kubi/shaders/selection_box.frag
2023-01-28 22:55:29 +01:00

10 lines
168 B
GLSL

#version 150 core
out vec4 color;
uniform vec4 u_color;
void main() {
color = u_color;
color -= vec4(0, 0, 0, 0.1 * sin(gl_FragCoord.x) * cos(gl_FragCoord.y));
}