mirror of
https://github.com/griffi-gh/kubi.git
synced 2024-11-21 22:38:41 -06:00
Compare commits
8 commits
9f5b974f82
...
4948d85e05
Author | SHA1 | Date | |
---|---|---|---|
griffi-gh | 4948d85e05 | ||
griffi-gh | 47839c03aa | ||
griffi-gh | a468e764c3 | ||
griffi-gh | 5e63d1b630 | ||
griffi-gh | f00b2081e6 | ||
griffi-gh | 748f12a1ac | ||
griffi-gh | 685cd43ada | ||
griffi-gh | 3f38351356 |
633
Cargo.lock
generated
633
Cargo.lock
generated
File diff suppressed because it is too large
Load diff
|
@ -33,3 +33,8 @@ opt-level = 3
|
|||
|
||||
[profile.dev.package.rayon]
|
||||
opt-level = 3
|
||||
|
||||
#this is cursed as fuck
|
||||
#enabling debug assertions here causes the game to abort
|
||||
[profile.dev.package.android-activity]
|
||||
debug-assertions = false
|
||||
|
|
|
@ -1,29 +1,29 @@
|
|||
[package]
|
||||
name = "kubi-server"
|
||||
version = "0.0.0"
|
||||
edition = "2021"
|
||||
publish = false
|
||||
|
||||
[dependencies]
|
||||
kubi-shared = { path = "../kubi-shared" }
|
||||
kubi-logging = { path = "../kubi-logging" }
|
||||
log = "0.4"
|
||||
shipyard = { git = "https://github.com/leudz/shipyard", rev = "8ef90ea6c4d1eb6c9cb0988f0d2f873f75044d49", default-features = false, features = ["std", "proc", "thread_local"] }
|
||||
serde = { version = "1.0", default-features = false, features = ["alloc", "derive"] }
|
||||
toml = "0.8"
|
||||
glam = { version = "0.24", features = ["debug-glam-assert", "fast-math"] }
|
||||
hashbrown = "0.14"
|
||||
nohash-hasher = "0.2"
|
||||
anyhow = "1.0"
|
||||
rayon = "1.7"
|
||||
flume = "0.11"
|
||||
rand = "0.8"
|
||||
uflow = "0.7"
|
||||
postcard = { version = "1.0", features = ["alloc"] }
|
||||
lz4_flex = { version = "0.11", default-features = false, features = ["std"] }
|
||||
|
||||
[features]
|
||||
default = ["parallel"]
|
||||
parallel = ["shipyard/parallel"]
|
||||
safe_lz4 = ["lz4_flex/safe-encode", "lz4_flex/safe-decode"]
|
||||
nightly = ["hashbrown/nightly", "rand/nightly", "rand/simd_support", "glam/core-simd", "kubi-shared/nightly"]
|
||||
[package]
|
||||
name = "kubi-server"
|
||||
version = "0.0.0"
|
||||
edition = "2021"
|
||||
publish = false
|
||||
|
||||
[dependencies]
|
||||
kubi-shared = { path = "../kubi-shared" }
|
||||
kubi-logging = { path = "../kubi-logging" }
|
||||
log = "0.4"
|
||||
shipyard = { git = "https://github.com/leudz/shipyard", rev = "9099b990e", default-features = false, features = ["std", "proc", "thread_local"] }
|
||||
serde = { version = "1.0", default-features = false, features = ["alloc", "derive"] }
|
||||
toml = "0.8"
|
||||
glam = { version = "0.25", features = ["debug-glam-assert", "fast-math"] }
|
||||
hashbrown = "0.14"
|
||||
nohash-hasher = "0.2"
|
||||
anyhow = "1.0"
|
||||
rayon = "1.7"
|
||||
flume = "0.11"
|
||||
rand = "0.8"
|
||||
uflow = "0.7"
|
||||
postcard = { version = "1.0", features = ["alloc"] }
|
||||
lz4_flex = { version = "0.11", default-features = false, features = ["std"] }
|
||||
|
||||
[features]
|
||||
default = ["parallel"]
|
||||
parallel = ["shipyard/parallel"]
|
||||
safe_lz4 = ["lz4_flex/safe-encode", "lz4_flex/safe-decode"]
|
||||
nightly = ["hashbrown/nightly", "rand/nightly", "rand/simd_support", "glam/core-simd", "kubi-shared/nightly"]
|
||||
|
|
|
@ -1,28 +1,28 @@
|
|||
[package]
|
||||
name = "kubi-shared"
|
||||
version = "0.0.0"
|
||||
edition = "2021"
|
||||
publish = false
|
||||
|
||||
[dependencies]
|
||||
glam = { version = "0.24", features = ["debug-glam-assert", "fast-math", "serde"] }
|
||||
shipyard = { git = "https://github.com/leudz/shipyard", rev = "8ef90ea6c4d1eb6c9cb0988f0d2f873f75044d49", default-features = false, features = ["std"] }
|
||||
strum = { version = "0.25", features = ["derive"] }
|
||||
num_enum = "0.7"
|
||||
postcard = { version = "1.0", features = ["alloc"] }
|
||||
serde = { version = "1.0", default-features = false, features = ["alloc", "derive"] }
|
||||
serde_with = "3.4"
|
||||
bincode = "1.3"
|
||||
anyhow = "1.0"
|
||||
bracket-noise = "0.8"
|
||||
rand = { version = "0.8", default_features = false, features = ["std", "min_const_gen"] }
|
||||
rand_xoshiro = "0.6"
|
||||
hashbrown = { version = "0.14", features = ["serde"] }
|
||||
nohash-hasher = "0.2"
|
||||
#bytemuck = { version = "1.14", features = ["derive"] }
|
||||
static_assertions = "1.1"
|
||||
nz = "0.3"
|
||||
|
||||
[features]
|
||||
default = []
|
||||
nightly = ["hashbrown/nightly", "rand/nightly", "rand/simd_support", "glam/core-simd"]
|
||||
[package]
|
||||
name = "kubi-shared"
|
||||
version = "0.0.0"
|
||||
edition = "2021"
|
||||
publish = false
|
||||
|
||||
[dependencies]
|
||||
glam = { version = "0.25", features = ["debug-glam-assert", "fast-math", "serde"] }
|
||||
shipyard = { git = "https://github.com/leudz/shipyard", rev = "9099b990e", default-features = false, features = ["std"] }
|
||||
strum = { version = "0.26", features = ["derive"] }
|
||||
num_enum = "0.7"
|
||||
postcard = { version = "1.0", features = ["alloc"] }
|
||||
serde = { version = "1.0", default-features = false, features = ["alloc", "derive"] }
|
||||
serde_with = "3.4"
|
||||
bincode = "1.3"
|
||||
anyhow = "1.0"
|
||||
bracket-noise = "0.8"
|
||||
rand = { version = "0.8", default_features = false, features = ["std", "min_const_gen"] }
|
||||
rand_xoshiro = "0.6"
|
||||
hashbrown = { version = "0.14", features = ["serde"] }
|
||||
nohash-hasher = "0.2"
|
||||
#bytemuck = { version = "1.14", features = ["derive"] }
|
||||
static_assertions = "1.1"
|
||||
nz = "0.3"
|
||||
|
||||
[features]
|
||||
default = []
|
||||
nightly = ["hashbrown/nightly", "rand/nightly", "rand/simd_support", "glam/core-simd"]
|
||||
|
|
|
@ -10,7 +10,7 @@ publish = false
|
|||
kubi-ui = { path = "../kubi-ui" }
|
||||
kubi-ui-glium = { path = "../kubi-ui-glium" }
|
||||
kubi-logging = { path = "../kubi-logging" }
|
||||
glium = { git = "https://github.com/glium/glium", rev = "968fc92378caf" }
|
||||
glium = { git = "https://github.com/glium/glium", rev = "a352c667" }
|
||||
winit = "0.29"
|
||||
glam = "0.24"
|
||||
glam = "0.25"
|
||||
log = "0.4"
|
||||
|
|
|
@ -7,6 +7,6 @@ publish = false
|
|||
[dependencies]
|
||||
kubi-ui = { path = "../kubi-ui", default-features = false }
|
||||
#kubi-ui = { path = "../kubi-ui" }
|
||||
glium = { git = "https://github.com/glium/glium", rev = "968fc92378caf" }
|
||||
glam = "0.24"
|
||||
glium = { git = "https://github.com/glium/glium", rev = "a352c667" }
|
||||
glam = "0.25"
|
||||
log = "0.4"
|
||||
|
|
|
@ -50,8 +50,8 @@ impl BufferPair {
|
|||
pub fn new<F: Facade>(facade: &F) -> Self {
|
||||
log::debug!("init ui buffers...");
|
||||
Self {
|
||||
vertex_buffer: VertexBuffer::empty_persistent(facade, 1024).unwrap(),
|
||||
index_buffer: IndexBuffer::empty_persistent(facade, PrimitiveType::TrianglesList, 1024).unwrap(),
|
||||
vertex_buffer: VertexBuffer::empty_dynamic(facade, 1024).unwrap(),
|
||||
index_buffer: IndexBuffer::empty_dynamic(facade, PrimitiveType::TrianglesList, 1024).unwrap(),
|
||||
vertex_count: 0,
|
||||
index_count: 0,
|
||||
}
|
||||
|
@ -68,13 +68,13 @@ impl BufferPair {
|
|||
let new_idx_size = (need_idx + 1).next_power_of_two();
|
||||
log::debug!("resizing buffers: vtx {} -> {}, idx {} -> {}", current_vtx_size, new_vtx_size, current_idx_size, new_idx_size);
|
||||
if current_vtx_size != new_vtx_size {
|
||||
self.vertex_buffer = VertexBuffer::empty_persistent(
|
||||
self.vertex_buffer = VertexBuffer::empty_dynamic(
|
||||
self.vertex_buffer.get_context(),
|
||||
new_vtx_size
|
||||
).unwrap();
|
||||
}
|
||||
if current_idx_size != new_idx_size {
|
||||
self.index_buffer = IndexBuffer::empty_persistent(
|
||||
self.index_buffer = IndexBuffer::empty_dynamic(
|
||||
self.index_buffer.get_context(),
|
||||
PrimitiveType::TrianglesList,
|
||||
new_idx_size
|
||||
|
|
|
@ -1,19 +1,19 @@
|
|||
[package]
|
||||
name = "kubi-ui"
|
||||
version = "0.0.0"
|
||||
edition = "2021"
|
||||
publish = false
|
||||
|
||||
[dependencies]
|
||||
hashbrown = "0.14"
|
||||
nohash-hasher = "0.2"
|
||||
glam = "0.24"
|
||||
fontdue = "0.8"
|
||||
rect_packer = "0.2"
|
||||
log = "0.4"
|
||||
|
||||
[features]
|
||||
default = ["builtin_elements", "builtin_font"]
|
||||
builtin_font = []
|
||||
builtin_elements = []
|
||||
#parallel = ["dep:rayon", "fontdue/parallel"]
|
||||
[package]
|
||||
name = "kubi-ui"
|
||||
version = "0.0.0"
|
||||
edition = "2021"
|
||||
publish = false
|
||||
|
||||
[dependencies]
|
||||
hashbrown = "0.14"
|
||||
nohash-hasher = "0.2"
|
||||
glam = "0.25"
|
||||
fontdue = "0.8"
|
||||
rect_packer = "0.2"
|
||||
log = "0.4"
|
||||
|
||||
[features]
|
||||
default = ["builtin_elements", "builtin_font"]
|
||||
builtin_font = []
|
||||
builtin_elements = []
|
||||
#parallel = ["dep:rayon", "fontdue/parallel"]
|
||||
|
|
172
kubi/Cargo.toml
172
kubi/Cargo.toml
|
@ -1,83 +1,89 @@
|
|||
[package]
|
||||
name = "kubi"
|
||||
version = "0.0.0"
|
||||
edition = "2021"
|
||||
publish = false
|
||||
|
||||
[lib]
|
||||
name = "kubilib"
|
||||
crate-type = ["lib", "cdylib"]
|
||||
|
||||
[dependencies]
|
||||
kubi-shared = { path = "../kubi-shared" }
|
||||
kubi-logging = { path = "../kubi-logging" }
|
||||
kubi-ui = { path = "../kubi-ui" }
|
||||
kubi-ui-glium = { path = "../kubi-ui-glium" }
|
||||
log = "0.4"
|
||||
glium = { git = "https://github.com/glium/glium", rev = "968fc92378caf" }
|
||||
glutin = "0.31"
|
||||
winit = { version = "0.29", features = ["android-native-activity"] }
|
||||
glutin-winit = "0.4"
|
||||
raw-window-handle = "0.5"
|
||||
glam = { version = "0.24", features = ["debug-glam-assert", "fast-math"] }
|
||||
image = { version = "0.24", default_features = false, features = ["png"] }
|
||||
strum = { version = "0.25", features = ["derive"] }
|
||||
hashbrown = "0.14"
|
||||
nohash-hasher = "0.2"
|
||||
rayon = "1.7"
|
||||
shipyard = { git = "https://github.com/leudz/shipyard", rev = "8ef90ea6c4d1eb6c9cb0988f0d2f873f75044d49", default-features = false, features = ["std", "proc", "thread_local"] }
|
||||
anyhow = "1.0"
|
||||
flume = "0.11"
|
||||
gilrs = { version = "0.10", default_features = false, features = ["xinput"] }
|
||||
uflow = "0.7"
|
||||
postcard = { version = "1.0", features = ["alloc"] }
|
||||
lz4_flex = { version = "0.11", default-features = false, features = ["std"] }
|
||||
static_assertions = "1.1"
|
||||
tinyset = "0.4"
|
||||
serde_json = { version = "1.0", optional = true } #only used for `generate_visualizer_data`
|
||||
|
||||
[target.'cfg(target_os = "android")'.dependencies]
|
||||
android-activity = "0.5"
|
||||
ndk = "0.8"
|
||||
|
||||
[target.'cfg(target_os = "windows")'.dependencies]
|
||||
winapi = "0.3"
|
||||
|
||||
[features]
|
||||
default = ["raw-evt"]
|
||||
raw-evt = [] #required for mouse input, but breaks keyboard on android
|
||||
generate_visualizer_data = ["dep:serde_json", "shipyard/serde1"]
|
||||
safe_lz4 = ["lz4_flex/safe-encode", "lz4_flex/safe-decode"]
|
||||
parallel = ["shipyard/parallel"] # causes some serious issues!
|
||||
nightly = ["hashbrown/nightly", "glam/core-simd", "static_assertions/nightly", "lz4_flex/nightly", "kubi-shared/nightly"]
|
||||
|
||||
#part of wip android support
|
||||
[package.metadata.android]
|
||||
package = "com.ggh.kubi"
|
||||
build_targets = ["aarch64-linux-android"]
|
||||
assets = "../assets"
|
||||
apk_name = "kubi"
|
||||
theme = "@android:style/Theme.DeviceDefault.NoActionBar.Fullscreen"
|
||||
label = "Kubi"
|
||||
orientation = "sensorLandscape"
|
||||
|
||||
[package.metadata.android.sdk]
|
||||
min_sdk_version = 16
|
||||
target_sdk_version = 30
|
||||
|
||||
[[package.metadata.android.uses_feature]]
|
||||
required = true
|
||||
glEsVersion = 0x00030000
|
||||
|
||||
[[package.metadata.android.uses_feature]]
|
||||
name = "android.hardware.touchscreen.multitouch"
|
||||
required = true
|
||||
|
||||
[[package.metadata.android.uses_feature]]
|
||||
name = "android.hardware.touchscreen.multitouch.distinct"
|
||||
required = true
|
||||
|
||||
[package.metadata.android.application.activity]
|
||||
config_changes = "orientation|keyboardHidden|screenLayout|screenSize"
|
||||
exported = true
|
||||
resizeable_activity = true
|
||||
[package]
|
||||
name = "kubi"
|
||||
version = "0.0.0"
|
||||
edition = "2021"
|
||||
publish = false
|
||||
|
||||
[lib]
|
||||
name = "kubilib"
|
||||
crate-type = ["lib", "cdylib"]
|
||||
|
||||
[dependencies]
|
||||
kubi-shared = { path = "../kubi-shared" }
|
||||
kubi-logging = { path = "../kubi-logging" }
|
||||
kubi-ui = { path = "../kubi-ui" }
|
||||
kubi-ui-glium = { path = "../kubi-ui-glium" }
|
||||
log = "0.4"
|
||||
glium = { git = "https://github.com/glium/glium", rev = "a352c667" }
|
||||
glutin = "0.31"
|
||||
winit = { version = "0.29", features = ["android-native-activity"] }
|
||||
glutin-winit = "0.4"
|
||||
raw-window-handle = "=0.5.*"
|
||||
glam = { version = "0.25", features = ["debug-glam-assert", "fast-math"] }
|
||||
image = { version = "0.24", default_features = false, features = ["png"] }
|
||||
strum = { version = "0.26", features = ["derive"] }
|
||||
hashbrown = "0.14"
|
||||
nohash-hasher = "0.2"
|
||||
rayon = "1.7"
|
||||
shipyard = { git = "https://github.com/leudz/shipyard", rev = "9099b990e", default-features = false, features = ["std", "proc", "thread_local"] }
|
||||
anyhow = "1.0"
|
||||
flume = "0.11"
|
||||
gilrs = { version = "0.10", default_features = false, features = ["xinput"] }
|
||||
uflow = "0.7"
|
||||
postcard = { version = "1.0", features = ["alloc"] }
|
||||
lz4_flex = { version = "0.11", default-features = false, features = ["std"] }
|
||||
static_assertions = "1.1"
|
||||
tinyset = "0.4"
|
||||
serde_json = { version = "1.0", optional = true } #only used for `generate_visualizer_data`
|
||||
|
||||
[target.'cfg(target_os = "android")'.dependencies]
|
||||
android-activity = "^0.5.2"
|
||||
ndk = "0.8"
|
||||
|
||||
[target.'cfg(target_os = "windows")'.dependencies]
|
||||
winapi = "0.3"
|
||||
|
||||
[features]
|
||||
default = ["raw-evt"]
|
||||
raw-evt = [] #required for mouse input, but breaks keyboard on android
|
||||
generate_visualizer_data = ["dep:serde_json", "shipyard/serde1"]
|
||||
safe_lz4 = ["lz4_flex/safe-encode", "lz4_flex/safe-decode"]
|
||||
parallel = ["shipyard/parallel"] # causes some serious issues!
|
||||
nightly = ["hashbrown/nightly", "glam/core-simd", "static_assertions/nightly", "lz4_flex/nightly", "kubi-shared/nightly"]
|
||||
|
||||
#part of wip android support
|
||||
[package.metadata.android]
|
||||
package = "com.ggh.kubi"
|
||||
build_targets = ["aarch64-linux-android"]
|
||||
assets = "../assets"
|
||||
apk_name = "kubi"
|
||||
theme = "@android:style/Theme.DeviceDefault.NoActionBar.Fullscreen"
|
||||
label = "Kubi"
|
||||
|
||||
[package.metadata.android.sdk]
|
||||
min_sdk_version = 16
|
||||
target_sdk_version = 30
|
||||
|
||||
[[package.metadata.android.uses_feature]]
|
||||
glEsVersion = 0x00030000
|
||||
required = true
|
||||
|
||||
[[package.metadata.android.uses_feature]]
|
||||
name = "android.hardware.touchscreen.multitouch"
|
||||
required = true
|
||||
|
||||
[[package.metadata.android.uses_feature]]
|
||||
name = "android.hardware.touchscreen.multitouch.distinct"
|
||||
required = true
|
||||
|
||||
[package.metadata.android.application.activity]
|
||||
label = "Kubi"
|
||||
launch_mode = "singleTop"
|
||||
orientation = "sensorLandscape"
|
||||
config_changes = "orientation|keyboardHidden|screenLayout|screenSize"
|
||||
exported = true
|
||||
resizeable_activity = true
|
||||
|
||||
# [package.metadata.android.signing.release]
|
||||
# path = "$HOME/.android/debug.keystore"
|
||||
# keystore_password = "android"
|
||||
|
|
52
kubi/src/client_physics.rs
Normal file
52
kubi/src/client_physics.rs
Normal file
|
@ -0,0 +1,52 @@
|
|||
//TODO client-side physics
|
||||
//TODO move this to shared
|
||||
use glam::{Mat4, Vec3};
|
||||
use kubi_shared::transform::Transform;
|
||||
use shipyard::{track, AllStoragesView, Component, IntoIter, Unique, UniqueView, View, ViewMut};
|
||||
use crate::delta_time::DeltaTime;
|
||||
|
||||
#[derive(Unique)]
|
||||
pub struct GlobalClPhysicsConfig {
|
||||
pub gravity: Vec3,
|
||||
}
|
||||
|
||||
#[derive(Component)]
|
||||
pub struct ClPhysicsActor {
|
||||
pub forces: Vec3,
|
||||
pub velocity: Vec3,
|
||||
pub terminal_velocity: f32,
|
||||
//TODO: this should be configurable per block
|
||||
pub friction_agains_ground: f32,
|
||||
}
|
||||
|
||||
impl Default for ClPhysicsActor {
|
||||
fn default() -> Self {
|
||||
Self {
|
||||
forces: Vec3::ZERO,
|
||||
velocity: Vec3::ZERO,
|
||||
terminal_velocity: 40.,
|
||||
friction_agains_ground: 0.5,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub fn init_client_physics(
|
||||
storages: AllStoragesView,
|
||||
) {
|
||||
storages.add_unique(GlobalClPhysicsConfig {
|
||||
gravity: Vec3::new(0., -9.8, 0.),
|
||||
});
|
||||
}
|
||||
|
||||
pub fn update_client_physics_late(
|
||||
controllers: View<ClPhysicsActor>,
|
||||
mut transforms: ViewMut<Transform, track::All>,
|
||||
dt: UniqueView<DeltaTime>,
|
||||
phy_conf: UniqueView<GlobalClPhysicsConfig>,
|
||||
) {
|
||||
// for (_, mut transform) in (&controllers, &mut transforms).iter() {
|
||||
// let (scale, rotation, mut translation) = transform.0.to_scale_rotation_translation();
|
||||
// translation.y -= dt.0.as_secs_f32() * 100.;
|
||||
// transform.0 = Mat4::from_scale_rotation_translation(scale, rotation, translation);
|
||||
// }
|
||||
}
|
|
@ -1,36 +1,36 @@
|
|||
use shipyard::{AllStoragesView, Unique, NonSendSync, UniqueView, UniqueViewMut};
|
||||
use crate::rendering::Renderer;
|
||||
use winit::window::CursorGrabMode;
|
||||
|
||||
#[derive(Unique)]
|
||||
pub struct CursorLock(pub bool);
|
||||
|
||||
pub fn update_cursor_lock_state(
|
||||
lock: UniqueView<CursorLock>,
|
||||
display: NonSendSync<UniqueView<Renderer>>
|
||||
) {
|
||||
if cfg!(target_os = "android") {
|
||||
return
|
||||
}
|
||||
if lock.is_inserted_or_modified() {
|
||||
//TODO MIGRATION
|
||||
let window = &display.window;
|
||||
window.set_cursor_grab(match lock.0 {
|
||||
true => CursorGrabMode::Confined,
|
||||
false => CursorGrabMode::None,
|
||||
}).expect("Failed to change cursor grab state");
|
||||
window.set_cursor_visible(!lock.0);
|
||||
}
|
||||
}
|
||||
|
||||
pub fn insert_lock_state(
|
||||
storages: AllStoragesView
|
||||
) {
|
||||
storages.add_unique(CursorLock(false))
|
||||
}
|
||||
|
||||
pub fn lock_cursor_now(
|
||||
mut lock: UniqueViewMut<CursorLock>
|
||||
) {
|
||||
lock.0 = true
|
||||
}
|
||||
use shipyard::{AllStoragesView, Unique, NonSendSync, UniqueView, UniqueViewMut};
|
||||
use crate::rendering::Renderer;
|
||||
use winit::window::CursorGrabMode;
|
||||
|
||||
#[derive(Unique)]
|
||||
pub struct CursorLock(pub bool);
|
||||
|
||||
pub fn update_cursor_lock_state(
|
||||
lock: UniqueView<CursorLock>,
|
||||
display: NonSendSync<UniqueView<Renderer>>
|
||||
) {
|
||||
if cfg!(target_os = "android") {
|
||||
return
|
||||
}
|
||||
if lock.is_inserted_or_modified() {
|
||||
//TODO MIGRATION
|
||||
let window = &display.window;
|
||||
window.set_cursor_grab(match lock.0 {
|
||||
true => CursorGrabMode::Confined,
|
||||
false => CursorGrabMode::None,
|
||||
}).expect("Failed to change cursor grab state");
|
||||
window.set_cursor_visible(!lock.0);
|
||||
}
|
||||
}
|
||||
|
||||
pub fn insert_lock_state(
|
||||
storages: AllStoragesView
|
||||
) {
|
||||
storages.add_unique(CursorLock(false))
|
||||
}
|
||||
|
||||
pub fn lock_cursor_now(
|
||||
mut lock: UniqueViewMut<CursorLock>
|
||||
) {
|
||||
lock.0 = true
|
||||
}
|
||||
|
|
|
@ -1,106 +1,106 @@
|
|||
use glam::UVec2;
|
||||
use shipyard::{World, Component, AllStoragesViewMut, SparseSet, NonSendSync, UniqueView};
|
||||
use winit::event::{Event, DeviceEvent, DeviceId, WindowEvent, Touch, RawKeyEvent, TouchPhase};
|
||||
use crate::rendering::Renderer;
|
||||
|
||||
pub mod player_actions;
|
||||
|
||||
#[derive(Component, Clone, Copy, Debug, Default)]
|
||||
pub struct EventComponent;
|
||||
|
||||
#[derive(Component, Clone, Copy, Debug, Default)]
|
||||
pub struct OnBeforeExitEvent;
|
||||
|
||||
#[derive(Component, Clone, Debug)]
|
||||
pub struct InputDeviceEvent{
|
||||
pub device_id: DeviceId,
|
||||
pub event: DeviceEvent
|
||||
}
|
||||
|
||||
#[derive(Component, Clone, Copy, Debug)]
|
||||
#[repr(transparent)]
|
||||
pub struct TouchEvent(pub Touch);
|
||||
|
||||
#[derive(Component, Clone, Copy, Debug, Default)]
|
||||
pub struct WindowResizedEvent(pub UVec2);
|
||||
|
||||
pub fn process_glutin_events(world: &mut World, event: &Event<()>) {
|
||||
#[allow(clippy::collapsible_match, clippy::single_match)]
|
||||
match event {
|
||||
Event::WindowEvent { window_id: _, event } => match event {
|
||||
WindowEvent::Resized(size) => {
|
||||
world.add_entity((
|
||||
EventComponent,
|
||||
WindowResizedEvent(UVec2::new(size.width as _, size.height as _))
|
||||
));
|
||||
},
|
||||
|
||||
#[cfg(not(feature = "raw-evt"))]
|
||||
WindowEvent::KeyboardInput { device_id, event, .. } => {
|
||||
world.add_entity((
|
||||
EventComponent,
|
||||
InputDeviceEvent {
|
||||
device_id: *device_id,
|
||||
event: DeviceEvent::Key(RawKeyEvent {
|
||||
physical_key: event.physical_key,
|
||||
state: event.state,
|
||||
})
|
||||
}
|
||||
));
|
||||
}
|
||||
|
||||
WindowEvent::Touch(touch) => {
|
||||
// if matches!(touch.phase, TouchPhase::Started | TouchPhase::Cancelled | TouchPhase::Ended) {
|
||||
// println!("TOUCH ==================== {:#?}", touch);
|
||||
// } else {
|
||||
// println!("TOUCH MOVED {:?} {}", touch.phase, touch.id);
|
||||
// }
|
||||
world.add_entity((
|
||||
EventComponent,
|
||||
TouchEvent(*touch)
|
||||
));
|
||||
}
|
||||
|
||||
_ => ()
|
||||
},
|
||||
|
||||
#[cfg(feature = "raw-evt")]
|
||||
Event::DeviceEvent { device_id, event } => {
|
||||
world.add_entity((
|
||||
EventComponent,
|
||||
InputDeviceEvent {
|
||||
device_id: *device_id,
|
||||
event: event.clone()
|
||||
}
|
||||
));
|
||||
},
|
||||
|
||||
Event::LoopExiting => {
|
||||
world.add_entity((
|
||||
EventComponent,
|
||||
OnBeforeExitEvent
|
||||
));
|
||||
},
|
||||
|
||||
_ => (),
|
||||
}
|
||||
}
|
||||
|
||||
pub fn initial_resize_event(
|
||||
mut storages: AllStoragesViewMut,
|
||||
) {
|
||||
let (w, h) = {
|
||||
let renderer = storages.borrow::<NonSendSync<UniqueView<Renderer>>>().unwrap();
|
||||
renderer.display.get_framebuffer_dimensions()
|
||||
};
|
||||
storages.add_entity((
|
||||
EventComponent,
|
||||
WindowResizedEvent(UVec2::new(w, h))
|
||||
));
|
||||
}
|
||||
|
||||
pub fn clear_events(
|
||||
mut all_storages: AllStoragesViewMut,
|
||||
) {
|
||||
all_storages.delete_any::<SparseSet<EventComponent>>();
|
||||
}
|
||||
use glam::UVec2;
|
||||
use shipyard::{World, Component, AllStoragesViewMut, SparseSet, NonSendSync, UniqueView};
|
||||
use winit::event::{Event, DeviceEvent, DeviceId, WindowEvent, Touch};
|
||||
use crate::rendering::Renderer;
|
||||
|
||||
pub mod player_actions;
|
||||
|
||||
#[derive(Component, Clone, Copy, Debug, Default)]
|
||||
pub struct EventComponent;
|
||||
|
||||
#[derive(Component, Clone, Copy, Debug, Default)]
|
||||
pub struct OnBeforeExitEvent;
|
||||
|
||||
#[derive(Component, Clone, Debug)]
|
||||
pub struct InputDeviceEvent{
|
||||
pub device_id: DeviceId,
|
||||
pub event: DeviceEvent
|
||||
}
|
||||
|
||||
#[derive(Component, Clone, Copy, Debug)]
|
||||
#[repr(transparent)]
|
||||
pub struct TouchEvent(pub Touch);
|
||||
|
||||
#[derive(Component, Clone, Copy, Debug, Default)]
|
||||
pub struct WindowResizedEvent(pub UVec2);
|
||||
|
||||
pub fn process_winit_events(world: &mut World, event: &Event<()>) {
|
||||
#[allow(clippy::collapsible_match, clippy::single_match)]
|
||||
match event {
|
||||
Event::WindowEvent { window_id: _, event } => match event {
|
||||
WindowEvent::Resized(size) => {
|
||||
world.add_entity((
|
||||
EventComponent,
|
||||
WindowResizedEvent(UVec2::new(size.width as _, size.height as _))
|
||||
));
|
||||
},
|
||||
|
||||
#[cfg(not(feature = "raw-evt"))]
|
||||
WindowEvent::KeyboardInput { device_id, event, .. } => {
|
||||
world.add_entity((
|
||||
EventComponent,
|
||||
InputDeviceEvent {
|
||||
device_id: *device_id,
|
||||
event: DeviceEvent::Key(RawKeyEvent {
|
||||
physical_key: event.physical_key,
|
||||
state: event.state,
|
||||
})
|
||||
}
|
||||
));
|
||||
}
|
||||
|
||||
WindowEvent::Touch(touch) => {
|
||||
// if matches!(touch.phase, TouchPhase::Started | TouchPhase::Cancelled | TouchPhase::Ended) {
|
||||
// println!("TOUCH ==================== {:#?}", touch);
|
||||
// } else {
|
||||
// println!("TOUCH MOVED {:?} {}", touch.phase, touch.id);
|
||||
// }
|
||||
world.add_entity((
|
||||
EventComponent,
|
||||
TouchEvent(*touch)
|
||||
));
|
||||
}
|
||||
|
||||
_ => ()
|
||||
},
|
||||
|
||||
#[cfg(feature = "raw-evt")]
|
||||
Event::DeviceEvent { device_id, event } => {
|
||||
world.add_entity((
|
||||
EventComponent,
|
||||
InputDeviceEvent {
|
||||
device_id: *device_id,
|
||||
event: event.clone()
|
||||
}
|
||||
));
|
||||
},
|
||||
|
||||
Event::LoopExiting => {
|
||||
world.add_entity((
|
||||
EventComponent,
|
||||
OnBeforeExitEvent
|
||||
));
|
||||
},
|
||||
|
||||
_ => (),
|
||||
}
|
||||
}
|
||||
|
||||
pub fn initial_resize_event(
|
||||
mut storages: AllStoragesViewMut,
|
||||
) {
|
||||
let (w, h) = {
|
||||
let renderer = storages.borrow::<NonSendSync<UniqueView<Renderer>>>().unwrap();
|
||||
renderer.display.get_framebuffer_dimensions()
|
||||
};
|
||||
storages.add_entity((
|
||||
EventComponent,
|
||||
WindowResizedEvent(UVec2::new(w, h))
|
||||
));
|
||||
}
|
||||
|
||||
pub fn clear_events(
|
||||
mut all_storages: AllStoragesViewMut,
|
||||
) {
|
||||
all_storages.delete_any::<SparseSet<EventComponent>>();
|
||||
}
|
||||
|
|
|
@ -1,52 +1,53 @@
|
|||
use glam::{Vec3, Mat4, Quat, EulerRot, Vec2};
|
||||
use shipyard::{Component, View, ViewMut, IntoIter, UniqueView, Workload, IntoWorkload, track};
|
||||
use std::f32::consts::PI;
|
||||
use crate::{transform::Transform, input::Inputs, settings::GameSettings, delta_time::DeltaTime};
|
||||
|
||||
#[derive(Component)]
|
||||
pub struct FlyController;
|
||||
|
||||
pub fn update_controllers() -> Workload {
|
||||
(
|
||||
update_look,
|
||||
update_movement
|
||||
).into_sequential_workload()
|
||||
}
|
||||
|
||||
const MAX_PITCH: f32 = PI/2. - 0.05;
|
||||
|
||||
fn update_look(
|
||||
controllers: View<FlyController>,
|
||||
mut transforms: ViewMut<Transform, track::All>,
|
||||
inputs: UniqueView<Inputs>,
|
||||
settings: UniqueView<GameSettings>,
|
||||
dt: UniqueView<DeltaTime>,
|
||||
) {
|
||||
let look = inputs.look * settings.mouse_sensitivity * dt.0.as_secs_f32();
|
||||
if look == Vec2::ZERO { return }
|
||||
for (_, mut transform) in (&controllers, &mut transforms).iter() {
|
||||
let (scale, mut rotation, translation) = transform.0.to_scale_rotation_translation();
|
||||
let (mut yaw, mut pitch, _roll) = rotation.to_euler(EulerRot::YXZ);
|
||||
yaw -= look.x;
|
||||
pitch -= look.y;
|
||||
pitch = pitch.clamp(-MAX_PITCH, MAX_PITCH);
|
||||
rotation = Quat::from_euler(EulerRot::YXZ, yaw, pitch, 0.).normalize();
|
||||
transform.0 = Mat4::from_scale_rotation_translation(scale, rotation, translation);
|
||||
}
|
||||
}
|
||||
|
||||
fn update_movement(
|
||||
controllers: View<FlyController>,
|
||||
mut transforms: ViewMut<Transform, track::All>,
|
||||
inputs: UniqueView<Inputs>,
|
||||
dt: UniqueView<DeltaTime>,
|
||||
) {
|
||||
if inputs.movement == Vec2::ZERO { return }
|
||||
let movement = inputs.movement * 30. * dt.0.as_secs_f32();
|
||||
for (_, mut transform) in (&controllers, &mut transforms).iter() {
|
||||
let (scale, rotation, mut translation) = transform.0.to_scale_rotation_translation();
|
||||
translation += (rotation * Vec3::NEG_Z).normalize() * movement.y;
|
||||
translation += (rotation * Vec3::X).normalize() * movement.x;
|
||||
transform.0 = Mat4::from_scale_rotation_translation(scale, rotation, translation);
|
||||
}
|
||||
}
|
||||
use glam::{Vec3, Mat4, Quat, EulerRot, Vec2};
|
||||
use shipyard::{Component, View, ViewMut, IntoIter, UniqueView, Workload, IntoWorkload, track};
|
||||
use std::f32::consts::PI;
|
||||
use crate::{transform::Transform, input::Inputs, settings::GameSettings, delta_time::DeltaTime};
|
||||
|
||||
#[derive(Component)]
|
||||
pub struct FlyController;
|
||||
|
||||
pub fn update_controllers() -> Workload {
|
||||
(
|
||||
update_look,
|
||||
update_movement
|
||||
).into_sequential_workload()
|
||||
}
|
||||
|
||||
const MAX_PITCH: f32 = PI/2. - 0.05;
|
||||
|
||||
fn update_look(
|
||||
controllers: View<FlyController>,
|
||||
mut transforms: ViewMut<Transform, track::All>,
|
||||
inputs: UniqueView<Inputs>,
|
||||
settings: UniqueView<GameSettings>,
|
||||
dt: UniqueView<DeltaTime>,
|
||||
) {
|
||||
let look = inputs.look * settings.mouse_sensitivity * dt.0.as_secs_f32();
|
||||
if look == Vec2::ZERO { return }
|
||||
for (_, mut transform) in (&controllers, &mut transforms).iter() {
|
||||
let (scale, mut rotation, translation) = transform.0.to_scale_rotation_translation();
|
||||
let (mut yaw, mut pitch, _roll) = rotation.to_euler(EulerRot::YXZ);
|
||||
yaw -= look.x;
|
||||
pitch -= look.y;
|
||||
pitch = pitch.clamp(-MAX_PITCH, MAX_PITCH);
|
||||
rotation = Quat::from_euler(EulerRot::YXZ, yaw, pitch, 0.).normalize();
|
||||
transform.0 = Mat4::from_scale_rotation_translation(scale, rotation, translation);
|
||||
}
|
||||
}
|
||||
|
||||
fn update_movement(
|
||||
controllers: View<FlyController>,
|
||||
mut transforms: ViewMut<Transform, track::All>,
|
||||
inputs: UniqueView<Inputs>,
|
||||
dt: UniqueView<DeltaTime>,
|
||||
) {
|
||||
if inputs.movement == Vec2::ZERO { return }
|
||||
let movement = inputs.movement * 30. * dt.0.as_secs_f32();
|
||||
for (_, mut transform) in (&controllers, &mut transforms).iter() {
|
||||
let (scale, rotation, mut translation) = transform.0.to_scale_rotation_translation();
|
||||
let rotation_norm = rotation.normalize();
|
||||
translation += (rotation_norm * Vec3::NEG_Z).normalize() * movement.y;
|
||||
translation += (rotation_norm * Vec3::X).normalize() * movement.x;
|
||||
transform.0 = Mat4::from_scale_rotation_translation(scale, rotation_norm, translation);
|
||||
}
|
||||
}
|
||||
|
|
628
kubi/src/lib.rs
628
kubi/src/lib.rs
|
@ -1,310 +1,318 @@
|
|||
#![allow(clippy::too_many_arguments)] // allowed because systems often need a lot of arguments
|
||||
|
||||
use shipyard::{
|
||||
World, Workload, IntoWorkload,
|
||||
UniqueView, UniqueViewMut,
|
||||
NonSendSync, WorkloadModificator,
|
||||
SystemModificator
|
||||
};
|
||||
use winit::{
|
||||
event_loop::{EventLoop, ControlFlow},
|
||||
event::{Event, WindowEvent}
|
||||
};
|
||||
use glam::vec3;
|
||||
use std::time::Instant;
|
||||
|
||||
pub use kubi_shared::transform;
|
||||
|
||||
pub(crate) mod rendering;
|
||||
pub(crate) mod world;
|
||||
pub(crate) mod player;
|
||||
pub(crate) mod prefabs;
|
||||
pub(crate) mod settings;
|
||||
pub(crate) mod camera;
|
||||
pub(crate) mod events;
|
||||
pub(crate) mod input;
|
||||
pub(crate) mod fly_controller;
|
||||
pub(crate) mod block_placement;
|
||||
pub(crate) mod delta_time;
|
||||
pub(crate) mod cursor_lock;
|
||||
pub(crate) mod control_flow;
|
||||
pub(crate) mod state;
|
||||
pub(crate) mod kubi_ui_integration;
|
||||
pub(crate) mod networking;
|
||||
pub(crate) mod init;
|
||||
pub(crate) mod color;
|
||||
pub(crate) mod loading_screen;
|
||||
pub(crate) mod connecting_screen;
|
||||
pub(crate) mod fixed_timestamp;
|
||||
pub(crate) mod filesystem;
|
||||
|
||||
use world::{
|
||||
init_game_world,
|
||||
loading::update_loaded_world_around_player,
|
||||
raycast::update_raycasts,
|
||||
queue::apply_queued_blocks,
|
||||
tasks::ChunkTaskManager,
|
||||
};
|
||||
use player::{spawn_player, MainPlayer};
|
||||
use prefabs::load_prefabs;
|
||||
use settings::{load_settings, GameSettings};
|
||||
use camera::compute_cameras;
|
||||
use events::{
|
||||
clear_events,
|
||||
process_glutin_events,
|
||||
initial_resize_event,
|
||||
player_actions::generate_move_events,
|
||||
};
|
||||
use input::{init_input, process_inputs};
|
||||
use fly_controller::update_controllers;
|
||||
use rendering::{
|
||||
Renderer,
|
||||
RenderTarget,
|
||||
BackgroundColor,
|
||||
clear_background,
|
||||
init_window_size,
|
||||
update_window_size,
|
||||
primitives::init_primitives,
|
||||
world::{draw_world, draw_current_chunk_border},
|
||||
selection_box::render_selection_box,
|
||||
entities::render_entities,
|
||||
};
|
||||
use block_placement::update_block_placement;
|
||||
use delta_time::{DeltaTime, init_delta_time};
|
||||
use cursor_lock::{insert_lock_state, update_cursor_lock_state, lock_cursor_now};
|
||||
use control_flow::{exit_on_esc, insert_control_flow_unique, RequestExit};
|
||||
use state::{is_ingame, is_ingame_or_loading, is_loading, init_state, update_state, is_connecting};
|
||||
use networking::{update_networking, update_networking_late, is_multiplayer, disconnect_on_exit, is_singleplayer};
|
||||
use init::initialize_from_args;
|
||||
use kubi_ui_integration::{kubi_ui_init, kubi_ui_begin, kubi_ui_end, kubi_ui_draw};
|
||||
use loading_screen::update_loading_screen;
|
||||
use connecting_screen::switch_to_loading_if_connected;
|
||||
use fixed_timestamp::init_fixed_timestamp_storage;
|
||||
use filesystem::AssetManager;
|
||||
|
||||
/// stuff required to init the renderer and other basic systems
|
||||
fn pre_startup() -> Workload {
|
||||
(
|
||||
load_settings,
|
||||
).into_sequential_workload()
|
||||
}
|
||||
|
||||
fn startup() -> Workload {
|
||||
(
|
||||
init_fixed_timestamp_storage,
|
||||
initial_resize_event,
|
||||
init_window_size,
|
||||
kubi_ui_init,
|
||||
load_prefabs,
|
||||
init_primitives,
|
||||
insert_lock_state,
|
||||
init_state,
|
||||
initialize_from_args,
|
||||
lock_cursor_now,
|
||||
init_input,
|
||||
insert_control_flow_unique,
|
||||
init_delta_time,
|
||||
).into_sequential_workload()
|
||||
}
|
||||
|
||||
fn update() -> Workload {
|
||||
(
|
||||
update_window_size,
|
||||
update_cursor_lock_state,
|
||||
process_inputs,
|
||||
kubi_ui_begin,
|
||||
(
|
||||
init_game_world.run_if_missing_unique::<ChunkTaskManager>(),
|
||||
(
|
||||
spawn_player.run_if_storage_empty::<MainPlayer>(),
|
||||
).into_sequential_workload().run_if(is_singleplayer),
|
||||
).into_sequential_workload().run_if(is_ingame_or_loading),
|
||||
update_networking().run_if(is_multiplayer),
|
||||
(
|
||||
switch_to_loading_if_connected
|
||||
).into_sequential_workload().run_if(is_connecting),
|
||||
(
|
||||
update_loading_screen,
|
||||
).into_sequential_workload().run_if(is_loading),
|
||||
(
|
||||
update_loaded_world_around_player,
|
||||
).into_sequential_workload().run_if(is_ingame_or_loading),
|
||||
(
|
||||
update_controllers,
|
||||
generate_move_events,
|
||||
update_raycasts,
|
||||
update_block_placement,
|
||||
apply_queued_blocks,
|
||||
).into_sequential_workload().run_if(is_ingame),
|
||||
update_networking_late.run_if(is_multiplayer),
|
||||
compute_cameras,
|
||||
kubi_ui_end,
|
||||
update_state,
|
||||
exit_on_esc,
|
||||
disconnect_on_exit.run_if(is_multiplayer),
|
||||
).into_sequential_workload()
|
||||
}
|
||||
|
||||
fn render() -> Workload {
|
||||
(
|
||||
clear_background,
|
||||
(
|
||||
draw_world,
|
||||
draw_current_chunk_border,
|
||||
render_selection_box,
|
||||
render_entities,
|
||||
).into_sequential_workload().run_if(is_ingame),
|
||||
kubi_ui_draw,
|
||||
).into_sequential_workload()
|
||||
}
|
||||
|
||||
fn after_frame_end() -> Workload {
|
||||
(
|
||||
clear_events,
|
||||
).into_sequential_workload()
|
||||
}
|
||||
|
||||
#[cfg(all(windows, not(debug_assertions)))]
|
||||
fn attach_console() {
|
||||
use winapi::um::wincon::{AttachConsole, ATTACH_PARENT_PROCESS};
|
||||
unsafe { AttachConsole(ATTACH_PARENT_PROCESS); }
|
||||
}
|
||||
|
||||
#[no_mangle]
|
||||
#[cfg(target_os = "android")]
|
||||
pub fn android_main(app: android_activity::AndroidApp) {
|
||||
use android_activity::WindowManagerFlags;
|
||||
app.set_window_flags(WindowManagerFlags::FULLSCREEN, WindowManagerFlags::empty());
|
||||
kubi_main(app)
|
||||
}
|
||||
|
||||
#[no_mangle]
|
||||
pub fn kubi_main(#[cfg(target_os = "android")] app: android_activity::AndroidApp) {
|
||||
//Attach console on release builds on windows
|
||||
#[cfg(all(windows, not(debug_assertions)))] attach_console();
|
||||
|
||||
//Print version
|
||||
println!("{:─^54}", format!("[ ▄▀ Kubi client v. {} ]", env!("CARGO_PKG_VERSION")));
|
||||
|
||||
//Init env_logger
|
||||
kubi_logging::init();
|
||||
|
||||
//Create a shipyard world
|
||||
let mut world = World::new();
|
||||
|
||||
//Init assman
|
||||
world.add_unique(AssetManager {
|
||||
#[cfg(target_os = "android")]
|
||||
app: app.clone()
|
||||
});
|
||||
|
||||
//Register workloads
|
||||
world.add_workload(pre_startup);
|
||||
world.add_workload(startup);
|
||||
world.add_workload(update);
|
||||
world.add_workload(render);
|
||||
world.add_workload(after_frame_end);
|
||||
|
||||
//Save _visualizer.json
|
||||
#[cfg(feature = "generate_visualizer_data")]
|
||||
std::fs::write(
|
||||
"_visualizer.json",
|
||||
serde_json::to_string(&world.workloads_info()).unwrap(),
|
||||
).unwrap();
|
||||
|
||||
//Run pre-startup procedure
|
||||
world.run_workload(pre_startup).unwrap();
|
||||
|
||||
//Create event loop
|
||||
let event_loop ={
|
||||
#[cfg(not(target_os = "android"))] { EventLoop::new().unwrap() }
|
||||
#[cfg(target_os = "android")] {
|
||||
use winit::{
|
||||
platform::android::EventLoopBuilderExtAndroid,
|
||||
event_loop::EventLoopBuilder
|
||||
};
|
||||
EventLoopBuilder::new().with_android_app(app).build().unwrap()
|
||||
}
|
||||
};
|
||||
|
||||
//Run the event loop
|
||||
let mut last_update = Instant::now();
|
||||
let mut ready = false;
|
||||
event_loop.run(move |event, window_target| {
|
||||
//Wait for the window to become active (required for android)
|
||||
if !ready {
|
||||
if Event::Resumed != event {
|
||||
window_target.set_control_flow(ControlFlow::Wait);
|
||||
return
|
||||
}
|
||||
|
||||
//Initialize renderer
|
||||
{
|
||||
let settings = world.borrow::<UniqueView<GameSettings>>().unwrap();
|
||||
world.add_unique_non_send_sync(Renderer::init(window_target, &settings));
|
||||
}
|
||||
world.add_unique(BackgroundColor(vec3(0.5, 0.5, 1.)));
|
||||
|
||||
//Run startup systems
|
||||
world.run_workload(startup).unwrap();
|
||||
|
||||
ready = true;
|
||||
}
|
||||
|
||||
window_target.set_control_flow(ControlFlow::Poll);
|
||||
|
||||
process_glutin_events(&mut world, &event);
|
||||
|
||||
#[allow(clippy::collapsible_match, clippy::single_match)]
|
||||
match event {
|
||||
#[cfg(target_os = "android")]
|
||||
Event::Suspended => {
|
||||
window_target.exit();
|
||||
}
|
||||
|
||||
Event::WindowEvent { event, .. } => match event {
|
||||
WindowEvent::CloseRequested => {
|
||||
log::info!("exit requested");
|
||||
window_target.exit();
|
||||
},
|
||||
_ => (),
|
||||
},
|
||||
|
||||
Event::AboutToWait => {
|
||||
//Update delta time (maybe move this into a system?)
|
||||
{
|
||||
let mut dt_view = world.borrow::<UniqueViewMut<DeltaTime>>().unwrap();
|
||||
let now = Instant::now();
|
||||
dt_view.0 = now - last_update;
|
||||
last_update = now;
|
||||
}
|
||||
|
||||
//Run update workflows
|
||||
world.run_workload(update).unwrap();
|
||||
|
||||
//Start rendering (maybe use custom views for this?)
|
||||
let target = {
|
||||
let renderer = world.borrow::<NonSendSync<UniqueView<Renderer>>>().unwrap();
|
||||
renderer.display.draw()
|
||||
};
|
||||
world.add_unique_non_send_sync(RenderTarget(target));
|
||||
|
||||
//Run render workflow
|
||||
world.run_workload(render).unwrap();
|
||||
|
||||
//Finish rendering
|
||||
let target = world.remove_unique::<RenderTarget>().unwrap();
|
||||
target.0.finish().unwrap();
|
||||
|
||||
//After frame end
|
||||
world.run_workload(after_frame_end).unwrap();
|
||||
|
||||
//Process control flow changes
|
||||
if world.borrow::<UniqueView<RequestExit>>().unwrap().0 {
|
||||
window_target.exit();
|
||||
}
|
||||
},
|
||||
_ => (),
|
||||
};
|
||||
}).unwrap();
|
||||
}
|
||||
#![allow(clippy::too_many_arguments)] // allowed because systems often need a lot of arguments
|
||||
|
||||
use shipyard::{
|
||||
World, Workload, IntoWorkload,
|
||||
UniqueView, UniqueViewMut,
|
||||
NonSendSync, WorkloadModificator,
|
||||
SystemModificator
|
||||
};
|
||||
use winit::{
|
||||
event_loop::{EventLoop, ControlFlow},
|
||||
event::{Event, WindowEvent}
|
||||
};
|
||||
use glam::vec3;
|
||||
use std::time::Instant;
|
||||
|
||||
pub use kubi_shared::transform;
|
||||
|
||||
pub(crate) mod rendering;
|
||||
pub(crate) mod world;
|
||||
pub(crate) mod player;
|
||||
pub(crate) mod prefabs;
|
||||
pub(crate) mod settings;
|
||||
pub(crate) mod camera;
|
||||
pub(crate) mod events;
|
||||
pub(crate) mod input;
|
||||
pub(crate) mod fly_controller;
|
||||
pub(crate) mod block_placement;
|
||||
pub(crate) mod delta_time;
|
||||
pub(crate) mod cursor_lock;
|
||||
pub(crate) mod control_flow;
|
||||
pub(crate) mod state;
|
||||
pub(crate) mod kubi_ui_integration;
|
||||
pub(crate) mod networking;
|
||||
pub(crate) mod init;
|
||||
pub(crate) mod color;
|
||||
pub(crate) mod loading_screen;
|
||||
pub(crate) mod connecting_screen;
|
||||
pub(crate) mod fixed_timestamp;
|
||||
pub(crate) mod filesystem;
|
||||
pub(crate) mod client_physics;
|
||||
|
||||
use world::{
|
||||
init_game_world,
|
||||
loading::update_loaded_world_around_player,
|
||||
raycast::update_raycasts,
|
||||
queue::apply_queued_blocks,
|
||||
tasks::ChunkTaskManager,
|
||||
};
|
||||
use player::{spawn_player, MainPlayer};
|
||||
use prefabs::load_prefabs;
|
||||
use settings::{load_settings, GameSettings};
|
||||
use camera::compute_cameras;
|
||||
use events::{
|
||||
clear_events,
|
||||
process_winit_events,
|
||||
initial_resize_event,
|
||||
player_actions::generate_move_events,
|
||||
};
|
||||
use input::{init_input, process_inputs};
|
||||
use fly_controller::update_controllers;
|
||||
use rendering::{
|
||||
Renderer,
|
||||
RenderTarget,
|
||||
BackgroundColor,
|
||||
clear_background,
|
||||
init_window_size,
|
||||
update_window_size,
|
||||
primitives::init_primitives,
|
||||
world::{draw_world, draw_current_chunk_border},
|
||||
selection_box::render_selection_box,
|
||||
entities::render_entities,
|
||||
};
|
||||
use block_placement::update_block_placement;
|
||||
use delta_time::{DeltaTime, init_delta_time};
|
||||
use cursor_lock::{insert_lock_state, update_cursor_lock_state, lock_cursor_now};
|
||||
use control_flow::{exit_on_esc, insert_control_flow_unique, RequestExit};
|
||||
use state::{is_ingame, is_ingame_or_loading, is_loading, init_state, update_state, is_connecting};
|
||||
use networking::{update_networking, update_networking_late, is_multiplayer, disconnect_on_exit, is_singleplayer};
|
||||
use init::initialize_from_args;
|
||||
use kubi_ui_integration::{kubi_ui_init, kubi_ui_begin, kubi_ui_end, kubi_ui_draw};
|
||||
use loading_screen::update_loading_screen;
|
||||
use connecting_screen::switch_to_loading_if_connected;
|
||||
use fixed_timestamp::init_fixed_timestamp_storage;
|
||||
use filesystem::AssetManager;
|
||||
use client_physics::{init_client_physics, update_client_physics_late};
|
||||
|
||||
/// stuff required to init the renderer and other basic systems
|
||||
fn pre_startup() -> Workload {
|
||||
(
|
||||
load_settings,
|
||||
).into_sequential_workload()
|
||||
}
|
||||
|
||||
fn startup() -> Workload {
|
||||
(
|
||||
init_fixed_timestamp_storage,
|
||||
initial_resize_event,
|
||||
init_window_size,
|
||||
kubi_ui_init,
|
||||
load_prefabs,
|
||||
init_primitives,
|
||||
insert_lock_state,
|
||||
init_state,
|
||||
initialize_from_args,
|
||||
lock_cursor_now,
|
||||
init_input,
|
||||
insert_control_flow_unique,
|
||||
init_delta_time,
|
||||
init_client_physics,
|
||||
).into_sequential_workload()
|
||||
}
|
||||
|
||||
fn update() -> Workload {
|
||||
(
|
||||
update_window_size,
|
||||
update_cursor_lock_state,
|
||||
process_inputs,
|
||||
kubi_ui_begin,
|
||||
(
|
||||
init_game_world.run_if_missing_unique::<ChunkTaskManager>(),
|
||||
(
|
||||
spawn_player.run_if_storage_empty::<MainPlayer>(),
|
||||
).into_sequential_workload().run_if(is_singleplayer),
|
||||
).into_sequential_workload().run_if(is_ingame_or_loading),
|
||||
update_networking().run_if(is_multiplayer),
|
||||
(
|
||||
switch_to_loading_if_connected
|
||||
).into_sequential_workload().run_if(is_connecting),
|
||||
(
|
||||
update_loading_screen,
|
||||
).into_sequential_workload().run_if(is_loading),
|
||||
(
|
||||
update_loaded_world_around_player,
|
||||
).into_sequential_workload().run_if(is_ingame_or_loading),
|
||||
(
|
||||
update_controllers,
|
||||
update_client_physics_late,
|
||||
generate_move_events,
|
||||
update_raycasts,
|
||||
update_block_placement,
|
||||
apply_queued_blocks,
|
||||
).into_sequential_workload().run_if(is_ingame),
|
||||
update_networking_late.run_if(is_multiplayer),
|
||||
compute_cameras,
|
||||
kubi_ui_end,
|
||||
update_state,
|
||||
exit_on_esc,
|
||||
disconnect_on_exit.run_if(is_multiplayer),
|
||||
).into_sequential_workload()
|
||||
}
|
||||
|
||||
fn render() -> Workload {
|
||||
(
|
||||
clear_background,
|
||||
(
|
||||
draw_world,
|
||||
draw_current_chunk_border,
|
||||
render_selection_box,
|
||||
render_entities,
|
||||
).into_sequential_workload().run_if(is_ingame),
|
||||
kubi_ui_draw,
|
||||
).into_sequential_workload()
|
||||
}
|
||||
|
||||
fn after_frame_end() -> Workload {
|
||||
(
|
||||
clear_events,
|
||||
).into_sequential_workload()
|
||||
}
|
||||
|
||||
#[cfg(all(windows, not(debug_assertions)))]
|
||||
fn attach_console() {
|
||||
use winapi::um::wincon::{AttachConsole, ATTACH_PARENT_PROCESS};
|
||||
unsafe { AttachConsole(ATTACH_PARENT_PROCESS); }
|
||||
}
|
||||
|
||||
#[no_mangle]
|
||||
#[cfg(target_os = "android")]
|
||||
pub fn android_main(app: android_activity::AndroidApp) {
|
||||
use android_activity::WindowManagerFlags;
|
||||
app.set_window_flags(WindowManagerFlags::FULLSCREEN, WindowManagerFlags::empty());
|
||||
kubi_main(app)
|
||||
}
|
||||
|
||||
#[no_mangle]
|
||||
pub fn kubi_main(
|
||||
#[cfg(target_os = "android")]
|
||||
app: android_activity::AndroidApp
|
||||
) {
|
||||
//Attach console on release builds on windows
|
||||
#[cfg(all(windows, not(debug_assertions)))]
|
||||
attach_console();
|
||||
|
||||
//Print version
|
||||
println!("{:─^54}", format!("[ ▄▀ Kubi client v. {} ]", env!("CARGO_PKG_VERSION")));
|
||||
|
||||
//Init env_logger
|
||||
kubi_logging::init();
|
||||
|
||||
//Create a shipyard world
|
||||
let mut world = World::new();
|
||||
|
||||
//Init assman
|
||||
world.add_unique(AssetManager {
|
||||
#[cfg(target_os = "android")]
|
||||
app: app.clone()
|
||||
});
|
||||
|
||||
//Register workloads
|
||||
world.add_workload(pre_startup);
|
||||
world.add_workload(startup);
|
||||
world.add_workload(update);
|
||||
world.add_workload(render);
|
||||
world.add_workload(after_frame_end);
|
||||
|
||||
//Save _visualizer.json
|
||||
#[cfg(feature = "generate_visualizer_data")]
|
||||
std::fs::write(
|
||||
"_visualizer.json",
|
||||
serde_json::to_string(&world.workloads_info()).unwrap(),
|
||||
).unwrap();
|
||||
|
||||
//Run pre-startup procedure
|
||||
world.run_workload(pre_startup).unwrap();
|
||||
|
||||
//Create event loop
|
||||
let event_loop ={
|
||||
#[cfg(not(target_os = "android"))] { EventLoop::new().unwrap() }
|
||||
#[cfg(target_os = "android")] {
|
||||
use winit::{
|
||||
platform::android::EventLoopBuilderExtAndroid,
|
||||
event_loop::EventLoopBuilder
|
||||
};
|
||||
EventLoopBuilder::new().with_android_app(app).build().unwrap()
|
||||
}
|
||||
};
|
||||
|
||||
//Run the event loop
|
||||
let mut last_update = Instant::now();
|
||||
let mut ready = false;
|
||||
event_loop.run(move |event, window_target| {
|
||||
//Wait for the window to become active (required for android)
|
||||
if !ready {
|
||||
if Event::Resumed != event {
|
||||
window_target.set_control_flow(ControlFlow::Wait);
|
||||
return
|
||||
}
|
||||
|
||||
//Initialize renderer
|
||||
{
|
||||
let settings = world.borrow::<UniqueView<GameSettings>>().unwrap();
|
||||
world.add_unique_non_send_sync(Renderer::init(window_target, &settings));
|
||||
}
|
||||
world.add_unique(BackgroundColor(vec3(0.5, 0.5, 1.)));
|
||||
|
||||
//Run startup systems
|
||||
world.run_workload(startup).unwrap();
|
||||
|
||||
ready = true;
|
||||
}
|
||||
|
||||
window_target.set_control_flow(ControlFlow::Poll);
|
||||
|
||||
process_winit_events(&mut world, &event);
|
||||
|
||||
#[allow(clippy::collapsible_match, clippy::single_match)]
|
||||
match event {
|
||||
#[cfg(target_os = "android")]
|
||||
Event::Suspended => {
|
||||
window_target.exit();
|
||||
}
|
||||
|
||||
Event::WindowEvent { event, .. } => match event {
|
||||
WindowEvent::CloseRequested => {
|
||||
log::info!("exit requested");
|
||||
window_target.exit();
|
||||
},
|
||||
_ => (),
|
||||
},
|
||||
|
||||
Event::AboutToWait => {
|
||||
//Update delta time (maybe move this into a system?)
|
||||
{
|
||||
let mut dt_view = world.borrow::<UniqueViewMut<DeltaTime>>().unwrap();
|
||||
let now = Instant::now();
|
||||
dt_view.0 = now - last_update;
|
||||
last_update = now;
|
||||
}
|
||||
|
||||
//Run update workflows
|
||||
world.run_workload(update).unwrap();
|
||||
|
||||
//Start rendering (maybe use custom views for this?)
|
||||
let target = {
|
||||
let renderer = world.borrow::<NonSendSync<UniqueView<Renderer>>>().unwrap();
|
||||
renderer.display.draw()
|
||||
};
|
||||
world.add_unique_non_send_sync(RenderTarget(target));
|
||||
|
||||
//Run render workflow
|
||||
world.run_workload(render).unwrap();
|
||||
|
||||
//Finish rendering
|
||||
let target = world.remove_unique::<RenderTarget>().unwrap();
|
||||
target.0.finish().unwrap();
|
||||
|
||||
//After frame end
|
||||
world.run_workload(after_frame_end).unwrap();
|
||||
|
||||
//Process control flow changes
|
||||
if world.borrow::<UniqueView<RequestExit>>().unwrap().0 {
|
||||
window_target.exit();
|
||||
}
|
||||
},
|
||||
_ => (),
|
||||
};
|
||||
}).unwrap();
|
||||
}
|
||||
|
|
|
@ -1,87 +1,89 @@
|
|||
use glam::Mat4;
|
||||
use shipyard::{Component, AllStoragesViewMut, UniqueViewMut};
|
||||
use kubi_shared::{
|
||||
entity::{Entity, Health},
|
||||
player::{Player, PLAYER_HEALTH, PlayerHolding},
|
||||
block::Block,
|
||||
networking::{
|
||||
client::{Username, Client, ClientIdMap},
|
||||
messages::ClientInitData
|
||||
}
|
||||
};
|
||||
use crate::{
|
||||
transform::Transform,
|
||||
camera::Camera,
|
||||
fly_controller::FlyController,
|
||||
world::raycast::LookingAtBlock,
|
||||
};
|
||||
|
||||
#[derive(Component)]
|
||||
pub struct MainPlayer;
|
||||
|
||||
pub fn spawn_player (
|
||||
mut storages: AllStoragesViewMut,
|
||||
) {
|
||||
log::info!("spawning player");
|
||||
storages.add_entity((
|
||||
Player,
|
||||
MainPlayer,
|
||||
Entity,
|
||||
Health::new(PLAYER_HEALTH),
|
||||
Transform::default(),
|
||||
Camera::default(),
|
||||
FlyController,
|
||||
LookingAtBlock::default(),
|
||||
PlayerHolding(Some(Block::Cobblestone)),
|
||||
Username("LocalPlayer".into())
|
||||
));
|
||||
}
|
||||
|
||||
pub fn spawn_local_player_multiplayer (
|
||||
storages: &mut AllStoragesViewMut,
|
||||
init: ClientInitData
|
||||
) {
|
||||
log::info!("spawning local multiplayer player");
|
||||
let entity_id = storages.add_entity((
|
||||
(
|
||||
Player,
|
||||
Client(init.client_id),
|
||||
MainPlayer,
|
||||
Entity,
|
||||
init.health,
|
||||
Transform(Mat4::from_rotation_translation(init.direction, init.position)),
|
||||
Camera::default(),
|
||||
FlyController,
|
||||
LookingAtBlock::default(),
|
||||
PlayerHolding::default(),
|
||||
),(
|
||||
Username(init.username)
|
||||
)
|
||||
));
|
||||
|
||||
//Add ourself to the client id map
|
||||
let mut client_id_map = storages.borrow::<UniqueViewMut<ClientIdMap>>().unwrap();
|
||||
client_id_map.0.insert(init.client_id, entity_id);
|
||||
}
|
||||
|
||||
pub fn spawn_remote_player_multiplayer(
|
||||
storages: &mut AllStoragesViewMut,
|
||||
init: ClientInitData
|
||||
) {
|
||||
log::info!("spawning remote multiplayer player");
|
||||
|
||||
//Spawn player locally
|
||||
let entity_id = storages.add_entity((
|
||||
Username(init.username),
|
||||
Client(init.client_id),
|
||||
Player,
|
||||
Entity,
|
||||
init.health,
|
||||
Transform(Mat4::from_rotation_translation(init.direction, init.position)),
|
||||
PlayerHolding::default(),
|
||||
));
|
||||
|
||||
//Add it to the client id map
|
||||
let mut client_id_map = storages.borrow::<UniqueViewMut<ClientIdMap>>().unwrap();
|
||||
client_id_map.0.insert(init.client_id, entity_id);
|
||||
}
|
||||
use glam::Mat4;
|
||||
use shipyard::{Component, AllStoragesViewMut, UniqueViewMut};
|
||||
use kubi_shared::{
|
||||
entity::{Entity, Health},
|
||||
player::{Player, PLAYER_HEALTH, PlayerHolding},
|
||||
block::Block,
|
||||
networking::{
|
||||
client::{Username, Client, ClientIdMap},
|
||||
messages::ClientInitData
|
||||
}
|
||||
};
|
||||
use crate::{
|
||||
camera::Camera,
|
||||
client_physics::ClPhysicsActor,
|
||||
fly_controller::FlyController,
|
||||
transform::Transform,
|
||||
world::raycast::LookingAtBlock
|
||||
};
|
||||
|
||||
#[derive(Component)]
|
||||
pub struct MainPlayer;
|
||||
|
||||
pub fn spawn_player (
|
||||
mut storages: AllStoragesViewMut,
|
||||
) {
|
||||
log::info!("spawning player");
|
||||
storages.add_entity(((
|
||||
Player,
|
||||
MainPlayer,
|
||||
Entity,
|
||||
Health::new(PLAYER_HEALTH),
|
||||
Transform::default(),
|
||||
Camera::default(),
|
||||
FlyController,
|
||||
LookingAtBlock::default(),
|
||||
PlayerHolding(Some(Block::Cobblestone)),
|
||||
Username("LocalPlayer".into()),
|
||||
),(
|
||||
ClPhysicsActor::default(),
|
||||
)));
|
||||
}
|
||||
|
||||
pub fn spawn_local_player_multiplayer (
|
||||
storages: &mut AllStoragesViewMut,
|
||||
init: ClientInitData
|
||||
) {
|
||||
log::info!("spawning local multiplayer player");
|
||||
let entity_id = storages.add_entity(((
|
||||
Player,
|
||||
Client(init.client_id),
|
||||
MainPlayer,
|
||||
Entity,
|
||||
init.health,
|
||||
Transform(Mat4::from_rotation_translation(init.direction, init.position)),
|
||||
Camera::default(),
|
||||
FlyController,
|
||||
LookingAtBlock::default(),
|
||||
PlayerHolding::default(),
|
||||
),(
|
||||
Username(init.username),
|
||||
ClPhysicsActor::default(),
|
||||
)));
|
||||
|
||||
//Add ourself to the client id map
|
||||
let mut client_id_map = storages.borrow::<UniqueViewMut<ClientIdMap>>().unwrap();
|
||||
client_id_map.0.insert(init.client_id, entity_id);
|
||||
}
|
||||
|
||||
pub fn spawn_remote_player_multiplayer(
|
||||
storages: &mut AllStoragesViewMut,
|
||||
init: ClientInitData
|
||||
) {
|
||||
log::info!("spawning remote multiplayer player");
|
||||
|
||||
//Spawn player locally
|
||||
let entity_id = storages.add_entity((
|
||||
Username(init.username),
|
||||
Client(init.client_id),
|
||||
Player,
|
||||
Entity,
|
||||
init.health,
|
||||
Transform(Mat4::from_rotation_translation(init.direction, init.position)),
|
||||
PlayerHolding::default(),
|
||||
));
|
||||
|
||||
//Add it to the client id map
|
||||
let mut client_id_map = storages.borrow::<UniqueViewMut<ClientIdMap>>().unwrap();
|
||||
client_id_map.0.insert(init.client_id, entity_id);
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue