2022-01-02 14:30:37 -06:00
|
|
|
use components::{register_all, CharRender, Player, Position, TurnTaker};
|
2021-12-18 12:22:46 -06:00
|
|
|
use game::{BranchConfig, DungeonLevel};
|
2021-12-18 12:06:50 -06:00
|
|
|
|
2022-01-02 12:56:42 -06:00
|
|
|
use specs::prelude::*;
|
2022-01-02 14:30:37 -06:00
|
|
|
use systems::{IOSystem, TurnTickSystem};
|
2022-01-02 12:56:42 -06:00
|
|
|
|
|
|
|
mod components;
|
2021-12-18 12:22:46 -06:00
|
|
|
mod game;
|
2021-12-18 21:03:00 -06:00
|
|
|
mod rooms;
|
2022-01-02 12:56:42 -06:00
|
|
|
mod systems;
|
2022-01-01 18:19:55 -06:00
|
|
|
mod util;
|
2021-12-18 12:22:46 -06:00
|
|
|
|
2021-12-18 11:58:33 -06:00
|
|
|
fn main() {
|
2022-01-02 12:56:42 -06:00
|
|
|
let mut world = World::new();
|
|
|
|
|
|
|
|
register_all(&mut world);
|
2021-12-18 12:22:46 -06:00
|
|
|
|
|
|
|
let cfg = BranchConfig;
|
|
|
|
let level = DungeonLevel::new(&cfg);
|
|
|
|
|
2022-01-02 12:56:42 -06:00
|
|
|
world.insert(level);
|
|
|
|
|
|
|
|
world
|
|
|
|
.create_entity()
|
|
|
|
.with(Position { x: 5, y: 6 })
|
|
|
|
.with(CharRender { glyph: '@' })
|
2022-01-02 14:30:37 -06:00
|
|
|
.with(Player)
|
|
|
|
.with(TurnTaker {
|
|
|
|
next: 0,
|
|
|
|
maximum: 10,
|
|
|
|
})
|
2022-01-02 12:56:42 -06:00
|
|
|
.build();
|
|
|
|
|
|
|
|
let mut dispatcher = DispatcherBuilder::new()
|
2022-01-02 14:30:37 -06:00
|
|
|
.with(TurnTickSystem, "turn_tick", &[])
|
|
|
|
.with(IOSystem::new(), "render", &["turn_tick"])
|
2022-01-02 12:56:42 -06:00
|
|
|
.build();
|
2021-12-18 12:22:46 -06:00
|
|
|
|
2022-01-02 12:56:42 -06:00
|
|
|
loop {
|
2022-01-02 13:17:17 -06:00
|
|
|
dispatcher.dispatch(&world);
|
2022-01-02 12:56:42 -06:00
|
|
|
}
|
2021-12-18 11:58:33 -06:00
|
|
|
}
|