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10 lines
168 B
GLSL
10 lines
168 B
GLSL
#version 150 core
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out vec4 color;
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uniform vec4 u_color;
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void main() {
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color = u_color;
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color -= vec4(0, 0, 0, 0.1 * sin(gl_FragCoord.x) * cos(gl_FragCoord.y));
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}
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