vga/src/writers/graphics_640x480x16.rs

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use crate::{
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colors::{Color16Bit, DEFAULT_PALETTE},
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vga::{PlaneMask, Vga, VideoMode, VGA},
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};
use spinning_top::SpinlockGuard;
const WIDTH: usize = 640;
const HEIGHT: usize = 480;
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const ALL_PLANES_SCREEN_SIZE: usize = (WIDTH * HEIGHT) / 4;
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/// A basic interface for interacting with vga graphics mode 640x480x16
///
/// # Examples
///
/// Basic usage:
///
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/// ```no_run
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/// use vga::writers::Graphics640x480x16;
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///
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/// let graphics_mode = Graphics640x480x16::new();
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///
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/// graphics_mode.set_mode();
/// graphics_mode.clear_screen();
/// ```
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#[derive(Default)]
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pub struct Graphics640x480x16;
impl Graphics640x480x16 {
/// Creates a new `Graphics640x480x16`.
pub fn new() -> Graphics640x480x16 {
Graphics640x480x16 {}
}
/// Clears the screen by setting all pixels to `Color16Bit::Black`.
pub fn clear_screen(&self) {
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let (mut vga, frame_buffer) = self.get_frame_buffer();
vga.set_plane_mask(PlaneMask::ALL_PLANES);
vga.set_graphics_enable_set_reset(PlaneMask::NONE);
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for offset in 0..ALL_PLANES_SCREEN_SIZE {
unsafe {
frame_buffer
.add(offset)
.write_volatile(Color16Bit::Black as u8);
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}
}
}
/// Sets the given pixel at `(x, y)` to the given `color`.
pub fn set_pixel(&self, x: usize, y: usize, color: Color16Bit) {
let (mut vga, frame_buffer) = self.get_frame_buffer();
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let offset = x / 8 + (WIDTH / 8) * y;
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// Write to all 4 planes
vga.set_plane_mask(PlaneMask::ALL_PLANES);
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// Set the bits we want set/reset to the color
vga.set_graphics_set_reset(color);
// Enable set/reset for all planes
vga.set_graphics_enable_set_reset(PlaneMask::ALL_PLANES);
unsafe {
// In write mode 0, when enable set/reset is turned on, cpu data
// is replaced with the data from the set/reset register. Since
// we're using set/reset for all 4 planes, it doesn't matter what value
// we write to the memory address.
frame_buffer.add(offset).write(0x0);
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}
}
/// Sets the graphics device to `VideoMode::Mode640x480x16`.
pub fn set_mode(&self) {
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let mut vga = VGA.lock();
vga.set_video_mode(VideoMode::Mode640x480x16);
// Some bios mess up the palette when switching modes,
// so explicitly set it.
vga.load_palette(&DEFAULT_PALETTE);
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}
/// Returns the start of the `FrameBuffer` as `*mut u8` as
/// well as a lock to the vga driver. This ensures the vga
/// driver stays locked while the frame buffer is in use.
fn get_frame_buffer(&self) -> (SpinlockGuard<Vga>, *mut u8) {
let mut vga = VGA.lock();
let frame_buffer = vga.get_frame_buffer();
(vga, u32::from(frame_buffer) as *mut u8)
}
}