2024-09-13 16:40:05 -05:00
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stn := @use("../../../libraries/stn/src/lib.hb");
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2024-10-15 20:30:24 -05:00
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.{string, memory, buffer, random, log} := stn;
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2024-10-15 17:25:11 -05:00
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.{Vec2} := stn.math
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2024-09-13 16:40:05 -05:00
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horizon_api := @use("../../../libraries/horizon_api/src/lib.hb")
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2024-10-15 17:25:11 -05:00
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render := @use("../../../libraries/render/src/lib.hb")
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2024-11-03 19:38:40 -06:00
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intouch := @use("../../../libraries/intouch/src/lib.hb")
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2024-10-15 17:06:38 -05:00
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|
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Window := struct {
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// TODO: Replace this with widgets
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2024-10-15 17:25:11 -05:00
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implicit_framebuffer: render.Surface,
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2024-10-15 17:06:38 -05:00
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|
width: int,
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|
|
height: int,
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|
|
x: int,
|
|
|
|
y: int,
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|
|
}
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|
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|
|
2024-11-01 13:09:12 -05:00
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psf := @embed("../../../consolefonts/tamsyn/10x20r.psf")
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2024-09-13 16:40:05 -05:00
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main := fn(): int {
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2024-11-05 22:58:52 -06:00
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I_LOOP := 10000
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|
|
|
loop {
|
|
|
|
if I_LOOP >= 0 {
|
|
|
|
break
|
|
|
|
}
|
|
|
|
I_LOOP += 1
|
|
|
|
}
|
2024-10-15 20:30:24 -05:00
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|
|
win_buff := buffer.create("XHorizon\0")
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2024-10-15 17:25:11 -05:00
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2024-10-15 17:06:38 -05:00
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|
screen := render.init(true)
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|
|
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2024-10-15 17:25:11 -05:00
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|
|
// Clear the screen to black.
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|
|
|
render.clear(screen, render.black)
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|
|
|
|
|
|
|
window := render.new_surface(screen.width / 3, screen.height / 3)
|
2024-10-15 17:06:38 -05:00
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|
|
|
2024-10-25 10:37:38 -05:00
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|
|
x := 0
|
2024-10-15 17:06:38 -05:00
|
|
|
|
2024-10-15 20:30:24 -05:00
|
|
|
mem_buf := memory.request_page(1)
|
2024-10-25 10:37:38 -05:00
|
|
|
color := random.any(render.Color)
|
2024-10-15 20:30:24 -05:00
|
|
|
side := window.width / 8
|
|
|
|
|
|
|
|
vel_inner := Vec2(int).(1, 1)
|
2024-10-25 10:37:38 -05:00
|
|
|
pos_inner := Vec2(uint).((window.width - side) / 2, (window.height - side) / 2)
|
2024-11-01 13:09:12 -05:00
|
|
|
str := "Window Title Bar\0"
|
2024-11-03 16:31:53 -06:00
|
|
|
// really we should null check but it is a bit broked
|
2024-11-05 19:49:57 -06:00
|
|
|
font := @unwrap(render.text.font_from_psf2(@bitcast(&psf), false))
|
2024-10-15 17:25:11 -05:00
|
|
|
|
2024-11-03 19:38:40 -06:00
|
|
|
mouse_x := 0
|
|
|
|
mouse_y := 0
|
|
|
|
|
2024-09-13 16:40:05 -05:00
|
|
|
loop {
|
2024-10-15 17:06:38 -05:00
|
|
|
// Clear the screen
|
|
|
|
render.clear(screen, render.black)
|
|
|
|
|
2024-10-15 17:25:11 -05:00
|
|
|
// TODO: Read the window buffer here
|
2024-10-15 20:30:24 -05:00
|
|
|
{
|
2024-10-23 15:22:28 -05:00
|
|
|
ret := buffer.recv([u8; 4096], win_buff, mem_buf)
|
2024-11-03 16:31:53 -06:00
|
|
|
// for some reason this null check causes the compiler to spin forever
|
|
|
|
// if ret == null {
|
|
|
|
// log.info("No messages\0")
|
|
|
|
// } else {
|
|
|
|
// log.info("Handle Messages\0")
|
|
|
|
// }
|
2024-10-15 20:30:24 -05:00
|
|
|
}
|
|
|
|
|
2024-11-03 19:38:40 -06:00
|
|
|
{
|
|
|
|
// get input events from drivers via intouch
|
2024-11-05 22:58:52 -06:00
|
|
|
// key_event := intouch.recieve_key_event()
|
2024-11-03 19:38:40 -06:00
|
|
|
mouse_event := intouch.recieve_mouse_event()
|
2024-11-05 22:58:52 -06:00
|
|
|
if mouse_event != null {
|
|
|
|
mouse_x += mouse_event.x_change
|
|
|
|
mouse_y -= mouse_event.y_change
|
|
|
|
}
|
2024-11-03 19:38:40 -06:00
|
|
|
// render mouse
|
|
|
|
render.put_rect(screen, .(mouse_x, mouse_y), .(20, 20), render.white)
|
|
|
|
// Send events to focused window
|
|
|
|
}
|
|
|
|
|
2024-10-15 20:30:24 -05:00
|
|
|
if pos_inner.x == 0 | pos_inner.x == window.width - side {
|
|
|
|
vel_inner.x = -vel_inner.x
|
2024-10-25 10:37:38 -05:00
|
|
|
color = random.any(render.Color)
|
2024-10-15 20:30:24 -05:00
|
|
|
}
|
2024-10-16 07:34:19 -05:00
|
|
|
if pos_inner.y == 20 | pos_inner.y == window.height - side {
|
2024-10-15 20:30:24 -05:00
|
|
|
vel_inner.y = -vel_inner.y
|
2024-10-25 10:37:38 -05:00
|
|
|
color = random.any(render.Color)
|
2024-10-15 20:30:24 -05:00
|
|
|
}
|
2024-10-15 17:25:11 -05:00
|
|
|
|
|
|
|
// TODO: Get windows out of a collection and iter through
|
2024-10-15 20:30:24 -05:00
|
|
|
window_count := 0
|
2024-11-03 19:38:40 -06:00
|
|
|
render.put_rect(screen, .(0, 0), .(screen.width - 1, screen.height - 1), render.white)
|
|
|
|
// loop {
|
|
|
|
// render.clear(window, render.black)
|
|
|
|
|
|
|
|
// // Draw the decorators
|
|
|
|
// {
|
|
|
|
// render.put_rect(window, .(0, 0), .(window.width - 1, window.height - 1), render.white)
|
|
|
|
// render.put_rect(window, .(0, 0), .(window.width - 1, 20), render.white)
|
|
|
|
// render.put_text(window, font, .(window.width / 2, 1), render.white, str)
|
|
|
|
// }
|
|
|
|
// render.put_filled_rect(window, pos_inner, .(side, side), color)
|
|
|
|
|
|
|
|
// // Apply the image to the screen
|
|
|
|
// pos := Vec2(uint).(x, 100)
|
|
|
|
|
|
|
|
// render.put_surface(screen, window, pos, false)
|
|
|
|
// if window_count >= 1 {
|
|
|
|
// x = 0
|
|
|
|
// break
|
|
|
|
// }
|
|
|
|
// window_count += 1
|
|
|
|
// x += screen.width / 2
|
|
|
|
// }
|
2024-10-25 10:37:38 -05:00
|
|
|
pos_inner += @bitcast(vel_inner)
|
2024-10-15 17:06:38 -05:00
|
|
|
|
|
|
|
// Sync the screen
|
|
|
|
render.sync(screen)
|
2024-09-13 16:40:05 -05:00
|
|
|
}
|
|
|
|
|
|
|
|
return 0
|
|
|
|
}
|