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26 lines
547 B
GLSL
26 lines
547 B
GLSL
#version 150 core
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//TODO pack this data:
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// uint position_normal_uv
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// XXYYZZNU
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// wehere Normal and Uv are enums
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// maybe somehow pack in tex index too
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in vec3 position;
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in vec3 normal;
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in vec2 uv;
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in uint tex_index;
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out vec2 v_uv;
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out vec3 v_normal;
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flat out uint v_tex_index;
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uniform vec2 position_offset;
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uniform mat4 perspective;
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uniform mat4 view;
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void main() {
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v_normal = normal;
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v_tex_index = tex_index;
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v_uv = uv;
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gl_Position = perspective * view * (vec4(position, 1.0) + vec4(position_offset.x, 0., position_offset.y, 0.));
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}
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