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ableos/sysdata/programs/sunset_server/src/main.hb

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sunset := @use("../../../libraries/sunset_proto/src/lib.hb")
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render := @use("../../../libraries/render/src/lib.hb")
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intouch := @use("../../../libraries/intouch/src/lib.hb")
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horizon_api := @use("../../../libraries/horizon_api/src/lib.hb");
.{new_label, render_label_to_surface, set_label_text} := horizon_api.widgets.label
stn := @use("../../../libraries/stn/src/lib.hb");
.{Vec2} := stn.math
psf := @embed("../../../assets/consolefonts/tamsyn/10x20r.psf")
img := @embed("../../../assets/wallpaper.qoi")
main := fn(): int {
sunset.server.start()
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screen := render.init(true)
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render.clear(screen, render.black)
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font := @unwrap(render.text.font_from_psf2(@bitcast(&psf), false))
wallpaper := render.image.from(@bitcast(&img))
if wallpaper == null {
// stn.panic("Wallpaper not loaded\0")
return 1
}
mouse_x := 100
mouse_y := 100
text_label := new_label("Hi\0")
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loop {
mouse_event := intouch.recieve_mouse_event()
if mouse_event != null {
change_x := @as(i16, mouse_event.x_change)
change_x = change_x << 8
change_x = change_x >> 8
mouse_x += change_x
if mouse_x < 0 {
mouse_x = 0
}
if mouse_x >= screen.width - 20 {
mouse_x = @intcast(screen.width - 21)
}
change_y := @as(i16, mouse_event.y_change)
change_y = change_y << 8
change_y = change_y >> 8
if mouse_y < 0 {
mouse_y = 0
}
if mouse_y >= screen.height - 20 {
mouse_y = @intcast(screen.height - 21)
}
mouse_y -= change_y
if mouse_event.left {
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set_label_text(text_label, "LEFT CLICK\0")
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}
if mouse_event.middle {
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set_label_text(text_label, "MIDDLE CLICK\0")
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}
if mouse_event.right {
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set_label_text(text_label, "RIGHT CLICK\0")
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}
}
{
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render.clear(screen, render.black)
render.put_surface(screen, wallpaper, .(0, 0), false)
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render.put_rect(screen, .(0, 0), .(screen.width - 1, screen.height - 1), sunset.server.DECO_COLOUR)
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}
if sunset.server.incoming() {
sunset.server.collect_frames()
sunset.server.render_clients(screen)
}
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{
pos := Vec2(uint).(1, screen.height - 21)
render_label_to_surface(screen, text_label, font, pos)
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render.put_rect(screen, .(0, screen.height - 21), .(screen.width - 1, 20), sunset.server.DECO_COLOUR)
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}
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// Mouse cursor
{
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render.put_filled_rect(screen, .(mouse_x, mouse_y), .(20, 20), sunset.server.DECO_COLOUR_DARKER)
render.put_rect(screen, .(mouse_x, mouse_y), .(20, 20), sunset.server.DECO_COLOUR)
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}
render.sync(screen)
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}
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return 0
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}