1.7 KiB
1.7 KiB
Continuing from the previous post we will define a very minimal example of a file and API
Here is our file definition
struct File{}
Files could have some metadata like a name
struct File{
@documentation["The length of the file name is limited to 100 because of simplicity"]
@validator[Length(100)]
name: String,
}
and of course the data
struct File{
@documentation["The length of the file name is limited to 100 because of simplicity"]
@validator[Length(100)]
name: String,
@documentation["Untyped raw bytes of the file"]
data: Vector<u8>,
}
Now we come to the fun part. Bikeshedding the api.
I propose a simple read/write/open/close api that supports offsets for read/write
struct File{
@documentation["The length of the file name is limited to 100 because of simplicity"]
@validator[Length(100)]
name: String,
@documentation["Untyped raw bytes of the file"]
data: Vector<u8>,
@documentation["The offset is to allow you do reads of specific data like the header of a file"]
read: function(offset: u64, length: u64) -> Vector<u8>;
@documentation["The offset is to allow you do write to specific data like the header of a file"]
write: function(offset: u64, data: Vector<u8>) -> None;
@documentation["Open a file based on a path"]
open: function(Path) -> File;
@documentation["Close a file and save all changes"]
close: function(None) -> None;
}
Small post this time that is more hand holdy. Next time will be a full filesystem definition as well as a virtual file system.