66 lines
1.3 KiB
C
66 lines
1.3 KiB
C
/* A simple triangle program */
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#include <windows.h>
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#include <stdio.h>
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#include <GL/gl.h>
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#include "glaux.h"
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void display(void)
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{
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printf("display called\n");
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glClear(GL_COLOR_BUFFER_BIT);
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glBegin(GL_TRIANGLES);
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glColor3f(1.0F, 0.0F, 0.0F);
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glVertex2f(10.0F, 10.0F);
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glColor3f(0.0F, 1.0F, 0.0F);
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glVertex2f(250.0F, 50.0F);
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glColor3f(0.0F, 0.0F, 1.0F);
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glVertex2f(105.0F, 280.0F);
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glEnd();
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glFlush();
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}
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void myinit(void)
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{
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glClearColor(0.0F, 0.0F, 0.4F, 1.0F);
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glShadeModel(GL_SMOOTH);
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glDisable(GL_DITHER);
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}
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void apressed(key, mask)
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{
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printf("key is %d, mask is 0x%x\n", key, mask);
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}
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void LeftPressed(AUX_EVENTREC *event)
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{
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printf("Left pressed (%d, %d)\n", event->data[AUX_MOUSEX],
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event->data[AUX_MOUSEY]);
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}
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void LeftReleased(AUX_EVENTREC *event)
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{
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printf("Left released (%d, %d)\n", event->data[AUX_MOUSEX],
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event->data[AUX_MOUSEY]);
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}
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int main(int argc, char *argv[])
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{
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auxInitDisplayMode(AUX_SINGLE | AUX_RGBA);
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auxInitPosition(100, 150, 300, 300);
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auxInitWindow("Tri");
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myinit();
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auxKeyFunc(AUX_a, apressed);
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auxMouseFunc(AUX_LEFTBUTTON, AUX_MOUSEDOWN, LeftPressed);
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auxMouseFunc(AUX_LEFTBUTTON, AUX_MOUSEUP, LeftReleased);
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auxMainLoop(display);
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return 0;
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}
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