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[package]
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name = "hui"
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description = "Simple UI library for games and other interactive applications"
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repository = "https://github.com/griffi-gh/hui"
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readme = "../README.md"
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authors = ["griffi-gh <prasol258@gmail.com>"]
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rust-version = "1.75"
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version = "0.1.0-alpha.4"
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edition = "2021"
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license = "GPL-3.0-or-later"
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publish = true
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include = [
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"assets/**/*",
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"src/**/*.rs",
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"Cargo.toml",
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]
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[dependencies]
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hashbrown = "0.14"
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nohash-hasher = "0.2"
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glam = "0.25"
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fontdue = "0.8"
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rect_packer = "0.2"
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log = "0.4"
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nz = "0.3"
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document-features = "0.2"
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derive_setters = "0.1"
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#smallvec = "1.13"
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tinyset = "0.4"
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[features]
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default = ["builtin_elements", "builtin_font", "pixel_perfect_text"]
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## Enable the built-in font (ProggyTiny, adds 35kb to the executable)
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builtin_font = []
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## Enable the built-in elements (`Container`, `ProgressBar`, etc.)\
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builtin_elements = ["builtin_container"]
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## Enable only the `Container` component (which is essential for laying out other components)
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builtin_container = []
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## Round all vertex positions to nearest integer coordinates (not recommended)
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pixel_perfect = ["pixel_perfect_text"]
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## Apply pixel-perfect rendering hack to text (fixes blurry text rendering)
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pixel_perfect_text = []
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#! Make sure to disable the `pixel_perfect` feature if you are rendering UI in 3D space\
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#! or using DPI (or any other form of) scaling while passing the virtual resolution to the ui
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# ## Enable multi-threading support (currently only affects some 3rd-party libraries)
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# parallel = ["fontdue/parallel"]
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