent
|
||||
},
|
||||
rendering::{Renderer, if_resized},
|
||||
input::RawKbmInputState,
|
||||
};
|
||||
// use shipyard::{UniqueView, UniqueViewMut, Workload, IntoWorkload, EntityId, Unique, AllStoragesViewMut, ViewMut, Get, SystemModificator, track};
|
||||
// use winit::event::VirtualKeyCode;
|
||||
// use glam::{Mat3, vec2};
|
||||
// use crate::{
|
||||
// world::ChunkStorage,
|
||||
// state::{GameState, NextState, is_changing_state},
|
||||
// transform::Transform2d,
|
||||
// gui::{
|
||||
// GuiComponent,
|
||||
// progressbar::ProgressbarComponent
|
||||
// },
|
||||
// rendering::{Renderer, if_resized},
|
||||
// input::RawKbmInputState,
|
||||
// };
|
||||
|
||||
#[derive(Unique, Clone, Copy)]
|
||||
struct ProgressbarId(EntityId);
|
||||
// #[derive(Unique, Clone, Copy)]
|
||||
// struct ProgressbarId(EntityId);
|
||||
|
||||
fn spawn_loading_screen(
|
||||
mut storages: AllStoragesViewMut,
|
||||
) {
|
||||
let size = storages.borrow::<UniqueView<Renderer>>().unwrap().size;
|
||||
let entity = storages.add_entity((
|
||||
GuiComponent,
|
||||
Transform2d(Mat3::from_scale_angle_translation(
|
||||
vec2(size.width as f32, 16.),
|
||||
0.,
|
||||
vec2(0., 0.)
|
||||
)),
|
||||
ProgressbarComponent {
|
||||
progress: 0.33
|
||||
},
|
||||
));
|
||||
storages.add_unique(ProgressbarId(entity));
|
||||
}
|
||||
// fn spawn_loading_screen(
|
||||
// mut storages: AllStoragesViewMut,
|
||||
// ) {
|
||||
// let size = storages.borrow::<UniqueView<Renderer>>().unwrap().size;
|
||||
// let entity = storages.add_entity((
|
||||
// GuiComponent,
|
||||
// Transform2d(Mat3::from_scale_angle_translation(
|
||||
// vec2(size.width as f32, 16.),
|
||||
// 0.,
|
||||
// vec2(0., 0.)
|
||||
// )),
|
||||
// ProgressbarComponent {
|
||||
// progress: 0.33
|
||||
// },
|
||||
// ));
|
||||
// storages.add_unique(ProgressbarId(entity));
|
||||
// }
|
||||
|
||||
fn resize_progress_bar(
|
||||
renderer: UniqueView<Renderer>,
|
||||
bar: UniqueView<ProgressbarId>,
|
||||
mut transforms: ViewMut<Transform2d, track::All>
|
||||
) {
|
||||
let mut trans = (&mut transforms).get(bar.0).unwrap();
|
||||
trans.0.x_axis.x = renderer.size.width as f32;
|
||||
}
|
||||
// fn resize_progress_bar(
|
||||
// renderer: UniqueView<Renderer>,
|
||||
// bar: UniqueView<ProgressbarId>,
|
||||
// mut transforms: ViewMut<Transform2d, track::All>
|
||||
// ) {
|
||||
// let mut trans = (&mut transforms).get(bar.0).unwrap();
|
||||
// trans.0.x_axis.x = renderer.size.width as f32;
|
||||
// }
|
||||
|
||||
fn update_progress_bar_progress (
|
||||
world: UniqueView<ChunkStorage>,
|
||||
mut bar: ViewMut<ProgressbarComponent>,
|
||||
eid: UniqueView<ProgressbarId>,
|
||||
) {
|
||||
let mut bar = (&mut bar).get(eid.0).unwrap();
|
||||
let loaded = world.chunks.iter().fold(0, |acc, (&_, chunk)| {
|
||||
acc + chunk.desired_state.matches_current(chunk.current_state) as usize
|
||||
});
|
||||
let total = world.chunks.len();
|
||||
let progress = loaded as f32 / total as f32;
|
||||
bar.progress = progress;
|
||||
}
|
||||
// fn update_progress_bar_progress (
|
||||
// world: UniqueView<ChunkStorage>,
|
||||
// mut bar: ViewMut<ProgressbarComponent>,
|
||||
// eid: UniqueView<ProgressbarId>,
|
||||
// ) {
|
||||
// let mut bar = (&mut bar).get(eid.0).unwrap();
|
||||
// let loaded = world.chunks.iter().fold(0, |acc, (&_, chunk)| {
|
||||
// acc + chunk.desired_state.matches_current(chunk.current_state) as usize
|
||||
// });
|
||||
// let total = world.chunks.len();
|
||||
// let progress = loaded as f32 / total as f32;
|
||||
// bar.progress = progress;
|
||||
// }
|
||||
|
||||
fn switch_to_ingame_if_loaded(
|
||||
world: UniqueView<ChunkStorage>,
|
||||
mut state: UniqueViewMut<NextState>
|
||||
) {
|
||||
if world.chunks.is_empty() {
|
||||
return
|
||||
}
|
||||
if world.chunks.iter().all(|(_, chunk)| {
|
||||
chunk.desired_state.matches_current(chunk.current_state)
|
||||
}) {
|
||||
log::info!("Finished loading chunks");
|
||||
state.0 = Some(GameState::InGame);
|
||||
}
|
||||
}
|
||||
// fn switch_to_ingame_if_loaded(
|
||||
// world: UniqueView<ChunkStorage>,
|
||||
// mut state: UniqueViewMut<NextState>
|
||||
// ) {
|
||||
// if world.chunks.is_empty() {
|
||||
// return
|
||||
// }
|
||||
// if world.chunks.iter().all(|(_, chunk)| {
|
||||
// chunk.desired_state.matches_current(chunk.current_state)
|
||||
// }) {
|
||||
// log::info!("Finished loading chunks");
|
||||
// state.0 = Some(GameState::InGame);
|
||||
// }
|
||||
// }
|
||||
|
||||
fn override_loading(
|
||||
kbm_state: UniqueView<RawKbmInputState>,
|
||||
mut state: UniqueViewMut<NextState>
|
||||
) {
|
||||
if kbm_state.keyboard_state.contains(VirtualKeyCode::F as u32) {
|
||||
state.0 = Some(GameState::InGame);
|
||||
}
|
||||
}
|
||||
// fn override_loading(
|
||||
// kbm_state: UniqueView<RawKbmInputState>,
|
||||
// mut state: UniqueViewMut<NextState>
|
||||
// ) {
|
||||
// if kbm_state.keyboard_state.contains(VirtualKeyCode::F as u32) {
|
||||
// state.0 = Some(GameState::InGame);
|
||||
// }
|
||||
// }
|
||||
|
||||
// fn despawn_loading_screen_if_switching_state(
|
||||
// mut storages: AllStoragesViewMut,
|
||||
// ) {
|
||||
// let state = storages.borrow::<UniqueView<NextState>>().unwrap().0.unwrap();
|
||||
// if state != GameState::LoadingWorld {
|
||||
// let progress_bar = storages.borrow::<UniqueView<ProgressbarId>>().unwrap().0;
|
||||
// storages.delete_entity(progress_bar);
|
||||
// storages.remove_unique::<ProgressbarId>().unwrap();
|
||||
// }
|
||||
// }
|
||||
|
||||
// pub fn update_loading_screen() -> Workload {
|
||||
// (
|
||||
// spawn_loading_screen.run_if_missing_unique::<ProgressbarId>(),
|
||||
// resize_progress_bar.run_if(if_resized),
|
||||
// update_progress_bar_progress,
|
||||
// override_loading,
|
||||
// switch_to_ingame_if_loaded,
|
||||
// despawn_loading_screen_if_switching_state.run_if(is_changing_state),
|
||||
// ).into_sequential_workload()
|
||||
// }
|
||||
|
||||
use shipyard::Workload;
|
||||
|
||||
fn despawn_loading_screen_if_switching_state(
|
||||
mut storages: AllStoragesViewMut,
|
||||
) {
|
||||
let state = storages.borrow::<UniqueView<NextState>>().unwrap().0.unwrap();
|
||||
if state != GameState::LoadingWorld {
|
||||
let progress_bar = storages.borrow::<UniqueView<ProgressbarId>>().unwrap().0;
|
||||
storages.delete_entity(progress_bar);
|
||||
storages.remove_unique::<ProgressbarId>().unwrap();
|
||||
}
|
||||
}
|
||||
|
||||
pub fn update_loading_screen() -> Workload {
|
||||
(
|
||||
spawn_loading_screen.run_if_missing_unique::<ProgressbarId>(),
|
||||
resize_progress_bar.run_if(if_resized),
|
||||
update_progress_bar_progress,
|
||||
override_loading,
|
||||
switch_to_ingame_if_loaded,
|
||||
despawn_loading_screen_if_switching_state.run_if(is_changing_state),
|
||||
).into_sequential_workload()
|
||||
Workload::new("todo")
|
||||
}
|
||||
|
|
|
@ -9,6 +9,7 @@ use glam::{Vec3, UVec2};
|
|||
use pollster::FutureExt as _;
|
||||
use crate::{events::WindowResizedEvent, settings::{GameSettings, FullscreenMode}};
|
||||
|
||||
pub mod shaders;
|
||||
pub mod primitives;
|
||||
pub mod world;
|
||||
pub mod selection_box;
|
||||
|
@ -17,9 +18,6 @@ pub mod entities;
|
|||
#[derive(Unique)]
|
||||
#[repr(transparent)]
|
||||
pub struct RenderTarget(pub ());
|
||||
impl Drop for RenderTarget {
|
||||
|
||||
}
|
||||
|
||||
#[derive(Unique)]
|
||||
#[repr(transparent)]
|
||||
|
@ -141,7 +139,7 @@ impl Renderer {
|
|||
};
|
||||
surface.configure(&device, &config);
|
||||
|
||||
Self { window, instance, surface, adapter, device, queue, size, config };
|
||||
Self { window, instance, surface, adapter, device, queue, size, config }
|
||||
}
|
||||
|
||||
/// do not call from async functions
|
||||
|
|
|
@ -6,15 +6,15 @@ pub mod rect;
|
|||
use cube::init_cube_primitive;
|
||||
use rect::init_rect_primitive;
|
||||
|
||||
#[repr(C)]
|
||||
#[derive(Clone, Copy, Default)]
|
||||
pub struct PositionOnlyVertex {
|
||||
#[repr(C, packed)]
|
||||
#[derive(Clone, Copy, Default, bytemuck::Pod, bytemuck::Zeroable)]
|
||||
pub struct PositionVertex {
|
||||
pub position: [f32; 3],
|
||||
}
|
||||
|
||||
#[repr(C)]
|
||||
#[derive(Clone, Copy, Default)]
|
||||
pub struct PositionOnlyVertex2d {
|
||||
#[repr(C, packed)]
|
||||
#[derive(Clone, Copy, Default, bytemuck::Pod, bytemuck::Zeroable)]
|
||||
pub struct PositionVertex2d {
|
||||
pub position: [f32; 2],
|
||||
}
|
||||
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
use shipyard::{AllStoragesView, NonSendSync, UniqueView, Unique};
|
||||
use crate::rendering::Renderer;
|
||||
use super::PositionOnlyVertex;
|
||||
use super::PositionVertex;
|
||||
|
||||
#[derive(Unique)]
|
||||
pub struct CubePrimitive {
|
||||
|
@ -14,29 +14,29 @@ pub struct CenteredCubePrimitive {
|
|||
pub idx: wgpu::Buffer
|
||||
}
|
||||
|
||||
const CENTERED_CUBE_VERTICES: &[PositionOnlyVertex] = &[
|
||||
const CENTERED_CUBE_VERTICES: &[PositionVertex] = &[
|
||||
// front
|
||||
PositionOnlyVertex { position: [-0.5, -0.5, 0.5] },
|
||||
PositionOnlyVertex { position: [ 0.5, -0.5, 0.5] },
|
||||
PositionOnlyVertex { position: [ 0.5, 0.5, 0.5] },
|
||||
PositionOnlyVertex { position: [-0.5, 0.5, 0.5] },
|
||||
PositionVertex { position: [-0.5, -0.5, 0.5] },
|
||||
PositionVertex { position: [ 0.5, -0.5, 0.5] },
|
||||
PositionVertex { position: [ 0.5, 0.5, 0.5] },
|
||||
PositionVertex { position: [-0.5, 0.5, 0.5] },
|
||||
// back
|
||||
PositionOnlyVertex { position: [-0.5, -0.5, -0.5] },
|
||||
PositionOnlyVertex { position: [ 0.5, -0.5, -0.5] },
|
||||
PositionOnlyVertex { position: [ 0.5, 0.5, -0.5] },
|
||||
PositionOnlyVertex { position: [-0.5, 0.5, -0.5] },
|
||||
PositionVertex { position: [-0.5, -0.5, -0.5] },
|
||||
PositionVertex { position: [ 0.5, -0.5, -0.5] },
|
||||
PositionVertex { position: [ 0.5, 0.5, -0.5] },
|
||||
PositionVertex { position: [-0.5, 0.5, -0.5] },
|
||||
];
|
||||
const CUBE_VERTICES: &[PositionOnlyVertex] = &[
|
||||
const CUBE_VERTICES: &[PositionVertex] = &[
|
||||
// front
|
||||
PositionOnlyVertex { position: [0.0, 0.0, 1.0] },
|
||||
PositionOnlyVertex { position: [1.0, 0.0, 1.0] },
|
||||
PositionOnlyVertex { position: [1.0, 1.0, 1.0] },
|
||||
PositionOnlyVertex { position: [0.0, 1.0, 1.0] },
|
||||
PositionVertex { position: [0.0, 0.0, 1.0] },
|
||||
PositionVertex { position: [1.0, 0.0, 1.0] },
|
||||
PositionVertex { position: [1.0, 1.0, 1.0] },
|
||||
PositionVertex { position: [0.0, 1.0, 1.0] },
|
||||
// back
|
||||
PositionOnlyVertex { position: [0.0, 0.0, 0.0] },
|
||||
PositionOnlyVertex { position: [1.0, 0.0, 0.0] },
|
||||
PositionOnlyVertex { position: [1.0, 1.0, 0.0] },
|
||||
PositionOnlyVertex { position: [0.0, 1.0, 0.0] },
|
||||
PositionVertex { position: [0.0, 0.0, 0.0] },
|
||||
PositionVertex { position: [1.0, 0.0, 0.0] },
|
||||
PositionVertex { position: [1.0, 1.0, 0.0] },
|
||||
PositionVertex { position: [0.0, 1.0, 0.0] },
|
||||
];
|
||||
const CUBE_INDICES: &[u16] = &[
|
||||
// front
|
||||
|
|
|
@ -1,15 +1,15 @@
|
|||
use shipyard::{Unique, AllStoragesView, NonSendSync, UniqueView};
|
||||
use crate::rendering::Renderer;
|
||||
use super::PositionOnlyVertex2d;
|
||||
use super::PositionVertex2d;
|
||||
|
||||
#[derive(Unique)]
|
||||
pub struct RectPrimitive(pub VertexBuffer<PositionOnlyVertex2d>, pub IndexBuffer<u16>);
|
||||
pub struct RectPrimitive(pub VertexBuffer<PositionVertex2d>, pub IndexBuffer<u16>);
|
||||
|
||||
const RECT_VERTEX: &[PositionOnlyVertex2d] = &[
|
||||
PositionOnlyVertex2d { position: [0., 0.] },
|
||||
PositionOnlyVertex2d { position: [1., 0.] },
|
||||
PositionOnlyVertex2d { position: [0., 1.] },
|
||||
PositionOnlyVertex2d { position: [1., 1.] },
|
||||
const RECT_VERTEX: &[PositionVertex2d] = &[
|
||||
PositionVertex2d { position: [0., 0.] },
|
||||
PositionVertex2d { position: [1., 0.] },
|
||||
PositionVertex2d { position: [0., 1.] },
|
||||
PositionVertex2d { position: [1., 1.] },
|
||||
];
|
||||
const RECT_INDEX: &[u16] = &[0, 1, 2, 1, 3, 2];
|
||||
|
||||
|
|
40
kubi/src/rendering/shaders.rs
Normal file
40
kubi/src/rendering/shaders.rs
Normal file
|
@ -0,0 +1,40 @@
|
|||
use shipyard::{Unique, NonSendSync, UniqueView, AllStoragesView};
|
||||
|
||||
use super::Renderer;
|
||||
|
||||
#[derive(Unique)]
|
||||
pub struct Shaders {
|
||||
pub world: wgpu::ShaderModule,
|
||||
pub colored: wgpu::ShaderModule
|
||||
}
|
||||
|
||||
macro_rules! upload_shaders {
|
||||
{$container: ident [$renderer: expr, $dir: literal] { $($name: ident : $path: literal $(,)*),* } } => {{
|
||||
//ensure types
|
||||
let _: &super::Renderer = $renderer;
|
||||
let _: &str = $dir;
|
||||
$( let _: &str = $path; )*
|
||||
$container {
|
||||
$($name: {
|
||||
let source = include_str!(concat!($dir, "/", $path)).into();
|
||||
let descriptor = wgpu::ShaderModuleDescriptor {
|
||||
label: Some(stringify!($name)),
|
||||
source: wgpu::ShaderSource::Wgsl(source),
|
||||
};
|
||||
$renderer.device.create_shader_module(descriptor)
|
||||
},)*
|
||||
}
|
||||
}};
|
||||
}
|
||||
|
||||
pub fn compile_shaders(
|
||||
storages: AllStoragesView,
|
||||
) {
|
||||
let renderer = &storages.borrow::<NonSendSync<UniqueView<Renderer>>>().unwrap();
|
||||
let shaders = upload_shaders! {
|
||||
Shaders [renderer, "../../shaders"] {
|
||||
world: "world.wgsl",
|
||||
colored: "colored.wgsl"
|
||||
}
|
||||
};
|
||||
}
|
|
@ -17,7 +17,7 @@ use crate::{
|
|||
};
|
||||
use super::{RenderTarget, primitives::cube::CubePrimitive};
|
||||
|
||||
#[repr(C)]
|
||||
#[repr(C, packed)]
|
||||
#[derive(Clone, Copy, bytemuck::Pod, bytemuck::Zeroable)]
|
||||
pub struct ChunkVertex {
|
||||
pub position: [f32; 3],
|
||||
|
|
Loading…
Reference in a new issue