kubi/kubi-udp/src/client.rs
2023-02-06 02:40:45 +01:00

176 lines
5.2 KiB
Rust

use anyhow::{Result, bail};
use std::{
net::{UdpSocket, SocketAddr},
time::{Instant, Duration},
marker::PhantomData,
collections::VecDeque,
};
use bincode::{Encode, Decode};
use crate::{
BINCODE_CONFIG,
packet::{ClientPacket, IdClientPacket, IdServerPacket, ServerPacket},
common::{ClientId, DisconnectReason}
};
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
pub enum ClientStatus {
Disconnected,
Connecting,
Connected,
}
#[derive(Clone, Copy, Debug)]
pub struct ClientConfig {
pub timeout: Duration,
pub heartbeat_interval: Duration,
}
pub enum ClientEvent<T> where T: Encode + Decode {
Connected,
Disconnected(DisconnectReason),
MessageReceived(T)
}
pub struct Client<S, R> where S: Encode + Decode, R: Encode + Decode {
pub config: ClientConfig,
addr: SocketAddr,
socket: UdpSocket,
status: ClientStatus,
timeout: Instant,
last_heartbeat: Instant,
client_id: Option<ClientId>,
disconnect_reason: DisconnectReason,
event_queue: VecDeque<ClientEvent<R>>,
_s: PhantomData<*const S>,
}
impl<S, R> Client<S, R> where S: Encode + Decode, R: Encode + Decode {
pub fn new(addr: SocketAddr, config: ClientConfig) -> Result<Self> {
let bind_addr: SocketAddr = "127.0.0.1:0".parse().unwrap();
let socket = UdpSocket::bind(bind_addr)?;
socket.set_nonblocking(true)?;
Ok(Self {
addr,
config,
socket,
status: ClientStatus::Disconnected,
timeout: Instant::now(),
last_heartbeat: Instant::now(),
client_id: None,
disconnect_reason: DisconnectReason::default(),
event_queue: VecDeque::new(),
_s: PhantomData,
})
}
fn send_raw_packet(&self, packet: ClientPacket<S>) -> Result<()> {
let id_packet = IdClientPacket(self.client_id, packet);
let bytes = bincode::encode_to_vec(id_packet, BINCODE_CONFIG)?;
self.socket.send(&bytes)?;
Ok(())
}
fn disconnect_inner(&mut self, reason: DisconnectReason, silent: bool) -> Result<()> {
if !silent {
self.send_raw_packet(ClientPacket::Disconnect)?;
}
self.client_id = None;
self.status = ClientStatus::Disconnected;
self.disconnect_reason = reason;
self.event_queue.push_back(ClientEvent::Disconnected(self.disconnect_reason.clone()));
Ok(())
}
fn reset_timeout(&mut self) {
self.timeout = Instant::now();
}
pub fn connect(&mut self) -> Result<()> {
if self.status != ClientStatus::Disconnected {
bail!("Not Disconnected");
}
self.status = ClientStatus::Connecting;
self.last_heartbeat = Instant::now();
self.reset_timeout();
self.socket.connect(self.addr)?;
self.send_raw_packet(ClientPacket::Connect)?;
Ok(())
}
pub fn disconnect(&mut self) -> Result<()> {
if self.status != ClientStatus::Connected {
bail!("Not Connected");
}
self.disconnect_inner(DisconnectReason::ClientDisconnected, false)?;
Ok(())
}
pub fn send_message(&self, message: S) -> Result<()> {
if self.status != ClientStatus::Connected {
bail!("Not Connected");
}
self.send_raw_packet(ClientPacket::Data(message))?;
Ok(())
}
pub fn update(&mut self) -> Result<()> { // , callback: fn(ClientEvent<R>) -> Result<()>
if self.status == ClientStatus::Disconnected {
return Ok(())
}
if self.timeout.elapsed() > self.config.timeout {
log::warn!("Client timed out");
//We don't care if this packet actually gets sent because the server is likely dead
let _ = self.disconnect_inner(DisconnectReason::ClientDisconnected, false).map_err(|_| {
log::warn!("Failed to send disconnect packet");
});
return Ok(())
}
if self.last_heartbeat.elapsed() > self.config.heartbeat_interval {
log::trace!("Sending heartbeat packet");
self.send_raw_packet(ClientPacket::Heartbeat)?;
self.last_heartbeat = Instant::now();
}
//receive
let mut buf = Vec::new();
loop {
if self.socket.recv(&mut buf).is_ok() {
//TODO check the first byte of the raw data instead of decoding?
let (packet, _): (IdServerPacket<R>, _) = bincode::decode_from_slice(&buf, BINCODE_CONFIG)?;
let IdServerPacket(user_id, packet) = packet;
if self.client_id.map(|x| Some(x) != user_id).unwrap_or_default() {
continue
}
self.reset_timeout();
match packet {
ServerPacket::Connected(client_id) => {
self.client_id = Some(client_id);
self.status = ClientStatus::Connected;
self.event_queue.push_back(ClientEvent::Connected);
return Ok(())
},
ServerPacket::Disconnected(reason) => {
let reason = DisconnectReason::KickedByServer(reason);
//this should never fail but we're handling the error anyway
self.disconnect_inner(reason, true)?;
return Ok(())
},
ServerPacket::Data(message) => {
self.event_queue.push_back(ClientEvent::MessageReceived(message));
}
}
} else {
break
}
buf.clear();
}
Ok(())
}
pub fn get_event(&mut self) -> Option<ClientEvent<R>> {
self.event_queue.pop_front()
}
pub fn process_events(&mut self) -> impl Iterator<Item = ClientEvent<R>> + '_ {
self.event_queue.drain(..)
}
}