kubi/kubi-ui/src/draw.rs

85 lines
2 KiB
Rust

use glam::{Vec2, Vec4, vec2};
#[derive(Clone, Copy, Debug, PartialEq)]
pub enum UiDrawCommand {
///Filled, colored rectangle
Rectangle {
///Position in pixels
position: Vec2,
///Size in pixels
size: Vec2,
///Color (RGBA)
color: Vec4,
}
}
#[derive(Default)]
pub struct UiDrawCommands {
pub commands: Vec<UiDrawCommand>,
}
// impl UiDrawCommands {
// pub fn compare(&self, other: &Self) -> bool {
// // if self.commands.len() != other.commands.len() { return false }
// // self.commands.iter().zip(other.commands.iter()).all(|(a, b)| a == b)
// }
// }
#[derive(Clone, Copy, Debug, PartialEq)]
pub struct UiVertex {
pub position: Vec2,
pub color: Vec4,
pub uv: Vec2,
//pub texture: Option<NonZeroU16>,
}
#[derive(Default)]
pub struct UiDrawCall {
pub vertices: Vec<UiVertex>,
pub indices: Vec<u32>,
}
#[derive(Default)]
pub struct UiDrawPlan {
pub calls: Vec<UiDrawCall>
}
impl UiDrawPlan {
pub fn build(calls: &UiDrawCommands) -> Self {
let mut call = UiDrawCall::default();
for command in &calls.commands {
match command {
UiDrawCommand::Rectangle { position, size, color } => {
let idx = call.vertices.len() as u32;
call.indices.extend([idx, idx + 1, idx + 2, idx, idx + 2, idx + 3]);
call.vertices.extend([
UiVertex {
position: *position,
color: *color,
uv: vec2(0.0, 0.0),
},
UiVertex {
position: *position + Vec2::new(size.x, 0.0),
color: *color,
uv: vec2(1.0, 0.0),
},
UiVertex {
position: *position + *size,
color: *color,
uv: vec2(1.0, 1.0),
},
UiVertex {
position: *position + Vec2::new(0.0, size.y),
color: *color,
uv: vec2(0.0, 1.0),
},
]);
}
}
}
Self {
calls: vec![call]
}
}
}