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3f8056b6ea
Author | SHA1 | Date | |
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griffi-gh | 3f8056b6ea | ||
griffi-gh | b596deeaed |
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@ -6,13 +6,9 @@ use winit::{
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window::{WindowBuilder, Fullscreen, Window},
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dpi::PhysicalSize
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};
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use glium::{Display, Surface, Version, Api};
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use glium::{Display, Surface, Version, Api as GlApiTy};
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use glutin::{
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prelude::*,
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context::{ContextAttributesBuilder, GlProfile},
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surface::{WindowSurface, SurfaceAttributesBuilder},
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display::GetGlDisplay,
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config::ConfigTemplateBuilder
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config::{Api, ConfigTemplateBuilder}, context::{ContextAttributesBuilder, GlProfile}, display::GetGlDisplay, prelude::*, surface::{SurfaceAttributesBuilder, WindowSurface}
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};
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use glutin_winit::DisplayBuilder;
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use glam::{Vec3, UVec2};
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@ -96,6 +92,7 @@ impl Renderer {
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.with_window_builder(Some(wb));
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let config_template_builder = ConfigTemplateBuilder::new()
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.with_api(Api::GLES3)
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.prefer_hardware_accelerated(Some(true))
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.with_depth_size(24)
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.with_multisampling(settings.msaa.unwrap_or_default());
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@ -156,7 +153,7 @@ impl Renderer {
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if display.is_robust() { log::warn!("OpenGL implementation is not robust") }
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if display.is_debug() { log::info!("OpenGL context is in debug mode") }
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assert!(display.is_glsl_version_supported(&Version(Api::GlEs, 3, 0)), "GLSL ES 3.0 is not supported");
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assert!(display.is_glsl_version_supported(&Version(GlApiTy::GlEs, 3, 0)), "GLSL ES 3.0 is not supported");
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Self { window, display }
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}
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@ -76,7 +76,7 @@ pub fn draw_world(
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let world_position = position.as_vec3() * CHUNK_SIZE as f32;
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//Skip mesh if its empty
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if mesh.index_buffer.len() == 0 {
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if mesh.index_buffer.len() == 0 && mesh.trans_index_buffer.len() == 0 {
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continue
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}
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@ -90,19 +90,21 @@ pub fn draw_world(
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}
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//Draw chunk mesh
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target.0.draw(
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&mesh.vertex_buffer,
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&mesh.index_buffer,
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&program.0,
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&uniform! {
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position_offset: world_position.to_array(),
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view: view,
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perspective: perspective,
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tex: texture_sampler,
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discard_alpha: true,
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},
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&draw_parameters
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).unwrap();
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if mesh.index_buffer.len() > 0 {
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target.0.draw(
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&mesh.vertex_buffer,
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&mesh.index_buffer,
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&program.0,
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&uniform! {
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position_offset: world_position.to_array(),
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view: view,
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perspective: perspective,
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tex: texture_sampler,
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discard_alpha: true,
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},
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&draw_parameters
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).unwrap();
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}
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if mesh.trans_index_buffer.len() > 0 {
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enqueue_trans.push((chunk, mesh));
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