kubi/kubi-ui/shaders/vertex.vert
2023-11-22 18:40:35 +01:00

14 lines
228 B
GLSL

#version 300 es
precision highp float;
uniform vec2 resolution;
in vec4 color;
in vec2 position;
out vec4 vtx_color;
void main() {
vtx_color = color;
gl_Position = vec4(vec2(1., -1.) * (position / resolution), 0., 1.);
}