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ac497b0651
Author | SHA1 | Date | |
---|---|---|---|
griffi-gh | ac497b0651 | ||
griffi-gh | 567fd1d6aa | ||
griffi-gh | d9d3f78066 | ||
griffi-gh | 22c13eeaea | ||
griffi-gh | 09effab7c3 | ||
griffi-gh | 467e61cb70 | ||
griffi-gh | d75a5fa3cb | ||
griffi-gh | a3857d0586 |
1
Cargo.lock
generated
1
Cargo.lock
generated
|
@ -1033,6 +1033,7 @@ dependencies = [
|
|||
"glam",
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"glium",
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"hashbrown",
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"log",
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"nohash-hasher",
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]
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|
|
|
@ -16,6 +16,7 @@ pub fn init() {
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level_style.set_color(match record.level() {
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Level::Error => Color::Red,
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Level::Warn => Color::Yellow,
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Level::Debug | Level::Trace => Color::Cyan,
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_ => Color::Blue
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}).set_bold(true);
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|
|
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@ -9,6 +9,7 @@ hashbrown = "0.14"
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nohash-hasher = "0.2"
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glam = { version = "0.24", features = ["approx"] }
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glium = { git = "https://github.com/glium/glium", rev = "968fc92378caf", optional = true }
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log = "0.4"
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[features]
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default = ["backend_glium", "builtin_elements"]
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|
|
10
kubi-ui/shaders/fragment.frag
Normal file
10
kubi-ui/shaders/fragment.frag
Normal file
|
@ -0,0 +1,10 @@
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#version 300 es
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precision highp float;
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out vec4 out_color;
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uniform vec4 color;
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void main() {
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if (color.w <= 0.) discard;
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out_color = color;
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}
|
9
kubi-ui/shaders/vertex.vert
Normal file
9
kubi-ui/shaders/vertex.vert
Normal file
|
@ -0,0 +1,9 @@
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#version 300 es
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precision highp float;
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in vec2 position;
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uniform vec2 resolution;
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void main() {
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gl_Position = vec4(vec2(1., -1.) * (position / resolution), 0., 1.);
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}
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@ -0,0 +1,101 @@
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use glam::Vec2;
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use glium::{
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Surface, DrawParameters, Blend,
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Program, VertexBuffer, IndexBuffer,
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backend::Facade,
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index::PrimitiveType,
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implement_vertex, uniform,
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};
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use crate::draw::{UiDrawPlan, UiVertex};
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const VERTEX_SHADER: &str = include_str!("../../shaders/vertex.vert");
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const FRAGMENT_SHADER: &str = include_str!("../../shaders/fragment.frag");
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#[derive(Clone, Copy)]
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struct Vertex {
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position: [f32; 2],
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color: [f32; 4],
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}
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impl From<UiVertex> for Vertex {
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fn from(v: UiVertex) -> Self {
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Self {
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position: v.position.to_array(),
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color: v.color.to_array(),
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}
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}
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}
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implement_vertex!(Vertex, position, color);
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pub struct GliumUiRenderer {
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pub program: glium::Program,
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pub vertex_buffer: glium::VertexBuffer<Vertex>,
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pub index_buffer: glium::IndexBuffer<u32>,
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}
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impl GliumUiRenderer {
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pub fn new<F: Facade>(facade: &F) -> Self {
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log::info!("init glium backend for ui");
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log::debug!("init program");
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let program = Program::from_source(facade, VERTEX_SHADER, FRAGMENT_SHADER, None).unwrap();
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log::debug!("init buffers");
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let vertex_buffer = VertexBuffer::empty_persistent(facade, 1024).unwrap();
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let index_buffer = IndexBuffer::empty_persistent(facade, PrimitiveType::TrianglesList, 1024).unwrap();
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Self {
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program,
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vertex_buffer,
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index_buffer,
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}
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}
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fn ensure_buffer_size(&mut self, need_vtx: usize, need_idx: usize) {
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let current_vtx_size = self.vertex_buffer.get_size();
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let current_idx_size = self.index_buffer.get_size();
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if current_vtx_size >= need_vtx && current_idx_size >= need_idx {
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return
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}
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let new_vtx_size = (need_vtx + 1).next_power_of_two();
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let new_idx_size = (need_idx + 1).next_power_of_two();
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log::debug!("resizing buffers: vtx {} -> {}, idx {} -> {}", current_vtx_size, new_vtx_size, current_idx_size, new_idx_size);
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if current_vtx_size != new_vtx_size {
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self.vertex_buffer = VertexBuffer::empty_persistent(self.vertex_buffer.get_context(), new_vtx_size).unwrap();
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}
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if current_idx_size != new_idx_size {
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self.index_buffer = IndexBuffer::empty_persistent(self.index_buffer.get_context(), PrimitiveType::TrianglesList, new_idx_size).unwrap();
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}
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}
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fn write_buffer_data(&mut self, vtx: &[Vertex], idx: &[u32]) {
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log::info!("uploading {} vertices and {} indices", vtx.len(), idx.len());
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self.ensure_buffer_size(vtx.len(), idx.len());
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self.vertex_buffer.invalidate();
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self.vertex_buffer.slice_mut(0..vtx.len()).unwrap().write(vtx);
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self.index_buffer.invalidate();
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self.index_buffer.slice_mut(0..idx.len()).unwrap().write(idx);
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}
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pub fn update(&mut self, plan: &UiDrawPlan) {
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let data_vtx = &plan.vertices.iter().copied().map(Vertex::from).collect::<Vec<_>>();
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let data_idx = &plan.indices;
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self.write_buffer_data(data_vtx, data_idx);
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}
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pub fn draw(&self, frame: &mut glium::Frame, resolution: Vec2) {
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let params = DrawParameters {
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blend: Blend::alpha_blending(),
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..Default::default()
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};
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frame.draw(
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&self.vertex_buffer,
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&self.index_buffer,
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&self.program,
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&uniform! {
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resolution: resolution.to_array(),
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},
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¶ms,
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).unwrap();
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}
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}
|
|
@ -1,7 +1,8 @@
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use glam::{Vec2, vec2, Vec4};
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use std::num::NonZeroU16;
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use glam::{Vec2, Vec4};
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#[derive(Clone, Copy, Debug)]
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pub enum UiDrawCall {
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#[derive(Clone, Copy, Debug, PartialEq)]
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pub enum UiDrawCommand {
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///Filled, colored rectangle
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Rectangle {
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///Position in pixels
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|
@ -13,10 +14,60 @@ pub enum UiDrawCall {
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}
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}
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pub struct UiDrawCalls {
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pub calls: Vec<UiDrawCall>,
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#[derive(Default)]
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pub struct UiDrawCommands {
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pub commands: Vec<UiDrawCommand>,
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}
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// impl UiDrawCommands {
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// pub fn compare(&self, other: &Self) -> bool {
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// // if self.commands.len() != other.commands.len() { return false }
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// // self.commands.iter().zip(other.commands.iter()).all(|(a, b)| a == b)
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// }
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// }
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#[derive(Clone, Copy, Debug, PartialEq)]
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pub struct UiVertex {
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pub position: Vec2,
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pub color: Vec4,
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//pub texture: Option<NonZeroU16>,
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}
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#[derive(Default)]
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pub struct UiDrawPlan {
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pub vertices: Vec<UiVertex>,
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pub indices: Vec<u32>,
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}
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impl UiDrawPlan {
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pub fn build(calls: &UiDrawCommands) -> Self {
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let mut plan = Self::default();
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for call in &calls.commands {
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match call {
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UiDrawCommand::Rectangle { position, size, color } => {
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let idx = plan.vertices.len() as u32;
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plan.indices.extend([idx, idx + 1, idx + 2, idx, idx + 2, idx + 3]);
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plan.vertices.extend([
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UiVertex {
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position: *position,
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color: *color,
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},
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UiVertex {
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position: *position + Vec2::new(size.x, 0.0),
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color: *color,
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},
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UiVertex {
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position: *position + *size,
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color: *color,
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},
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UiVertex {
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position: *position + Vec2::new(0.0, size.y),
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color: *color,
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},
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]);
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}
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}
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}
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plan
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||||
}
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||||
}
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|
|
|
@ -1,7 +1,7 @@
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use std::any::Any;
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use crate::{
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LayoutInfo,
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draw::UiDrawCall,
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draw::UiDrawCommand,
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measure::Response,
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state::StateRepo
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||||
};
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||||
|
@ -17,5 +17,5 @@ pub trait UiElement {
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fn is_stateless(&self) -> bool { self.state_id().is_none() }
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fn init_state(&self) -> Option<Box<dyn Any>> { None }
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fn measure(&self, state: &StateRepo, layout: &LayoutInfo) -> Response;
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fn draw(&self, measure: &Response, state: &mut StateRepo, layout: &LayoutInfo, draw: &mut Vec<UiDrawCall>);
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fn process(&self, measure: &Response, state: &mut StateRepo, layout: &LayoutInfo, draw: &mut Vec<UiDrawCommand>);
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}
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|
|
|
@ -1,5 +1,5 @@
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use glam::{Vec2, Vec4};
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use crate::{UiDirection, LayoutInfo, draw::UiDrawCall, measure::{IsMeasurable, Response}, state::StateRepo, UiSize};
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use crate::{UiDirection, LayoutInfo, draw::UiDrawCommand, measure::{IsMeasurable, Response}, state::StateRepo, UiSize};
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use super::UiElement;
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#[derive(Default, Clone, Copy, Debug)]
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|
@ -73,9 +73,9 @@ impl UiElement for Container {
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Response { desired_size: size }
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}
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|
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fn draw(&self, measure: &Response, state: &mut StateRepo, layout: &LayoutInfo, draw: &mut Vec<UiDrawCall>) {
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fn process(&self, measure: &Response, state: &mut StateRepo, layout: &LayoutInfo, draw: &mut Vec<UiDrawCommand>) {
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if let Some(color) = self.background {
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draw.push(UiDrawCall::Rectangle {
|
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draw.push(UiDrawCommand::Rectangle {
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position: layout.position,
|
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size: measure.desired_size,
|
||||
color
|
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|
|
|
@ -1,17 +1,28 @@
|
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use glam::{vec2, Vec4};
|
||||
use glam::{vec2, Vec4, vec4};
|
||||
use crate::{
|
||||
UiSize, LayoutInfo,
|
||||
draw::UiDrawCall,
|
||||
draw::UiDrawCommand,
|
||||
measure::Response,
|
||||
state::StateRepo
|
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};
|
||||
use super::UiElement;
|
||||
|
||||
struct ProgressBar {
|
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size: (UiSize, UiSize),
|
||||
value: f32,
|
||||
color_foreground: Vec4,
|
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color_background: Vec4,
|
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pub struct ProgressBar {
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pub size: (UiSize, UiSize),
|
||||
pub value: f32,
|
||||
pub color_foreground: Vec4,
|
||||
pub color_background: Vec4,
|
||||
}
|
||||
|
||||
impl Default for ProgressBar {
|
||||
fn default() -> Self {
|
||||
Self {
|
||||
size: (UiSize::Auto, UiSize::Auto),
|
||||
value: 0.,
|
||||
color_foreground: vec4(0.0, 0.0, 1.0, 1.0),
|
||||
color_background: vec4(0.0, 0.0, 0.0, 1.0),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
const BAR_HEIGHT: f32 = 20.0;
|
||||
|
@ -36,14 +47,14 @@ impl UiElement for ProgressBar {
|
|||
}
|
||||
}
|
||||
|
||||
fn draw(&self, measure: &Response, state: &mut StateRepo, layout: &LayoutInfo, draw: &mut Vec<UiDrawCall>) {
|
||||
draw.push(UiDrawCall::Rectangle {
|
||||
fn process(&self, measure: &Response, state: &mut StateRepo, layout: &LayoutInfo, draw: &mut Vec<UiDrawCommand>) {
|
||||
draw.push(UiDrawCommand::Rectangle {
|
||||
position: layout.position,
|
||||
size: measure.desired_size,
|
||||
color: self.color_background
|
||||
});
|
||||
|
||||
draw.push(UiDrawCall::Rectangle {
|
||||
draw.push(UiDrawCommand::Rectangle {
|
||||
position: layout.position,
|
||||
size: measure.desired_size * vec2(self.value, 1.0),
|
||||
color: self.color_foreground
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
use glam::vec2;
|
||||
use crate::{state::StateRepo, LayoutInfo, measure::Response, draw::UiDrawCall, UiDirection};
|
||||
use crate::{state::StateRepo, LayoutInfo, measure::Response, draw::UiDrawCommand, UiDirection};
|
||||
use super::UiElement;
|
||||
|
||||
pub struct Spacer(f32);
|
||||
|
@ -14,5 +14,5 @@ impl UiElement for Spacer {
|
|||
}
|
||||
}
|
||||
|
||||
fn draw(&self, _measure: &Response, _state: &mut StateRepo, _layout: &LayoutInfo, _draw: &mut Vec<UiDrawCall>) {}
|
||||
fn process(&self, _measure: &Response, _state: &mut StateRepo, _layout: &LayoutInfo, _draw: &mut Vec<UiDrawCommand>) {}
|
||||
}
|
||||
|
|
|
@ -8,12 +8,19 @@ pub mod backend;
|
|||
pub mod measure;
|
||||
pub mod state;
|
||||
|
||||
use element::UiElement;
|
||||
use state::StateRepo;
|
||||
use event::UiEvent;
|
||||
use draw::{UiDrawCommands, UiDrawPlan};
|
||||
|
||||
pub struct KubiUi {
|
||||
mouse_position: Vec2,
|
||||
stateful_state: StateRepo,
|
||||
event_queue: VecDeque<event::UiEvent>,
|
||||
event_queue: VecDeque<UiEvent>,
|
||||
prev_draw_commands: UiDrawCommands,
|
||||
draw_commands: UiDrawCommands,
|
||||
draw_plan: UiDrawPlan,
|
||||
draw_plan_modified: bool,
|
||||
}
|
||||
|
||||
impl KubiUi {
|
||||
|
@ -22,8 +29,31 @@ impl KubiUi {
|
|||
mouse_position: Vec2::ZERO,
|
||||
stateful_state: StateRepo::default(),
|
||||
event_queue: VecDeque::new(),
|
||||
// root_elements: Vec::new(),
|
||||
prev_draw_commands: UiDrawCommands::default(),
|
||||
draw_commands: UiDrawCommands::default(),
|
||||
draw_plan: UiDrawPlan::default(),
|
||||
draw_plan_modified: false,
|
||||
}
|
||||
}
|
||||
|
||||
pub fn begin(&mut self) {
|
||||
std::mem::swap(&mut self.prev_draw_commands, &mut self.draw_commands);
|
||||
self.draw_plan_modified = false;
|
||||
self.draw_commands.commands.clear();
|
||||
}
|
||||
|
||||
pub fn end(&mut self) {
|
||||
if self.draw_commands.commands == self.prev_draw_commands.commands {
|
||||
return
|
||||
}
|
||||
self.draw_plan = UiDrawPlan::build(&self.draw_commands);
|
||||
self.draw_plan_modified = true;
|
||||
}
|
||||
|
||||
pub fn draw_plan(&self) -> (bool, &UiDrawPlan) {
|
||||
(self.draw_plan_modified, &self.draw_plan)
|
||||
}
|
||||
}
|
||||
|
||||
impl Default for KubiUi {
|
||||
|
|
45
kubi/src/guiv2_integration.rs
Normal file
45
kubi/src/guiv2_integration.rs
Normal file
|
@ -0,0 +1,45 @@
|
|||
use kubi_ui::{KubiUi, backend::glium::GliumUiRenderer};
|
||||
use shipyard::{AllStoragesView, Unique, UniqueView, NonSendSync, UniqueViewMut};
|
||||
use crate::rendering::{Renderer, RenderTarget, WindowSize};
|
||||
|
||||
#[derive(Unique)]
|
||||
pub struct UiState {
|
||||
pub ui: KubiUi,
|
||||
pub renderer: GliumUiRenderer,
|
||||
}
|
||||
|
||||
pub fn kubi_ui_init(
|
||||
storages: AllStoragesView
|
||||
) {
|
||||
let renderer = storages.borrow::<NonSendSync<UniqueView<Renderer>>>().unwrap();
|
||||
storages.add_unique_non_send_sync(UiState {
|
||||
ui: KubiUi::new(),
|
||||
renderer: GliumUiRenderer::new(&renderer.display)
|
||||
});
|
||||
}
|
||||
|
||||
pub fn kubi_ui_begin(
|
||||
mut ui: NonSendSync<UniqueViewMut<UiState>>
|
||||
) {
|
||||
ui.ui.begin();
|
||||
}
|
||||
|
||||
pub fn kubi_ui_end(
|
||||
mut ui: NonSendSync<UniqueViewMut<UiState>>
|
||||
) {
|
||||
let ui: &mut UiState = &mut ui;
|
||||
let UiState { ui, renderer } = ui;
|
||||
ui.end();
|
||||
let (upload_needed, plan) = ui.draw_plan();
|
||||
if upload_needed {
|
||||
renderer.update(plan);
|
||||
}
|
||||
}
|
||||
|
||||
pub fn kubi_ui_draw(
|
||||
ui: NonSendSync<UniqueView<UiState>>,
|
||||
mut target: NonSendSync<UniqueViewMut<RenderTarget>>,
|
||||
size: UniqueView<WindowSize>
|
||||
) {
|
||||
ui.renderer.draw(&mut target.0, size.0.as_vec2());
|
||||
}
|
|
@ -9,29 +9,29 @@ use progressbar::render_progressbars;
|
|||
|
||||
//TODO compute gui scale on window resize
|
||||
#[derive(Unique, Clone, Copy, Debug, Default)]
|
||||
pub struct GuiView(pub Mat4);
|
||||
pub struct LegacyGuiView(pub Mat4);
|
||||
|
||||
#[derive(Component, Clone, Copy, Debug, Default)]
|
||||
pub struct GuiComponent;
|
||||
pub struct LegacyGuiComponent;
|
||||
|
||||
#[derive(Component, Clone, Copy, Debug)]
|
||||
pub struct PrimaryColor(pub Vec4);
|
||||
impl Default for PrimaryColor {
|
||||
pub struct LegacyPrimaryColor(pub Vec4);
|
||||
impl Default for LegacyPrimaryColor {
|
||||
fn default() -> Self {
|
||||
Self(color_hex(0x156cddff))
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Component, Clone, Copy, Debug)]
|
||||
pub struct SecondaryColor(pub Vec4);
|
||||
impl Default for SecondaryColor {
|
||||
pub struct LegacySecondaryColor(pub Vec4);
|
||||
impl Default for LegacySecondaryColor {
|
||||
fn default() -> Self {
|
||||
Self(color_hex(0xc9d5e4ff))
|
||||
}
|
||||
}
|
||||
|
||||
fn update_gui_view(
|
||||
mut view: UniqueViewMut<GuiView>,
|
||||
fn update_legacy_gui_view(
|
||||
mut view: UniqueViewMut<LegacyGuiView>,
|
||||
resize: View<WindowResizedEvent>,
|
||||
) {
|
||||
let Some(&size) = resize.iter().next() else {
|
||||
|
@ -41,19 +41,19 @@ fn update_gui_view(
|
|||
view.0 = Mat4::orthographic_rh_gl(0.0, w as f32, h as f32, 0.0, -1.0, 1.0);
|
||||
}
|
||||
|
||||
pub fn init_gui(
|
||||
pub fn legacy_ui_init(
|
||||
storages: AllStoragesView
|
||||
) {
|
||||
storages.add_unique(GuiView::default());
|
||||
storages.add_unique(LegacyGuiView::default());
|
||||
}
|
||||
|
||||
pub fn update_gui() -> Workload {
|
||||
pub fn legacy_ui_update() -> Workload {
|
||||
(
|
||||
update_gui_view
|
||||
update_legacy_gui_view
|
||||
).into_sequential_workload()
|
||||
}
|
||||
|
||||
pub fn render_gui() -> Workload {
|
||||
pub fn legacy_ui_render() -> Workload {
|
||||
(
|
||||
render_progressbars
|
||||
).into_sequential_workload()
|
||||
|
|
|
@ -8,7 +8,7 @@ use crate::{
|
|||
},
|
||||
transform::Transform2d,
|
||||
};
|
||||
use super::{GuiComponent, PrimaryColor, SecondaryColor, GuiView};
|
||||
use super::{LegacyGuiComponent, LegacyPrimaryColor, LegacySecondaryColor, LegacyGuiView};
|
||||
|
||||
#[derive(Component, Debug, Clone, Copy, Default)]
|
||||
pub struct ProgressbarComponent {
|
||||
|
@ -19,12 +19,12 @@ pub fn render_progressbars(
|
|||
mut target: NonSendSync<UniqueViewMut<RenderTarget>>,
|
||||
rect: NonSendSync<UniqueView<RectPrimitive>>,
|
||||
program: NonSendSync<UniqueView<ProgressbarShaderPrefab>>,
|
||||
view: UniqueView<GuiView>,
|
||||
components: View<GuiComponent>,
|
||||
view: UniqueView<LegacyGuiView>,
|
||||
components: View<LegacyGuiComponent>,
|
||||
transforms: View<Transform2d, track::All>,
|
||||
progressbars: View<ProgressbarComponent>,
|
||||
primary: View<PrimaryColor>,
|
||||
secondary: View<SecondaryColor>,
|
||||
primary: View<LegacyPrimaryColor>,
|
||||
secondary: View<LegacySecondaryColor>,
|
||||
) {
|
||||
for (eid, (_, transform, progress)) in (&components, &transforms, &progressbars).iter().with_id() {
|
||||
let primary_color = primary.get(eid).copied().unwrap_or_default();
|
||||
|
|
|
@ -30,6 +30,7 @@ pub(crate) mod cursor_lock;
|
|||
pub(crate) mod control_flow;
|
||||
pub(crate) mod state;
|
||||
pub(crate) mod legacy_gui;
|
||||
pub(crate) mod guiv2_integration;
|
||||
pub(crate) mod networking;
|
||||
pub(crate) mod init;
|
||||
pub(crate) mod color;
|
||||
|
@ -43,7 +44,7 @@ use world::{
|
|||
loading::update_loaded_world_around_player,
|
||||
raycast::update_raycasts,
|
||||
queue::apply_queued_blocks,
|
||||
tasks::{ChunkTaskManager},
|
||||
tasks::ChunkTaskManager,
|
||||
};
|
||||
use player::{spawn_player, MainPlayer};
|
||||
use prefabs::load_prefabs;
|
||||
|
@ -76,7 +77,8 @@ use control_flow::{exit_on_esc, insert_control_flow_unique, RequestExit};
|
|||
use state::{is_ingame, is_ingame_or_loading, is_loading, init_state, update_state, is_connecting};
|
||||
use networking::{update_networking, update_networking_late, is_multiplayer, disconnect_on_exit, is_singleplayer};
|
||||
use init::initialize_from_args;
|
||||
use legacy_gui::{render_gui, init_gui, update_gui};
|
||||
use legacy_gui::{legacy_ui_render, legacy_ui_init, legacy_ui_update};
|
||||
use guiv2_integration::{kubi_ui_init, kubi_ui_begin, kubi_ui_end, kubi_ui_draw};
|
||||
use loading_screen::update_loading_screen;
|
||||
use connecting_screen::switch_to_loading_if_connected;
|
||||
use fixed_timestamp::init_fixed_timestamp_storage;
|
||||
|
@ -94,6 +96,7 @@ fn startup() -> Workload {
|
|||
init_fixed_timestamp_storage,
|
||||
initial_resize_event,
|
||||
init_window_size,
|
||||
kubi_ui_init,
|
||||
load_prefabs,
|
||||
init_primitives,
|
||||
insert_lock_state,
|
||||
|
@ -101,7 +104,7 @@ fn startup() -> Workload {
|
|||
initialize_from_args,
|
||||
lock_cursor_now,
|
||||
init_input,
|
||||
init_gui,
|
||||
legacy_ui_init,
|
||||
insert_control_flow_unique,
|
||||
init_delta_time,
|
||||
).into_sequential_workload()
|
||||
|
@ -112,6 +115,7 @@ fn update() -> Workload {
|
|||
update_window_size,
|
||||
update_cursor_lock_state,
|
||||
process_inputs,
|
||||
kubi_ui_begin,
|
||||
(
|
||||
init_game_world.run_if_missing_unique::<ChunkTaskManager>(),
|
||||
(
|
||||
|
@ -137,7 +141,8 @@ fn update() -> Workload {
|
|||
).into_sequential_workload().run_if(is_ingame),
|
||||
update_networking_late.run_if(is_multiplayer),
|
||||
compute_cameras,
|
||||
update_gui,
|
||||
legacy_ui_update,
|
||||
kubi_ui_end,
|
||||
update_state,
|
||||
exit_on_esc,
|
||||
disconnect_on_exit.run_if(is_multiplayer),
|
||||
|
@ -153,7 +158,7 @@ fn render() -> Workload {
|
|||
render_selection_box,
|
||||
render_entities,
|
||||
).into_sequential_workload().run_if(is_ingame),
|
||||
render_gui,
|
||||
legacy_ui_render,
|
||||
).into_sequential_workload()
|
||||
}
|
||||
|
||||
|
|
|
@ -6,7 +6,7 @@ use crate::{
|
|||
state::{GameState, NextState, is_changing_state},
|
||||
transform::Transform2d,
|
||||
legacy_gui::{
|
||||
GuiComponent,
|
||||
LegacyGuiComponent,
|
||||
progressbar::ProgressbarComponent
|
||||
},
|
||||
rendering::{WindowSize, if_resized},
|
||||
|
@ -21,7 +21,7 @@ fn spawn_loading_screen(
|
|||
) {
|
||||
let size = *storages.borrow::<UniqueView<WindowSize>>().unwrap();
|
||||
let entity = storages.add_entity((
|
||||
GuiComponent,
|
||||
LegacyGuiComponent,
|
||||
Transform2d(Mat3::from_scale_angle_translation(
|
||||
vec2(size.0.x as f32, 16.),
|
||||
0.,
|
||||
|
|
|
@ -92,5 +92,8 @@ pub fn load_prefabs(
|
|||
&renderer.display
|
||||
)
|
||||
));
|
||||
|
||||
log::info!("releasing shader compiler");
|
||||
|
||||
renderer.display.release_shader_compiler();
|
||||
}
|
||||
|
|
|
@ -234,8 +234,8 @@ fn process_completed_tasks(
|
|||
}
|
||||
|
||||
//apply the mesh
|
||||
let vertex_buffer = VertexBuffer::new(&renderer.display, &vertices).unwrap();
|
||||
let index_buffer = IndexBuffer::new(&renderer.display, PrimitiveType::TrianglesList, &indexes).unwrap();
|
||||
let vertex_buffer = VertexBuffer::immutable(&renderer.display, &vertices).unwrap();
|
||||
let index_buffer = IndexBuffer::immutable(&renderer.display, PrimitiveType::TrianglesList, &indexes).unwrap();
|
||||
let mesh = ChunkMesh {
|
||||
vertex_buffer,
|
||||
index_buffer,
|
||||
|
|
Loading…
Reference in a new issue