Voxel engine written in Rust (backup/mirror)
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2023-07-20 12:28:37 +02:00
.cargo oops, avx2 is not as widely available as i thought 2023-05-27 18:54:00 +02:00
.github/workflows use mold as linker on linux 2023-05-28 23:46:14 +02:00
.readme Add touch controls, switch to tinymap for keyboard input 2023-06-04 18:39:55 +02:00
.vscode disable lint 2023-03-08 01:47:46 +01:00
assets/blocks improve worldgen 2023-02-18 00:37:17 +01:00
kubi introduce some terrible, unsafe, ub code 👍... oh and also some other stuff 2023-07-20 12:28:37 +02:00
kubi-logging make naga shut up 2023-07-17 12:44:00 +02:00
kubi-server upgrade dependencies 2023-07-09 03:03:45 +02:00
kubi-shared uniforms, bind groups and other nice stuff 2023-07-20 03:03:52 +02:00
.gitignore add generate_visualizer_data feature 2023-03-09 00:56:46 +01:00
Cargo.lock wip stuff 2023-07-13 02:11:19 +02:00
Cargo.toml It compiles but obviously doesn't work yet 2023-07-17 00:25:19 +02:00
README.md wip 2023-07-15 22:14:08 +02:00
Server.toml Finish upgrading server to uflow 2023-03-09 03:30:37 +01:00

wgpu branch

Highly experimental very early work-in-progress wgpu version of Kubi!
(will also include the new gui system)


Status: doesn't even compile

If you want to play kubi, build the glium-based master branch instead (binary nightly releases).

Android is not supported

android builds need some significant changes to work with wgpu
but if you still want to try it latest git version of cargo-apk may be required:

cargo install --git https://github.com/rust-mobile/cargo-apk cargo-apk

Kubi

Voxel engine written in Rust

features

  • multithreaded procedural world generation
  • procedural structures
  • multithreaded mesh generation
  • cubic chunks (32x32x32)
  • low-level OpenGL renderer, targetting OpenGL ES 3.0
  • frustum culling
  • multiplayer support [1]
  • block placement system
  • basic gui[5]
  • cross platform: windows, linux, osx [2], android [3]
  • universal input system: supports keyboard, mouse, gamepad and touch input [4]
[1] - multiplayer is work-in-progress
[2] - not tested on macos
[3] - android support is experimental
[4] - mouse/gamepad input is not supported on android
[5] - currently only used on the loading screen

download

Latest nightly release

build for windows/linux

build/run

cargo build --bin kubi
cargo run --bin kubi

build in release mode, with nightly optimizations

cargo +nightly build --bin kubi --features nightly --release

build for android

please note that android support is highly experimental!
gamepad, mouse input is currently borked, and proper touch controls are not available.
srgb and blending are broken too, which leads to many rendering issues

prerequisites: Android SDK, command line tools, NDK, platform-tools, latest JDK
(make sure that your $PATH variable is configured properly)

Setup:

cargo install cargo-apk
cargo target add aarch64-linux-android

Build:

--no-default-features is required for keyboard input!
(prefer-raw-events feature must be disabled on android)

Mouse input is not implemented, touch only!

cargo apk build -p kubi --no-default-features

Run:

cargo apk run -p kubi --no-default-features

touch controls

touch control scheme
  • Left side: Movement
  • Rigth side: Camera controls
  • Bottom right corner:
    • B (e.g. place blocks)
    • A (e.g. break, attack)

mutiplayer

to join a multiplayer server, just pass the ip address as an argument

cargo run -p kubi -- 127.0.0.1:1234

server configuration

[server]
address = "0.0.0.0:12345"     # ip address to bind to
max_clients = 32              # max amount of connected clients
timeout_ms = 10000            # client timeout in ms

[world]
seed = 0xfeb_face_dead_cafe   # worldgen seed to use

[query]
name = "Kubi Server"          # server name
~ uwu