Compare commits

...

6 commits

Author SHA1 Message Date
griffi-gh 906f4882a2 throw away glsl shaders 2024-05-05 00:17:27 +02:00
griffi-gh c32568af1c :3 2024-05-05 00:16:55 +02:00
griffi-gh 1d4cbcc2b1 oops forgor to cast trans buffers 2024-05-04 23:18:27 +02:00
griffi-gh 8373d2be54 create buffers 2024-05-04 23:17:12 +02:00
griffi-gh eaad06863f "fix" compile errs 2024-05-04 22:10:40 +02:00
griffi-gh 0e22bccbac init wgpu stuff 2024-05-04 17:24:19 +02:00
31 changed files with 1054 additions and 1101 deletions

299
Cargo.lock generated
View file

@ -52,27 +52,6 @@ version = "0.2.18"
source = "registry+https://github.com/rust-lang/crates.io-index" source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "5c6cb57a04249c6480766f7f7cef5467412af1490f8d1e243141daddada3264f" checksum = "5c6cb57a04249c6480766f7f7cef5467412af1490f8d1e243141daddada3264f"
[[package]]
name = "android-activity"
version = "0.5.2"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "ee91c0c2905bae44f84bfa4e044536541df26b7703fd0888deeb9060fcc44289"
dependencies = [
"android-properties",
"bitflags 2.5.0",
"cc",
"cesu8",
"jni",
"jni-sys",
"libc",
"log",
"ndk 0.8.0",
"ndk-context",
"ndk-sys 0.5.0+25.2.9519653",
"num_enum",
"thiserror",
]
[[package]] [[package]]
name = "android-activity" name = "android-activity"
version = "0.6.0" version = "0.6.0"
@ -87,7 +66,7 @@ dependencies = [
"jni-sys", "jni-sys",
"libc", "libc",
"log", "log",
"ndk 0.9.0", "ndk",
"ndk-context", "ndk-context",
"ndk-sys 0.6.0+11769913", "ndk-sys 0.6.0+11769913",
"num_enum", "num_enum",
@ -192,15 +171,15 @@ checksum = "1505bd5d3d116872e7271a6d4e16d81d0c8570876c8de68093a09ac269d8aac0"
[[package]] [[package]]
name = "autocfg" name = "autocfg"
version = "1.2.0" version = "1.3.0"
source = "registry+https://github.com/rust-lang/crates.io-index" source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "f1fdabc7756949593fe60f30ec81974b613357de856987752631dea1e3394c80" checksum = "0c4b4d0bd25bd0b74681c0ad21497610ce1b7c91b1022cd21c80c6fbdd9476b0"
[[package]] [[package]]
name = "base64" name = "base64"
version = "0.22.0" version = "0.22.1"
source = "registry+https://github.com/rust-lang/crates.io-index" source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "9475866fec1451be56a3c2400fd081ff546538961565ccb5b7142cbd22bc7a51" checksum = "72b3254f16251a8381aa12e40e3c4d2f0199f8c6508fbecb9d91f575e0fbb8c6"
[[package]] [[package]]
name = "bincode" name = "bincode"
@ -244,32 +223,13 @@ version = "0.1.6"
source = "registry+https://github.com/rust-lang/crates.io-index" source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "0d8c1fef690941d3e7788d328517591fecc684c084084702d6ff1641e993699a" checksum = "0d8c1fef690941d3e7788d328517591fecc684c084084702d6ff1641e993699a"
[[package]]
name = "block-sys"
version = "0.2.1"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "ae85a0696e7ea3b835a453750bf002770776609115e6d25c6d2ff28a8200f7e7"
dependencies = [
"objc-sys",
]
[[package]]
name = "block2"
version = "0.3.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "15b55663a85f33501257357e6421bb33e769d5c9ffb5ba0921c975a123e35e68"
dependencies = [
"block-sys",
"objc2 0.4.1",
]
[[package]] [[package]]
name = "block2" name = "block2"
version = "0.5.0" version = "0.5.0"
source = "registry+https://github.com/rust-lang/crates.io-index" source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "43ff7d91d3c1d568065b06c899777d1e48dcf76103a672a0adbc238a7f247f1e" checksum = "43ff7d91d3c1d568065b06c899777d1e48dcf76103a672a0adbc238a7f247f1e"
dependencies = [ dependencies = [
"objc2 0.5.1", "objc2",
] ]
[[package]] [[package]]
@ -289,9 +249,9 @@ dependencies = [
[[package]] [[package]]
name = "bytemuck_derive" name = "bytemuck_derive"
version = "1.5.0" version = "1.6.0"
source = "registry+https://github.com/rust-lang/crates.io-index" source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "965ab7eb5f8f97d2a083c799f3a1b994fc397b2fe2da5d1da1626ce15a39f2b1" checksum = "4da9a32f3fed317401fa3c862968128267c3106685286e15d5aaa3d7389c2f60"
dependencies = [ dependencies = [
"proc-macro2", "proc-macro2",
"quote", "quote",
@ -338,9 +298,9 @@ dependencies = [
[[package]] [[package]]
name = "cc" name = "cc"
version = "1.0.95" version = "1.0.96"
source = "registry+https://github.com/rust-lang/crates.io-index" source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "d32a725bc159af97c3e629873bb9f88fb8cf8a4867175f76dc987815ea07c83b" checksum = "065a29261d53ba54260972629f9ca6bffa69bac13cd1fed61420f7fa68b9f8bd"
dependencies = [ dependencies = [
"jobserver", "jobserver",
"libc", "libc",
@ -443,9 +403,9 @@ dependencies = [
[[package]] [[package]]
name = "concurrent-queue" name = "concurrent-queue"
version = "2.4.0" version = "2.5.0"
source = "registry+https://github.com/rust-lang/crates.io-index" source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "d16048cd947b08fa32c24458a22f5dc5e835264f689f4f5653210c69fd107363" checksum = "4ca0197aee26d1ae37445ee532fefce43251d24cc7c166799f4d46817f1d3973"
dependencies = [ dependencies = [
"crossbeam-utils", "crossbeam-utils",
] ]
@ -720,9 +680,9 @@ dependencies = [
[[package]] [[package]]
name = "flate2" name = "flate2"
version = "1.0.28" version = "1.0.30"
source = "registry+https://github.com/rust-lang/crates.io-index" source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "46303f565772937ffe1d394a4fac6f411c6013172fadde9dcdb1e147a086940e" checksum = "5f54427cfd1c7829e2a139fcefea601bf088ebca651d2bf53ebc600eac295dae"
dependencies = [ dependencies = [
"crc32fast", "crc32fast",
"miniz_oxide", "miniz_oxide",
@ -752,7 +712,7 @@ version = "0.8.0"
source = "registry+https://github.com/rust-lang/crates.io-index" source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "9099a2f86b8e674b75d03ff154b3fe4c5208ed249ced8d69cc313a9fa40bb488" checksum = "9099a2f86b8e674b75d03ff154b3fe4c5208ed249ced8d69cc313a9fa40bb488"
dependencies = [ dependencies = [
"hashbrown 0.14.3", "hashbrown 0.14.5",
"ttf-parser", "ttf-parser",
] ]
@ -820,9 +780,9 @@ dependencies = [
[[package]] [[package]]
name = "gilrs" name = "gilrs"
version = "0.10.6" version = "0.10.7"
source = "registry+https://github.com/rust-lang/crates.io-index" source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "499067aa54af19f88732dc418f61f23d5912de1518665bb0eca034ca0d07574c" checksum = "b54e5e39844ab5cddaf3bbbdfdc2923a6cb34e36818b95618da4e3f26302c24c"
dependencies = [ dependencies = [
"fnv", "fnv",
"gilrs-core", "gilrs-core",
@ -934,7 +894,7 @@ checksum = "9c08c1f623a8d0b722b8b99f821eb0ba672a1618f0d3b16ddbee1cedd2dd8557"
dependencies = [ dependencies = [
"bitflags 2.5.0", "bitflags 2.5.0",
"gpu-descriptor-types", "gpu-descriptor-types",
"hashbrown 0.14.3", "hashbrown 0.14.5",
] ]
[[package]] [[package]]
@ -963,9 +923,9 @@ checksum = "8a9ee70c43aaf417c914396645a0fa852624801b24ebb7ae78fe8272889ac888"
[[package]] [[package]]
name = "hashbrown" name = "hashbrown"
version = "0.14.3" version = "0.14.5"
source = "registry+https://github.com/rust-lang/crates.io-index" source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "290f1a1d9242c78d09ce40a5e87e7554ee637af1351968159f4952f028f75604" checksum = "e5274423e17b7c9fc20b6e7e208532f9b19825d82dfd615708b70edd83df41f1"
dependencies = [ dependencies = [
"ahash", "ahash",
"allocator-api2", "allocator-api2",
@ -1027,27 +987,28 @@ checksum = "dfa686283ad6dd069f105e5ab091b04c62850d3e4cf5d67debad1933f55023df"
[[package]] [[package]]
name = "hui" name = "hui"
version = "0.1.0-alpha.4" version = "0.1.0-alpha.5"
source = "git+https://github.com/griffi-gh/hui?rev=dd5af8b9e2#dd5af8b9e2dc4cb2beb0b130d82167258ea2bd4e" source = "git+https://github.com/griffi-gh/hui?rev=3a50d2d0dde#3a50d2d0dde7044d02860dac9ab059bd353657a2"
dependencies = [ dependencies = [
"derive_more", "derive_more",
"derive_setters", "derive_setters",
"document-features", "document-features",
"fontdue", "fontdue",
"glam", "glam",
"hashbrown 0.14.3", "hashbrown 0.14.5",
"hui-derive", "hui-derive",
"image", "image",
"log", "log",
"nohash-hasher", "nohash-hasher",
"rect_packer", "rect_packer",
"rustc-hash",
"tinyset", "tinyset",
] ]
[[package]] [[package]]
name = "hui-derive" name = "hui-derive"
version = "0.1.0-alpha.4" version = "0.1.0-alpha.5"
source = "git+https://github.com/griffi-gh/hui?rev=dd5af8b9e2#dd5af8b9e2dc4cb2beb0b130d82167258ea2bd4e" source = "git+https://github.com/griffi-gh/hui?rev=3a50d2d0dde#3a50d2d0dde7044d02860dac9ab059bd353657a2"
dependencies = [ dependencies = [
"quote", "quote",
"syn 2.0.60", "syn 2.0.60",
@ -1055,13 +1016,13 @@ dependencies = [
[[package]] [[package]]
name = "hui-winit" name = "hui-winit"
version = "0.1.0-alpha.4" version = "0.1.0-alpha.5"
source = "git+https://github.com/griffi-gh/hui?rev=dd5af8b9e2#dd5af8b9e2dc4cb2beb0b130d82167258ea2bd4e" source = "git+https://github.com/griffi-gh/hui?rev=3a50d2d0dde#3a50d2d0dde7044d02860dac9ab059bd353657a2"
dependencies = [ dependencies = [
"glam", "glam",
"hui", "hui",
"log", "log",
"winit 0.29.15", "winit",
] ]
[[package]] [[package]]
@ -1093,17 +1054,6 @@ dependencies = [
"cc", "cc",
] ]
[[package]]
name = "icrate"
version = "0.0.4"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "99d3aaff8a54577104bafdf686ff18565c3b6903ca5782a2026ef06e2c7aa319"
dependencies = [
"block2 0.3.0",
"dispatch",
"objc2 0.4.1",
]
[[package]] [[package]]
name = "ident_case" name = "ident_case"
version = "1.0.1" version = "1.0.1"
@ -1140,7 +1090,7 @@ source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "168fb715dda47215e360912c096649d23d58bf392ac62f73919e831745e40f26" checksum = "168fb715dda47215e360912c096649d23d58bf392ac62f73919e831745e40f26"
dependencies = [ dependencies = [
"equivalent", "equivalent",
"hashbrown 0.14.3", "hashbrown 0.14.5",
"serde", "serde",
] ]
@ -1252,13 +1202,14 @@ checksum = "e2db585e1d738fc771bf08a151420d3ed193d9d895a36df7f6f8a9456b911ddc"
name = "kubi" name = "kubi"
version = "0.0.0" version = "0.0.0"
dependencies = [ dependencies = [
"android-activity 0.5.2", "android-activity",
"anyhow", "anyhow",
"atomic", "atomic",
"bytemuck",
"flume", "flume",
"gilrs", "gilrs",
"glam", "glam",
"hashbrown 0.14.3", "hashbrown 0.14.5",
"hui", "hui",
"hui-winit", "hui-winit",
"image", "image",
@ -1266,8 +1217,9 @@ dependencies = [
"kubi-shared", "kubi-shared",
"log", "log",
"lz4_flex", "lz4_flex",
"ndk 0.8.0", "ndk",
"nohash-hasher", "nohash-hasher",
"pollster",
"postcard", "postcard",
"rand", "rand",
"raw-window-handle", "raw-window-handle",
@ -1280,7 +1232,7 @@ dependencies = [
"uflow", "uflow",
"wgpu", "wgpu",
"winapi", "winapi",
"winit 0.30.0", "winit",
] ]
[[package]] [[package]]
@ -1299,7 +1251,7 @@ dependencies = [
"anyhow", "anyhow",
"flume", "flume",
"glam", "glam",
"hashbrown 0.14.3", "hashbrown 0.14.5",
"kubi-logging", "kubi-logging",
"kubi-shared", "kubi-shared",
"log", "log",
@ -1324,7 +1276,7 @@ dependencies = [
"bytemuck", "bytemuck",
"fastnoise-lite", "fastnoise-lite",
"glam", "glam",
"hashbrown 0.14.3", "hashbrown 0.14.5",
"nohash-hasher", "nohash-hasher",
"num_enum", "num_enum",
"nz", "nz",
@ -1346,9 +1298,9 @@ checksum = "e2abad23fbc42b3700f2f279844dc832adb2b2eb069b2df918f455c4e18cc646"
[[package]] [[package]]
name = "libc" name = "libc"
version = "0.2.153" version = "0.2.154"
source = "registry+https://github.com/rust-lang/crates.io-index" source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "9c198f91728a82281a64e1f4f9eeb25d82cb32a5de251c6bd1b5154d63a8e7bd" checksum = "ae743338b92ff9146ce83992f766a31066a91a8c84a45e0e9f21e7cf6de6d346"
[[package]] [[package]]
name = "libloading" name = "libloading"
@ -1411,9 +1363,9 @@ checksum = "b4ce301924b7887e9d637144fdade93f9dfff9b60981d4ac161db09720d39aa5"
[[package]] [[package]]
name = "lock_api" name = "lock_api"
version = "0.4.11" version = "0.4.12"
source = "registry+https://github.com/rust-lang/crates.io-index" source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "3c168f8615b12bc01f9c17e2eb0cc07dcae1940121185446edc3744920e8ef45" checksum = "07af8b9cdd281b7915f413fa73f29ebd5d55d0d3f0155584dade1ff18cea1b17"
dependencies = [ dependencies = [
"autocfg", "autocfg",
"scopeguard", "scopeguard",
@ -1519,21 +1471,6 @@ dependencies = [
"getrandom", "getrandom",
] ]
[[package]]
name = "ndk"
version = "0.8.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "2076a31b7010b17a38c01907c45b945e8f11495ee4dd588309718901b1f7a5b7"
dependencies = [
"bitflags 2.5.0",
"jni-sys",
"log",
"ndk-sys 0.5.0+25.2.9519653",
"num_enum",
"raw-window-handle",
"thiserror",
]
[[package]] [[package]]
name = "ndk" name = "ndk"
version = "0.9.0" version = "0.9.0"
@ -1599,9 +1536,9 @@ checksum = "51d515d32fb182ee37cda2ccdcb92950d6a3c2893aa280e540671c2cd0f3b1d9"
[[package]] [[package]]
name = "num-traits" name = "num-traits"
version = "0.2.18" version = "0.2.19"
source = "registry+https://github.com/rust-lang/crates.io-index" source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "da0df0e5185db44f69b44f26786fe401b6c293d1907744beaa7fa62b2e5a517a" checksum = "071dfc062690e90b734c0b2273ce72ad0ffa95f0c74596bc250dcfd960262841"
dependencies = [ dependencies = [
"autocfg", "autocfg",
] ]
@ -1629,9 +1566,9 @@ dependencies = [
[[package]] [[package]]
name = "nz" name = "nz"
version = "0.3.3" version = "0.3.5"
source = "registry+https://github.com/rust-lang/crates.io-index" source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "cb749eec2b3be2f169dd4facfec40a28cc40f2b02ad3c4d2c51ce578c3f635b0" checksum = "d1e9655df3f51323812726b25a00d787562c5fa64177d286603429787b4386a9"
[[package]] [[package]]
name = "objc" name = "objc"
@ -1648,16 +1585,6 @@ version = "0.3.3"
source = "registry+https://github.com/rust-lang/crates.io-index" source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "da284c198fb9b7b0603f8635185e85fbd5b64ee154b1ed406d489077de2d6d60" checksum = "da284c198fb9b7b0603f8635185e85fbd5b64ee154b1ed406d489077de2d6d60"
[[package]]
name = "objc2"
version = "0.4.1"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "559c5a40fdd30eb5e344fbceacf7595a81e242529fb4e21cf5f43fb4f11ff98d"
dependencies = [
"objc-sys",
"objc2-encode 3.0.0",
]
[[package]] [[package]]
name = "objc2" name = "objc2"
version = "0.5.1" version = "0.5.1"
@ -1665,7 +1592,7 @@ source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "b4b25e1034d0e636cd84707ccdaa9f81243d399196b8a773946dcffec0401659" checksum = "b4b25e1034d0e636cd84707ccdaa9f81243d399196b8a773946dcffec0401659"
dependencies = [ dependencies = [
"objc-sys", "objc-sys",
"objc2-encode 4.0.1", "objc2-encode",
] ]
[[package]] [[package]]
@ -1674,8 +1601,8 @@ version = "0.2.0"
source = "registry+https://github.com/rust-lang/crates.io-index" source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "fb79768a710a9a1798848179edb186d1af7e8a8679f369e4b8d201dd2a034047" checksum = "fb79768a710a9a1798848179edb186d1af7e8a8679f369e4b8d201dd2a034047"
dependencies = [ dependencies = [
"block2 0.5.0", "block2",
"objc2 0.5.1", "objc2",
"objc2-core-data", "objc2-core-data",
"objc2-foundation", "objc2-foundation",
] ]
@ -1686,17 +1613,11 @@ version = "0.2.0"
source = "registry+https://github.com/rust-lang/crates.io-index" source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "6e092bc42eaf30a08844e6a076938c60751225ec81431ab89f5d1ccd9f958d6c" checksum = "6e092bc42eaf30a08844e6a076938c60751225ec81431ab89f5d1ccd9f958d6c"
dependencies = [ dependencies = [
"block2 0.5.0", "block2",
"objc2 0.5.1", "objc2",
"objc2-foundation", "objc2-foundation",
] ]
[[package]]
name = "objc2-encode"
version = "3.0.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "d079845b37af429bfe5dfa76e6d087d788031045b25cfc6fd898486fd9847666"
[[package]] [[package]]
name = "objc2-encode" name = "objc2-encode"
version = "4.0.1" version = "4.0.1"
@ -1709,9 +1630,9 @@ version = "0.2.0"
source = "registry+https://github.com/rust-lang/crates.io-index" source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "cfaefe14254871ea16c7d88968c0ff14ba554712a20d76421eec52f0a7fb8904" checksum = "cfaefe14254871ea16c7d88968c0ff14ba554712a20d76421eec52f0a7fb8904"
dependencies = [ dependencies = [
"block2 0.5.0", "block2",
"dispatch", "dispatch",
"objc2 0.5.1", "objc2",
] ]
[[package]] [[package]]
@ -1843,6 +1764,12 @@ dependencies = [
"windows-sys 0.52.0", "windows-sys 0.52.0",
] ]
[[package]]
name = "pollster"
version = "0.3.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "22686f4785f02a4fcc856d3b3bb19bf6c8160d103f7a99cc258bddd0251dc7f2"
[[package]] [[package]]
name = "postcard" name = "postcard"
version = "1.0.8" version = "1.0.8"
@ -1993,15 +1920,6 @@ version = "0.2.1"
source = "registry+https://github.com/rust-lang/crates.io-index" source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "d8ffb4dfda4b01cc420847665dc480760d596ce186f2772a66ed32fe9acb1c45" checksum = "d8ffb4dfda4b01cc420847665dc480760d596ce186f2772a66ed32fe9acb1c45"
[[package]]
name = "redox_syscall"
version = "0.3.5"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "567664f262709473930a4bf9e51bf2ebf3348f2e748ccc50dea20646858f8f29"
dependencies = [
"bitflags 1.3.2",
]
[[package]] [[package]]
name = "redox_syscall" name = "redox_syscall"
version = "0.4.1" version = "0.4.1"
@ -2148,18 +2066,18 @@ checksum = "92d43fe69e652f3df9bdc2b85b2854a0825b86e4fb76bc44d945137d053639ca"
[[package]] [[package]]
name = "serde" name = "serde"
version = "1.0.198" version = "1.0.200"
source = "registry+https://github.com/rust-lang/crates.io-index" source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "9846a40c979031340571da2545a4e5b7c4163bdae79b301d5f86d03979451fcc" checksum = "ddc6f9cc94d67c0e21aaf7eda3a010fd3af78ebf6e096aa6e2e13c79749cce4f"
dependencies = [ dependencies = [
"serde_derive", "serde_derive",
] ]
[[package]] [[package]]
name = "serde_derive" name = "serde_derive"
version = "1.0.198" version = "1.0.200"
source = "registry+https://github.com/rust-lang/crates.io-index" source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "e88edab869b01783ba905e7d0153f9fc1a6505a96e4ad3018011eedb838566d9" checksum = "856f046b9400cee3c8c94ed572ecdb752444c24528c035cd35882aad6f492bcb"
dependencies = [ dependencies = [
"proc-macro2", "proc-macro2",
"quote", "quote",
@ -2188,9 +2106,9 @@ dependencies = [
[[package]] [[package]]
name = "serde_with" name = "serde_with"
version = "3.8.0" version = "3.8.1"
source = "registry+https://github.com/rust-lang/crates.io-index" source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "2c85f8e96d1d6857f13768fcbd895fcb06225510022a2774ed8b5150581847b0" checksum = "0ad483d2ab0149d5a5ebcd9972a3852711e0153d863bf5a5d0391d28883c4a20"
dependencies = [ dependencies = [
"base64", "base64",
"chrono", "chrono",
@ -2206,9 +2124,9 @@ dependencies = [
[[package]] [[package]]
name = "serde_with_macros" name = "serde_with_macros"
version = "3.8.0" version = "3.8.1"
source = "registry+https://github.com/rust-lang/crates.io-index" source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "c8b3a576c4eb2924262d5951a3b737ccaf16c931e39a2810c36f9a7e25575557" checksum = "65569b702f41443e8bc8bbb1c5779bd0450bbe723b56198980e80ec45780bce2"
dependencies = [ dependencies = [
"darling", "darling",
"proc-macro2", "proc-macro2",
@ -2221,7 +2139,7 @@ name = "shipyard"
version = "0.6.0" version = "0.6.0"
source = "git+https://github.com/leudz/shipyard?rev=aacf3b1df5#aacf3b1df540c7d9d384830d7431ba618eee75c9" source = "git+https://github.com/leudz/shipyard?rev=aacf3b1df5#aacf3b1df540c7d9d384830d7431ba618eee75c9"
dependencies = [ dependencies = [
"hashbrown 0.14.3", "hashbrown 0.14.5",
"lock_api", "lock_api",
"rayon", "rayon",
"serde", "serde",
@ -2531,7 +2449,7 @@ dependencies = [
"serde", "serde",
"serde_spanned", "serde_spanned",
"toml_datetime", "toml_datetime",
"winnow 0.6.6", "winnow 0.6.7",
] ]
[[package]] [[package]]
@ -2808,16 +2726,6 @@ dependencies = [
"wasm-bindgen", "wasm-bindgen",
] ]
[[package]]
name = "web-time"
version = "0.2.4"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "aa30049b1c872b72c89866d458eae9f20380ab280ffd1b1e18df2d3e2d98cfe0"
dependencies = [
"js-sys",
"wasm-bindgen",
]
[[package]] [[package]]
name = "web-time" name = "web-time"
version = "1.1.0" version = "1.1.0"
@ -3002,15 +2910,6 @@ dependencies = [
"windows-targets 0.42.2", "windows-targets 0.42.2",
] ]
[[package]]
name = "windows-sys"
version = "0.48.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "677d2418bec65e3338edb076e806bc1ec15693c5d0104683f2efe857f61056a9"
dependencies = [
"windows-targets 0.48.5",
]
[[package]] [[package]]
name = "windows-sys" name = "windows-sys"
version = "0.52.0" version = "0.52.0"
@ -3198,41 +3097,6 @@ version = "0.52.5"
source = "registry+https://github.com/rust-lang/crates.io-index" source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "bec47e5bfd1bff0eeaf6d8b485cc1074891a197ab4225d504cb7a1ab88b02bf0" checksum = "bec47e5bfd1bff0eeaf6d8b485cc1074891a197ab4225d504cb7a1ab88b02bf0"
[[package]]
name = "winit"
version = "0.29.15"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "0d59ad965a635657faf09c8f062badd885748428933dad8e8bdd64064d92e5ca"
dependencies = [
"android-activity 0.5.2",
"atomic-waker",
"bitflags 2.5.0",
"calloop",
"cfg_aliases 0.1.1",
"core-foundation",
"core-graphics",
"cursor-icon",
"icrate",
"js-sys",
"libc",
"log",
"ndk 0.8.0",
"ndk-sys 0.5.0+25.2.9519653",
"objc2 0.4.1",
"once_cell",
"orbclient",
"redox_syscall 0.3.5",
"rustix",
"smol_str",
"unicode-segmentation",
"wasm-bindgen",
"wasm-bindgen-futures",
"web-sys",
"web-time 0.2.4",
"windows-sys 0.48.0",
"xkbcommon-dl",
]
[[package]] [[package]]
name = "winit" name = "winit"
version = "0.30.0" version = "0.30.0"
@ -3240,7 +3104,7 @@ source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "ea9e6d5d66cbf702e0dd820302144f51b69a95acdc495dd98ca280ff206562b1" checksum = "ea9e6d5d66cbf702e0dd820302144f51b69a95acdc495dd98ca280ff206562b1"
dependencies = [ dependencies = [
"ahash", "ahash",
"android-activity 0.6.0", "android-activity",
"atomic-waker", "atomic-waker",
"bitflags 2.5.0", "bitflags 2.5.0",
"bytemuck", "bytemuck",
@ -3254,8 +3118,8 @@ dependencies = [
"js-sys", "js-sys",
"libc", "libc",
"memmap2", "memmap2",
"ndk 0.9.0", "ndk",
"objc2 0.5.1", "objc2",
"objc2-app-kit", "objc2-app-kit",
"objc2-foundation", "objc2-foundation",
"orbclient", "orbclient",
@ -3276,7 +3140,7 @@ dependencies = [
"wayland-protocols", "wayland-protocols",
"wayland-protocols-plasma", "wayland-protocols-plasma",
"web-sys", "web-sys",
"web-time 1.1.0", "web-time",
"windows-sys 0.52.0", "windows-sys 0.52.0",
"x11-dl", "x11-dl",
"x11rb", "x11rb",
@ -3294,9 +3158,9 @@ dependencies = [
[[package]] [[package]]
name = "winnow" name = "winnow"
version = "0.6.6" version = "0.6.7"
source = "registry+https://github.com/rust-lang/crates.io-index" source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "f0c976aaaa0e1f90dbb21e9587cdaf1d9679a1cde8875c0d6bd83ab96a208352" checksum = "14b9415ee827af173ebb3f15f9083df5a122eb93572ec28741fb153356ea2578"
dependencies = [ dependencies = [
"memchr", "memchr",
] ]
@ -3314,9 +3178,9 @@ dependencies = [
[[package]] [[package]]
name = "x11rb" name = "x11rb"
version = "0.13.0" version = "0.13.1"
source = "registry+https://github.com/rust-lang/crates.io-index" source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "f8f25ead8c7e4cba123243a6367da5d3990e0d3affa708ea19dce96356bd9f1a" checksum = "5d91ffca73ee7f68ce055750bf9f6eca0780b8c85eff9bc046a3b0da41755e12"
dependencies = [ dependencies = [
"as-raw-xcb-connection", "as-raw-xcb-connection",
"gethostname", "gethostname",
@ -3329,9 +3193,9 @@ dependencies = [
[[package]] [[package]]
name = "x11rb-protocol" name = "x11rb-protocol"
version = "0.13.0" version = "0.13.1"
source = "registry+https://github.com/rust-lang/crates.io-index" source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "e63e71c4b8bd9ffec2c963173a4dc4cbde9ee96961d4fcb4429db9929b606c34" checksum = "ec107c4503ea0b4a98ef47356329af139c0a4f7750e621cf2973cd3385ebcb3d"
[[package]] [[package]]
name = "xcursor" name = "xcursor"
@ -3383,8 +3247,3 @@ dependencies = [
"quote", "quote",
"syn 2.0.60", "syn 2.0.60",
] ]
[[patch.unused]]
name = "glium"
version = "0.34.0"
source = "git+https://github.com/glium/glium?rev=a352c667#a352c667c145e2dda1f5fe1fc2482cbe99de23be"

View file

@ -21,10 +21,13 @@ opt-level = 1
[profile.dev.package.uflow] [profile.dev.package.uflow]
opt-level = 3 opt-level = 3
[profile.dev.package.glium] [profile.dev.package.wgpu]
opt-level = 3 opt-level = 3
[profile.dev.package.bracket-noise] [profile.dev.package.wgpu-core]
opt-level = 3
[profile.dev.package.wgpu-hal]
opt-level = 3 opt-level = 3
[profile.dev.package.fastnoise-lite] [profile.dev.package.fastnoise-lite]
@ -37,6 +40,3 @@ opt-level = 3
#enabling debug assertions here causes the game to abort #enabling debug assertions here causes the game to abort
[profile.dev.package.android-activity] [profile.dev.package.android-activity]
debug-assertions = false debug-assertions = false
[patch.crates-io]
glium = { git = "https://github.com/glium/glium", rev = "a352c667" }

View file

@ -9,7 +9,7 @@ pub fn init() {
use env_logger::{fmt::Color, Builder, Env}; use env_logger::{fmt::Color, Builder, Env};
let env = Env::default() let env = Env::default()
.filter_or("RUST_LOG", "trace,gilrs=warn,rusty_xinput=warn"); .filter_or("RUST_LOG", "trace,gilrs=warn,rusty_xinput=warn,wgpu=warn,wgpu_core=warn,wgpu_hal=warn,hui=info,hui-winit=info,hui-glium=info,hui-wgpu=info");
Builder::from_env(env) Builder::from_env(env)
.format(|buf, record| { .format(|buf, record| {
let mut level_style = buf.style(); let mut level_style = buf.style();

View file

@ -15,7 +15,7 @@ glam = { version = "0.27", features = ["debug-glam-assert", "fast-math"] }
hashbrown = "0.14" hashbrown = "0.14"
nohash-hasher = "0.2" nohash-hasher = "0.2"
anyhow = "1.0" anyhow = "1.0"
rayon = "1.7" rayon = "1.10"
flume = "0.11" flume = "0.11"
rand = "0.8" rand = "0.8"
uflow = "0.7" uflow = "0.7"

View file

@ -11,10 +11,12 @@ crate-type = ["lib", "cdylib"]
[dependencies] [dependencies]
kubi-shared = { path = "../kubi-shared" } kubi-shared = { path = "../kubi-shared" }
kubi-logging = { path = "../kubi-logging" } kubi-logging = { path = "../kubi-logging" }
hui = { version = "0.1.0-alpha.4", git = "https://github.com/griffi-gh/hui", rev = "dd5af8b9e2" } hui = { git = "https://github.com/griffi-gh/hui", rev = "3a50d2d0dde" }
hui-winit = { version = "0.1.0-alpha.4", git = "https://github.com/griffi-gh/hui", rev = "dd5af8b9e2" } hui-winit = { git = "https://github.com/griffi-gh/hui", rev = "3a50d2d0dde", features = ["winit_30"] }
log = "0.4" log = "0.4"
wgpu = { version = "0.20", features = ["webgl"] } wgpu = { version = "0.20", features = ["webgl"] }
pollster = "0.3"
bytemuck = { version = "1.15", features = ["derive"] }
winit = { version = "0.30", features = ["android-native-activity"] } winit = { version = "0.30", features = ["android-native-activity"] }
raw-window-handle = "0.6" raw-window-handle = "0.6"
glam = { version = "0.27", features = ["debug-glam-assert", "fast-math"] } glam = { version = "0.27", features = ["debug-glam-assert", "fast-math"] }
@ -22,7 +24,7 @@ image = { version = "0.25", default_features = false, features = ["png"] }
strum = { version = "0.26", features = ["derive"] } strum = { version = "0.26", features = ["derive"] }
hashbrown = "0.14" hashbrown = "0.14"
nohash-hasher = "0.2" nohash-hasher = "0.2"
rayon = "1.7" rayon = "1.10"
shipyard = { git = "https://github.com/leudz/shipyard", rev = "aacf3b1df5", default-features = false, features = ["std", "proc", "thread_local"] } shipyard = { git = "https://github.com/leudz/shipyard", rev = "aacf3b1df5", default-features = false, features = ["std", "proc", "thread_local"] }
anyhow = "1.0" anyhow = "1.0"
flume = "0.11" flume = "0.11"
@ -36,9 +38,10 @@ serde_json = { version = "1.0", optional = true } #only used for `generate_visua
rand = { version = "0.8", features = ["alloc", "small_rng"]} rand = { version = "0.8", features = ["alloc", "small_rng"]}
atomic = "0.6" atomic = "0.6"
[target.'cfg(target_os = "android")'.dependencies] [target.'cfg(target_os = "android")'.dependencies]
android-activity = "^0.5.2" android-activity = "0.6"
ndk = "0.8" ndk = "0.9"
[target.'cfg(target_os = "windows")'.dependencies] [target.'cfg(target_os = "windows")'.dependencies]
winapi = { version = "0.3", features = ["wincon"] } winapi = { version = "0.3", features = ["wincon"] }

View file

@ -1,12 +0,0 @@
#version 300 es
precision highp float;
out vec4 out_color;
uniform vec4 color;
void main() {
// discard fully transparent pixels
if (color.w <= 0.) discard;
out_color = color;
}

View file

@ -1,13 +0,0 @@
#version 300 es
precision highp float;
in vec3 position;
uniform mat4 model;
uniform mat4 perspective;
uniform mat4 view;
void main() {
mat4 modelview = view * model;
gl_Position = perspective * modelview * vec4(position, 1.);
}

View file

@ -1,10 +0,0 @@
#version 300 es
precision highp float;
out vec4 out_color;
uniform vec4 color;
void main() {
out_color = color;
}

View file

@ -1,9 +0,0 @@
#version 300 es
precision highp float;
in vec2 position;
void main() {
gl_Position = vec4(position, 0.0, 1.0);
}

View file

@ -1,26 +0,0 @@
#version 300 es
precision highp float;
precision lowp sampler2DArray;
in vec3 v_normal;
in vec2 v_uv;
flat in uint v_tex_index;
out vec4 color;
uniform sampler2DArray tex;
uniform bool discard_alpha;
void main() {
// base color from texture
color = texture(tex, vec3(v_uv, v_tex_index));
// discard fully transparent pixels
if (discard_alpha ? (color.w < 0.5) : (color.w == 0.)) discard;
//basic "lighting"
float light = abs(v_normal.x) + .8 * abs(v_normal.y) + .6 * abs(v_normal.z);
color *= vec4(vec3(light), 1.);
//discard alpha
if (discard_alpha) color.w = 1.;
}

View file

@ -1,27 +0,0 @@
#version 300 es
precision highp float;
//TODO pack this data:
// uint position_normal_uv
// XXYYZZNU
// wehere Normal and Uv are enums
// maybe somehow pack in tex index too
in vec3 position;
in vec3 normal;
in vec2 uv;
in uint tex_index;
out vec2 v_uv;
out vec3 v_normal;
flat out uint v_tex_index;
uniform vec3 position_offset;
uniform mat4 perspective;
uniform mat4 view;
void main() {
v_normal = normal;
v_tex_index = tex_index;
v_uv = uv;
gl_Position = perspective * view * vec4(position + position_offset, 1.);
}

View file

@ -1,5 +1,5 @@
use shipyard::{AllStoragesView, IntoIter, NonSendSync, Unique, UniqueView, UniqueViewMut, View}; use shipyard::{AllStoragesView, IntoIter, NonSendSync, Unique, UniqueView, UniqueViewMut, View};
use crate::{events::InputDeviceEvent, rendering::{Renderer, WindowSize}}; use crate::{events::InputDeviceEvent, rendering::Renderer};
use winit::{ use winit::{
dpi::PhysicalPosition, event::{DeviceEvent, ElementState, RawKeyEvent}, keyboard::{KeyCode, PhysicalKey}, window::CursorGrabMode dpi::PhysicalPosition, event::{DeviceEvent, ElementState, RawKeyEvent}, keyboard::{KeyCode, PhysicalKey}, window::CursorGrabMode
}; };
@ -16,7 +16,7 @@ pub fn update_cursor_lock_state(
} }
if lock.is_inserted_or_modified() { if lock.is_inserted_or_modified() {
//TODO MIGRATION //TODO MIGRATION
let window = &display.window; let window = display.window();
window.set_cursor_grab(match lock.0 { window.set_cursor_grab(match lock.0 {
true => CursorGrabMode::Confined, true => CursorGrabMode::Confined,
false => CursorGrabMode::None, false => CursorGrabMode::None,
@ -42,7 +42,6 @@ pub fn debug_toggle_lock(
mut lock: UniqueViewMut<CursorLock>, mut lock: UniqueViewMut<CursorLock>,
device_events: View<InputDeviceEvent>, device_events: View<InputDeviceEvent>,
ren: NonSendSync<UniqueView<Renderer>>, ren: NonSendSync<UniqueView<Renderer>>,
size: UniqueView<WindowSize>,
) { ) {
for evt in device_events.iter() { for evt in device_events.iter() {
if let DeviceEvent::Key(RawKeyEvent { if let DeviceEvent::Key(RawKeyEvent {
@ -51,8 +50,8 @@ pub fn debug_toggle_lock(
}) = evt.event { }) = evt.event {
lock.0 = !lock.0; lock.0 = !lock.0;
if !lock.0 { if !lock.0 {
let center = PhysicalPosition::new(size.0.x as f64 / 2., size.0.y as f64 / 2.); let center = PhysicalPosition::new(ren.size().width as f64 / 2., ren.size().height as f64 / 2.);
let _ = ren.window.set_cursor_position(center); let _ = ren.window().set_cursor_position(center);
} }
} }
} }

View file

@ -91,7 +91,7 @@ pub fn initial_resize_event(
) { ) {
let (w, h) = { let (w, h) = {
let renderer = storages.borrow::<NonSendSync<UniqueView<Renderer>>>().unwrap(); let renderer = storages.borrow::<NonSendSync<UniqueView<Renderer>>>().unwrap();
renderer.display.get_framebuffer_dimensions() (renderer.size().width, renderer.size().height)
}; };
storages.add_entity(( storages.add_entity((
EventComponent, EventComponent,

View file

@ -1,7 +1,7 @@
use hui::UiInstance; use hui::UiInstance;
//use hui_glium::GliumUiRenderer; //use hui_glium::GliumUiRenderer;
use shipyard::{AllStoragesView, Unique, UniqueView, NonSendSync, UniqueViewMut}; use shipyard::{AllStoragesView, Unique, UniqueView, NonSendSync, UniqueViewMut};
use crate::rendering::{RenderTarget, Renderer, WindowSize}; use crate::rendering::{Renderer, WindowSize};
#[derive(Unique)] #[derive(Unique)]
pub struct UiState { pub struct UiState {
@ -34,13 +34,13 @@ pub fn kubi_ui_end(
//renderer.update(hui); //renderer.update(hui);
} }
pub fn kubi_ui_draw( // pub fn kubi_ui_draw(
ui: NonSendSync<UniqueView<UiState>>, // ui: NonSendSync<UniqueView<UiState>>,
mut target: NonSendSync<UniqueViewMut<RenderTarget>>, // mut target: NonSendSync<UniqueViewMut<RenderTarget>>,
size: UniqueView<WindowSize> // size: UniqueView<WindowSize>
) { // ) {
// ui.renderer.draw(&mut target.0, size.0.as_vec2()); // ui.renderer.draw(&mut target.0, size.0.as_vec2());
} // }
pub fn hui_process_winit_events( pub fn hui_process_winit_events(
event: &winit::event::Event<()>, event: &winit::event::Event<()>,

View file

@ -75,18 +75,13 @@ use events::{
}; };
use input::{init_input, process_inputs}; use input::{init_input, process_inputs};
use player_controller::{debug_switch_ctl_type, update_player_controllers}; use player_controller::{debug_switch_ctl_type, update_player_controllers};
// use rendering::{
// clear_background, entities::render_entities, init_window_size, primitives::init_primitives, resize_renderer, selection_box::render_selection_box, sumberge::render_submerged_view, update_window_size, world::{draw_current_chunk_border, draw_world, draw_world_trans, init_trans_chunk_queue}, BackgroundColor, RenderTarget, Renderer
// };
use rendering::{ use rendering::{
Renderer, init_window_size, render_master, resize_renderer, update_window_size,
RenderTarget, world::{init_trans_chunk_queue, TransChunkQueue},
BackgroundColor, BackgroundColor, Renderer,
clear_background,
init_window_size,
update_window_size,
primitives::init_primitives,
world::{init_trans_chunk_queue, draw_world, draw_world_trans, draw_current_chunk_border},
selection_box::render_selection_box,
entities::render_entities,
sumberge::render_submerged_view,
}; };
use block_placement::update_block_placement; use block_placement::update_block_placement;
use delta_time::{DeltaTime, init_delta_time}; use delta_time::{DeltaTime, init_delta_time};
@ -95,7 +90,7 @@ use control_flow::{exit_on_esc, insert_control_flow_unique, RequestExit};
use state::{is_ingame, is_ingame_or_loading, is_loading, init_state, update_state, is_connecting}; use state::{is_ingame, is_ingame_or_loading, is_loading, init_state, update_state, is_connecting};
use networking::{update_networking, update_networking_late, is_multiplayer, disconnect_on_exit, is_singleplayer}; use networking::{update_networking, update_networking_late, is_multiplayer, disconnect_on_exit, is_singleplayer};
use init::initialize_from_args; use init::initialize_from_args;
use hui_integration::{kubi_ui_begin, kubi_ui_draw, kubi_ui_end, kubi_ui_init}; use hui_integration::{kubi_ui_begin, /*kubi_ui_draw,*/ kubi_ui_end, kubi_ui_init};
use loading_screen::update_loading_screen; use loading_screen::update_loading_screen;
use connecting_screen::update_connecting_screen; use connecting_screen::update_connecting_screen;
use fixed_timestamp::init_fixed_timestamp_storage; use fixed_timestamp::init_fixed_timestamp_storage;
@ -121,7 +116,7 @@ fn startup() -> Workload {
init_window_size, init_window_size,
kubi_ui_init, kubi_ui_init,
load_prefabs, load_prefabs,
init_primitives, //init_primitives,
insert_lock_state, insert_lock_state,
init_state, init_state,
initialize_from_args, initialize_from_args,
@ -132,7 +127,6 @@ fn startup() -> Workload {
init_client_physics, init_client_physics,
init_chat_manager, init_chat_manager,
init_crosshair_image, init_crosshair_image,
init_trans_chunk_queue,
).into_sequential_workload() ).into_sequential_workload()
} }
@ -140,10 +134,12 @@ fn update() -> Workload {
( (
debug_toggle_lock, debug_toggle_lock,
update_window_size, update_window_size,
resize_renderer,
update_cursor_lock_state, update_cursor_lock_state,
process_inputs, process_inputs,
kubi_ui_begin, kubi_ui_begin,
( (
init_trans_chunk_queue.run_if_missing_unique::<TransChunkQueue>(),
init_game_world.run_if_missing_unique::<ChunkTaskManager>(), init_game_world.run_if_missing_unique::<ChunkTaskManager>(),
( (
spawn_player.run_if_storage_empty::<MainPlayer>(), spawn_player.run_if_storage_empty::<MainPlayer>(),
@ -181,20 +177,20 @@ fn update() -> Workload {
).into_sequential_workload() ).into_sequential_workload()
} }
fn render() -> Workload { // fn render() -> Workload {
( // (
clear_background, // clear_background,
( // (
draw_world, // draw_world,
draw_current_chunk_border, // draw_current_chunk_border,
render_selection_box, // render_selection_box,
render_entities, // render_entities,
draw_world_trans, // draw_world_trans,
render_submerged_view, // render_submerged_view,
).into_sequential_workload().run_if(is_ingame), // ).into_sequential_workload().run_if(is_ingame),
kubi_ui_draw, // kubi_ui_draw,
).into_sequential_workload() // ).into_sequential_workload()
} // }
fn after_frame_end() -> Workload { fn after_frame_end() -> Workload {
( (
@ -244,7 +240,7 @@ pub fn kubi_main(
world.add_workload(pre_startup); world.add_workload(pre_startup);
world.add_workload(startup); world.add_workload(startup);
world.add_workload(update); world.add_workload(update);
world.add_workload(render); //world.add_workload(render);
world.add_workload(after_frame_end); world.add_workload(after_frame_end);
//Save _visualizer.json //Save _visualizer.json
@ -325,19 +321,21 @@ pub fn kubi_main(
//Run update workflows //Run update workflows
world.run_workload(update).unwrap(); world.run_workload(update).unwrap();
world.run(render_master);
//Start rendering (maybe use custom views for this?) //Start rendering (maybe use custom views for this?)
let target = { // let target = {
let renderer = world.borrow::<NonSendSync<UniqueView<Renderer>>>().unwrap(); // let renderer = world.borrow::<NonSendSync<UniqueView<Renderer>>>().unwrap();
renderer.display.draw() // renderer.display.draw()
}; // };
world.add_unique_non_send_sync(RenderTarget(target)); // world.add_unique_non_send_sync(RenderTarget(target));
//Run render workflow //Run render workflow
world.run_workload(render).unwrap(); //world.run_workload(render).unwrap();
//Finish rendering //Finish rendering
let target = world.remove_unique::<RenderTarget>().unwrap(); // let target = world.remove_unique::<RenderTarget>().unwrap();
target.0.finish().unwrap(); // target.0.finish().unwrap();
//After frame end //After frame end
world.run_workload(after_frame_end).unwrap(); world.run_workload(after_frame_end).unwrap();

View file

@ -1,15 +1,13 @@
use std::{io::{BufReader, Read}, path::Path}; use std::{io::{BufReader, Read}, path::Path};
use hui::text::FontHandle; use hui::text::FontHandle;
use shipyard::{AllStoragesView, NonSendSync, Unique, UniqueView, UniqueViewMut}; use shipyard::{AllStoragesView, NonSendSync, Unique, UniqueView, UniqueViewMut};
use glium::{texture::{SrgbTexture2dArray, MipmapsOption}, Program};
use kubi_shared::block::BlockTexture; use kubi_shared::block::BlockTexture;
use crate::{filesystem::AssetManager, hui_integration::UiState, rendering::Renderer}; use crate::{filesystem::AssetManager, hui_integration::UiState, rendering::Renderer};
mod texture; mod texture;
mod shaders; mod shaders;
use texture::load_texture2darray_prefab; //use texture::load_texture2darray_prefab;
use shaders::include_shader_prefab;
pub trait AssetPaths { pub trait AssetPaths {
fn file_name(self) -> &'static str; fn file_name(self) -> &'static str;
@ -41,7 +39,7 @@ impl AssetPaths for BlockTexture {
#[derive(Unique)] #[derive(Unique)]
#[repr(transparent)] #[repr(transparent)]
pub struct BlockTexturesPrefab(pub SrgbTexture2dArray); pub struct BlockTexturesPrefab(pub wgpu::Texture);
// #[derive(Unique)] // #[derive(Unique)]
// #[repr(transparent)] // #[repr(transparent)]
@ -65,15 +63,15 @@ pub fn load_prefabs(
mut ui: NonSendSync<UniqueViewMut<UiState>>, mut ui: NonSendSync<UniqueViewMut<UiState>>,
assman: UniqueView<AssetManager> assman: UniqueView<AssetManager>
) { ) {
log::info!("Loading textures..."); // log::info!("Loading textures...");
storages.add_unique_non_send_sync(BlockTexturesPrefab( // storages.add_unique_non_send_sync(BlockTexturesPrefab(
load_texture2darray_prefab::<BlockTexture, _>( // load_texture2darray_prefab::<BlockTexture, _>(
&assman, // &assman,
"blocks".into(), // "blocks".into(),
&renderer.display, // &renderer.display,
MipmapsOption::AutoGeneratedMipmaps // MipmapsOption::AutoGeneratedMipmaps
) // )
)); // ));
log::info!("Loading the UI stuff..."); log::info!("Loading the UI stuff...");
{ {
@ -85,33 +83,33 @@ pub fn load_prefabs(
storages.add_unique(UiFontPrefab(font_handle)); storages.add_unique(UiFontPrefab(font_handle));
} }
log::info!("Compiling shaders..."); //log::info!("Compiling shaders...");
storages.add_unique_non_send_sync(ChunkShaderPrefab( // storages.add_unique_non_send_sync(ChunkShaderPrefab(
include_shader_prefab!( // include_shader_prefab!(
"world", // "world",
"../shaders/world.vert", // "../shaders/world.vert",
"../shaders/world.frag", // "../shaders/world.frag",
&renderer.display // &renderer.display
) // )
)); // ));
storages.add_unique_non_send_sync(ColoredShaderPrefab( // storages.add_unique_non_send_sync(ColoredShaderPrefab(
include_shader_prefab!( // include_shader_prefab!(
"colored", // "colored",
"../shaders/colored.vert", // "../shaders/colored.vert",
"../shaders/colored.frag", // "../shaders/colored.frag",
&renderer.display // &renderer.display
) // )
)); // ));
storages.add_unique_non_send_sync(Colored2ShaderPrefab( // storages.add_unique_non_send_sync(Colored2ShaderPrefab(
include_shader_prefab!( // include_shader_prefab!(
"colored", // "colored",
"../shaders/colored2.vert", // "../shaders/colored2.vert",
"../shaders/colored2.frag", // "../shaders/colored2.frag",
&renderer.display // &renderer.display
) // )
)); // ));
log::info!("releasing shader compiler"); //log::info!("releasing shader compiler");
//renderer.display.release_shader_compiler(); //renderer.display.release_shader_compiler();
} }

View file

@ -1,46 +1,45 @@
use strum::IntoEnumIterator; // use strum::IntoEnumIterator;
use rayon::prelude::*; // use rayon::prelude::*;
use std::{path::PathBuf, io::BufReader}; // use std::{path::PathBuf, io::BufReader};
use glium::{texture::{SrgbTexture2dArray, RawImage2d, MipmapsOption}, backend::Facade}; // use crate::filesystem::AssetManager;
use crate::filesystem::AssetManager; // use super::AssetPaths;
use super::AssetPaths;
pub fn load_texture2darray_prefab< // pub fn load_texture2darray_prefab<
T: AssetPaths + IntoEnumIterator, // T: AssetPaths + IntoEnumIterator,
E: Facade // E: Facade
>( // >(
assman: &AssetManager, // assman: &AssetManager,
directory: PathBuf, // directory: PathBuf,
facade: &E, // facade: &E,
mipmaps: MipmapsOption, // mipmaps: MipmapsOption,
) -> SrgbTexture2dArray { // ) -> SrgbTexture2dArray {
log::info!("started loading {}", directory.as_os_str().to_str().unwrap()); // log::info!("started loading {}", directory.as_os_str().to_str().unwrap());
//Load raw images // //Load raw images
let tex_files: Vec<&'static str> = T::iter().map(|x| x.file_name()).collect(); // let tex_files: Vec<&'static str> = T::iter().map(|x| x.file_name()).collect();
let raw_images: Vec<RawImage2d<u8>> = tex_files.par_iter().map(|&file_name| { // let raw_images: Vec<RawImage2d<u8>> = tex_files.par_iter().map(|&file_name| {
log::info!("loading texture {}", file_name); // log::info!("loading texture {}", file_name);
//Get path to the image and open the file // //Get path to the image and open the file
let reader = { // let reader = {
let path = directory.join(file_name); // let path = directory.join(file_name);
BufReader::new(assman.open_asset(&path).expect("Failed to open texture file")) // BufReader::new(assman.open_asset(&path).expect("Failed to open texture file"))
}; // };
//Parse image data // //Parse image data
let (image_data, dimensions) = { // let (image_data, dimensions) = {
let image = image::load( // let image = image::load(
reader, // reader,
image::ImageFormat::Png // image::ImageFormat::Png
).unwrap().to_rgba8(); // ).unwrap().to_rgba8();
let dimensions = image.dimensions(); // let dimensions = image.dimensions();
(image.into_raw(), dimensions) // (image.into_raw(), dimensions)
}; // };
//Create a glium RawImage // //Create a glium RawImage
RawImage2d::from_raw_rgba_reversed( // RawImage2d::from_raw_rgba_reversed(
&image_data, // &image_data,
dimensions // dimensions
) // )
}).collect(); // }).collect();
log::info!("done loading texture files, uploading to the gpu"); // log::info!("done loading texture files, uploading to the gpu");
//Upload images to the GPU // //Upload images to the GPU
SrgbTexture2dArray::with_mipmaps(facade, raw_images, mipmaps) // SrgbTexture2dArray::with_mipmaps(facade, raw_images, mipmaps)
.expect("Failed to upload texture array to GPU") // .expect("Failed to upload texture array to GPU")
} // }

View file

@ -1,11 +1,14 @@
use shipyard::{Unique, NonSendSync, UniqueView, UniqueViewMut, View, IntoIter, AllStoragesView}; use pollster::FutureExt;
use raw_window_handle::HasRawWindowHandle;
use shipyard::{AllStoragesView, AllStoragesViewMut, IntoIter, NonSendSync, Unique, UniqueView, UniqueViewMut, View};
use wgpu::SurfaceTargetUnsafe;
use winit::{ use winit::{
event_loop::ActiveEventLoop, event_loop::ActiveEventLoop,
window::{WindowAttributes, Fullscreen, Window}, window::{WindowAttributes, Fullscreen, Window},
dpi::PhysicalSize dpi::PhysicalSize
}; };
use glam::{Vec3, UVec2}; use glam::{Vec3, UVec2};
use crate::{events::WindowResizedEvent, settings::{GameSettings, FullscreenMode}}; use crate::{events::WindowResizedEvent, settings::{FullscreenMode, GameSettings}, state::is_ingame};
pub mod primitives; pub mod primitives;
pub mod world; pub mod world;
@ -13,24 +16,40 @@ pub mod selection_box;
pub mod entities; pub mod entities;
pub mod sumberge; pub mod sumberge;
pub struct BufferPair {
pub index: wgpu::Buffer,
pub vertex: wgpu::Buffer,
}
#[derive(Unique)] #[derive(Unique)]
#[repr(transparent)] #[repr(transparent)]
pub struct BackgroundColor(pub Vec3); pub struct BackgroundColor(pub Vec3);
#[derive(Unique, Clone, Copy)] #[derive(Unique, Clone, Copy)]
#[repr(transparent)] #[repr(transparent)]
#[deprecated = "use Renderer.size instead"]
#[allow(deprecated)]
pub struct WindowSize(pub UVec2); pub struct WindowSize(pub UVec2);
#[derive(Unique)] #[derive(Unique)]
pub struct Renderer { pub struct Renderer {
pub window: Window, instance: wgpu::Instance,
surface: wgpu::Surface<'static>,
device: wgpu::Device,
queue: wgpu::Queue,
surface_config: wgpu::SurfaceConfiguration,
size: PhysicalSize<u32>,
// pub depth_texture: wgpu::Texture,
//must be last due to drop order
window: Window,
} }
impl Renderer { impl Renderer {
pub fn init(event_loop: &ActiveEventLoop, settings: &GameSettings) -> Self { pub fn init(event_loop: &ActiveEventLoop, settings: &GameSettings) -> Self {
log::info!("initializing display"); log::info!("initializing display");
let wb = WindowAttributes::new() let window_attributes = Window::default_attributes()
.with_title("kubi") .with_title("kubi")
.with_maximized(true) .with_maximized(true)
.with_min_inner_size(PhysicalSize::new(640, 480)) .with_min_inner_size(PhysicalSize::new(640, 480))
@ -44,6 +63,7 @@ impl Renderer {
let monitor = event_loop.primary_monitor().or_else(|| { let monitor = event_loop.primary_monitor().or_else(|| {
event_loop.available_monitors().next() event_loop.available_monitors().next()
}); });
if let Some(monitor) = monitor { if let Some(monitor) = monitor {
log::info!("monitor: {}", monitor.name().unwrap_or_else(|| "generic".into())); log::info!("monitor: {}", monitor.name().unwrap_or_else(|| "generic".into()));
match fs_settings.mode { match fs_settings.mode {
@ -75,16 +95,151 @@ impl Renderer {
None None
} }
}); });
let window = event_loop.create_window(window_attributes).unwrap();
Self { window } let size = window.inner_size();
let instance = wgpu::Instance::new(wgpu::InstanceDescriptor {
backends: wgpu::Backends::BROWSER_WEBGPU | wgpu::Backends::VULKAN | wgpu::Backends::GL,
..Default::default()
});
// Create a surface with `create_surface_unsafe` to get a surface with 'static lifetime
// It should never outlive the window it's created from
let surface = unsafe {
instance.create_surface_unsafe(SurfaceTargetUnsafe::from_window(&window).unwrap()).unwrap()
};
let adapter = instance.request_adapter(
&wgpu::RequestAdapterOptions {
power_preference: wgpu::PowerPreference::HighPerformance,
compatible_surface: Some(&surface),
force_fallback_adapter: false,
},
).block_on().unwrap();
let (device, queue) = adapter.request_device(
&wgpu::DeviceDescriptor {
label: None,
required_features: wgpu::Features::empty(),
required_limits: wgpu::Limits::downlevel_defaults(),
},
None,
).block_on().unwrap();
let surface_config = surface.get_default_config(&adapter, size.width, size.height).unwrap();
surface.configure(&device, &surface_config);
Self { window, instance, surface, device, queue, surface_config, size }
}
pub fn resize(&mut self, size: PhysicalSize<u32>) {
if size.width == 0 || size.height == 0 {
log::warn!("Ignoring resize event with zero width or height");
return
}
if self.size == size {
log::warn!("Ignoring resize event with same size");
return
}
log::debug!("resizing surface to {:?}", size);
self.size = size;
self.surface_config.width = size.width;
self.surface_config.height = size.height;
self.surface.configure(&self.device, &self.surface_config);
}
pub fn reconfigure(&self) {
self.surface.configure(&self.device, &self.surface_config);
}
//getters:
pub fn size(&self) -> PhysicalSize<u32> {
self.size
}
pub fn window(&self) -> &Window {
&self.window
}
pub fn surface(&self) -> &wgpu::Surface<'static> {
&self.surface
}
pub fn device(&self) -> &wgpu::Device {
&self.device
}
pub fn queue(&self) -> &wgpu::Queue {
&self.queue
}
pub fn surface_config(&self) -> &wgpu::SurfaceConfiguration {
&self.surface_config
} }
} }
pub fn clear_background( pub fn render_master(storages: AllStoragesViewMut) {
mut target: NonSendSync<UniqueViewMut<RenderTarget>>, let renderer = storages.borrow::<UniqueView<Renderer>>().unwrap();
color: UniqueView<BackgroundColor>,
let mut encoder = renderer.device.create_command_encoder(&wgpu::CommandEncoderDescriptor {
label: Some("main_encoder"),
});
let surface_texture = renderer.surface().get_current_texture().unwrap();
let surface_view = surface_texture.texture.create_view(&wgpu::TextureViewDescriptor::default());
if storages.run(is_ingame) {
let bg_color = storages.borrow::<UniqueView<BackgroundColor>>().unwrap();
let mut render_pass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
label: Some("main0_pass"),
color_attachments: &[Some(wgpu::RenderPassColorAttachment {
view: &surface_view,
resolve_target: None,
ops: wgpu::Operations {
load: wgpu::LoadOp::Clear(wgpu::Color {
r: bg_color.0.x as f64,
g: bg_color.0.y as f64,
b: bg_color.0.z as f64,
a: 1.0,
}),
store: wgpu::StoreOp::Store,
},
})],
depth_stencil_attachment: None,
..Default::default()
});
let data = (&mut render_pass, &*renderer);
storages.run_with_data(world::draw_world, data);
// render_pass.set_pipeline(&renderer.pipeline);
// render_pass.set_bind_group(0, &renderer.bind_group, &[]);
// render_pass.set_vertex_buffer(0, renderer.vertex_buffer.slice(..));
// render_pass.set_index_buffer(renderer.index_buffer.slice(..));
// render_pass.draw_indexed(0..renderer.num_indices, 0, 0..1);
}
renderer.queue().submit(std::iter::once(encoder.finish()));
surface_texture.present();
}
// pub fn clear_background(
// mut target: NonSendSync<UniqueViewMut<RenderTarget>>,
// color: UniqueView<BackgroundColor>,
// ) {
// target.0.clear_color_srgb_and_depth((color.0.x, color.0.y, color.0.z, 1.), 1.);
// }
//Resize the renderer
pub fn resize_renderer(
mut renderer: UniqueViewMut<Renderer>,
resize: View<WindowResizedEvent>,
) { ) {
target.0.clear_color_srgb_and_depth((color.0.x, color.0.y, color.0.z, 1.), 1.); if let Some(size) = resize.iter().last() {
renderer.resize(PhysicalSize::new(size.0.x, size.0.y));
}
} }
//not sure if this belongs here //not sure if this belongs here

View file

@ -1,58 +1,58 @@
use shipyard::{NonSendSync, UniqueViewMut, UniqueView, View, IntoIter, IntoWithId}; // use shipyard::{NonSendSync, UniqueViewMut, UniqueView, View, IntoIter, IntoWithId};
use glium::{DepthTest, Depth, PolygonMode, BackfaceCullingMode, DrawParameters, Surface, uniform}; // use glium::{DepthTest, Depth, PolygonMode, BackfaceCullingMode, DrawParameters, Surface, uniform};
use kubi_shared::{entity::Entity, transform::Transform}; // use kubi_shared::{entity::Entity, transform::Transform};
use crate::{ // use crate::{
prefabs::ColoredShaderPrefab, // prefabs::ColoredShaderPrefab,
camera::Camera, // camera::Camera,
settings::GameSettings // settings::GameSettings
}; // };
use super::{ // use super::{
RenderTarget, // RenderTarget,
primitives::cube::CenteredCubePrimitive // primitives::cube::CenteredCubePrimitive
}; // };
// TODO: entity models // // TODO: entity models
pub fn render_entities( // pub fn render_entities(
mut target: NonSendSync<UniqueViewMut<RenderTarget>>, // mut target: NonSendSync<UniqueViewMut<RenderTarget>>,
buffers: NonSendSync<UniqueView<CenteredCubePrimitive>>, // buffers: NonSendSync<UniqueView<CenteredCubePrimitive>>,
program: NonSendSync<UniqueView<ColoredShaderPrefab>>, // program: NonSendSync<UniqueView<ColoredShaderPrefab>>,
camera: View<Camera>, // camera: View<Camera>,
settings: UniqueView<GameSettings>, // settings: UniqueView<GameSettings>,
entities: View<Entity>, // entities: View<Entity>,
transform: View<Transform>, // transform: View<Transform>,
) { // ) {
let (camera_id, camera) = camera.iter().with_id().next().expect("No cameras in the scene"); // let (camera_id, camera) = camera.iter().with_id().next().expect("No cameras in the scene");
let draw_parameters = DrawParameters { // let draw_parameters = DrawParameters {
depth: Depth { // depth: Depth {
test: DepthTest::IfLess, // test: DepthTest::IfLess,
write: true, // write: true,
..Default::default() // ..Default::default()
}, // },
multisampling: settings.msaa.is_some(), // multisampling: settings.msaa.is_some(),
polygon_mode: PolygonMode::Fill, // polygon_mode: PolygonMode::Fill,
backface_culling: BackfaceCullingMode::CullClockwise, // backface_culling: BackfaceCullingMode::CullClockwise,
..Default::default() // ..Default::default()
}; // };
let view = camera.view_matrix.to_cols_array_2d(); // let view = camera.view_matrix.to_cols_array_2d();
let perspective = camera.perspective_matrix.to_cols_array_2d(); // let perspective = camera.perspective_matrix.to_cols_array_2d();
for (entity_id, (_, trans)) in (&entities, &transform).iter().with_id() { // for (entity_id, (_, trans)) in (&entities, &transform).iter().with_id() {
//skip rendering camera holder (as the entity would block the view) // //skip rendering camera holder (as the entity would block the view)
if entity_id == camera_id { continue } // if entity_id == camera_id { continue }
//render entity // //render entity
target.0.draw( // target.0.draw(
&buffers.0, // &buffers.0,
&buffers.1, // &buffers.1,
&program.0, // &program.0,
&uniform! { // &uniform! {
color: [1.0, 1.0, 1.0, 1.0_f32], // color: [1.0, 1.0, 1.0, 1.0_f32],
model: trans.0.to_cols_array_2d(), // model: trans.0.to_cols_array_2d(),
view: view, // view: view,
perspective: perspective, // perspective: perspective,
}, // },
&draw_parameters // &draw_parameters
).unwrap(); // ).unwrap();
} // }
} // }

View file

@ -1,30 +1,30 @@
use shipyard::{Workload, IntoWorkload}; // use shipyard::{Workload, IntoWorkload};
use glium::implement_vertex; // use glium::implement_vertex;
pub mod cube; // pub mod cube;
pub mod rect; // pub mod rect;
pub mod stri; // pub mod stri;
use cube::init_cube_primitive; // use cube::init_cube_primitive;
use rect::init_rect_primitive; // use rect::init_rect_primitive;
use stri::init_stri_primitive; // use stri::init_stri_primitive;
#[derive(Clone, Copy, Default)] // #[derive(Clone, Copy, Default)]
pub struct PositionOnlyVertex { // pub struct PositionOnlyVertex {
pub position: [f32; 3], // pub position: [f32; 3],
} // }
implement_vertex!(PositionOnlyVertex, position); // implement_vertex!(PositionOnlyVertex, position);
#[derive(Clone, Copy, Default)] // #[derive(Clone, Copy, Default)]
pub struct PositionOnlyVertex2d { // pub struct PositionOnlyVertex2d {
pub position: [f32; 2], // pub position: [f32; 2],
} // }
implement_vertex!(PositionOnlyVertex2d, position); // implement_vertex!(PositionOnlyVertex2d, position);
pub fn init_primitives() -> Workload { // pub fn init_primitives() -> Workload {
( // (
init_cube_primitive, // init_cube_primitive,
init_rect_primitive, // init_rect_primitive,
init_stri_primitive, // init_stri_primitive,
).into_workload() // ).into_workload()
} // }

View file

@ -1,85 +1,85 @@
use shipyard::{AllStoragesView, NonSendSync, UniqueView, Unique}; // use shipyard::{AllStoragesView, NonSendSync, UniqueView, Unique};
use glium::{VertexBuffer, IndexBuffer, index::PrimitiveType}; // use glium::{VertexBuffer, IndexBuffer, index::PrimitiveType};
use crate::rendering::Renderer; // use crate::rendering::Renderer;
use super::PositionOnlyVertex; // use super::PositionOnlyVertex;
#[derive(Unique)] // #[derive(Unique)]
pub struct CubePrimitive(pub VertexBuffer<PositionOnlyVertex>, pub IndexBuffer<u16>); // pub struct CubePrimitive(pub VertexBuffer<PositionOnlyVertex>, pub IndexBuffer<u16>);
#[derive(Unique)] // #[derive(Unique)]
pub struct CenteredCubePrimitive(pub VertexBuffer<PositionOnlyVertex>, pub IndexBuffer<u16>); // pub struct CenteredCubePrimitive(pub VertexBuffer<PositionOnlyVertex>, pub IndexBuffer<u16>);
const CENTERED_CUBE_VERTICES: &[PositionOnlyVertex] = &[ // const CENTERED_CUBE_VERTICES: &[PositionOnlyVertex] = &[
// front // // front
PositionOnlyVertex { position: [-0.5, -0.5, 0.5] }, // PositionOnlyVertex { position: [-0.5, -0.5, 0.5] },
PositionOnlyVertex { position: [ 0.5, -0.5, 0.5] }, // PositionOnlyVertex { position: [ 0.5, -0.5, 0.5] },
PositionOnlyVertex { position: [ 0.5, 0.5, 0.5] }, // PositionOnlyVertex { position: [ 0.5, 0.5, 0.5] },
PositionOnlyVertex { position: [-0.5, 0.5, 0.5] }, // PositionOnlyVertex { position: [-0.5, 0.5, 0.5] },
// back // // back
PositionOnlyVertex { position: [-0.5, -0.5, -0.5] }, // PositionOnlyVertex { position: [-0.5, -0.5, -0.5] },
PositionOnlyVertex { position: [ 0.5, -0.5, -0.5] }, // PositionOnlyVertex { position: [ 0.5, -0.5, -0.5] },
PositionOnlyVertex { position: [ 0.5, 0.5, -0.5] }, // PositionOnlyVertex { position: [ 0.5, 0.5, -0.5] },
PositionOnlyVertex { position: [-0.5, 0.5, -0.5] }, // PositionOnlyVertex { position: [-0.5, 0.5, -0.5] },
]; // ];
const CUBE_VERTICES: &[PositionOnlyVertex] = &[ // const CUBE_VERTICES: &[PositionOnlyVertex] = &[
// front // // front
PositionOnlyVertex { position: [0.0, 0.0, 1.0] }, // PositionOnlyVertex { position: [0.0, 0.0, 1.0] },
PositionOnlyVertex { position: [1.0, 0.0, 1.0] }, // PositionOnlyVertex { position: [1.0, 0.0, 1.0] },
PositionOnlyVertex { position: [1.0, 1.0, 1.0] }, // PositionOnlyVertex { position: [1.0, 1.0, 1.0] },
PositionOnlyVertex { position: [0.0, 1.0, 1.0] }, // PositionOnlyVertex { position: [0.0, 1.0, 1.0] },
// back // // back
PositionOnlyVertex { position: [0.0, 0.0, 0.0] }, // PositionOnlyVertex { position: [0.0, 0.0, 0.0] },
PositionOnlyVertex { position: [1.0, 0.0, 0.0] }, // PositionOnlyVertex { position: [1.0, 0.0, 0.0] },
PositionOnlyVertex { position: [1.0, 1.0, 0.0] }, // PositionOnlyVertex { position: [1.0, 1.0, 0.0] },
PositionOnlyVertex { position: [0.0, 1.0, 0.0] }, // PositionOnlyVertex { position: [0.0, 1.0, 0.0] },
]; // ];
const CUBE_INDICES: &[u16] = &[ // const CUBE_INDICES: &[u16] = &[
// front // // front
0, 1, 2, // 0, 1, 2,
2, 3, 0, // 2, 3, 0,
// right // // right
1, 5, 6, // 1, 5, 6,
6, 2, 1, // 6, 2, 1,
// back // // back
7, 6, 5, // 7, 6, 5,
5, 4, 7, // 5, 4, 7,
// left // // left
4, 0, 3, // 4, 0, 3,
3, 7, 4, // 3, 7, 4,
// bottom // // bottom
4, 5, 1, // 4, 5, 1,
1, 0, 4, // 1, 0, 4,
// top // // top
3, 2, 6, // 3, 2, 6,
6, 7, 3 // 6, 7, 3
]; // ];
pub(super) fn init_cube_primitive( // pub(super) fn init_cube_primitive(
storages: AllStoragesView, // storages: AllStoragesView,
display: NonSendSync<UniqueView<Renderer>> // display: NonSendSync<UniqueView<Renderer>>
) { // ) {
{ // {
let vert = VertexBuffer::immutable( // let vert = VertexBuffer::immutable(
&display.display, // &display.display,
CUBE_VERTICES // CUBE_VERTICES
).unwrap(); // ).unwrap();
let index = IndexBuffer::immutable( // let index = IndexBuffer::immutable(
&display.display, // &display.display,
PrimitiveType::TrianglesList, // PrimitiveType::TrianglesList,
CUBE_INDICES // CUBE_INDICES
).unwrap(); // ).unwrap();
storages.add_unique_non_send_sync(CubePrimitive(vert, index)); // storages.add_unique_non_send_sync(CubePrimitive(vert, index));
} // }
{ // {
let vert = VertexBuffer::immutable( // let vert = VertexBuffer::immutable(
&display.display, // &display.display,
CENTERED_CUBE_VERTICES // CENTERED_CUBE_VERTICES
).unwrap(); // ).unwrap();
let index = IndexBuffer::immutable( // let index = IndexBuffer::immutable(
&display.display, // &display.display,
PrimitiveType::TrianglesList, // PrimitiveType::TrianglesList,
CUBE_INDICES // CUBE_INDICES
).unwrap(); // ).unwrap();
storages.add_unique_non_send_sync(CenteredCubePrimitive(vert, index)); // storages.add_unique_non_send_sync(CenteredCubePrimitive(vert, index));
} // }
} // }

View file

@ -1,31 +1,31 @@
use shipyard::{Unique, AllStoragesView, NonSendSync, UniqueView}; // use shipyard::{Unique, AllStoragesView, NonSendSync, UniqueView};
use glium::{VertexBuffer, IndexBuffer, index::PrimitiveType}; // use glium::{VertexBuffer, IndexBuffer, index::PrimitiveType};
use crate::rendering::Renderer; // use crate::rendering::Renderer;
use super::PositionOnlyVertex2d; // use super::PositionOnlyVertex2d;
#[derive(Unique)] // #[derive(Unique)]
pub struct RectPrimitive(pub VertexBuffer<PositionOnlyVertex2d>, pub IndexBuffer<u16>); // pub struct RectPrimitive(pub VertexBuffer<PositionOnlyVertex2d>, pub IndexBuffer<u16>);
const RECT_VERTEX: &[PositionOnlyVertex2d] = &[ // const RECT_VERTEX: &[PositionOnlyVertex2d] = &[
PositionOnlyVertex2d { position: [0., 0.] }, // PositionOnlyVertex2d { position: [0., 0.] },
PositionOnlyVertex2d { position: [1., 0.] }, // PositionOnlyVertex2d { position: [1., 0.] },
PositionOnlyVertex2d { position: [0., 1.] }, // PositionOnlyVertex2d { position: [0., 1.] },
PositionOnlyVertex2d { position: [1., 1.] }, // PositionOnlyVertex2d { position: [1., 1.] },
]; // ];
const RECT_INDEX: &[u16] = &[0, 1, 2, 1, 3, 2]; // const RECT_INDEX: &[u16] = &[0, 1, 2, 1, 3, 2];
pub(super) fn init_rect_primitive( // pub(super) fn init_rect_primitive(
storages: AllStoragesView, // storages: AllStoragesView,
display: NonSendSync<UniqueView<Renderer>> // display: NonSendSync<UniqueView<Renderer>>
) { // ) {
let vert = VertexBuffer::immutable( // let vert = VertexBuffer::immutable(
&display.display, // &display.display,
RECT_VERTEX // RECT_VERTEX
).unwrap(); // ).unwrap();
let index = IndexBuffer::immutable( // let index = IndexBuffer::immutable(
&display.display, // &display.display,
PrimitiveType::TrianglesList, // PrimitiveType::TrianglesList,
RECT_INDEX // RECT_INDEX
).unwrap(); // ).unwrap();
storages.add_unique_non_send_sync(RectPrimitive(vert, index)); // storages.add_unique_non_send_sync(RectPrimitive(vert, index));
} // }

View file

@ -1,30 +1,30 @@
use shipyard::{Unique, AllStoragesView, NonSendSync, UniqueView}; // use shipyard::{Unique, AllStoragesView, NonSendSync, UniqueView};
use glium::{VertexBuffer, IndexBuffer, index::PrimitiveType}; // use glium::{VertexBuffer, IndexBuffer, index::PrimitiveType};
use crate::rendering::Renderer; // use crate::rendering::Renderer;
use super::PositionOnlyVertex2d; // use super::PositionOnlyVertex2d;
#[derive(Unique)] // #[derive(Unique)]
pub struct STriPrimitive(pub VertexBuffer<PositionOnlyVertex2d>, pub IndexBuffer<u16>); // pub struct STriPrimitive(pub VertexBuffer<PositionOnlyVertex2d>, pub IndexBuffer<u16>);
const STRI_VERTEX: &[PositionOnlyVertex2d] = &[ // const STRI_VERTEX: &[PositionOnlyVertex2d] = &[
PositionOnlyVertex2d { position: [-1., -1.] }, // PositionOnlyVertex2d { position: [-1., -1.] },
PositionOnlyVertex2d { position: [ 3., -1.] }, // PositionOnlyVertex2d { position: [ 3., -1.] },
PositionOnlyVertex2d { position: [-1., 3.] }, // PositionOnlyVertex2d { position: [-1., 3.] },
]; // ];
const STRI_INDEX: &[u16] = &[0, 1, 2]; // const STRI_INDEX: &[u16] = &[0, 1, 2];
pub(super) fn init_stri_primitive( // pub(super) fn init_stri_primitive(
storages: AllStoragesView, // storages: AllStoragesView,
display: NonSendSync<UniqueView<Renderer>> // display: NonSendSync<UniqueView<Renderer>>
) { // ) {
let vert = VertexBuffer::immutable( // let vert = VertexBuffer::immutable(
&display.display, // &display.display,
STRI_VERTEX // STRI_VERTEX
).unwrap(); // ).unwrap();
let index = IndexBuffer::immutable( // let index = IndexBuffer::immutable(
&display.display, // &display.display,
PrimitiveType::TrianglesList, // PrimitiveType::TrianglesList,
STRI_INDEX // STRI_INDEX
).unwrap(); // ).unwrap();
storages.add_unique_non_send_sync(STriPrimitive(vert, index)); // storages.add_unique_non_send_sync(STriPrimitive(vert, index));
} // }

View file

@ -1,59 +1,59 @@
use glam::{Mat4, Vec3, Quat}; // use glam::{Mat4, Vec3, Quat};
use shipyard::{View, IntoIter, NonSendSync, UniqueViewMut, UniqueView}; // use shipyard::{View, IntoIter, NonSendSync, UniqueViewMut, UniqueView};
use glium::{ // use glium::{
Surface, // Surface,
DrawParameters, // DrawParameters,
BackfaceCullingMode, // BackfaceCullingMode,
Blend, Depth, DepthTest, // Blend, Depth, DepthTest,
uniform, // uniform,
}; // };
use crate::{ // use crate::{
world::raycast::LookingAtBlock, // world::raycast::LookingAtBlock,
camera::Camera, // camera::Camera,
prefabs::ColoredShaderPrefab // prefabs::ColoredShaderPrefab
}; // };
use super::{ // use super::{
RenderTarget, // RenderTarget,
primitives::cube::CubePrimitive, // primitives::cube::CubePrimitive,
}; // };
const SMOL: f32 = 0.0025; // const SMOL: f32 = 0.0025;
pub fn render_selection_box( // pub fn render_selection_box(
lookat: View<LookingAtBlock>, // lookat: View<LookingAtBlock>,
camera: View<Camera>, // camera: View<Camera>,
mut target: NonSendSync<UniqueViewMut<RenderTarget>>, // mut target: NonSendSync<UniqueViewMut<RenderTarget>>,
program: NonSendSync<UniqueView<ColoredShaderPrefab>>, // program: NonSendSync<UniqueView<ColoredShaderPrefab>>,
buffers: NonSendSync<UniqueView<CubePrimitive>>, // buffers: NonSendSync<UniqueView<CubePrimitive>>,
) { // ) {
let camera = camera.iter().next().unwrap(); // let camera = camera.iter().next().unwrap();
let Some(lookat) = lookat.iter().next() else { return }; // let Some(lookat) = lookat.iter().next() else { return };
let Some(lookat) = lookat.0 else { return }; // let Some(lookat) = lookat.0 else { return };
//Darken block // //Darken block
target.0.draw( // target.0.draw(
&buffers.0, // &buffers.0,
&buffers.1, // &buffers.1,
&program.0, // &program.0,
&uniform! { // &uniform! {
color: [0., 0., 0., 0.5_f32], // color: [0., 0., 0., 0.5_f32],
model: Mat4::from_scale_rotation_translation( // model: Mat4::from_scale_rotation_translation(
Vec3::splat(1. + SMOL * 2.), // Vec3::splat(1. + SMOL * 2.),
Quat::default(), // Quat::default(),
lookat.block_position.as_vec3() - Vec3::splat(SMOL) // lookat.block_position.as_vec3() - Vec3::splat(SMOL)
).to_cols_array_2d(), // ).to_cols_array_2d(),
perspective: camera.perspective_matrix.to_cols_array_2d(), // perspective: camera.perspective_matrix.to_cols_array_2d(),
view: camera.view_matrix.to_cols_array_2d(), // view: camera.view_matrix.to_cols_array_2d(),
}, // },
&DrawParameters { // &DrawParameters {
backface_culling: BackfaceCullingMode::CullClockwise, // backface_culling: BackfaceCullingMode::CullClockwise,
blend: Blend::alpha_blending(), // blend: Blend::alpha_blending(),
depth: Depth { // depth: Depth {
//this may be unreliable... unless scale is applied! hacky... // //this may be unreliable... unless scale is applied! hacky...
test: DepthTest::IfLessOrEqual, // test: DepthTest::IfLessOrEqual,
..Default::default() // ..Default::default()
}, // },
..Default::default() // ..Default::default()
} // }
).unwrap(); // ).unwrap();
} // }

View file

@ -1,39 +1,39 @@
use glium::{uniform, Blend, DrawParameters, Surface}; // use glium::{uniform, Blend, DrawParameters, Surface};
use kubi_shared::transform::Transform; // use kubi_shared::transform::Transform;
use shipyard::{IntoIter, NonSendSync, UniqueView, UniqueViewMut, View}; // use shipyard::{IntoIter, NonSendSync, UniqueView, UniqueViewMut, View};
use crate::{ // use crate::{
player::MainPlayer, // player::MainPlayer,
prefabs::Colored2ShaderPrefab, // prefabs::Colored2ShaderPrefab,
rendering::primitives::stri::STriPrimitive, // rendering::primitives::stri::STriPrimitive,
world::ChunkStorage, // world::ChunkStorage,
}; // };
use super::RenderTarget; // use super::RenderTarget;
pub fn render_submerged_view( // pub fn render_submerged_view(
mut target: NonSendSync<UniqueViewMut<RenderTarget>>, // mut target: NonSendSync<UniqueViewMut<RenderTarget>>,
primitive: NonSendSync<UniqueView<STriPrimitive>>, // primitive: NonSendSync<UniqueView<STriPrimitive>>,
program: NonSendSync<UniqueView<Colored2ShaderPrefab>>, // program: NonSendSync<UniqueView<Colored2ShaderPrefab>>,
plr: View<MainPlayer>, // plr: View<MainPlayer>,
trans: View<Transform>, // trans: View<Transform>,
world: UniqueView<ChunkStorage>, // world: UniqueView<ChunkStorage>,
) { // ) {
let (_, plr_trans) = (&plr, &trans).iter().next().expect("Main player MIA"); // let (_, plr_trans) = (&plr, &trans).iter().next().expect("Main player MIA");
let plr_pos = plr_trans.0.to_scale_rotation_translation().2; // let plr_pos = plr_trans.0.to_scale_rotation_translation().2;
let block_at_pos = world.get_block(plr_pos.floor().as_ivec3()); // let block_at_pos = world.get_block(plr_pos.floor().as_ivec3());
let Some(block_at_pos) = block_at_pos else { return }; // let Some(block_at_pos) = block_at_pos else { return };
let Some(color) = block_at_pos.descriptor().submerge else { return }; // let Some(color) = block_at_pos.descriptor().submerge else { return };
let draw_parameters = DrawParameters { // let draw_parameters = DrawParameters {
blend: Blend::alpha_blending(), // blend: Blend::alpha_blending(),
..Default::default() // ..Default::default()
}; // };
target.0.draw( // target.0.draw(
&primitive.0, // &primitive.0,
&primitive.1, // &primitive.1,
&program.0, // &program.0,
&uniform! { // &uniform! {
color: color.to_array(), // color: color.to_array(),
}, // },
&draw_parameters, // &draw_parameters,
).unwrap(); // ).unwrap();
} // }

View file

@ -1,38 +1,31 @@
use glam::{ivec3, IVec3, Mat4, Quat, Vec3}; use bytemuck::{Pod, Zeroable};
use shipyard::{track, AllStoragesView, IntoIter, NonSendSync, Unique, UniqueView, UniqueViewMut, View}; use glam::IVec3;
use glium::{ use shipyard::{AllStoragesView, NonSendSync, Unique, UniqueView, UniqueViewMut, View};
draw_parameters::{ use kubi_shared::transform::Transform;
BackfaceCullingMode, Depth, DepthTest, PolygonMode use crate::{camera::Camera, settings::GameSettings, world::{ChunkMeshStorage, ChunkStorage}};
}, implement_vertex, uniform, uniforms::{ use super::Renderer;
MagnifySamplerFilter, MinifySamplerFilter, Sampler, SamplerBehavior, SamplerWrapFunction
}, Blend, DrawParameters, Smooth, Surface
};
use crate::{
camera::Camera,
player::MainPlayer,
transform::Transform,
prefabs::{
ChunkShaderPrefab,
BlockTexturesPrefab,
ColoredShaderPrefab,
},
world::{
ChunkStorage,
ChunkMeshStorage,
chunk::CHUNK_SIZE,
}, settings::GameSettings,
};
use super::{RenderTarget, primitives::cube::CubePrimitive};
#[derive(Clone, Copy)] #[derive(Clone, Copy, Pod, Zeroable)]
#[repr(C)] #[repr(C, packed)]
pub struct ChunkVertex { pub struct ChunkVertex {
pub position: [f32; 3], pub position: [f32; 3],
pub normal: [f32; 3], pub normal: [f32; 3],
pub uv: [f32; 2], pub uv: [f32; 2],
pub tex_index: u8, pub tex_index: u8,
} }
implement_vertex!(ChunkVertex, position, normal, uv, tex_index);
impl ChunkVertex {
pub const LAYOUT: wgpu::VertexBufferLayout<'static> = wgpu::VertexBufferLayout {
array_stride: std::mem::size_of::<ChunkVertex>() as wgpu::BufferAddress,
step_mode: wgpu::VertexStepMode::Vertex,
attributes: &wgpu::vertex_attr_array![
0 => Float32x3,
1 => Float32x3,
2 => Float32x2,
3 => Uint32,
],
};
}
#[derive(Unique)] #[derive(Unique)]
pub struct TransChunkQueue(pub Vec<IVec3>); pub struct TransChunkQueue(pub Vec<IVec3>);
@ -41,208 +34,221 @@ pub fn init_trans_chunk_queue(storages: AllStoragesView) {
storages.add_unique(TransChunkQueue(Vec::with_capacity(512))); storages.add_unique(TransChunkQueue(Vec::with_capacity(512)));
} }
fn draw_params(settings: &GameSettings) -> DrawParameters {
DrawParameters {
depth: Depth {
test: DepthTest::IfLess,
write: true,
..Default::default()
},
multisampling: settings.msaa.is_some(),
polygon_mode: PolygonMode::Fill, //Change to Line for wireframe
backface_culling: BackfaceCullingMode::CullClockwise,
..Default::default()
}
}
fn texture_sampler<'a, T>(texture: &'a T, settings: &GameSettings) -> Sampler<'a, T> {
Sampler(texture, SamplerBehavior {
minify_filter: MinifySamplerFilter::LinearMipmapLinear,
magnify_filter: MagnifySamplerFilter::Nearest,
max_anisotropy: settings.max_anisotropy.unwrap_or_default(),
wrap_function: (SamplerWrapFunction::Clamp, SamplerWrapFunction::Clamp, SamplerWrapFunction::Clamp),
depth_texture_comparison: None,
})
}
pub fn draw_world( pub fn draw_world(
mut target: NonSendSync<UniqueViewMut<RenderTarget>>, (render_pass, renderer): (&mut wgpu::RenderPass, &Renderer),
chunks: UniqueView<ChunkStorage>, chunks: UniqueView<ChunkStorage>,
meshes: NonSendSync<UniqueView<ChunkMeshStorage>>, meshes: NonSendSync<UniqueView<ChunkMeshStorage>>,
program: NonSendSync<UniqueView<ChunkShaderPrefab>>,
texture: NonSendSync<UniqueView<BlockTexturesPrefab>>,
transform: View<Transform>, transform: View<Transform>,
camera: View<Camera>, camera: View<Camera>,
settings: UniqueView<GameSettings>, settings: UniqueView<GameSettings>,
mut trans_queue: UniqueViewMut<TransChunkQueue>, mut trans_queue: UniqueViewMut<TransChunkQueue>,
) { ) {
// let (camera, transform) = (&camera, &transform).iter().next().expect("No cameras in the scene"); //TODO
// let camera_position = transform.0.to_scale_rotation_translation().2;
let camera = camera.iter().next().expect("No cameras in the scene");
let view = camera.view_matrix.to_cols_array_2d();
let perspective = camera.perspective_matrix.to_cols_array_2d();
let draw_parameters = draw_params(&settings);
let texture_sampler = texture_sampler(&texture.0, &settings);
for (&position, chunk) in &chunks.chunks {
if let Some(key) = chunk.mesh_index {
let mesh = meshes.get(key).expect("Mesh index pointing to nothing");
let world_position = position.as_vec3() * CHUNK_SIZE as f32;
//Skip mesh if its empty
if mesh.index_buffer.len() == 0 && mesh.trans_index_buffer.len() == 0 {
continue
} }
//Frustum culling
{
let minp = world_position;
let maxp = world_position + Vec3::splat(CHUNK_SIZE as f32);
if !camera.frustum.is_box_visible(minp, maxp) {
continue
}
}
//Draw chunk mesh // fn draw_params(settings: &GameSettings) -> DrawParameters {
if mesh.index_buffer.len() > 0 { // DrawParameters {
target.0.draw( // depth: Depth {
&mesh.vertex_buffer, // test: DepthTest::IfLess,
&mesh.index_buffer, // write: true,
&program.0, // ..Default::default()
&uniform! { // },
position_offset: world_position.to_array(), // multisampling: settings.msaa.is_some(),
view: view, // polygon_mode: PolygonMode::Fill, //Change to Line for wireframe
perspective: perspective, // backface_culling: BackfaceCullingMode::CullClockwise,
tex: texture_sampler, // ..Default::default()
discard_alpha: true, // }
}, // }
&draw_parameters
).unwrap();
}
if mesh.trans_index_buffer.len() > 0 { // fn texture_sampler<'a, T>(texture: &'a T, settings: &GameSettings) -> Sampler<'a, T> {
trans_queue.0.push(position); // Sampler(texture, SamplerBehavior {
} // minify_filter: MinifySamplerFilter::LinearMipmapLinear,
} // magnify_filter: MagnifySamplerFilter::Nearest,
} // max_anisotropy: settings.max_anisotropy.unwrap_or_default(),
// wrap_function: (SamplerWrapFunction::Clamp, SamplerWrapFunction::Clamp, SamplerWrapFunction::Clamp),
// depth_texture_comparison: None,
// })
// }
// const HALF_CHUNK_SIZE: IVec3 = IVec3::splat((CHUNK_SIZE >> 1) as i32); // pub fn draw_world(
// trans_queue.0.sort_by_cached_key(|&pos| -( // mut target: NonSendSync<UniqueViewMut<RenderTarget>>,
// (pos + HALF_CHUNK_SIZE).distance_squared(camera_position.as_ivec3()) // chunks: UniqueView<ChunkStorage>,
// )); // meshes: NonSendSync<UniqueView<ChunkMeshStorage>>,
} // program: NonSendSync<UniqueView<ChunkShaderPrefab>>,
// texture: NonSendSync<UniqueView<BlockTexturesPrefab>>,
// transform: View<Transform>,
// camera: View<Camera>,
// settings: UniqueView<GameSettings>,
// mut trans_queue: UniqueViewMut<TransChunkQueue>,
// ) {
// // let (camera, transform) = (&camera, &transform).iter().next().expect("No cameras in the scene");
// // let camera_position = transform.0.to_scale_rotation_translation().2;
pub fn draw_world_trans( // let camera = camera.iter().next().expect("No cameras in the scene");
mut target: NonSendSync<UniqueViewMut<RenderTarget>>, // let view = camera.view_matrix.to_cols_array_2d();
chunks: UniqueView<ChunkStorage>, // let perspective = camera.perspective_matrix.to_cols_array_2d();
meshes: NonSendSync<UniqueView<ChunkMeshStorage>>,
program: NonSendSync<UniqueView<ChunkShaderPrefab>>,
texture: NonSendSync<UniqueView<BlockTexturesPrefab>>,
camera: View<Camera>,
settings: UniqueView<GameSettings>,
mut trans_queue: UniqueViewMut<TransChunkQueue>,
) {
let camera = camera.iter().next().expect("No cameras in the scene");
let view = camera.view_matrix.to_cols_array_2d();
let perspective = camera.perspective_matrix.to_cols_array_2d();
let mut draw_parameters = draw_params(&settings); // let draw_parameters = draw_params(&settings);
draw_parameters.blend = Blend::alpha_blending(); // let texture_sampler = texture_sampler(&texture.0, &settings);
draw_parameters.backface_culling = BackfaceCullingMode::CullingDisabled;
draw_parameters.smooth = Some(Smooth::Fastest);
let texture_sampler = texture_sampler(&texture.0, &settings); // for (&position, chunk) in &chunks.chunks {
// if let Some(key) = chunk.mesh_index {
// let mesh = meshes.get(key).expect("Mesh index pointing to nothing");
// let world_position = position.as_vec3() * CHUNK_SIZE as f32;
for position in trans_queue.0.drain(..).rev() { // //Skip mesh if its empty
let world_position = position.as_vec3() * CHUNK_SIZE as f32; // if mesh.index_buffer.len() == 0 && mesh.trans_index_buffer.len() == 0 {
let mesh_idx = chunks.chunks[&position].mesh_index.expect("No mesh index"); // continue
let mesh = meshes.get(mesh_idx).expect("Mesh index pointing to nothing"); // }
target.0.draw(
&mesh.trans_vertex_buffer,
&mesh.trans_index_buffer,
&program.0,
&uniform! {
position_offset: world_position.to_array(),
view: view,
perspective: perspective,
tex: texture_sampler,
discard_alpha: false,
},
&draw_parameters
).unwrap();
}
}
pub fn draw_current_chunk_border( // //Frustum culling
mut target: NonSendSync<UniqueViewMut<RenderTarget>>, // {
player: View<MainPlayer>, // let minp = world_position;
transforms: View<Transform, track::All>, // let maxp = world_position + Vec3::splat(CHUNK_SIZE as f32);
buffers: NonSendSync<UniqueView<CubePrimitive>>, // if !camera.frustum.is_box_visible(minp, maxp) {
program: NonSendSync<UniqueView<ColoredShaderPrefab>>, // continue
camera: View<Camera>, // }
settings: UniqueView<GameSettings>, // }
) {
if cfg!(target_os = "android") { // //Draw chunk mesh
return // if mesh.index_buffer.len() > 0 {
} // target.0.draw(
if !settings.debug_draw_current_chunk_border { // &mesh.vertex_buffer,
return // &mesh.index_buffer,
} // &program.0,
let camera = camera.iter().next().expect("No cameras in the scene"); // &uniform! {
let view = camera.view_matrix.to_cols_array_2d(); // position_offset: world_position.to_array(),
let perspective = camera.perspective_matrix.to_cols_array_2d(); // view: view,
let (_, &player_transform) = (&player, &transforms).iter().next().expect("No player"); // perspective: perspective,
let (_, _, player_position) = player_transform.0.to_scale_rotation_translation(); // tex: texture_sampler,
let player_in_chunk = ivec3( // discard_alpha: true,
(player_position.x as i32).div_euclid(CHUNK_SIZE as i32), // },
(player_position.y as i32).div_euclid(CHUNK_SIZE as i32), // &draw_parameters
(player_position.z as i32).div_euclid(CHUNK_SIZE as i32), // ).unwrap();
); // }
let world_position = player_in_chunk.as_vec3() * CHUNK_SIZE as f32;
target.0.draw( // if mesh.trans_index_buffer.len() > 0 {
&buffers.0, // trans_queue.0.push(position);
&buffers.1, // }
&program.0, // }
&uniform! { // }
model: Mat4::from_scale_rotation_translation(
Vec3::splat(CHUNK_SIZE as f32), // // const HALF_CHUNK_SIZE: IVec3 = IVec3::splat((CHUNK_SIZE >> 1) as i32);
Quat::default(), // // trans_queue.0.sort_by_cached_key(|&pos| -(
world_position // // (pos + HALF_CHUNK_SIZE).distance_squared(camera_position.as_ivec3())
).to_cols_array_2d(), // // ));
color: [0.25f32; 4], // }
view: view,
perspective: perspective, // pub fn draw_world_trans(
}, // mut target: NonSendSync<UniqueViewMut<RenderTarget>>,
&DrawParameters { // chunks: UniqueView<ChunkStorage>,
depth: Depth { // meshes: NonSendSync<UniqueView<ChunkMeshStorage>>,
test: DepthTest::IfLess, // program: NonSendSync<UniqueView<ChunkShaderPrefab>>,
..Default::default() // texture: NonSendSync<UniqueView<BlockTexturesPrefab>>,
}, // camera: View<Camera>,
blend: Blend::alpha_blending(), // settings: UniqueView<GameSettings>,
..Default::default() // mut trans_queue: UniqueViewMut<TransChunkQueue>,
} // ) {
).unwrap(); // let camera = camera.iter().next().expect("No cameras in the scene");
target.0.draw( // let view = camera.view_matrix.to_cols_array_2d();
&buffers.0, // let perspective = camera.perspective_matrix.to_cols_array_2d();
&buffers.1,
&program.0, // let mut draw_parameters = draw_params(&settings);
&uniform! { // draw_parameters.blend = Blend::alpha_blending();
model: Mat4::from_scale_rotation_translation( // draw_parameters.backface_culling = BackfaceCullingMode::CullingDisabled;
Vec3::splat(CHUNK_SIZE as f32), // draw_parameters.smooth = Some(Smooth::Fastest);
Quat::default(),
world_position // let texture_sampler = texture_sampler(&texture.0, &settings);
).to_cols_array_2d(),
color: [0.0f32; 4], // for position in trans_queue.0.drain(..).rev() {
view: view, // let world_position = position.as_vec3() * CHUNK_SIZE as f32;
perspective: perspective, // let mesh_idx = chunks.chunks[&position].mesh_index.expect("No mesh index");
}, // let mesh = meshes.get(mesh_idx).expect("Mesh index pointing to nothing");
&DrawParameters { // target.0.draw(
polygon_mode: PolygonMode::Point, // &mesh.trans_vertex_buffer,
line_width: Some(2.), // &mesh.trans_index_buffer,
point_size: Some(5.), // &program.0,
..Default::default() // &uniform! {
} // position_offset: world_position.to_array(),
).unwrap(); // view: view,
} // perspective: perspective,
// tex: texture_sampler,
// discard_alpha: false,
// },
// &draw_parameters
// ).unwrap();
// }
// }
// pub fn draw_current_chunk_border(
// mut target: NonSendSync<UniqueViewMut<RenderTarget>>,
// player: View<MainPlayer>,
// transforms: View<Transform, track::All>,
// buffers: NonSendSync<UniqueView<CubePrimitive>>,
// program: NonSendSync<UniqueView<ColoredShaderPrefab>>,
// camera: View<Camera>,
// settings: UniqueView<GameSettings>,
// ) {
// if cfg!(target_os = "android") {
// return
// }
// if !settings.debug_draw_current_chunk_border {
// return
// }
// let camera = camera.iter().next().expect("No cameras in the scene");
// let view = camera.view_matrix.to_cols_array_2d();
// let perspective = camera.perspective_matrix.to_cols_array_2d();
// let (_, &player_transform) = (&player, &transforms).iter().next().expect("No player");
// let (_, _, player_position) = player_transform.0.to_scale_rotation_translation();
// let player_in_chunk = ivec3(
// (player_position.x as i32).div_euclid(CHUNK_SIZE as i32),
// (player_position.y as i32).div_euclid(CHUNK_SIZE as i32),
// (player_position.z as i32).div_euclid(CHUNK_SIZE as i32),
// );
// let world_position = player_in_chunk.as_vec3() * CHUNK_SIZE as f32;
// target.0.draw(
// &buffers.0,
// &buffers.1,
// &program.0,
// &uniform! {
// model: Mat4::from_scale_rotation_translation(
// Vec3::splat(CHUNK_SIZE as f32),
// Quat::default(),
// world_position
// ).to_cols_array_2d(),
// color: [0.25f32; 4],
// view: view,
// perspective: perspective,
// },
// &DrawParameters {
// depth: Depth {
// test: DepthTest::IfLess,
// ..Default::default()
// },
// blend: Blend::alpha_blending(),
// ..Default::default()
// }
// ).unwrap();
// target.0.draw(
// &buffers.0,
// &buffers.1,
// &program.0,
// &uniform! {
// model: Mat4::from_scale_rotation_translation(
// Vec3::splat(CHUNK_SIZE as f32),
// Quat::default(),
// world_position
// ).to_cols_array_2d(),
// color: [0.0f32; 4],
// view: view,
// perspective: perspective,
// },
// &DrawParameters {
// polygon_mode: PolygonMode::Point,
// line_width: Some(2.),
// point_size: Some(5.),
// ..Default::default()
// }
// ).unwrap();
// }

View file

@ -7,7 +7,7 @@ use hui::{
UiElementExt, UiElementExt,
}, },
layout::{Alignment, Direction}, layout::{Alignment, Direction},
frame_rect, size, rect_frame, size,
}; };
use shipyard::{UniqueView, UniqueViewMut, Workload, NonSendSync, IntoWorkload}; use shipyard::{UniqueView, UniqueViewMut, Workload, NonSendSync, IntoWorkload};
use winit::keyboard::KeyCode; use winit::keyboard::KeyCode;
@ -28,7 +28,7 @@ pub fn loading_screen_base(bg_alpha: f32, xui: impl FnOnce(&mut ElementList)) ->
.with_children(|ui| { .with_children(|ui| {
Container::default() Container::default()
.with_size(size!(400, auto)) .with_size(size!(400, auto))
.with_background(frame_rect! { .with_background(rect_frame! {
color: (0.2, 0.2, 0.2), color: (0.2, 0.2, 0.2),
corner_radius: 8. corner_radius: 8.
}) })
@ -63,11 +63,11 @@ fn render_loading_ui(
ProgressBar::default() ProgressBar::default()
.with_value(value) .with_value(value)
.with_size(size!(100%, 15)) .with_size(size!(100%, 15))
.with_background(frame_rect! { .with_background(rect_frame! {
color: (0.1, 0.1, 0.1), color: (0.1, 0.1, 0.1),
corner_radius: 2. corner_radius: 2.
}) })
.with_foreground(frame_rect! { .with_foreground(rect_frame! {
color: (0.4, 0.4, 1.0), color: (0.4, 0.4, 1.0),
corner_radius: 2. corner_radius: 2.
}) })

View file

@ -2,7 +2,7 @@ use hui::{
element::{br::Break, container::Container, slider::Slider, text::Text, UiElementExt}, element::{br::Break, container::Container, slider::Slider, text::Text, UiElementExt},
layout::{Alignment, Direction}, layout::{Alignment, Direction},
signal::Signal, signal::Signal,
frame_rect, size, rect_frame, size,
}; };
use shipyard::{NonSendSync, UniqueView, UniqueViewMut}; use shipyard::{NonSendSync, UniqueView, UniqueViewMut};
use winit::keyboard::KeyCode; use winit::keyboard::KeyCode;
@ -34,7 +34,7 @@ pub fn render_settings_ui(
.with_align(Alignment::Center) .with_align(Alignment::Center)
.with_children(|ui| { .with_children(|ui| {
Container::default() Container::default()
.with_background(frame_rect! { .with_background(rect_frame! {
color: (0.2, 0.2, 0.2), color: (0.2, 0.2, 0.2),
corner_radius: 8. corner_radius: 8.
}) })

View file

@ -102,6 +102,7 @@ impl ChunkMeshStorage {
pub fn init_game_world( pub fn init_game_world(
storages: AllStoragesView, storages: AllStoragesView,
) { ) {
log::info!("init_game_world called");
storages.add_unique_non_send_sync(ChunkMeshStorage::new()); storages.add_unique_non_send_sync(ChunkMeshStorage::new());
storages.add_unique(ChunkStorage::new()); storages.add_unique(ChunkStorage::new());
storages.add_unique(ChunkTaskManager::new()); storages.add_unique(ChunkTaskManager::new());

View file

@ -1,9 +1,8 @@
use std::sync::Arc; use std::sync::Arc;
use glam::IVec3; use glam::IVec3;
use atomic::Atomic; use atomic::Atomic;
use glium::{VertexBuffer, IndexBuffer};
use kubi_shared::worldgen::AbortState; use kubi_shared::worldgen::AbortState;
use crate::rendering::world::ChunkVertex; use crate::rendering::{world::ChunkVertex, BufferPair};
pub use kubi_shared::chunk::{CHUNK_SIZE, BlockData}; pub use kubi_shared::chunk::{CHUNK_SIZE, BlockData};
@ -18,10 +17,8 @@ impl ChunkData {
} }
pub struct ChunkMesh { pub struct ChunkMesh {
pub vertex_buffer: VertexBuffer<ChunkVertex>, pub main: BufferPair,
pub index_buffer: IndexBuffer<u32>, pub trans: BufferPair,
pub trans_vertex_buffer: VertexBuffer<ChunkVertex>,
pub trans_index_buffer: IndexBuffer<u32>,
} }
#[derive(Clone, Copy, Debug, PartialEq, Eq, Default)] #[derive(Clone, Copy, Debug, PartialEq, Eq, Default)]

View file

@ -1,17 +1,17 @@
use std::sync::Arc; use std::sync::Arc;
use atomic::{Atomic, Ordering}; use atomic::{Atomic, Ordering};
use glam::{IVec3, ivec3}; use glam::{IVec3, ivec3};
use glium::{VertexBuffer, IndexBuffer, index::PrimitiveType};
use kubi_shared::{networking::{channels::Channel, messages::ClientToServerMessage}, worldgen::AbortState}; use kubi_shared::{networking::{channels::Channel, messages::ClientToServerMessage}, worldgen::AbortState};
use shipyard::{View, UniqueView, UniqueViewMut, IntoIter, Workload, IntoWorkload, NonSendSync, track}; use shipyard::{View, UniqueView, UniqueViewMut, IntoIter, Workload, IntoWorkload, NonSendSync, track};
use uflow::SendMode; use uflow::SendMode;
use wgpu::util::DeviceExt;
use crate::{ use crate::{
player::MainPlayer,
transform::Transform,
settings::GameSettings,
rendering::Renderer,
state::GameState,
networking::UdpClient, networking::UdpClient,
player::MainPlayer,
rendering::{world::ChunkVertex, BufferPair, Renderer},
settings::GameSettings,
state::GameState,
transform::Transform,
}; };
use super::{ use super::{
ChunkStorage, ChunkMeshStorage, ChunkStorage, ChunkMeshStorage,
@ -327,12 +327,47 @@ fn process_completed_tasks(
//apply the mesh //apply the mesh
//TODO: Skip if mesh is empty? (i.e. set to None) //TODO: Skip if mesh is empty? (i.e. set to None)
let mesh = ChunkMesh { //TODO
vertex_buffer: VertexBuffer::immutable(&renderer.display, &vertices).unwrap(),
index_buffer: IndexBuffer::immutable(&renderer.display, PrimitiveType::TrianglesList, &indices).unwrap(), let vtx_buffer = renderer.device().create_buffer_init(&wgpu::util::BufferInitDescriptor {
trans_vertex_buffer: VertexBuffer::immutable(&renderer.display, &trans_vertices).unwrap(), label: Some("chunk_vertex_buffer"),
trans_index_buffer: IndexBuffer::immutable(&renderer.display, PrimitiveType::TrianglesList, &trans_indices).unwrap(), contents: bytemuck::cast_slice(&vertices),
usage: wgpu::BufferUsages::COPY_DST | wgpu::BufferUsages::VERTEX,
});
let idx_buffer = renderer.device().create_buffer_init(&wgpu::util::BufferInitDescriptor {
label: Some("chunk_vertex_buffer"),
contents: bytemuck::cast_slice(&indices),
usage: wgpu::BufferUsages::COPY_DST | wgpu::BufferUsages::INDEX,
});
let vtx_buffer_trans = renderer.device().create_buffer_init(&wgpu::util::BufferInitDescriptor {
label: Some("chunk_trans_vertex_buffer"),
contents: bytemuck::cast_slice(&trans_vertices),
usage: wgpu::BufferUsages::COPY_DST | wgpu::BufferUsages::VERTEX,
});
let idx_buffer_trans = renderer.device().create_buffer_init(&wgpu::util::BufferInitDescriptor {
label: Some("chunk_trans_index_buffer"),
contents: bytemuck::cast_slice(&trans_indices),
usage: wgpu::BufferUsages::COPY_DST | wgpu::BufferUsages::INDEX,
});
let main_buffer_pair = BufferPair {
vertex: vtx_buffer,
index: idx_buffer,
}; };
let trans_buffer_pair = BufferPair {
vertex: vtx_buffer_trans,
index: idx_buffer_trans,
};
let mesh = ChunkMesh {
main: main_buffer_pair,
trans: trans_buffer_pair,
};
if let Some(index) = chunk.mesh_index { if let Some(index) = chunk.mesh_index {
meshes.update(index, mesh).expect("Mesh update failed"); meshes.update(index, mesh).expect("Mesh update failed");
} else { } else {