Commit graph

17 commits

Author SHA1 Message Date
Alex Bethel c6868a7a01 We've got color (finally)! 2022-03-03 11:21:32 -07:00
Alex Bethel daafe3b023 Add visibility simulation 2022-01-15 20:15:30 -06:00
Alex Bethel dd584d2d19 Avoid use of thread_rng outside of main 2022-01-15 14:57:24 -06:00
Alex Bethel aa7361df6b Work on restructuring world generator API
We need to be able to spawn entities from the generator function, both
as level props and as enemies; the previous API makes this impossible,
so I'm working on restructuring it. Not too happy with it yet, still
needs more work.
2022-01-15 14:49:15 -06:00
Alex Bethel 6b6a6720ce Rename game.rs -> level.rs 2022-01-10 19:33:45 -06:00
Alex Bethel fee36f158b Tear out dungeon branch infrastructure
It's all unused at the moment, and I'll probably re-build it entirely
differently later.
2022-01-10 19:32:43 -06:00
Alex Bethel 97a78c8bb1 Formatting 2022-01-10 19:31:53 -06:00
Alex Bethel 0ec5fbbe8c Up stairs & down stairs 2022-01-06 16:57:20 -06:00
Alex Bethel eeeeffba53 Movement code 2022-01-06 13:07:53 -06:00
Alex Bethel 42dc9a8625 Begin work on player control 2022-01-02 14:30:43 -06:00
Alex Bethel 54b9f2778c Appease Clippy 2022-01-02 13:17:17 -06:00
Alex Bethel 50024fa8fa Add ECS stuff 2022-01-02 12:56:42 -06:00
Alex Bethel b5ddf09bb9 Use A* rather than Dijkstra
The level generation algorithm now runs somewhere around 100x faster.
2022-01-01 18:19:55 -06:00
Alex Bethel 4eded9446b Room generation
I'm too tired to write good code today, but this sorta works I guess
2021-12-18 21:03:00 -06:00
Alex Bethel 681185cf8f Basic data structures 2021-12-18 12:22:46 -06:00
Alex Bethel 960ca03ed1 Pancurses dependency 2021-12-18 12:06:50 -06:00
Alex Bethel 17e61edfd9 Initial commit 2021-12-18 11:58:33 -06:00