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3 commits

Author SHA1 Message Date
griffi-gh 9532161ed7 wip 2023-07-17 00:52:07 +02:00
griffi-gh 37ced81e7b it kinda runs 2023-07-17 00:39:20 +02:00
griffi-gh 34b9398e80 It compiles but obviously doesn't work yet 2023-07-17 00:25:19 +02:00
10 changed files with 128 additions and 26 deletions

View file

@ -1,5 +1,6 @@
[workspace]
members = ["kubi", "kubi-server", "kubi-shared", "kubi-logging"]
default-members = ["kubi"]
resolver = "2"
[profile.release-with-debug]
@ -15,7 +16,7 @@ opt-level = 1
[profile.dev.package.uflow]
opt-level = 3
[profile.dev.package.glium]
[profile.dev.package.wgpu]
opt-level = 3
[profile.dev.package.bracket-noise]

View file

@ -9,7 +9,7 @@ pub fn init() {
use env_logger::{fmt::Color, Builder, Env};
let env = Env::default()
.filter_or("RUST_LOG", "trace,gilrs=warn,rusty_xinput=warn");
.filter_or("RUST_LOG", "trace,gilrs=warn,rusty_xinput=warn,wgpu=warn,wgpu_core=warn,wgpu_hal=error");
Builder::from_env(env)
.format(|buf, record| {
let mut level_style = buf.style();

View file

@ -1 +1,19 @@
//TODO migrate
//TODO migrate, this is just some filler code to make the game compile
struct VertexOutput {
@builtin(position) position: vec4<f32>,
};
@vertex
fn vs_main(
@builtin(vertex_index) in_vertex_index: u32,
) -> VertexOutput {
var out: VertexOutput;
out.position = vec4<f32>(0.0, 0.0, 0.0, 1.0);
return out;
}
@fragment
fn fs_main(in: VertexOutput) -> @location(0) vec4<f32> {
return vec4<f32>(0.3, 0.2, 0.1, 1.0);
}

View file

@ -37,14 +37,14 @@ impl AssetPaths for BlockTexture {
#[derive(Unique)]
#[repr(transparent)]
pub struct BlockTexturesPrefab(pub wgpu::Texture);
pub struct BlockTexturesAsset(pub wgpu::Texture);
pub fn load_prefabs(
storages: AllStoragesView,
renderer: NonSendSync<UniqueView<Renderer>>
) {
log::info!("Loading textures...");
storages.add_unique_non_send_sync(BlockTexturesPrefab(
storages.add_unique_non_send_sync(BlockTexturesAsset(
load_asset_texture_array::<BlockTexture>("blocks".into(), &renderer)
));
}

View file

@ -47,7 +47,7 @@ pub fn load_asset_texture_array<
//Ensure same size (skip if poisoned)
if !img_dim.is_poisoned() {
let img_dim = img_dim.lock().unwrap();
let mut img_dim = img_dim.lock().unwrap();
if let Some(current_size) = img_dim.replace(dim_nonzero) {
assert!(dim_nonzero == current_size, "image dimensions do not match");
}

View file

@ -81,10 +81,13 @@ pub fn process_glutin_events(world: &mut World, event: &Event<'_, ()>) {
pub fn initial_resize_event(
mut storages: AllStoragesViewMut,
) {
let renderer = storages.borrow::<NonSendSync<UniqueView<Renderer>>>().unwrap();
let size = {
let renderer = storages.borrow::<NonSendSync<UniqueView<Renderer>>>().unwrap();
UVec2::new(renderer.size.width, renderer.size.height)
};
storages.add_entity((
EventComponent,
WindowResizedEvent(UVec2::new(renderer.size.width, renderer.size.height))
WindowResizedEvent(size)
));
}

View file

@ -213,6 +213,10 @@ pub fn kubi_main() {
#[allow(clippy::collapsible_match, clippy::single_match)]
match event {
Event::WindowEvent { event, .. } => match event {
WindowEvent::Resized(new_size) => {
//this can be in a system but I don't care
world.borrow::<NonSendSync<UniqueViewMut<Renderer>>>().unwrap().resize(new_size);
}
WindowEvent::CloseRequested => {
log::info!("exit requested");
*control_flow = ControlFlow::Exit;
@ -234,16 +238,19 @@ pub fn kubi_main() {
//Start rendering (maybe use custom views for this?)
let target = {
let renderer = world.borrow::<NonSendSync<UniqueView<Renderer>>>().unwrap();
renderer.render()
renderer.begin()
};
world.add_unique_non_send_sync(RenderTarget(target));
world.add_unique(target);
//Run render workflow
world.run_workload(render).unwrap();
//Finish rendering
let target = world.remove_unique::<RenderTarget>().unwrap();
target.0.finish().unwrap();
{
let target = world.remove_unique::<RenderTarget>().unwrap();
let renderer = world.borrow::<UniqueView<Renderer>>().unwrap();
renderer.end(target);
}
//After frame end
world.run_workload(after_frame_end).unwrap();

View file

@ -18,8 +18,11 @@ pub mod selection_box;
pub mod entities;
#[derive(Unique)]
#[repr(transparent)]
pub struct RenderTarget(pub ());
pub struct RenderTarget {
pub output: wgpu::SurfaceTexture,
pub view: wgpu::TextureView,
pub encoder: wgpu::CommandEncoder,
}
#[derive(Unique)]
#[repr(transparent)]
@ -141,7 +144,9 @@ impl Renderer {
};
surface.configure(&device, &config);
Self { window, instance, surface, adapter, device, queue, size, config }
Self {
window, instance, surface, adapter, device, queue, size, config,
}
}
/// do not call from async functions
@ -150,14 +155,51 @@ impl Renderer {
}
/// Start a new frame
pub fn render() -> RenderTarget {
todo!()
pub fn begin(&self) -> RenderTarget {
//Surface texture
let output = self.surface.get_current_texture().unwrap();
//View
let view = output.texture.create_view(&wgpu::TextureViewDescriptor::default());
//Encoder
let mut encoder = self.device.create_command_encoder(&wgpu::CommandEncoderDescriptor {
label: Some("RenderEncoder"),
});
//Begin render pass
{
let _render_pass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
label: Some("RenderPass"),
color_attachments: &[Some(wgpu::RenderPassColorAttachment {
view: &view,
resolve_target: None,
ops: wgpu::Operations {
load: wgpu::LoadOp::Clear(wgpu::Color {
r: 0.1,
g: 0.2,
b: 0.3,
a: 1.0,
}),
store: true,
},
})],
depth_stencil_attachment: None,
});
}
RenderTarget { output, view, encoder }
}
pub fn end(&self, target: RenderTarget) {
self.queue.submit([target.encoder.finish()]);
target.output.present();
}
/// Resize the surface
/// ## Panics:
/// - ...if any dimension is equal to zero
pub fn resize(&self, new_size: PhysicalSize<u32>) {
pub fn resize(&mut self, new_size: PhysicalSize<u32>) {
//XXX: just check instead?
assert!(new_size.width > 0, "width cannot be zero");
assert!(new_size.height > 0, "height cannot be zero");

View file

@ -1,17 +1,18 @@
use glam::{Vec3, Mat4, Quat, ivec3};
use shipyard::{NonSendSync, UniqueView, UniqueViewMut, View, IntoIter, track};
use shipyard::{NonSendSync, UniqueView, UniqueViewMut, View, IntoIter, track, Unique};
use wgpu::util::DeviceExt;
use crate::{
camera::Camera,
player::MainPlayer,
transform::Transform,
assets::BlockTexturesPrefab,
assets::BlockTexturesAsset,
world::{
ChunkStorage,
ChunkMeshStorage,
chunk::CHUNK_SIZE,
}, settings::GameSettings,
};
use super::{RenderTarget, primitives::cube::CubePrimitive};
use super::{RenderTarget, shaders::Shaders, Renderer};
#[repr(C, packed)]
#[derive(Clone, Copy, bytemuck::Pod, bytemuck::Zeroable)]
@ -22,7 +23,37 @@ pub struct ChunkVertex {
pub tex_index: u8,
}
pub fn draw_world() {}
#[repr(C, packed)]
#[derive(Clone, Copy, bytemuck::Pod, bytemuck::Zeroable)]
struct WorldUniform {
position_offset: [f32; 3],
view: [[f32; 4]; 4],
perspective: [[f32; 4]; 4],
}
pub fn draw_world(
renderer: UniqueView<Renderer>,
mut target: UniqueViewMut<RenderTarget>,
chunks: UniqueView<ChunkStorage>,
meshes: UniqueView<ChunkMeshStorage>,
shaders: UniqueView<Shaders>,
texture: UniqueView<BlockTexturesAsset>,
camera: View<Camera>,
settings: UniqueView<GameSettings>
) {
let camera = camera.iter().next().expect("No cameras in the scene");
for (&position, chunk) in &chunks.chunks {
if let Some(key) = chunk.mesh_index {
let mesh = meshes.get(key).expect("Mesh index pointing to nothing");
let world_position = position.as_vec3() * CHUNK_SIZE as f32;
//TODO culling
//Draw chunk mesh
}
}
}
#[cfg(fuck)]
pub fn draw_world(
@ -30,7 +61,7 @@ pub fn draw_world(
chunks: UniqueView<ChunkStorage>,
meshes: NonSendSync<UniqueView<ChunkMeshStorage>>,
program: NonSendSync<UniqueView<ChunkShaderPrefab>>,
texture: NonSendSync<UniqueView<BlockTexturesPrefab>>,
texture: NonSendSync<UniqueView<BlockTexturesAsset>>,
camera: View<Camera>,
settings: UniqueView<GameSettings>
) {

View file

@ -102,7 +102,7 @@ impl ChunkMeshStorage {
pub fn init_game_world(
storages: AllStoragesView,
) {
storages.add_unique_non_send_sync(ChunkMeshStorage::new());
storages.add_unique(ChunkMeshStorage::new());
storages.add_unique(ChunkStorage::new());
storages.add_unique(ChunkTaskManager::new());
storages.add_unique(BlockUpdateQueue::new());