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.cargo | ||
.github/workflows | ||
.readme | ||
.vscode | ||
assets/blocks | ||
kubi | ||
kubi-logging | ||
kubi-server | ||
kubi-shared | ||
.gitignore | ||
Cargo.lock | ||
Cargo.toml | ||
README.md | ||
Server.toml |
Kubi
Voxel engine written in Rust
features
- multithreaded procedural world generation
- procedural structures
- multithreaded mesh generation
- cubic chunks (32x32x32)
- low-level OpenGL renderer, targetting OpenGL ES 3.0
- frustum culling
- work-in-progress multiplayer support
- block placement system
- partial gamepad input support
building
build/run
cargo build -p kubi
cargo run -p kubi
build with nightly features
RUSTFLAGS="-C target-cpu=native" cargo +nightly build -p kubi -r --features nightly --
mutiplayer
to join a multiplayer server, just pass the ip address as an argument
cargo run -p kubi -- 127.0.0.1:1234
server configuration
[server]
address = "0.0.0.0:12345" # ip address to bind to
max_clients = 32 # max amount of connected clients
timeout_ms = 10000 # client timeout in ms
[world]
seed = 0xfeb_face_dead_cafe # worldgen seed to use
[query]
name = "Kubi Server" # server name