kubi/kubi-ui/shaders/vertex.vert

15 lines
266 B
GLSL

#version 300 es
precision highp float;
uniform vec2 resolution;
in vec4 color;
in vec2 position;
out vec4 vtx_color;
void main() {
vtx_color = color;
vec2 pos2d = (vec2(2., -2.) * (position / resolution)) + vec2(-1, 1);
gl_Position = vec4(pos2d, 0., 1.);
}