forked from AbleOS/ableos
98 lines
2.4 KiB
Plaintext
98 lines
2.4 KiB
Plaintext
sunset := @use("../../../libraries/sunset_proto/src/lib.hb")
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render := @use("../../../libraries/render/src/lib.hb")
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intouch := @use("../../../libraries/intouch/src/lib.hb")
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horizon_api := @use("../../../libraries/horizon_api/src/lib.hb");
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.{new_label, render_label_to_surface, set_label_text} := horizon_api.widgets.label
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stn := @use("../../../libraries/stn/src/lib.hb");
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.{Vec2} := stn.math
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psf := @embed("../../../assets/consolefonts/tamsyn/10x20r.psf")
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img := @embed("../../../assets/wallpaper.qoi")
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main := fn(): int {
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sunset.server.start()
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screen := render.init(true)
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render.clear(screen, render.black)
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font := @unwrap(render.text.font_from_psf2(@bitcast(&psf), false))
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wallpaper := render.image.from(@bitcast(&img))
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if wallpaper == null {
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// stn.panic("Wallpaper not loaded\0")
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return 1
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}
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mouse_x := 100
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mouse_y := 100
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text_label := new_label("Hi\0")
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loop {
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mouse_event := intouch.recieve_mouse_event()
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if mouse_event != null {
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change_x := @as(i16, mouse_event.x_change)
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change_x = change_x << 8
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change_x = change_x >> 8
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mouse_x += change_x
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if mouse_x < 0 {
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mouse_x = 0
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}
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if mouse_x >= screen.width - 20 {
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mouse_x = @intcast(screen.width - 21)
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}
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change_y := @as(i16, mouse_event.y_change)
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change_y = change_y << 8
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change_y = change_y >> 8
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if mouse_y < 0 {
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mouse_y = 0
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}
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if mouse_y >= screen.height - 20 {
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mouse_y = @intcast(screen.height - 21)
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}
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mouse_y -= change_y
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if mouse_event.left {
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set_label_text(text_label, "LEFT CLICK\0")
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}
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if mouse_event.middle {
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set_label_text(text_label, "MIDDLE CLICK\0")
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}
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if mouse_event.right {
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set_label_text(text_label, "RIGHT CLICK\0")
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}
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}
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{
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render.clear(screen, render.black)
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render.put_surface(screen, wallpaper, .(0, 0), false)
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render.put_rect(screen, .(0, 0), .(screen.width - 1, screen.height - 1), sunset.server.DECO_COLOUR)
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}
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if sunset.server.incoming() {
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sunset.server.collect_frames()
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sunset.server.render_clients(screen)
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}
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{
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pos := Vec2(uint).(1, screen.height - 21)
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render_label_to_surface(screen, text_label, font, pos)
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render.put_rect(screen, .(0, screen.height - 21), .(screen.width - 1, 20), sunset.server.DECO_COLOUR)
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}
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// Mouse cursor
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{
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render.put_filled_rect(screen, .(mouse_x, mouse_y), .(20, 20), sunset.server.DECO_COLOUR_DARKER)
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render.put_rect(screen, .(mouse_x, mouse_y), .(20, 20), sunset.server.DECO_COLOUR)
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}
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render.sync(screen)
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}
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return 0
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} |