mirror of
https://github.com/griffi-gh/kubi.git
synced 2024-11-21 22:38:41 -06:00
Compare commits
8 commits
9f5b974f82
...
4948d85e05
Author | SHA1 | Date | |
---|---|---|---|
griffi-gh | 4948d85e05 | ||
griffi-gh | 47839c03aa | ||
griffi-gh | a468e764c3 | ||
griffi-gh | 5e63d1b630 | ||
griffi-gh | f00b2081e6 | ||
griffi-gh | 748f12a1ac | ||
griffi-gh | 685cd43ada | ||
griffi-gh | 3f38351356 |
633
Cargo.lock
generated
633
Cargo.lock
generated
File diff suppressed because it is too large
Load diff
|
@ -33,3 +33,8 @@ opt-level = 3
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||||||
|
|
||||||
[profile.dev.package.rayon]
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[profile.dev.package.rayon]
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||||||
opt-level = 3
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opt-level = 3
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||||||
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||||||
|
#this is cursed as fuck
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||||||
|
#enabling debug assertions here causes the game to abort
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||||||
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[profile.dev.package.android-activity]
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||||||
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debug-assertions = false
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||||||
|
|
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@ -1,29 +1,29 @@
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||||||
[package]
|
[package]
|
||||||
name = "kubi-server"
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name = "kubi-server"
|
||||||
version = "0.0.0"
|
version = "0.0.0"
|
||||||
edition = "2021"
|
edition = "2021"
|
||||||
publish = false
|
publish = false
|
||||||
|
|
||||||
[dependencies]
|
[dependencies]
|
||||||
kubi-shared = { path = "../kubi-shared" }
|
kubi-shared = { path = "../kubi-shared" }
|
||||||
kubi-logging = { path = "../kubi-logging" }
|
kubi-logging = { path = "../kubi-logging" }
|
||||||
log = "0.4"
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log = "0.4"
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||||||
shipyard = { git = "https://github.com/leudz/shipyard", rev = "8ef90ea6c4d1eb6c9cb0988f0d2f873f75044d49", default-features = false, features = ["std", "proc", "thread_local"] }
|
shipyard = { git = "https://github.com/leudz/shipyard", rev = "9099b990e", default-features = false, features = ["std", "proc", "thread_local"] }
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||||||
serde = { version = "1.0", default-features = false, features = ["alloc", "derive"] }
|
serde = { version = "1.0", default-features = false, features = ["alloc", "derive"] }
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||||||
toml = "0.8"
|
toml = "0.8"
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||||||
glam = { version = "0.24", features = ["debug-glam-assert", "fast-math"] }
|
glam = { version = "0.25", features = ["debug-glam-assert", "fast-math"] }
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||||||
hashbrown = "0.14"
|
hashbrown = "0.14"
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||||||
nohash-hasher = "0.2"
|
nohash-hasher = "0.2"
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||||||
anyhow = "1.0"
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anyhow = "1.0"
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||||||
rayon = "1.7"
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rayon = "1.7"
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||||||
flume = "0.11"
|
flume = "0.11"
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||||||
rand = "0.8"
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rand = "0.8"
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||||||
uflow = "0.7"
|
uflow = "0.7"
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||||||
postcard = { version = "1.0", features = ["alloc"] }
|
postcard = { version = "1.0", features = ["alloc"] }
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||||||
lz4_flex = { version = "0.11", default-features = false, features = ["std"] }
|
lz4_flex = { version = "0.11", default-features = false, features = ["std"] }
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||||||
|
|
||||||
[features]
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[features]
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||||||
default = ["parallel"]
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default = ["parallel"]
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||||||
parallel = ["shipyard/parallel"]
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parallel = ["shipyard/parallel"]
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||||||
safe_lz4 = ["lz4_flex/safe-encode", "lz4_flex/safe-decode"]
|
safe_lz4 = ["lz4_flex/safe-encode", "lz4_flex/safe-decode"]
|
||||||
nightly = ["hashbrown/nightly", "rand/nightly", "rand/simd_support", "glam/core-simd", "kubi-shared/nightly"]
|
nightly = ["hashbrown/nightly", "rand/nightly", "rand/simd_support", "glam/core-simd", "kubi-shared/nightly"]
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||||||
|
|
|
@ -1,28 +1,28 @@
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||||||
[package]
|
[package]
|
||||||
name = "kubi-shared"
|
name = "kubi-shared"
|
||||||
version = "0.0.0"
|
version = "0.0.0"
|
||||||
edition = "2021"
|
edition = "2021"
|
||||||
publish = false
|
publish = false
|
||||||
|
|
||||||
[dependencies]
|
[dependencies]
|
||||||
glam = { version = "0.24", features = ["debug-glam-assert", "fast-math", "serde"] }
|
glam = { version = "0.25", features = ["debug-glam-assert", "fast-math", "serde"] }
|
||||||
shipyard = { git = "https://github.com/leudz/shipyard", rev = "8ef90ea6c4d1eb6c9cb0988f0d2f873f75044d49", default-features = false, features = ["std"] }
|
shipyard = { git = "https://github.com/leudz/shipyard", rev = "9099b990e", default-features = false, features = ["std"] }
|
||||||
strum = { version = "0.25", features = ["derive"] }
|
strum = { version = "0.26", features = ["derive"] }
|
||||||
num_enum = "0.7"
|
num_enum = "0.7"
|
||||||
postcard = { version = "1.0", features = ["alloc"] }
|
postcard = { version = "1.0", features = ["alloc"] }
|
||||||
serde = { version = "1.0", default-features = false, features = ["alloc", "derive"] }
|
serde = { version = "1.0", default-features = false, features = ["alloc", "derive"] }
|
||||||
serde_with = "3.4"
|
serde_with = "3.4"
|
||||||
bincode = "1.3"
|
bincode = "1.3"
|
||||||
anyhow = "1.0"
|
anyhow = "1.0"
|
||||||
bracket-noise = "0.8"
|
bracket-noise = "0.8"
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||||||
rand = { version = "0.8", default_features = false, features = ["std", "min_const_gen"] }
|
rand = { version = "0.8", default_features = false, features = ["std", "min_const_gen"] }
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||||||
rand_xoshiro = "0.6"
|
rand_xoshiro = "0.6"
|
||||||
hashbrown = { version = "0.14", features = ["serde"] }
|
hashbrown = { version = "0.14", features = ["serde"] }
|
||||||
nohash-hasher = "0.2"
|
nohash-hasher = "0.2"
|
||||||
#bytemuck = { version = "1.14", features = ["derive"] }
|
#bytemuck = { version = "1.14", features = ["derive"] }
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||||||
static_assertions = "1.1"
|
static_assertions = "1.1"
|
||||||
nz = "0.3"
|
nz = "0.3"
|
||||||
|
|
||||||
[features]
|
[features]
|
||||||
default = []
|
default = []
|
||||||
nightly = ["hashbrown/nightly", "rand/nightly", "rand/simd_support", "glam/core-simd"]
|
nightly = ["hashbrown/nightly", "rand/nightly", "rand/simd_support", "glam/core-simd"]
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||||||
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|
|
@ -10,7 +10,7 @@ publish = false
|
||||||
kubi-ui = { path = "../kubi-ui" }
|
kubi-ui = { path = "../kubi-ui" }
|
||||||
kubi-ui-glium = { path = "../kubi-ui-glium" }
|
kubi-ui-glium = { path = "../kubi-ui-glium" }
|
||||||
kubi-logging = { path = "../kubi-logging" }
|
kubi-logging = { path = "../kubi-logging" }
|
||||||
glium = { git = "https://github.com/glium/glium", rev = "968fc92378caf" }
|
glium = { git = "https://github.com/glium/glium", rev = "a352c667" }
|
||||||
winit = "0.29"
|
winit = "0.29"
|
||||||
glam = "0.24"
|
glam = "0.25"
|
||||||
log = "0.4"
|
log = "0.4"
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||||||
|
|
|
@ -7,6 +7,6 @@ publish = false
|
||||||
[dependencies]
|
[dependencies]
|
||||||
kubi-ui = { path = "../kubi-ui", default-features = false }
|
kubi-ui = { path = "../kubi-ui", default-features = false }
|
||||||
#kubi-ui = { path = "../kubi-ui" }
|
#kubi-ui = { path = "../kubi-ui" }
|
||||||
glium = { git = "https://github.com/glium/glium", rev = "968fc92378caf" }
|
glium = { git = "https://github.com/glium/glium", rev = "a352c667" }
|
||||||
glam = "0.24"
|
glam = "0.25"
|
||||||
log = "0.4"
|
log = "0.4"
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||||||
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|
|
@ -50,8 +50,8 @@ impl BufferPair {
|
||||||
pub fn new<F: Facade>(facade: &F) -> Self {
|
pub fn new<F: Facade>(facade: &F) -> Self {
|
||||||
log::debug!("init ui buffers...");
|
log::debug!("init ui buffers...");
|
||||||
Self {
|
Self {
|
||||||
vertex_buffer: VertexBuffer::empty_persistent(facade, 1024).unwrap(),
|
vertex_buffer: VertexBuffer::empty_dynamic(facade, 1024).unwrap(),
|
||||||
index_buffer: IndexBuffer::empty_persistent(facade, PrimitiveType::TrianglesList, 1024).unwrap(),
|
index_buffer: IndexBuffer::empty_dynamic(facade, PrimitiveType::TrianglesList, 1024).unwrap(),
|
||||||
vertex_count: 0,
|
vertex_count: 0,
|
||||||
index_count: 0,
|
index_count: 0,
|
||||||
}
|
}
|
||||||
|
@ -68,13 +68,13 @@ impl BufferPair {
|
||||||
let new_idx_size = (need_idx + 1).next_power_of_two();
|
let new_idx_size = (need_idx + 1).next_power_of_two();
|
||||||
log::debug!("resizing buffers: vtx {} -> {}, idx {} -> {}", current_vtx_size, new_vtx_size, current_idx_size, new_idx_size);
|
log::debug!("resizing buffers: vtx {} -> {}, idx {} -> {}", current_vtx_size, new_vtx_size, current_idx_size, new_idx_size);
|
||||||
if current_vtx_size != new_vtx_size {
|
if current_vtx_size != new_vtx_size {
|
||||||
self.vertex_buffer = VertexBuffer::empty_persistent(
|
self.vertex_buffer = VertexBuffer::empty_dynamic(
|
||||||
self.vertex_buffer.get_context(),
|
self.vertex_buffer.get_context(),
|
||||||
new_vtx_size
|
new_vtx_size
|
||||||
).unwrap();
|
).unwrap();
|
||||||
}
|
}
|
||||||
if current_idx_size != new_idx_size {
|
if current_idx_size != new_idx_size {
|
||||||
self.index_buffer = IndexBuffer::empty_persistent(
|
self.index_buffer = IndexBuffer::empty_dynamic(
|
||||||
self.index_buffer.get_context(),
|
self.index_buffer.get_context(),
|
||||||
PrimitiveType::TrianglesList,
|
PrimitiveType::TrianglesList,
|
||||||
new_idx_size
|
new_idx_size
|
||||||
|
|
|
@ -1,19 +1,19 @@
|
||||||
[package]
|
[package]
|
||||||
name = "kubi-ui"
|
name = "kubi-ui"
|
||||||
version = "0.0.0"
|
version = "0.0.0"
|
||||||
edition = "2021"
|
edition = "2021"
|
||||||
publish = false
|
publish = false
|
||||||
|
|
||||||
[dependencies]
|
[dependencies]
|
||||||
hashbrown = "0.14"
|
hashbrown = "0.14"
|
||||||
nohash-hasher = "0.2"
|
nohash-hasher = "0.2"
|
||||||
glam = "0.24"
|
glam = "0.25"
|
||||||
fontdue = "0.8"
|
fontdue = "0.8"
|
||||||
rect_packer = "0.2"
|
rect_packer = "0.2"
|
||||||
log = "0.4"
|
log = "0.4"
|
||||||
|
|
||||||
[features]
|
[features]
|
||||||
default = ["builtin_elements", "builtin_font"]
|
default = ["builtin_elements", "builtin_font"]
|
||||||
builtin_font = []
|
builtin_font = []
|
||||||
builtin_elements = []
|
builtin_elements = []
|
||||||
#parallel = ["dep:rayon", "fontdue/parallel"]
|
#parallel = ["dep:rayon", "fontdue/parallel"]
|
||||||
|
|
172
kubi/Cargo.toml
172
kubi/Cargo.toml
|
@ -1,83 +1,89 @@
|
||||||
[package]
|
[package]
|
||||||
name = "kubi"
|
name = "kubi"
|
||||||
version = "0.0.0"
|
version = "0.0.0"
|
||||||
edition = "2021"
|
edition = "2021"
|
||||||
publish = false
|
publish = false
|
||||||
|
|
||||||
[lib]
|
[lib]
|
||||||
name = "kubilib"
|
name = "kubilib"
|
||||||
crate-type = ["lib", "cdylib"]
|
crate-type = ["lib", "cdylib"]
|
||||||
|
|
||||||
[dependencies]
|
[dependencies]
|
||||||
kubi-shared = { path = "../kubi-shared" }
|
kubi-shared = { path = "../kubi-shared" }
|
||||||
kubi-logging = { path = "../kubi-logging" }
|
kubi-logging = { path = "../kubi-logging" }
|
||||||
kubi-ui = { path = "../kubi-ui" }
|
kubi-ui = { path = "../kubi-ui" }
|
||||||
kubi-ui-glium = { path = "../kubi-ui-glium" }
|
kubi-ui-glium = { path = "../kubi-ui-glium" }
|
||||||
log = "0.4"
|
log = "0.4"
|
||||||
glium = { git = "https://github.com/glium/glium", rev = "968fc92378caf" }
|
glium = { git = "https://github.com/glium/glium", rev = "a352c667" }
|
||||||
glutin = "0.31"
|
glutin = "0.31"
|
||||||
winit = { version = "0.29", features = ["android-native-activity"] }
|
winit = { version = "0.29", features = ["android-native-activity"] }
|
||||||
glutin-winit = "0.4"
|
glutin-winit = "0.4"
|
||||||
raw-window-handle = "0.5"
|
raw-window-handle = "=0.5.*"
|
||||||
glam = { version = "0.24", features = ["debug-glam-assert", "fast-math"] }
|
glam = { version = "0.25", features = ["debug-glam-assert", "fast-math"] }
|
||||||
image = { version = "0.24", default_features = false, features = ["png"] }
|
image = { version = "0.24", default_features = false, features = ["png"] }
|
||||||
strum = { version = "0.25", features = ["derive"] }
|
strum = { version = "0.26", features = ["derive"] }
|
||||||
hashbrown = "0.14"
|
hashbrown = "0.14"
|
||||||
nohash-hasher = "0.2"
|
nohash-hasher = "0.2"
|
||||||
rayon = "1.7"
|
rayon = "1.7"
|
||||||
shipyard = { git = "https://github.com/leudz/shipyard", rev = "8ef90ea6c4d1eb6c9cb0988f0d2f873f75044d49", default-features = false, features = ["std", "proc", "thread_local"] }
|
shipyard = { git = "https://github.com/leudz/shipyard", rev = "9099b990e", default-features = false, features = ["std", "proc", "thread_local"] }
|
||||||
anyhow = "1.0"
|
anyhow = "1.0"
|
||||||
flume = "0.11"
|
flume = "0.11"
|
||||||
gilrs = { version = "0.10", default_features = false, features = ["xinput"] }
|
gilrs = { version = "0.10", default_features = false, features = ["xinput"] }
|
||||||
uflow = "0.7"
|
uflow = "0.7"
|
||||||
postcard = { version = "1.0", features = ["alloc"] }
|
postcard = { version = "1.0", features = ["alloc"] }
|
||||||
lz4_flex = { version = "0.11", default-features = false, features = ["std"] }
|
lz4_flex = { version = "0.11", default-features = false, features = ["std"] }
|
||||||
static_assertions = "1.1"
|
static_assertions = "1.1"
|
||||||
tinyset = "0.4"
|
tinyset = "0.4"
|
||||||
serde_json = { version = "1.0", optional = true } #only used for `generate_visualizer_data`
|
serde_json = { version = "1.0", optional = true } #only used for `generate_visualizer_data`
|
||||||
|
|
||||||
[target.'cfg(target_os = "android")'.dependencies]
|
[target.'cfg(target_os = "android")'.dependencies]
|
||||||
android-activity = "0.5"
|
android-activity = "^0.5.2"
|
||||||
ndk = "0.8"
|
ndk = "0.8"
|
||||||
|
|
||||||
[target.'cfg(target_os = "windows")'.dependencies]
|
[target.'cfg(target_os = "windows")'.dependencies]
|
||||||
winapi = "0.3"
|
winapi = "0.3"
|
||||||
|
|
||||||
[features]
|
[features]
|
||||||
default = ["raw-evt"]
|
default = ["raw-evt"]
|
||||||
raw-evt = [] #required for mouse input, but breaks keyboard on android
|
raw-evt = [] #required for mouse input, but breaks keyboard on android
|
||||||
generate_visualizer_data = ["dep:serde_json", "shipyard/serde1"]
|
generate_visualizer_data = ["dep:serde_json", "shipyard/serde1"]
|
||||||
safe_lz4 = ["lz4_flex/safe-encode", "lz4_flex/safe-decode"]
|
safe_lz4 = ["lz4_flex/safe-encode", "lz4_flex/safe-decode"]
|
||||||
parallel = ["shipyard/parallel"] # causes some serious issues!
|
parallel = ["shipyard/parallel"] # causes some serious issues!
|
||||||
nightly = ["hashbrown/nightly", "glam/core-simd", "static_assertions/nightly", "lz4_flex/nightly", "kubi-shared/nightly"]
|
nightly = ["hashbrown/nightly", "glam/core-simd", "static_assertions/nightly", "lz4_flex/nightly", "kubi-shared/nightly"]
|
||||||
|
|
||||||
#part of wip android support
|
#part of wip android support
|
||||||
[package.metadata.android]
|
[package.metadata.android]
|
||||||
package = "com.ggh.kubi"
|
package = "com.ggh.kubi"
|
||||||
build_targets = ["aarch64-linux-android"]
|
build_targets = ["aarch64-linux-android"]
|
||||||
assets = "../assets"
|
assets = "../assets"
|
||||||
apk_name = "kubi"
|
apk_name = "kubi"
|
||||||
theme = "@android:style/Theme.DeviceDefault.NoActionBar.Fullscreen"
|
theme = "@android:style/Theme.DeviceDefault.NoActionBar.Fullscreen"
|
||||||
label = "Kubi"
|
label = "Kubi"
|
||||||
orientation = "sensorLandscape"
|
|
||||||
|
[package.metadata.android.sdk]
|
||||||
[package.metadata.android.sdk]
|
min_sdk_version = 16
|
||||||
min_sdk_version = 16
|
target_sdk_version = 30
|
||||||
target_sdk_version = 30
|
|
||||||
|
[[package.metadata.android.uses_feature]]
|
||||||
[[package.metadata.android.uses_feature]]
|
glEsVersion = 0x00030000
|
||||||
required = true
|
required = true
|
||||||
glEsVersion = 0x00030000
|
|
||||||
|
[[package.metadata.android.uses_feature]]
|
||||||
[[package.metadata.android.uses_feature]]
|
name = "android.hardware.touchscreen.multitouch"
|
||||||
name = "android.hardware.touchscreen.multitouch"
|
required = true
|
||||||
required = true
|
|
||||||
|
[[package.metadata.android.uses_feature]]
|
||||||
[[package.metadata.android.uses_feature]]
|
name = "android.hardware.touchscreen.multitouch.distinct"
|
||||||
name = "android.hardware.touchscreen.multitouch.distinct"
|
required = true
|
||||||
required = true
|
|
||||||
|
[package.metadata.android.application.activity]
|
||||||
[package.metadata.android.application.activity]
|
label = "Kubi"
|
||||||
config_changes = "orientation|keyboardHidden|screenLayout|screenSize"
|
launch_mode = "singleTop"
|
||||||
exported = true
|
orientation = "sensorLandscape"
|
||||||
resizeable_activity = true
|
config_changes = "orientation|keyboardHidden|screenLayout|screenSize"
|
||||||
|
exported = true
|
||||||
|
resizeable_activity = true
|
||||||
|
|
||||||
|
# [package.metadata.android.signing.release]
|
||||||
|
# path = "$HOME/.android/debug.keystore"
|
||||||
|
# keystore_password = "android"
|
||||||
|
|
52
kubi/src/client_physics.rs
Normal file
52
kubi/src/client_physics.rs
Normal file
|
@ -0,0 +1,52 @@
|
||||||
|
//TODO client-side physics
|
||||||
|
//TODO move this to shared
|
||||||
|
use glam::{Mat4, Vec3};
|
||||||
|
use kubi_shared::transform::Transform;
|
||||||
|
use shipyard::{track, AllStoragesView, Component, IntoIter, Unique, UniqueView, View, ViewMut};
|
||||||
|
use crate::delta_time::DeltaTime;
|
||||||
|
|
||||||
|
#[derive(Unique)]
|
||||||
|
pub struct GlobalClPhysicsConfig {
|
||||||
|
pub gravity: Vec3,
|
||||||
|
}
|
||||||
|
|
||||||
|
#[derive(Component)]
|
||||||
|
pub struct ClPhysicsActor {
|
||||||
|
pub forces: Vec3,
|
||||||
|
pub velocity: Vec3,
|
||||||
|
pub terminal_velocity: f32,
|
||||||
|
//TODO: this should be configurable per block
|
||||||
|
pub friction_agains_ground: f32,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl Default for ClPhysicsActor {
|
||||||
|
fn default() -> Self {
|
||||||
|
Self {
|
||||||
|
forces: Vec3::ZERO,
|
||||||
|
velocity: Vec3::ZERO,
|
||||||
|
terminal_velocity: 40.,
|
||||||
|
friction_agains_ground: 0.5,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn init_client_physics(
|
||||||
|
storages: AllStoragesView,
|
||||||
|
) {
|
||||||
|
storages.add_unique(GlobalClPhysicsConfig {
|
||||||
|
gravity: Vec3::new(0., -9.8, 0.),
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn update_client_physics_late(
|
||||||
|
controllers: View<ClPhysicsActor>,
|
||||||
|
mut transforms: ViewMut<Transform, track::All>,
|
||||||
|
dt: UniqueView<DeltaTime>,
|
||||||
|
phy_conf: UniqueView<GlobalClPhysicsConfig>,
|
||||||
|
) {
|
||||||
|
// for (_, mut transform) in (&controllers, &mut transforms).iter() {
|
||||||
|
// let (scale, rotation, mut translation) = transform.0.to_scale_rotation_translation();
|
||||||
|
// translation.y -= dt.0.as_secs_f32() * 100.;
|
||||||
|
// transform.0 = Mat4::from_scale_rotation_translation(scale, rotation, translation);
|
||||||
|
// }
|
||||||
|
}
|
|
@ -1,36 +1,36 @@
|
||||||
use shipyard::{AllStoragesView, Unique, NonSendSync, UniqueView, UniqueViewMut};
|
use shipyard::{AllStoragesView, Unique, NonSendSync, UniqueView, UniqueViewMut};
|
||||||
use crate::rendering::Renderer;
|
use crate::rendering::Renderer;
|
||||||
use winit::window::CursorGrabMode;
|
use winit::window::CursorGrabMode;
|
||||||
|
|
||||||
#[derive(Unique)]
|
#[derive(Unique)]
|
||||||
pub struct CursorLock(pub bool);
|
pub struct CursorLock(pub bool);
|
||||||
|
|
||||||
pub fn update_cursor_lock_state(
|
pub fn update_cursor_lock_state(
|
||||||
lock: UniqueView<CursorLock>,
|
lock: UniqueView<CursorLock>,
|
||||||
display: NonSendSync<UniqueView<Renderer>>
|
display: NonSendSync<UniqueView<Renderer>>
|
||||||
) {
|
) {
|
||||||
if cfg!(target_os = "android") {
|
if cfg!(target_os = "android") {
|
||||||
return
|
return
|
||||||
}
|
}
|
||||||
if lock.is_inserted_or_modified() {
|
if lock.is_inserted_or_modified() {
|
||||||
//TODO MIGRATION
|
//TODO MIGRATION
|
||||||
let window = &display.window;
|
let window = &display.window;
|
||||||
window.set_cursor_grab(match lock.0 {
|
window.set_cursor_grab(match lock.0 {
|
||||||
true => CursorGrabMode::Confined,
|
true => CursorGrabMode::Confined,
|
||||||
false => CursorGrabMode::None,
|
false => CursorGrabMode::None,
|
||||||
}).expect("Failed to change cursor grab state");
|
}).expect("Failed to change cursor grab state");
|
||||||
window.set_cursor_visible(!lock.0);
|
window.set_cursor_visible(!lock.0);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn insert_lock_state(
|
pub fn insert_lock_state(
|
||||||
storages: AllStoragesView
|
storages: AllStoragesView
|
||||||
) {
|
) {
|
||||||
storages.add_unique(CursorLock(false))
|
storages.add_unique(CursorLock(false))
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn lock_cursor_now(
|
pub fn lock_cursor_now(
|
||||||
mut lock: UniqueViewMut<CursorLock>
|
mut lock: UniqueViewMut<CursorLock>
|
||||||
) {
|
) {
|
||||||
lock.0 = true
|
lock.0 = true
|
||||||
}
|
}
|
||||||
|
|
|
@ -1,106 +1,106 @@
|
||||||
use glam::UVec2;
|
use glam::UVec2;
|
||||||
use shipyard::{World, Component, AllStoragesViewMut, SparseSet, NonSendSync, UniqueView};
|
use shipyard::{World, Component, AllStoragesViewMut, SparseSet, NonSendSync, UniqueView};
|
||||||
use winit::event::{Event, DeviceEvent, DeviceId, WindowEvent, Touch, RawKeyEvent, TouchPhase};
|
use winit::event::{Event, DeviceEvent, DeviceId, WindowEvent, Touch};
|
||||||
use crate::rendering::Renderer;
|
use crate::rendering::Renderer;
|
||||||
|
|
||||||
pub mod player_actions;
|
pub mod player_actions;
|
||||||
|
|
||||||
#[derive(Component, Clone, Copy, Debug, Default)]
|
#[derive(Component, Clone, Copy, Debug, Default)]
|
||||||
pub struct EventComponent;
|
pub struct EventComponent;
|
||||||
|
|
||||||
#[derive(Component, Clone, Copy, Debug, Default)]
|
#[derive(Component, Clone, Copy, Debug, Default)]
|
||||||
pub struct OnBeforeExitEvent;
|
pub struct OnBeforeExitEvent;
|
||||||
|
|
||||||
#[derive(Component, Clone, Debug)]
|
#[derive(Component, Clone, Debug)]
|
||||||
pub struct InputDeviceEvent{
|
pub struct InputDeviceEvent{
|
||||||
pub device_id: DeviceId,
|
pub device_id: DeviceId,
|
||||||
pub event: DeviceEvent
|
pub event: DeviceEvent
|
||||||
}
|
}
|
||||||
|
|
||||||
#[derive(Component, Clone, Copy, Debug)]
|
#[derive(Component, Clone, Copy, Debug)]
|
||||||
#[repr(transparent)]
|
#[repr(transparent)]
|
||||||
pub struct TouchEvent(pub Touch);
|
pub struct TouchEvent(pub Touch);
|
||||||
|
|
||||||
#[derive(Component, Clone, Copy, Debug, Default)]
|
#[derive(Component, Clone, Copy, Debug, Default)]
|
||||||
pub struct WindowResizedEvent(pub UVec2);
|
pub struct WindowResizedEvent(pub UVec2);
|
||||||
|
|
||||||
pub fn process_glutin_events(world: &mut World, event: &Event<()>) {
|
pub fn process_winit_events(world: &mut World, event: &Event<()>) {
|
||||||
#[allow(clippy::collapsible_match, clippy::single_match)]
|
#[allow(clippy::collapsible_match, clippy::single_match)]
|
||||||
match event {
|
match event {
|
||||||
Event::WindowEvent { window_id: _, event } => match event {
|
Event::WindowEvent { window_id: _, event } => match event {
|
||||||
WindowEvent::Resized(size) => {
|
WindowEvent::Resized(size) => {
|
||||||
world.add_entity((
|
world.add_entity((
|
||||||
EventComponent,
|
EventComponent,
|
||||||
WindowResizedEvent(UVec2::new(size.width as _, size.height as _))
|
WindowResizedEvent(UVec2::new(size.width as _, size.height as _))
|
||||||
));
|
));
|
||||||
},
|
},
|
||||||
|
|
||||||
#[cfg(not(feature = "raw-evt"))]
|
#[cfg(not(feature = "raw-evt"))]
|
||||||
WindowEvent::KeyboardInput { device_id, event, .. } => {
|
WindowEvent::KeyboardInput { device_id, event, .. } => {
|
||||||
world.add_entity((
|
world.add_entity((
|
||||||
EventComponent,
|
EventComponent,
|
||||||
InputDeviceEvent {
|
InputDeviceEvent {
|
||||||
device_id: *device_id,
|
device_id: *device_id,
|
||||||
event: DeviceEvent::Key(RawKeyEvent {
|
event: DeviceEvent::Key(RawKeyEvent {
|
||||||
physical_key: event.physical_key,
|
physical_key: event.physical_key,
|
||||||
state: event.state,
|
state: event.state,
|
||||||
})
|
})
|
||||||
}
|
}
|
||||||
));
|
));
|
||||||
}
|
}
|
||||||
|
|
||||||
WindowEvent::Touch(touch) => {
|
WindowEvent::Touch(touch) => {
|
||||||
// if matches!(touch.phase, TouchPhase::Started | TouchPhase::Cancelled | TouchPhase::Ended) {
|
// if matches!(touch.phase, TouchPhase::Started | TouchPhase::Cancelled | TouchPhase::Ended) {
|
||||||
// println!("TOUCH ==================== {:#?}", touch);
|
// println!("TOUCH ==================== {:#?}", touch);
|
||||||
// } else {
|
// } else {
|
||||||
// println!("TOUCH MOVED {:?} {}", touch.phase, touch.id);
|
// println!("TOUCH MOVED {:?} {}", touch.phase, touch.id);
|
||||||
// }
|
// }
|
||||||
world.add_entity((
|
world.add_entity((
|
||||||
EventComponent,
|
EventComponent,
|
||||||
TouchEvent(*touch)
|
TouchEvent(*touch)
|
||||||
));
|
));
|
||||||
}
|
}
|
||||||
|
|
||||||
_ => ()
|
_ => ()
|
||||||
},
|
},
|
||||||
|
|
||||||
#[cfg(feature = "raw-evt")]
|
#[cfg(feature = "raw-evt")]
|
||||||
Event::DeviceEvent { device_id, event } => {
|
Event::DeviceEvent { device_id, event } => {
|
||||||
world.add_entity((
|
world.add_entity((
|
||||||
EventComponent,
|
EventComponent,
|
||||||
InputDeviceEvent {
|
InputDeviceEvent {
|
||||||
device_id: *device_id,
|
device_id: *device_id,
|
||||||
event: event.clone()
|
event: event.clone()
|
||||||
}
|
}
|
||||||
));
|
));
|
||||||
},
|
},
|
||||||
|
|
||||||
Event::LoopExiting => {
|
Event::LoopExiting => {
|
||||||
world.add_entity((
|
world.add_entity((
|
||||||
EventComponent,
|
EventComponent,
|
||||||
OnBeforeExitEvent
|
OnBeforeExitEvent
|
||||||
));
|
));
|
||||||
},
|
},
|
||||||
|
|
||||||
_ => (),
|
_ => (),
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn initial_resize_event(
|
pub fn initial_resize_event(
|
||||||
mut storages: AllStoragesViewMut,
|
mut storages: AllStoragesViewMut,
|
||||||
) {
|
) {
|
||||||
let (w, h) = {
|
let (w, h) = {
|
||||||
let renderer = storages.borrow::<NonSendSync<UniqueView<Renderer>>>().unwrap();
|
let renderer = storages.borrow::<NonSendSync<UniqueView<Renderer>>>().unwrap();
|
||||||
renderer.display.get_framebuffer_dimensions()
|
renderer.display.get_framebuffer_dimensions()
|
||||||
};
|
};
|
||||||
storages.add_entity((
|
storages.add_entity((
|
||||||
EventComponent,
|
EventComponent,
|
||||||
WindowResizedEvent(UVec2::new(w, h))
|
WindowResizedEvent(UVec2::new(w, h))
|
||||||
));
|
));
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn clear_events(
|
pub fn clear_events(
|
||||||
mut all_storages: AllStoragesViewMut,
|
mut all_storages: AllStoragesViewMut,
|
||||||
) {
|
) {
|
||||||
all_storages.delete_any::<SparseSet<EventComponent>>();
|
all_storages.delete_any::<SparseSet<EventComponent>>();
|
||||||
}
|
}
|
||||||
|
|
|
@ -1,52 +1,53 @@
|
||||||
use glam::{Vec3, Mat4, Quat, EulerRot, Vec2};
|
use glam::{Vec3, Mat4, Quat, EulerRot, Vec2};
|
||||||
use shipyard::{Component, View, ViewMut, IntoIter, UniqueView, Workload, IntoWorkload, track};
|
use shipyard::{Component, View, ViewMut, IntoIter, UniqueView, Workload, IntoWorkload, track};
|
||||||
use std::f32::consts::PI;
|
use std::f32::consts::PI;
|
||||||
use crate::{transform::Transform, input::Inputs, settings::GameSettings, delta_time::DeltaTime};
|
use crate::{transform::Transform, input::Inputs, settings::GameSettings, delta_time::DeltaTime};
|
||||||
|
|
||||||
#[derive(Component)]
|
#[derive(Component)]
|
||||||
pub struct FlyController;
|
pub struct FlyController;
|
||||||
|
|
||||||
pub fn update_controllers() -> Workload {
|
pub fn update_controllers() -> Workload {
|
||||||
(
|
(
|
||||||
update_look,
|
update_look,
|
||||||
update_movement
|
update_movement
|
||||||
).into_sequential_workload()
|
).into_sequential_workload()
|
||||||
}
|
}
|
||||||
|
|
||||||
const MAX_PITCH: f32 = PI/2. - 0.05;
|
const MAX_PITCH: f32 = PI/2. - 0.05;
|
||||||
|
|
||||||
fn update_look(
|
fn update_look(
|
||||||
controllers: View<FlyController>,
|
controllers: View<FlyController>,
|
||||||
mut transforms: ViewMut<Transform, track::All>,
|
mut transforms: ViewMut<Transform, track::All>,
|
||||||
inputs: UniqueView<Inputs>,
|
inputs: UniqueView<Inputs>,
|
||||||
settings: UniqueView<GameSettings>,
|
settings: UniqueView<GameSettings>,
|
||||||
dt: UniqueView<DeltaTime>,
|
dt: UniqueView<DeltaTime>,
|
||||||
) {
|
) {
|
||||||
let look = inputs.look * settings.mouse_sensitivity * dt.0.as_secs_f32();
|
let look = inputs.look * settings.mouse_sensitivity * dt.0.as_secs_f32();
|
||||||
if look == Vec2::ZERO { return }
|
if look == Vec2::ZERO { return }
|
||||||
for (_, mut transform) in (&controllers, &mut transforms).iter() {
|
for (_, mut transform) in (&controllers, &mut transforms).iter() {
|
||||||
let (scale, mut rotation, translation) = transform.0.to_scale_rotation_translation();
|
let (scale, mut rotation, translation) = transform.0.to_scale_rotation_translation();
|
||||||
let (mut yaw, mut pitch, _roll) = rotation.to_euler(EulerRot::YXZ);
|
let (mut yaw, mut pitch, _roll) = rotation.to_euler(EulerRot::YXZ);
|
||||||
yaw -= look.x;
|
yaw -= look.x;
|
||||||
pitch -= look.y;
|
pitch -= look.y;
|
||||||
pitch = pitch.clamp(-MAX_PITCH, MAX_PITCH);
|
pitch = pitch.clamp(-MAX_PITCH, MAX_PITCH);
|
||||||
rotation = Quat::from_euler(EulerRot::YXZ, yaw, pitch, 0.).normalize();
|
rotation = Quat::from_euler(EulerRot::YXZ, yaw, pitch, 0.).normalize();
|
||||||
transform.0 = Mat4::from_scale_rotation_translation(scale, rotation, translation);
|
transform.0 = Mat4::from_scale_rotation_translation(scale, rotation, translation);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
fn update_movement(
|
fn update_movement(
|
||||||
controllers: View<FlyController>,
|
controllers: View<FlyController>,
|
||||||
mut transforms: ViewMut<Transform, track::All>,
|
mut transforms: ViewMut<Transform, track::All>,
|
||||||
inputs: UniqueView<Inputs>,
|
inputs: UniqueView<Inputs>,
|
||||||
dt: UniqueView<DeltaTime>,
|
dt: UniqueView<DeltaTime>,
|
||||||
) {
|
) {
|
||||||
if inputs.movement == Vec2::ZERO { return }
|
if inputs.movement == Vec2::ZERO { return }
|
||||||
let movement = inputs.movement * 30. * dt.0.as_secs_f32();
|
let movement = inputs.movement * 30. * dt.0.as_secs_f32();
|
||||||
for (_, mut transform) in (&controllers, &mut transforms).iter() {
|
for (_, mut transform) in (&controllers, &mut transforms).iter() {
|
||||||
let (scale, rotation, mut translation) = transform.0.to_scale_rotation_translation();
|
let (scale, rotation, mut translation) = transform.0.to_scale_rotation_translation();
|
||||||
translation += (rotation * Vec3::NEG_Z).normalize() * movement.y;
|
let rotation_norm = rotation.normalize();
|
||||||
translation += (rotation * Vec3::X).normalize() * movement.x;
|
translation += (rotation_norm * Vec3::NEG_Z).normalize() * movement.y;
|
||||||
transform.0 = Mat4::from_scale_rotation_translation(scale, rotation, translation);
|
translation += (rotation_norm * Vec3::X).normalize() * movement.x;
|
||||||
}
|
transform.0 = Mat4::from_scale_rotation_translation(scale, rotation_norm, translation);
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
628
kubi/src/lib.rs
628
kubi/src/lib.rs
|
@ -1,310 +1,318 @@
|
||||||
#![allow(clippy::too_many_arguments)] // allowed because systems often need a lot of arguments
|
#![allow(clippy::too_many_arguments)] // allowed because systems often need a lot of arguments
|
||||||
|
|
||||||
use shipyard::{
|
use shipyard::{
|
||||||
World, Workload, IntoWorkload,
|
World, Workload, IntoWorkload,
|
||||||
UniqueView, UniqueViewMut,
|
UniqueView, UniqueViewMut,
|
||||||
NonSendSync, WorkloadModificator,
|
NonSendSync, WorkloadModificator,
|
||||||
SystemModificator
|
SystemModificator
|
||||||
};
|
};
|
||||||
use winit::{
|
use winit::{
|
||||||
event_loop::{EventLoop, ControlFlow},
|
event_loop::{EventLoop, ControlFlow},
|
||||||
event::{Event, WindowEvent}
|
event::{Event, WindowEvent}
|
||||||
};
|
};
|
||||||
use glam::vec3;
|
use glam::vec3;
|
||||||
use std::time::Instant;
|
use std::time::Instant;
|
||||||
|
|
||||||
pub use kubi_shared::transform;
|
pub use kubi_shared::transform;
|
||||||
|
|
||||||
pub(crate) mod rendering;
|
pub(crate) mod rendering;
|
||||||
pub(crate) mod world;
|
pub(crate) mod world;
|
||||||
pub(crate) mod player;
|
pub(crate) mod player;
|
||||||
pub(crate) mod prefabs;
|
pub(crate) mod prefabs;
|
||||||
pub(crate) mod settings;
|
pub(crate) mod settings;
|
||||||
pub(crate) mod camera;
|
pub(crate) mod camera;
|
||||||
pub(crate) mod events;
|
pub(crate) mod events;
|
||||||
pub(crate) mod input;
|
pub(crate) mod input;
|
||||||
pub(crate) mod fly_controller;
|
pub(crate) mod fly_controller;
|
||||||
pub(crate) mod block_placement;
|
pub(crate) mod block_placement;
|
||||||
pub(crate) mod delta_time;
|
pub(crate) mod delta_time;
|
||||||
pub(crate) mod cursor_lock;
|
pub(crate) mod cursor_lock;
|
||||||
pub(crate) mod control_flow;
|
pub(crate) mod control_flow;
|
||||||
pub(crate) mod state;
|
pub(crate) mod state;
|
||||||
pub(crate) mod kubi_ui_integration;
|
pub(crate) mod kubi_ui_integration;
|
||||||
pub(crate) mod networking;
|
pub(crate) mod networking;
|
||||||
pub(crate) mod init;
|
pub(crate) mod init;
|
||||||
pub(crate) mod color;
|
pub(crate) mod color;
|
||||||
pub(crate) mod loading_screen;
|
pub(crate) mod loading_screen;
|
||||||
pub(crate) mod connecting_screen;
|
pub(crate) mod connecting_screen;
|
||||||
pub(crate) mod fixed_timestamp;
|
pub(crate) mod fixed_timestamp;
|
||||||
pub(crate) mod filesystem;
|
pub(crate) mod filesystem;
|
||||||
|
pub(crate) mod client_physics;
|
||||||
use world::{
|
|
||||||
init_game_world,
|
use world::{
|
||||||
loading::update_loaded_world_around_player,
|
init_game_world,
|
||||||
raycast::update_raycasts,
|
loading::update_loaded_world_around_player,
|
||||||
queue::apply_queued_blocks,
|
raycast::update_raycasts,
|
||||||
tasks::ChunkTaskManager,
|
queue::apply_queued_blocks,
|
||||||
};
|
tasks::ChunkTaskManager,
|
||||||
use player::{spawn_player, MainPlayer};
|
};
|
||||||
use prefabs::load_prefabs;
|
use player::{spawn_player, MainPlayer};
|
||||||
use settings::{load_settings, GameSettings};
|
use prefabs::load_prefabs;
|
||||||
use camera::compute_cameras;
|
use settings::{load_settings, GameSettings};
|
||||||
use events::{
|
use camera::compute_cameras;
|
||||||
clear_events,
|
use events::{
|
||||||
process_glutin_events,
|
clear_events,
|
||||||
initial_resize_event,
|
process_winit_events,
|
||||||
player_actions::generate_move_events,
|
initial_resize_event,
|
||||||
};
|
player_actions::generate_move_events,
|
||||||
use input::{init_input, process_inputs};
|
};
|
||||||
use fly_controller::update_controllers;
|
use input::{init_input, process_inputs};
|
||||||
use rendering::{
|
use fly_controller::update_controllers;
|
||||||
Renderer,
|
use rendering::{
|
||||||
RenderTarget,
|
Renderer,
|
||||||
BackgroundColor,
|
RenderTarget,
|
||||||
clear_background,
|
BackgroundColor,
|
||||||
init_window_size,
|
clear_background,
|
||||||
update_window_size,
|
init_window_size,
|
||||||
primitives::init_primitives,
|
update_window_size,
|
||||||
world::{draw_world, draw_current_chunk_border},
|
primitives::init_primitives,
|
||||||
selection_box::render_selection_box,
|
world::{draw_world, draw_current_chunk_border},
|
||||||
entities::render_entities,
|
selection_box::render_selection_box,
|
||||||
};
|
entities::render_entities,
|
||||||
use block_placement::update_block_placement;
|
};
|
||||||
use delta_time::{DeltaTime, init_delta_time};
|
use block_placement::update_block_placement;
|
||||||
use cursor_lock::{insert_lock_state, update_cursor_lock_state, lock_cursor_now};
|
use delta_time::{DeltaTime, init_delta_time};
|
||||||
use control_flow::{exit_on_esc, insert_control_flow_unique, RequestExit};
|
use cursor_lock::{insert_lock_state, update_cursor_lock_state, lock_cursor_now};
|
||||||
use state::{is_ingame, is_ingame_or_loading, is_loading, init_state, update_state, is_connecting};
|
use control_flow::{exit_on_esc, insert_control_flow_unique, RequestExit};
|
||||||
use networking::{update_networking, update_networking_late, is_multiplayer, disconnect_on_exit, is_singleplayer};
|
use state::{is_ingame, is_ingame_or_loading, is_loading, init_state, update_state, is_connecting};
|
||||||
use init::initialize_from_args;
|
use networking::{update_networking, update_networking_late, is_multiplayer, disconnect_on_exit, is_singleplayer};
|
||||||
use kubi_ui_integration::{kubi_ui_init, kubi_ui_begin, kubi_ui_end, kubi_ui_draw};
|
use init::initialize_from_args;
|
||||||
use loading_screen::update_loading_screen;
|
use kubi_ui_integration::{kubi_ui_init, kubi_ui_begin, kubi_ui_end, kubi_ui_draw};
|
||||||
use connecting_screen::switch_to_loading_if_connected;
|
use loading_screen::update_loading_screen;
|
||||||
use fixed_timestamp::init_fixed_timestamp_storage;
|
use connecting_screen::switch_to_loading_if_connected;
|
||||||
use filesystem::AssetManager;
|
use fixed_timestamp::init_fixed_timestamp_storage;
|
||||||
|
use filesystem::AssetManager;
|
||||||
/// stuff required to init the renderer and other basic systems
|
use client_physics::{init_client_physics, update_client_physics_late};
|
||||||
fn pre_startup() -> Workload {
|
|
||||||
(
|
/// stuff required to init the renderer and other basic systems
|
||||||
load_settings,
|
fn pre_startup() -> Workload {
|
||||||
).into_sequential_workload()
|
(
|
||||||
}
|
load_settings,
|
||||||
|
).into_sequential_workload()
|
||||||
fn startup() -> Workload {
|
}
|
||||||
(
|
|
||||||
init_fixed_timestamp_storage,
|
fn startup() -> Workload {
|
||||||
initial_resize_event,
|
(
|
||||||
init_window_size,
|
init_fixed_timestamp_storage,
|
||||||
kubi_ui_init,
|
initial_resize_event,
|
||||||
load_prefabs,
|
init_window_size,
|
||||||
init_primitives,
|
kubi_ui_init,
|
||||||
insert_lock_state,
|
load_prefabs,
|
||||||
init_state,
|
init_primitives,
|
||||||
initialize_from_args,
|
insert_lock_state,
|
||||||
lock_cursor_now,
|
init_state,
|
||||||
init_input,
|
initialize_from_args,
|
||||||
insert_control_flow_unique,
|
lock_cursor_now,
|
||||||
init_delta_time,
|
init_input,
|
||||||
).into_sequential_workload()
|
insert_control_flow_unique,
|
||||||
}
|
init_delta_time,
|
||||||
|
init_client_physics,
|
||||||
fn update() -> Workload {
|
).into_sequential_workload()
|
||||||
(
|
}
|
||||||
update_window_size,
|
|
||||||
update_cursor_lock_state,
|
fn update() -> Workload {
|
||||||
process_inputs,
|
(
|
||||||
kubi_ui_begin,
|
update_window_size,
|
||||||
(
|
update_cursor_lock_state,
|
||||||
init_game_world.run_if_missing_unique::<ChunkTaskManager>(),
|
process_inputs,
|
||||||
(
|
kubi_ui_begin,
|
||||||
spawn_player.run_if_storage_empty::<MainPlayer>(),
|
(
|
||||||
).into_sequential_workload().run_if(is_singleplayer),
|
init_game_world.run_if_missing_unique::<ChunkTaskManager>(),
|
||||||
).into_sequential_workload().run_if(is_ingame_or_loading),
|
(
|
||||||
update_networking().run_if(is_multiplayer),
|
spawn_player.run_if_storage_empty::<MainPlayer>(),
|
||||||
(
|
).into_sequential_workload().run_if(is_singleplayer),
|
||||||
switch_to_loading_if_connected
|
).into_sequential_workload().run_if(is_ingame_or_loading),
|
||||||
).into_sequential_workload().run_if(is_connecting),
|
update_networking().run_if(is_multiplayer),
|
||||||
(
|
(
|
||||||
update_loading_screen,
|
switch_to_loading_if_connected
|
||||||
).into_sequential_workload().run_if(is_loading),
|
).into_sequential_workload().run_if(is_connecting),
|
||||||
(
|
(
|
||||||
update_loaded_world_around_player,
|
update_loading_screen,
|
||||||
).into_sequential_workload().run_if(is_ingame_or_loading),
|
).into_sequential_workload().run_if(is_loading),
|
||||||
(
|
(
|
||||||
update_controllers,
|
update_loaded_world_around_player,
|
||||||
generate_move_events,
|
).into_sequential_workload().run_if(is_ingame_or_loading),
|
||||||
update_raycasts,
|
(
|
||||||
update_block_placement,
|
update_controllers,
|
||||||
apply_queued_blocks,
|
update_client_physics_late,
|
||||||
).into_sequential_workload().run_if(is_ingame),
|
generate_move_events,
|
||||||
update_networking_late.run_if(is_multiplayer),
|
update_raycasts,
|
||||||
compute_cameras,
|
update_block_placement,
|
||||||
kubi_ui_end,
|
apply_queued_blocks,
|
||||||
update_state,
|
).into_sequential_workload().run_if(is_ingame),
|
||||||
exit_on_esc,
|
update_networking_late.run_if(is_multiplayer),
|
||||||
disconnect_on_exit.run_if(is_multiplayer),
|
compute_cameras,
|
||||||
).into_sequential_workload()
|
kubi_ui_end,
|
||||||
}
|
update_state,
|
||||||
|
exit_on_esc,
|
||||||
fn render() -> Workload {
|
disconnect_on_exit.run_if(is_multiplayer),
|
||||||
(
|
).into_sequential_workload()
|
||||||
clear_background,
|
}
|
||||||
(
|
|
||||||
draw_world,
|
fn render() -> Workload {
|
||||||
draw_current_chunk_border,
|
(
|
||||||
render_selection_box,
|
clear_background,
|
||||||
render_entities,
|
(
|
||||||
).into_sequential_workload().run_if(is_ingame),
|
draw_world,
|
||||||
kubi_ui_draw,
|
draw_current_chunk_border,
|
||||||
).into_sequential_workload()
|
render_selection_box,
|
||||||
}
|
render_entities,
|
||||||
|
).into_sequential_workload().run_if(is_ingame),
|
||||||
fn after_frame_end() -> Workload {
|
kubi_ui_draw,
|
||||||
(
|
).into_sequential_workload()
|
||||||
clear_events,
|
}
|
||||||
).into_sequential_workload()
|
|
||||||
}
|
fn after_frame_end() -> Workload {
|
||||||
|
(
|
||||||
#[cfg(all(windows, not(debug_assertions)))]
|
clear_events,
|
||||||
fn attach_console() {
|
).into_sequential_workload()
|
||||||
use winapi::um::wincon::{AttachConsole, ATTACH_PARENT_PROCESS};
|
}
|
||||||
unsafe { AttachConsole(ATTACH_PARENT_PROCESS); }
|
|
||||||
}
|
#[cfg(all(windows, not(debug_assertions)))]
|
||||||
|
fn attach_console() {
|
||||||
#[no_mangle]
|
use winapi::um::wincon::{AttachConsole, ATTACH_PARENT_PROCESS};
|
||||||
#[cfg(target_os = "android")]
|
unsafe { AttachConsole(ATTACH_PARENT_PROCESS); }
|
||||||
pub fn android_main(app: android_activity::AndroidApp) {
|
}
|
||||||
use android_activity::WindowManagerFlags;
|
|
||||||
app.set_window_flags(WindowManagerFlags::FULLSCREEN, WindowManagerFlags::empty());
|
#[no_mangle]
|
||||||
kubi_main(app)
|
#[cfg(target_os = "android")]
|
||||||
}
|
pub fn android_main(app: android_activity::AndroidApp) {
|
||||||
|
use android_activity::WindowManagerFlags;
|
||||||
#[no_mangle]
|
app.set_window_flags(WindowManagerFlags::FULLSCREEN, WindowManagerFlags::empty());
|
||||||
pub fn kubi_main(#[cfg(target_os = "android")] app: android_activity::AndroidApp) {
|
kubi_main(app)
|
||||||
//Attach console on release builds on windows
|
}
|
||||||
#[cfg(all(windows, not(debug_assertions)))] attach_console();
|
|
||||||
|
#[no_mangle]
|
||||||
//Print version
|
pub fn kubi_main(
|
||||||
println!("{:─^54}", format!("[ ▄▀ Kubi client v. {} ]", env!("CARGO_PKG_VERSION")));
|
#[cfg(target_os = "android")]
|
||||||
|
app: android_activity::AndroidApp
|
||||||
//Init env_logger
|
) {
|
||||||
kubi_logging::init();
|
//Attach console on release builds on windows
|
||||||
|
#[cfg(all(windows, not(debug_assertions)))]
|
||||||
//Create a shipyard world
|
attach_console();
|
||||||
let mut world = World::new();
|
|
||||||
|
//Print version
|
||||||
//Init assman
|
println!("{:─^54}", format!("[ ▄▀ Kubi client v. {} ]", env!("CARGO_PKG_VERSION")));
|
||||||
world.add_unique(AssetManager {
|
|
||||||
#[cfg(target_os = "android")]
|
//Init env_logger
|
||||||
app: app.clone()
|
kubi_logging::init();
|
||||||
});
|
|
||||||
|
//Create a shipyard world
|
||||||
//Register workloads
|
let mut world = World::new();
|
||||||
world.add_workload(pre_startup);
|
|
||||||
world.add_workload(startup);
|
//Init assman
|
||||||
world.add_workload(update);
|
world.add_unique(AssetManager {
|
||||||
world.add_workload(render);
|
#[cfg(target_os = "android")]
|
||||||
world.add_workload(after_frame_end);
|
app: app.clone()
|
||||||
|
});
|
||||||
//Save _visualizer.json
|
|
||||||
#[cfg(feature = "generate_visualizer_data")]
|
//Register workloads
|
||||||
std::fs::write(
|
world.add_workload(pre_startup);
|
||||||
"_visualizer.json",
|
world.add_workload(startup);
|
||||||
serde_json::to_string(&world.workloads_info()).unwrap(),
|
world.add_workload(update);
|
||||||
).unwrap();
|
world.add_workload(render);
|
||||||
|
world.add_workload(after_frame_end);
|
||||||
//Run pre-startup procedure
|
|
||||||
world.run_workload(pre_startup).unwrap();
|
//Save _visualizer.json
|
||||||
|
#[cfg(feature = "generate_visualizer_data")]
|
||||||
//Create event loop
|
std::fs::write(
|
||||||
let event_loop ={
|
"_visualizer.json",
|
||||||
#[cfg(not(target_os = "android"))] { EventLoop::new().unwrap() }
|
serde_json::to_string(&world.workloads_info()).unwrap(),
|
||||||
#[cfg(target_os = "android")] {
|
).unwrap();
|
||||||
use winit::{
|
|
||||||
platform::android::EventLoopBuilderExtAndroid,
|
//Run pre-startup procedure
|
||||||
event_loop::EventLoopBuilder
|
world.run_workload(pre_startup).unwrap();
|
||||||
};
|
|
||||||
EventLoopBuilder::new().with_android_app(app).build().unwrap()
|
//Create event loop
|
||||||
}
|
let event_loop ={
|
||||||
};
|
#[cfg(not(target_os = "android"))] { EventLoop::new().unwrap() }
|
||||||
|
#[cfg(target_os = "android")] {
|
||||||
//Run the event loop
|
use winit::{
|
||||||
let mut last_update = Instant::now();
|
platform::android::EventLoopBuilderExtAndroid,
|
||||||
let mut ready = false;
|
event_loop::EventLoopBuilder
|
||||||
event_loop.run(move |event, window_target| {
|
};
|
||||||
//Wait for the window to become active (required for android)
|
EventLoopBuilder::new().with_android_app(app).build().unwrap()
|
||||||
if !ready {
|
}
|
||||||
if Event::Resumed != event {
|
};
|
||||||
window_target.set_control_flow(ControlFlow::Wait);
|
|
||||||
return
|
//Run the event loop
|
||||||
}
|
let mut last_update = Instant::now();
|
||||||
|
let mut ready = false;
|
||||||
//Initialize renderer
|
event_loop.run(move |event, window_target| {
|
||||||
{
|
//Wait for the window to become active (required for android)
|
||||||
let settings = world.borrow::<UniqueView<GameSettings>>().unwrap();
|
if !ready {
|
||||||
world.add_unique_non_send_sync(Renderer::init(window_target, &settings));
|
if Event::Resumed != event {
|
||||||
}
|
window_target.set_control_flow(ControlFlow::Wait);
|
||||||
world.add_unique(BackgroundColor(vec3(0.5, 0.5, 1.)));
|
return
|
||||||
|
}
|
||||||
//Run startup systems
|
|
||||||
world.run_workload(startup).unwrap();
|
//Initialize renderer
|
||||||
|
{
|
||||||
ready = true;
|
let settings = world.borrow::<UniqueView<GameSettings>>().unwrap();
|
||||||
}
|
world.add_unique_non_send_sync(Renderer::init(window_target, &settings));
|
||||||
|
}
|
||||||
window_target.set_control_flow(ControlFlow::Poll);
|
world.add_unique(BackgroundColor(vec3(0.5, 0.5, 1.)));
|
||||||
|
|
||||||
process_glutin_events(&mut world, &event);
|
//Run startup systems
|
||||||
|
world.run_workload(startup).unwrap();
|
||||||
#[allow(clippy::collapsible_match, clippy::single_match)]
|
|
||||||
match event {
|
ready = true;
|
||||||
#[cfg(target_os = "android")]
|
}
|
||||||
Event::Suspended => {
|
|
||||||
window_target.exit();
|
window_target.set_control_flow(ControlFlow::Poll);
|
||||||
}
|
|
||||||
|
process_winit_events(&mut world, &event);
|
||||||
Event::WindowEvent { event, .. } => match event {
|
|
||||||
WindowEvent::CloseRequested => {
|
#[allow(clippy::collapsible_match, clippy::single_match)]
|
||||||
log::info!("exit requested");
|
match event {
|
||||||
window_target.exit();
|
#[cfg(target_os = "android")]
|
||||||
},
|
Event::Suspended => {
|
||||||
_ => (),
|
window_target.exit();
|
||||||
},
|
}
|
||||||
|
|
||||||
Event::AboutToWait => {
|
Event::WindowEvent { event, .. } => match event {
|
||||||
//Update delta time (maybe move this into a system?)
|
WindowEvent::CloseRequested => {
|
||||||
{
|
log::info!("exit requested");
|
||||||
let mut dt_view = world.borrow::<UniqueViewMut<DeltaTime>>().unwrap();
|
window_target.exit();
|
||||||
let now = Instant::now();
|
},
|
||||||
dt_view.0 = now - last_update;
|
_ => (),
|
||||||
last_update = now;
|
},
|
||||||
}
|
|
||||||
|
Event::AboutToWait => {
|
||||||
//Run update workflows
|
//Update delta time (maybe move this into a system?)
|
||||||
world.run_workload(update).unwrap();
|
{
|
||||||
|
let mut dt_view = world.borrow::<UniqueViewMut<DeltaTime>>().unwrap();
|
||||||
//Start rendering (maybe use custom views for this?)
|
let now = Instant::now();
|
||||||
let target = {
|
dt_view.0 = now - last_update;
|
||||||
let renderer = world.borrow::<NonSendSync<UniqueView<Renderer>>>().unwrap();
|
last_update = now;
|
||||||
renderer.display.draw()
|
}
|
||||||
};
|
|
||||||
world.add_unique_non_send_sync(RenderTarget(target));
|
//Run update workflows
|
||||||
|
world.run_workload(update).unwrap();
|
||||||
//Run render workflow
|
|
||||||
world.run_workload(render).unwrap();
|
//Start rendering (maybe use custom views for this?)
|
||||||
|
let target = {
|
||||||
//Finish rendering
|
let renderer = world.borrow::<NonSendSync<UniqueView<Renderer>>>().unwrap();
|
||||||
let target = world.remove_unique::<RenderTarget>().unwrap();
|
renderer.display.draw()
|
||||||
target.0.finish().unwrap();
|
};
|
||||||
|
world.add_unique_non_send_sync(RenderTarget(target));
|
||||||
//After frame end
|
|
||||||
world.run_workload(after_frame_end).unwrap();
|
//Run render workflow
|
||||||
|
world.run_workload(render).unwrap();
|
||||||
//Process control flow changes
|
|
||||||
if world.borrow::<UniqueView<RequestExit>>().unwrap().0 {
|
//Finish rendering
|
||||||
window_target.exit();
|
let target = world.remove_unique::<RenderTarget>().unwrap();
|
||||||
}
|
target.0.finish().unwrap();
|
||||||
},
|
|
||||||
_ => (),
|
//After frame end
|
||||||
};
|
world.run_workload(after_frame_end).unwrap();
|
||||||
}).unwrap();
|
|
||||||
}
|
//Process control flow changes
|
||||||
|
if world.borrow::<UniqueView<RequestExit>>().unwrap().0 {
|
||||||
|
window_target.exit();
|
||||||
|
}
|
||||||
|
},
|
||||||
|
_ => (),
|
||||||
|
};
|
||||||
|
}).unwrap();
|
||||||
|
}
|
||||||
|
|
|
@ -1,87 +1,89 @@
|
||||||
use glam::Mat4;
|
use glam::Mat4;
|
||||||
use shipyard::{Component, AllStoragesViewMut, UniqueViewMut};
|
use shipyard::{Component, AllStoragesViewMut, UniqueViewMut};
|
||||||
use kubi_shared::{
|
use kubi_shared::{
|
||||||
entity::{Entity, Health},
|
entity::{Entity, Health},
|
||||||
player::{Player, PLAYER_HEALTH, PlayerHolding},
|
player::{Player, PLAYER_HEALTH, PlayerHolding},
|
||||||
block::Block,
|
block::Block,
|
||||||
networking::{
|
networking::{
|
||||||
client::{Username, Client, ClientIdMap},
|
client::{Username, Client, ClientIdMap},
|
||||||
messages::ClientInitData
|
messages::ClientInitData
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
use crate::{
|
use crate::{
|
||||||
transform::Transform,
|
camera::Camera,
|
||||||
camera::Camera,
|
client_physics::ClPhysicsActor,
|
||||||
fly_controller::FlyController,
|
fly_controller::FlyController,
|
||||||
world::raycast::LookingAtBlock,
|
transform::Transform,
|
||||||
};
|
world::raycast::LookingAtBlock
|
||||||
|
};
|
||||||
#[derive(Component)]
|
|
||||||
pub struct MainPlayer;
|
#[derive(Component)]
|
||||||
|
pub struct MainPlayer;
|
||||||
pub fn spawn_player (
|
|
||||||
mut storages: AllStoragesViewMut,
|
pub fn spawn_player (
|
||||||
) {
|
mut storages: AllStoragesViewMut,
|
||||||
log::info!("spawning player");
|
) {
|
||||||
storages.add_entity((
|
log::info!("spawning player");
|
||||||
Player,
|
storages.add_entity(((
|
||||||
MainPlayer,
|
Player,
|
||||||
Entity,
|
MainPlayer,
|
||||||
Health::new(PLAYER_HEALTH),
|
Entity,
|
||||||
Transform::default(),
|
Health::new(PLAYER_HEALTH),
|
||||||
Camera::default(),
|
Transform::default(),
|
||||||
FlyController,
|
Camera::default(),
|
||||||
LookingAtBlock::default(),
|
FlyController,
|
||||||
PlayerHolding(Some(Block::Cobblestone)),
|
LookingAtBlock::default(),
|
||||||
Username("LocalPlayer".into())
|
PlayerHolding(Some(Block::Cobblestone)),
|
||||||
));
|
Username("LocalPlayer".into()),
|
||||||
}
|
),(
|
||||||
|
ClPhysicsActor::default(),
|
||||||
pub fn spawn_local_player_multiplayer (
|
)));
|
||||||
storages: &mut AllStoragesViewMut,
|
}
|
||||||
init: ClientInitData
|
|
||||||
) {
|
pub fn spawn_local_player_multiplayer (
|
||||||
log::info!("spawning local multiplayer player");
|
storages: &mut AllStoragesViewMut,
|
||||||
let entity_id = storages.add_entity((
|
init: ClientInitData
|
||||||
(
|
) {
|
||||||
Player,
|
log::info!("spawning local multiplayer player");
|
||||||
Client(init.client_id),
|
let entity_id = storages.add_entity(((
|
||||||
MainPlayer,
|
Player,
|
||||||
Entity,
|
Client(init.client_id),
|
||||||
init.health,
|
MainPlayer,
|
||||||
Transform(Mat4::from_rotation_translation(init.direction, init.position)),
|
Entity,
|
||||||
Camera::default(),
|
init.health,
|
||||||
FlyController,
|
Transform(Mat4::from_rotation_translation(init.direction, init.position)),
|
||||||
LookingAtBlock::default(),
|
Camera::default(),
|
||||||
PlayerHolding::default(),
|
FlyController,
|
||||||
),(
|
LookingAtBlock::default(),
|
||||||
Username(init.username)
|
PlayerHolding::default(),
|
||||||
)
|
),(
|
||||||
));
|
Username(init.username),
|
||||||
|
ClPhysicsActor::default(),
|
||||||
//Add ourself to the client id map
|
)));
|
||||||
let mut client_id_map = storages.borrow::<UniqueViewMut<ClientIdMap>>().unwrap();
|
|
||||||
client_id_map.0.insert(init.client_id, entity_id);
|
//Add ourself to the client id map
|
||||||
}
|
let mut client_id_map = storages.borrow::<UniqueViewMut<ClientIdMap>>().unwrap();
|
||||||
|
client_id_map.0.insert(init.client_id, entity_id);
|
||||||
pub fn spawn_remote_player_multiplayer(
|
}
|
||||||
storages: &mut AllStoragesViewMut,
|
|
||||||
init: ClientInitData
|
pub fn spawn_remote_player_multiplayer(
|
||||||
) {
|
storages: &mut AllStoragesViewMut,
|
||||||
log::info!("spawning remote multiplayer player");
|
init: ClientInitData
|
||||||
|
) {
|
||||||
//Spawn player locally
|
log::info!("spawning remote multiplayer player");
|
||||||
let entity_id = storages.add_entity((
|
|
||||||
Username(init.username),
|
//Spawn player locally
|
||||||
Client(init.client_id),
|
let entity_id = storages.add_entity((
|
||||||
Player,
|
Username(init.username),
|
||||||
Entity,
|
Client(init.client_id),
|
||||||
init.health,
|
Player,
|
||||||
Transform(Mat4::from_rotation_translation(init.direction, init.position)),
|
Entity,
|
||||||
PlayerHolding::default(),
|
init.health,
|
||||||
));
|
Transform(Mat4::from_rotation_translation(init.direction, init.position)),
|
||||||
|
PlayerHolding::default(),
|
||||||
//Add it to the client id map
|
));
|
||||||
let mut client_id_map = storages.borrow::<UniqueViewMut<ClientIdMap>>().unwrap();
|
|
||||||
client_id_map.0.insert(init.client_id, entity_id);
|
//Add it to the client id map
|
||||||
}
|
let mut client_id_map = storages.borrow::<UniqueViewMut<ClientIdMap>>().unwrap();
|
||||||
|
client_id_map.0.insert(init.client_id, entity_id);
|
||||||
|
}
|
||||||
|
|
Loading…
Reference in a new issue