mirror of
https://github.com/griffi-gh/kubi.git
synced 2024-12-26 21:58:20 -06:00
16 lines
350 B
GLSL
16 lines
350 B
GLSL
#version 150 core
|
|
|
|
in vec3 v_normal;
|
|
in vec2 v_uv;
|
|
flat in uint v_tex_index;
|
|
out vec4 color;
|
|
uniform sampler2DArray tex;
|
|
|
|
void main() {
|
|
// base color from texture
|
|
color = texture(tex, vec3(v_uv, v_tex_index));
|
|
//basic "lighting"
|
|
float light = abs(v_normal.x) + .8 * abs(v_normal.y) + .6 * abs(v_normal.z);
|
|
color *= vec4(vec3(light), 1.);
|
|
}
|