mirror of
https://github.com/griffi-gh/kubi.git
synced 2024-11-22 14:58:44 -06:00
Compare commits
No commits in common. "4948d85e05b9f151537da2bded5bde6cfc5be643" and "9f5b974f82f080c7c5dce2627a68b948691f5bfd" have entirely different histories.
4948d85e05
...
9f5b974f82
635
Cargo.lock
generated
635
Cargo.lock
generated
File diff suppressed because it is too large
Load diff
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@ -33,8 +33,3 @@ opt-level = 3
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[profile.dev.package.rayon]
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opt-level = 3
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#this is cursed as fuck
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#enabling debug assertions here causes the game to abort
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[profile.dev.package.android-activity]
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debug-assertions = false
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@ -8,10 +8,10 @@ publish = false
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kubi-shared = { path = "../kubi-shared" }
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kubi-logging = { path = "../kubi-logging" }
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log = "0.4"
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shipyard = { git = "https://github.com/leudz/shipyard", rev = "9099b990e", default-features = false, features = ["std", "proc", "thread_local"] }
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shipyard = { git = "https://github.com/leudz/shipyard", rev = "8ef90ea6c4d1eb6c9cb0988f0d2f873f75044d49", default-features = false, features = ["std", "proc", "thread_local"] }
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serde = { version = "1.0", default-features = false, features = ["alloc", "derive"] }
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toml = "0.8"
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glam = { version = "0.25", features = ["debug-glam-assert", "fast-math"] }
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glam = { version = "0.24", features = ["debug-glam-assert", "fast-math"] }
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hashbrown = "0.14"
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nohash-hasher = "0.2"
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anyhow = "1.0"
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@ -5,9 +5,9 @@ edition = "2021"
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publish = false
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[dependencies]
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glam = { version = "0.25", features = ["debug-glam-assert", "fast-math", "serde"] }
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shipyard = { git = "https://github.com/leudz/shipyard", rev = "9099b990e", default-features = false, features = ["std"] }
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strum = { version = "0.26", features = ["derive"] }
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glam = { version = "0.24", features = ["debug-glam-assert", "fast-math", "serde"] }
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shipyard = { git = "https://github.com/leudz/shipyard", rev = "8ef90ea6c4d1eb6c9cb0988f0d2f873f75044d49", default-features = false, features = ["std"] }
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strum = { version = "0.25", features = ["derive"] }
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num_enum = "0.7"
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postcard = { version = "1.0", features = ["alloc"] }
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serde = { version = "1.0", default-features = false, features = ["alloc", "derive"] }
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@ -10,7 +10,7 @@ publish = false
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kubi-ui = { path = "../kubi-ui" }
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kubi-ui-glium = { path = "../kubi-ui-glium" }
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kubi-logging = { path = "../kubi-logging" }
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glium = { git = "https://github.com/glium/glium", rev = "a352c667" }
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glium = { git = "https://github.com/glium/glium", rev = "968fc92378caf" }
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winit = "0.29"
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glam = "0.25"
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glam = "0.24"
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log = "0.4"
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@ -7,6 +7,6 @@ publish = false
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[dependencies]
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kubi-ui = { path = "../kubi-ui", default-features = false }
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#kubi-ui = { path = "../kubi-ui" }
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glium = { git = "https://github.com/glium/glium", rev = "a352c667" }
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glam = "0.25"
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glium = { git = "https://github.com/glium/glium", rev = "968fc92378caf" }
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glam = "0.24"
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log = "0.4"
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@ -50,8 +50,8 @@ impl BufferPair {
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pub fn new<F: Facade>(facade: &F) -> Self {
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log::debug!("init ui buffers...");
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Self {
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vertex_buffer: VertexBuffer::empty_dynamic(facade, 1024).unwrap(),
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index_buffer: IndexBuffer::empty_dynamic(facade, PrimitiveType::TrianglesList, 1024).unwrap(),
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vertex_buffer: VertexBuffer::empty_persistent(facade, 1024).unwrap(),
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index_buffer: IndexBuffer::empty_persistent(facade, PrimitiveType::TrianglesList, 1024).unwrap(),
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vertex_count: 0,
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index_count: 0,
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}
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@ -68,13 +68,13 @@ impl BufferPair {
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let new_idx_size = (need_idx + 1).next_power_of_two();
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log::debug!("resizing buffers: vtx {} -> {}, idx {} -> {}", current_vtx_size, new_vtx_size, current_idx_size, new_idx_size);
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if current_vtx_size != new_vtx_size {
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self.vertex_buffer = VertexBuffer::empty_dynamic(
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self.vertex_buffer = VertexBuffer::empty_persistent(
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self.vertex_buffer.get_context(),
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new_vtx_size
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).unwrap();
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}
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if current_idx_size != new_idx_size {
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self.index_buffer = IndexBuffer::empty_dynamic(
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self.index_buffer = IndexBuffer::empty_persistent(
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self.index_buffer.get_context(),
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PrimitiveType::TrianglesList,
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new_idx_size
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@ -7,7 +7,7 @@ publish = false
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[dependencies]
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hashbrown = "0.14"
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nohash-hasher = "0.2"
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glam = "0.25"
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glam = "0.24"
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fontdue = "0.8"
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rect_packer = "0.2"
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log = "0.4"
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@ -14,18 +14,18 @@ kubi-logging = { path = "../kubi-logging" }
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kubi-ui = { path = "../kubi-ui" }
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kubi-ui-glium = { path = "../kubi-ui-glium" }
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log = "0.4"
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glium = { git = "https://github.com/glium/glium", rev = "a352c667" }
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glium = { git = "https://github.com/glium/glium", rev = "968fc92378caf" }
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glutin = "0.31"
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winit = { version = "0.29", features = ["android-native-activity"] }
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glutin-winit = "0.4"
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raw-window-handle = "=0.5.*"
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glam = { version = "0.25", features = ["debug-glam-assert", "fast-math"] }
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raw-window-handle = "0.5"
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glam = { version = "0.24", features = ["debug-glam-assert", "fast-math"] }
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image = { version = "0.24", default_features = false, features = ["png"] }
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strum = { version = "0.26", features = ["derive"] }
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strum = { version = "0.25", features = ["derive"] }
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hashbrown = "0.14"
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nohash-hasher = "0.2"
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rayon = "1.7"
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shipyard = { git = "https://github.com/leudz/shipyard", rev = "9099b990e", default-features = false, features = ["std", "proc", "thread_local"] }
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shipyard = { git = "https://github.com/leudz/shipyard", rev = "8ef90ea6c4d1eb6c9cb0988f0d2f873f75044d49", default-features = false, features = ["std", "proc", "thread_local"] }
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anyhow = "1.0"
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flume = "0.11"
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gilrs = { version = "0.10", default_features = false, features = ["xinput"] }
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@ -37,7 +37,7 @@ tinyset = "0.4"
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serde_json = { version = "1.0", optional = true } #only used for `generate_visualizer_data`
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[target.'cfg(target_os = "android")'.dependencies]
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android-activity = "^0.5.2"
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android-activity = "0.5"
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ndk = "0.8"
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[target.'cfg(target_os = "windows")'.dependencies]
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@ -59,14 +59,15 @@ assets = "../assets"
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apk_name = "kubi"
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theme = "@android:style/Theme.DeviceDefault.NoActionBar.Fullscreen"
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label = "Kubi"
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orientation = "sensorLandscape"
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[package.metadata.android.sdk]
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min_sdk_version = 16
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target_sdk_version = 30
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[[package.metadata.android.uses_feature]]
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glEsVersion = 0x00030000
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required = true
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glEsVersion = 0x00030000
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[[package.metadata.android.uses_feature]]
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name = "android.hardware.touchscreen.multitouch"
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@ -77,13 +78,6 @@ name = "android.hardware.touchscreen.multitouch.distinct"
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required = true
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[package.metadata.android.application.activity]
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label = "Kubi"
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launch_mode = "singleTop"
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orientation = "sensorLandscape"
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config_changes = "orientation|keyboardHidden|screenLayout|screenSize"
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exported = true
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resizeable_activity = true
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# [package.metadata.android.signing.release]
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# path = "$HOME/.android/debug.keystore"
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# keystore_password = "android"
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@ -1,52 +0,0 @@
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//TODO client-side physics
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//TODO move this to shared
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use glam::{Mat4, Vec3};
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use kubi_shared::transform::Transform;
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use shipyard::{track, AllStoragesView, Component, IntoIter, Unique, UniqueView, View, ViewMut};
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use crate::delta_time::DeltaTime;
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#[derive(Unique)]
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pub struct GlobalClPhysicsConfig {
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pub gravity: Vec3,
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}
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#[derive(Component)]
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pub struct ClPhysicsActor {
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pub forces: Vec3,
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pub velocity: Vec3,
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pub terminal_velocity: f32,
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//TODO: this should be configurable per block
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pub friction_agains_ground: f32,
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}
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impl Default for ClPhysicsActor {
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fn default() -> Self {
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Self {
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forces: Vec3::ZERO,
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velocity: Vec3::ZERO,
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terminal_velocity: 40.,
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friction_agains_ground: 0.5,
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}
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}
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}
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pub fn init_client_physics(
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storages: AllStoragesView,
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) {
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storages.add_unique(GlobalClPhysicsConfig {
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gravity: Vec3::new(0., -9.8, 0.),
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});
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}
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pub fn update_client_physics_late(
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controllers: View<ClPhysicsActor>,
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mut transforms: ViewMut<Transform, track::All>,
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dt: UniqueView<DeltaTime>,
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phy_conf: UniqueView<GlobalClPhysicsConfig>,
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) {
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// for (_, mut transform) in (&controllers, &mut transforms).iter() {
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// let (scale, rotation, mut translation) = transform.0.to_scale_rotation_translation();
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// translation.y -= dt.0.as_secs_f32() * 100.;
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// transform.0 = Mat4::from_scale_rotation_translation(scale, rotation, translation);
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// }
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}
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@ -1,6 +1,6 @@
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use glam::UVec2;
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use shipyard::{World, Component, AllStoragesViewMut, SparseSet, NonSendSync, UniqueView};
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use winit::event::{Event, DeviceEvent, DeviceId, WindowEvent, Touch};
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use winit::event::{Event, DeviceEvent, DeviceId, WindowEvent, Touch, RawKeyEvent, TouchPhase};
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use crate::rendering::Renderer;
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pub mod player_actions;
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@ -24,7 +24,7 @@ pub struct TouchEvent(pub Touch);
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#[derive(Component, Clone, Copy, Debug, Default)]
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pub struct WindowResizedEvent(pub UVec2);
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pub fn process_winit_events(world: &mut World, event: &Event<()>) {
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pub fn process_glutin_events(world: &mut World, event: &Event<()>) {
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#[allow(clippy::collapsible_match, clippy::single_match)]
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match event {
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Event::WindowEvent { window_id: _, event } => match event {
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@ -45,9 +45,8 @@ fn update_movement(
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let movement = inputs.movement * 30. * dt.0.as_secs_f32();
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for (_, mut transform) in (&controllers, &mut transforms).iter() {
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let (scale, rotation, mut translation) = transform.0.to_scale_rotation_translation();
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let rotation_norm = rotation.normalize();
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translation += (rotation_norm * Vec3::NEG_Z).normalize() * movement.y;
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translation += (rotation_norm * Vec3::X).normalize() * movement.x;
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transform.0 = Mat4::from_scale_rotation_translation(scale, rotation_norm, translation);
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translation += (rotation * Vec3::NEG_Z).normalize() * movement.y;
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translation += (rotation * Vec3::X).normalize() * movement.x;
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transform.0 = Mat4::from_scale_rotation_translation(scale, rotation, translation);
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}
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}
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@ -37,7 +37,6 @@ pub(crate) mod loading_screen;
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pub(crate) mod connecting_screen;
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pub(crate) mod fixed_timestamp;
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pub(crate) mod filesystem;
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pub(crate) mod client_physics;
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use world::{
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init_game_world,
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|
@ -52,7 +51,7 @@ use settings::{load_settings, GameSettings};
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use camera::compute_cameras;
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use events::{
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clear_events,
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process_winit_events,
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process_glutin_events,
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initial_resize_event,
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player_actions::generate_move_events,
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};
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@ -82,7 +81,6 @@ use loading_screen::update_loading_screen;
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use connecting_screen::switch_to_loading_if_connected;
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use fixed_timestamp::init_fixed_timestamp_storage;
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use filesystem::AssetManager;
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use client_physics::{init_client_physics, update_client_physics_late};
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/// stuff required to init the renderer and other basic systems
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fn pre_startup() -> Workload {
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|
@ -106,7 +104,6 @@ fn startup() -> Workload {
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init_input,
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insert_control_flow_unique,
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init_delta_time,
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init_client_physics,
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).into_sequential_workload()
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}
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|
@ -134,7 +131,6 @@ fn update() -> Workload {
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).into_sequential_workload().run_if(is_ingame_or_loading),
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(
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update_controllers,
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update_client_physics_late,
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generate_move_events,
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update_raycasts,
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update_block_placement,
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|
@ -183,13 +179,9 @@ pub fn android_main(app: android_activity::AndroidApp) {
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}
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#[no_mangle]
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pub fn kubi_main(
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#[cfg(target_os = "android")]
|
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app: android_activity::AndroidApp
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) {
|
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pub fn kubi_main(#[cfg(target_os = "android")] app: android_activity::AndroidApp) {
|
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//Attach console on release builds on windows
|
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#[cfg(all(windows, not(debug_assertions)))]
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attach_console();
|
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#[cfg(all(windows, not(debug_assertions)))] attach_console();
|
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||||
//Print version
|
||||
println!("{:─^54}", format!("[ ▄▀ Kubi client v. {} ]", env!("CARGO_PKG_VERSION")));
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|
@ -261,7 +253,7 @@ pub fn kubi_main(
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|||
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window_target.set_control_flow(ControlFlow::Poll);
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process_winit_events(&mut world, &event);
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process_glutin_events(&mut world, &event);
|
||||
|
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#[allow(clippy::collapsible_match, clippy::single_match)]
|
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match event {
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|
|
|
@ -10,11 +10,10 @@ use kubi_shared::{
|
|||
}
|
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};
|
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use crate::{
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camera::Camera,
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client_physics::ClPhysicsActor,
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fly_controller::FlyController,
|
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transform::Transform,
|
||||
world::raycast::LookingAtBlock
|
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camera::Camera,
|
||||
fly_controller::FlyController,
|
||||
world::raycast::LookingAtBlock,
|
||||
};
|
||||
|
||||
#[derive(Component)]
|
||||
|
@ -24,7 +23,7 @@ pub fn spawn_player (
|
|||
mut storages: AllStoragesViewMut,
|
||||
) {
|
||||
log::info!("spawning player");
|
||||
storages.add_entity(((
|
||||
storages.add_entity((
|
||||
Player,
|
||||
MainPlayer,
|
||||
Entity,
|
||||
|
@ -34,10 +33,8 @@ pub fn spawn_player (
|
|||
FlyController,
|
||||
LookingAtBlock::default(),
|
||||
PlayerHolding(Some(Block::Cobblestone)),
|
||||
Username("LocalPlayer".into()),
|
||||
),(
|
||||
ClPhysicsActor::default(),
|
||||
)));
|
||||
Username("LocalPlayer".into())
|
||||
));
|
||||
}
|
||||
|
||||
pub fn spawn_local_player_multiplayer (
|
||||
|
@ -45,21 +42,22 @@ pub fn spawn_local_player_multiplayer (
|
|||
init: ClientInitData
|
||||
) {
|
||||
log::info!("spawning local multiplayer player");
|
||||
let entity_id = storages.add_entity(((
|
||||
Player,
|
||||
Client(init.client_id),
|
||||
MainPlayer,
|
||||
Entity,
|
||||
init.health,
|
||||
Transform(Mat4::from_rotation_translation(init.direction, init.position)),
|
||||
Camera::default(),
|
||||
FlyController,
|
||||
LookingAtBlock::default(),
|
||||
PlayerHolding::default(),
|
||||
),(
|
||||
Username(init.username),
|
||||
ClPhysicsActor::default(),
|
||||
)));
|
||||
let entity_id = storages.add_entity((
|
||||
(
|
||||
Player,
|
||||
Client(init.client_id),
|
||||
MainPlayer,
|
||||
Entity,
|
||||
init.health,
|
||||
Transform(Mat4::from_rotation_translation(init.direction, init.position)),
|
||||
Camera::default(),
|
||||
FlyController,
|
||||
LookingAtBlock::default(),
|
||||
PlayerHolding::default(),
|
||||
),(
|
||||
Username(init.username)
|
||||
)
|
||||
));
|
||||
|
||||
//Add ourself to the client id map
|
||||
let mut client_id_map = storages.borrow::<UniqueViewMut<ClientIdMap>>().unwrap();
|
||||
|
|
Loading…
Reference in a new issue