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30 commits

Author SHA1 Message Date
griffi-gh 1b71488df8 add WIP bevy_hui 2025-03-11 16:26:00 +01:00
griffi-gh 25f5abf5fd disable hui-painter default feature 2025-03-11 16:25:07 +01:00
griffi-gh c7c66d5e39 remove commented out winit 29 support 2025-03-11 16:08:19 +01:00
griffi-gh a1b23ff13b add missing props to hui-winit 2025-03-11 16:07:56 +01:00
griffi-gh a446b6d282 add category and kwords 2025-03-11 16:02:55 +01:00
griffi-gh 659d6a6fd5 hui: no_std support 2025-03-11 15:54:11 +01:00
griffi-gh 1a8dd5baea mark as no_std`: hui-painter, hui-derive and hui-shared 2025-03-11 15:27:06 +01:00
griffi-gh 8920a42c0c mark hui-loaders as pulish=false for now 2025-03-11 15:01:10 +01:00
griffi-gh 6297f004e3 remove deprecated functions 2025-03-11 15:00:14 +01:00
griffi-gh 68f4f2859c fix some warnings 2025-03-11 14:58:19 +01:00
griffi-gh 7b41ac24b6 remove some unused deps 2025-03-11 14:50:11 +01:00
griffi-gh 72760eba54 wip hui-loaders 2025-03-11 14:06:05 +01:00
griffi-gh 0f56de482c bump version to alpha.7 (pre-release) 2025-03-11 13:40:54 +01:00
griffi-gh e43998419a allocate -> add to be consistent with fonts api, minor public api changes 2025-03-11 13:39:46 +01:00
griffi-gh 119b9ad077 replace flag :3 2025-03-11 13:06:16 +01:00
griffi-gh 0856bb620f update flake 2025-03-11 12:58:30 +01:00
griffi-gh e23874f67d
Merge pull request #1 from griffi-gh/hui-painter-inter-sw-v2
Switch to hui-painter
2025-03-11 12:56:38 +01:00
griffi-gh 3e03c36eac add auto-resizing 2025-03-11 12:53:39 +01:00
griffi-gh c57740b8dd add texture tests, fix atlas copy 2025-03-11 12:27:11 +01:00
griffi-gh 5aaa7bb282 fix remaining examples 2025-03-11 11:42:35 +01:00
griffi-gh 287b6f4144 add asserts 2025-03-11 11:36:40 +01:00
griffi-gh 82b2960adf fix transform example 2025-03-11 10:54:04 +01:00
griffi-gh c30bacf26c add texture zero 2025-03-11 10:52:07 +01:00
griffi-gh 537d138651 fix example 2 2025-03-11 10:38:06 +01:00
griffi-gh 6fd0402a28 It compiles 2025-03-11 10:31:42 +01:00
griffi-gh e8851ee356 mostly fix stuff 2025-03-11 10:16:46 +01:00
griffi-gh b49f0c2dba wip rewrite/restructure 2025-03-09 18:34:32 +01:00
griffi-gh 13503dbcb0 minor stuff 2025-03-05 00:57:39 +01:00
griffi-gh 72ce1a5fa5 wip move stuff to hui-painter 2025-03-04 20:55:43 +01:00
griffi-gh d1cb6cf5f4 rename hui-painter-wip to hui-painter 2025-03-04 16:53:10 +01:00
85 changed files with 1230 additions and 1680 deletions

View file

@ -5,8 +5,10 @@ members = [
"hui-derive",
"hui-examples",
"hui-glium",
"hui-painter-wip",
"hui-painter",
"hui-shared",
"hui-wgpu",
"hui-winit"
"hui-winit",
"hui-loaders",
"bevy_hui",
]

16
bevy_hui/Cargo.toml Normal file
View file

@ -0,0 +1,16 @@
[package]
name = "bevy_hui"
version = "0.1.0-alpha.7"
edition = "2024"
publish = false # WIP
[dependencies]
bevy = { version = "0.15", default-features = false }
hui-painter = { version = "0.1.0-alpha.7", path = "../hui-painter", default-features = false }
hui = { version = "0.1.0-alpha.7", path = "../hui", default-features = false, optional = true }
[features]
default = ["plugin-all"]
plugin-all = ["plugin-painter", "plugin-input"]
plugin-painter = []
plugin-input = ["dep:hui"]

1
bevy_hui/src/input.rs Normal file
View file

@ -0,0 +1 @@
pub struct UiInputPlugin {}

7
bevy_hui/src/lib.rs Normal file
View file

@ -0,0 +1,7 @@
mod input;
pub use input::UiInputPlugin;
mod render;
pub use render::UiRenderPlugin;
pub struct UiPlugin {}

1
bevy_hui/src/render.rs Normal file
View file

@ -0,0 +1 @@
pub struct UiRenderPlugin {}

View file

@ -8,11 +8,11 @@
"rust-analyzer-src": "rust-analyzer-src"
},
"locked": {
"lastModified": 1738391509,
"narHash": "sha256-TC3xA++KgprECm/WPsLUd+a77MObZPElCW6eAsjVW1k=",
"lastModified": 1740810935,
"narHash": "sha256-6RzWfxENGlO73jQb3uQNgOvubUFwvveeIg+PZxhAu6s=",
"owner": "nix-community",
"repo": "fenix",
"rev": "de3ea31eb651b663449361f77d9c1e8835290470",
"rev": "f44d7c3596ff028ad9f7fcc31d1941ed585f11b3",
"type": "github"
},
"original": {
@ -42,11 +42,11 @@
},
"nixpkgs": {
"locked": {
"lastModified": 1740547748,
"narHash": "sha256-Ly2fBL1LscV+KyCqPRufUBuiw+zmWrlJzpWOWbahplg=",
"lastModified": 1741494726,
"narHash": "sha256-OGQeoY72/881aar76xEn4j1BP9s5Ezdi4BxLgYVlqv0=",
"owner": "NixOS",
"repo": "nixpkgs",
"rev": "3a05eebede89661660945da1f151959900903b6a",
"rev": "9004cb4a05a42b15a6a2eef84acc72152e45ff33",
"type": "github"
},
"original": {
@ -66,11 +66,11 @@
"rust-analyzer-src": {
"flake": false,
"locked": {
"lastModified": 1738224931,
"narHash": "sha256-1zhfA5NBqin0Z79Se85juvqQteq7uClJMEb7l2pdDUY=",
"lastModified": 1740737930,
"narHash": "sha256-2AW/FJQI/i6bbRB/8HR9l9SjxjuiukJpHdMPgwApPKA=",
"owner": "rust-lang",
"repo": "rust-analyzer",
"rev": "3c2aca1e5e9fbabb4e05fc4baa62e807aadc476a",
"rev": "fe8444616679f8e50ff9696f4750df1f10e7433d",
"type": "github"
},
"original": {

View file

@ -26,6 +26,7 @@
"rust-analyzer"
"clippy"
])
cargo-nextest
pkg-config
cmake
];

View file

@ -1,11 +1,13 @@
[package]
name = "hui-derive"
description = "Derive macros for hUI"
description = "internal crate: Provides derive macros for hUI"
repository = "https://github.com/griffi-gh/hui"
keywords = ["ui", "gui", "portable", "gamedev", "hui"]
categories = ["no-std", "gui", "game-development"]
readme = "../README.md"
authors = ["griffi-gh <prasol258@gmail.com>"]
rust-version = "1.85"
version = "0.1.0-alpha.6"
version = "0.1.0-alpha.7"
edition = "2024"
license = "GPL-3.0-or-later"
publish = true

View file

@ -1,3 +1,5 @@
#![no_std]
extern crate proc_macro;
use proc_macro::TokenStream;

View file

@ -7,7 +7,7 @@ publish = false
[dev-dependencies]
hui = { path = "../hui" }
# hui-painter = { path = "../hui-painter" }
hui-painter = { path = "../hui-painter" }
hui-glium = { path = "../hui-glium" }
hui-winit = { path = "../hui-winit" }
kubi-logging = { git = "https://github.com/griffi-gh/kubi", rev = "1e051c47b64c967305e4bbbd464ef5da2cc56bbb" }

View file

@ -60,14 +60,14 @@ pub fn ui<T>(
let mut frame = display.draw();
frame.clear_color_srgb(0.5, 0.5, 0.5, 1.);
hui.begin();
hui.begin_frame();
let size = UVec2::from(display.get_framebuffer_dimensions()).as_vec2();
draw(&mut hui, size, &mut result);
hui.end();
hui.end_frame();
backend.update(&hui);
backend.update(&hui.backend_data());
backend.draw(&mut frame, size);
frame.finish().unwrap();

View file

@ -36,7 +36,7 @@ fn main() {
let resolution = UVec2::from(display.get_framebuffer_dimensions()).as_vec2();
hui.begin();
hui.begin_frame();
let z = instant.elapsed().as_secs_f32().sin().powi(2);
@ -135,9 +135,9 @@ fn main() {
..Default::default()
}, resolution);
hui.end();
hui.end_frame();
backend.update(&hui);
backend.update(&hui.backend_data());
backend.draw(&mut frame, resolution);
frame.finish().unwrap();

View file

@ -19,8 +19,8 @@ mod boilerplate;
ui_main!{
"Mom downloader 2000",
init: |ui| {
let font_handle = ui.add_font(include_bytes!("../assets/roboto/Roboto-Regular.ttf"));
ui.push_font(font_handle);
let font_handle = ui.fonts_mut().add(include_bytes!("../assets/roboto/Roboto-Regular.ttf"));
ui.font_stack_push(font_handle);
Instant::now()
},
run: |ui, max_size, instant| {
@ -43,7 +43,7 @@ ui_main!{
if instant.elapsed().as_secs_f32() < 5. {
Text::default()
.with_text("Downloading your mom...")
.with_text_size(24)
.with_text_size(24.)
.add_child(ui);
ProgressBar::default()
.with_value(mom_ratio)
@ -63,7 +63,7 @@ ui_main!{
.with_children(|ui| {
Text::default()
.with_text(format!("{:.2}% ({:.1} GB)", mom_ratio * 100., mom_ratio * 10000.))
.with_text_size(16)
.with_text_size(16.)
.add_child(ui);
})
.add_child(ui);
@ -71,11 +71,11 @@ ui_main!{
Text::default()
.with_text("Error 413: Request Entity Too Large")
.with_color((1., 0.125, 0.125, 1.))
.with_text_size(20)
.with_text_size(20.)
.add_child(ui);
Text::default()
.with_text(format!("Exiting in {}...", 10 - instant.elapsed().as_secs()))
.with_text_size(16)
.with_text_size(16.)
.add_child(ui);
} else {
std::process::exit(0);

View file

@ -30,7 +30,7 @@ fn main() {
let mut hui = UiInstance::new();
let mut backend = GliumUiRenderer::new(&display);
let font_handle = hui.add_font(include_bytes!("../assets/roboto/Roboto-Regular.ttf"));
let font_handle = hui.fonts_mut().add(include_bytes!("../assets/roboto/Roboto-Regular.ttf"));
let instant = Instant::now();
event_loop.run(|event, window_target| {
@ -45,7 +45,7 @@ fn main() {
let resolution = UVec2::from(display.get_framebuffer_dimensions()).as_vec2();
hui.begin();
hui.begin_frame();
hui.add(Container {
size: (Size::Relative(1.), Size::Relative(1.)).into(),
@ -57,14 +57,14 @@ fn main() {
}));
elem.push(Box::new(Text {
text: "THIS LINE SHOULD BE SHARP!".into(),
text_size: 32,
text_size: 32.,
..Default::default()
}));
elem.push(Box::new(Text {
text: "All lines except 3 and 6 below will be blurry:".into(),
..Default::default()
}));
for size in [9, 12, 16, 18, 24, 32] {
for size in [9., 12., 16., 18., 24., 32.] {
elem.push(Box::new(Text {
text: "Testing default font, Proggy Tiny".into(),
text_size: size,
@ -82,22 +82,34 @@ fn main() {
elem.push(Box::new(Text {
text: "Hello, world!\nżółty liść. życie nie ma sensu i wszyscy zginemy;\nтест кирилиці їїїїїїїїїїї\njapanese text: テスト".into(),
font: Some(font_handle),
text_size: 32,
text_size: 32.,
..Default::default()
}));
if instant.elapsed().as_secs() & 1 != 0 {
elem.push(Box::new(FrameView {
size: (Size::Relative(1.), Size::Absolute(10.)).into(),
frame: Box::new(vec4(1., 0., 0., 1.)),
size: (Size::Relative(1.), Size::Absolute(5.)).into(),
frame: Box::new(vec4(0.3569, 0.8078, 0.9804, 1.)), // Light Blue (#5BCEFA)
}));
elem.push(Box::new(FrameView {
size: (Size::Relative(1.), Size::Absolute(10.)).into(),
frame: Box::new(vec4(0., 0., 0., 1.)),
size: (Size::Relative(1.), Size::Absolute(5.)).into(),
frame: Box::new(vec4(0.9608, 0.6627, 0.7216, 1.)), // Pink (#F5A9B8)
}));
elem.push(Box::new(FrameView {
size: (Size::Relative(1.), Size::Absolute(5.)).into(),
frame: Box::new(vec4(1.0, 1.0, 1.0, 1.)), // White
}));
elem.push(Box::new(FrameView {
size: (Size::Relative(1.), Size::Absolute(5.)).into(),
frame: Box::new(vec4(0.9608, 0.6627, 0.7216, 1.)), // Pink (#F5A9B8)
}));
elem.push(Box::new(FrameView {
size: (Size::Relative(1.), Size::Absolute(5.)).into(),
frame: Box::new(vec4(0.3569, 0.8078, 0.9804, 1.)), // Light Blue (#5BCEFA)
}));
elem.push(Box::new(Spacer(100.)));
elem.push(Box::new(Text {
text: "FLAG SHOULD NOT OVERLAP WITH TEXT".into(),
text_size: 64,
text_size: 64.,
color: vec4(1., 0., 1., 1.),
..Default::default()
}));
@ -106,9 +118,9 @@ fn main() {
..Default::default()
}, resolution);
hui.end();
hui.end_frame();
backend.update(&hui);
backend.update(&hui.backend_data());
backend.draw(&mut frame, resolution);
frame.finish().unwrap();

View file

@ -21,7 +21,7 @@ ui_main!(|ui, size, _| {
.with_children(|ui| {
Text::default()
.with_text("Hello, world")
.with_text_size(100)
.with_text_size(100.)
.with_color(color::BLACK)
.add_child(ui);
Container::default()
@ -33,7 +33,7 @@ ui_main!(|ui, size, _| {
.with_children(|ui| {
Text::default()
.with_text("Lorem ipsum dolor sit amet, consectetur adipiscing elit.")
.with_text_size(24)
.with_text_size(24.)
.add_child(ui);
})
.add_child(ui);

View file

@ -10,8 +10,8 @@ use hui::{
},
layout::Alignment,
rect::Corners,
text::FontHandle
};
use hui_painter::text::FontHandle;
#[path = "../boilerplate.rs"]
#[macro_use]
@ -20,8 +20,8 @@ mod boilerplate;
ui_main!(
"hUI: Loading screen demo",
init: |ui| {
let font = ui.add_font(include_bytes!("../assets/blink/Blink-ynYZ.otf"));
ui.push_font(font);
let font = ui.fonts_mut().add(include_bytes!("../assets/blink/Blink-ynYZ.otf"));
ui.font_stack_push(font);
(std::time::Instant::now(),)
},
run: |ui, size, (instant,)| {
@ -53,7 +53,7 @@ ui_main!(
Text::default()
.with_text("Loading...")
.with_color((1., 1., 1., flash))
.with_text_size(24)
.with_text_size(24.)
.add_child(ui);
})
.add_child(ui);
@ -76,11 +76,11 @@ ui_main!(
.with_children(|ui| {
Text::default()
.with_text("Did you know?")
.with_text_size(18)
.with_text_size(18.)
.add_child(ui);
Text::default()
.with_text("You can die by jumping into the spike pit! :D\nCheck out the tutorial section for more tips.")
.with_text_size(24)
.with_text_size(24.)
.with_font(FontHandle::default())
.add_child(ui);
})
@ -117,11 +117,11 @@ ui_main!(
.with_children(|ui| {
Text::default()
.with_text("Level 5")
.with_text_size(24)
.with_text_size(24.)
.add_child(ui);
Text::default()
.with_text("XP: 1234 / 5000")
.with_text_size(18)
.with_text_size(18.)
.with_font(FontHandle::default())
.add_child(ui);
})

View file

@ -10,10 +10,10 @@ use hui::{
},
layout::Alignment,
rect::Corners,
text::FontHandle,
rect_frame,
size,
};
use hui_painter::text::FontHandle;
#[path = "../boilerplate.rs"]
#[macro_use]
@ -22,8 +22,8 @@ mod boilerplate;
ui_main!(
"hUI: Transform API demo",
init: |ui| {
let font = ui.add_font(include_bytes!("../assets/blink/Blink-ynYZ.otf"));
ui.push_font(font);
let font = ui.fonts_mut().add(include_bytes!("../assets/blink/Blink-ynYZ.otf"));
ui.font_stack_push(font);
(std::time::Instant::now(),)
},
run: |ui, size, (instant,)| {
@ -49,11 +49,11 @@ ui_main!(
.with_children(|ui| {
Text::default()
.with_text("Did you know?")
.with_text_size(18)
.with_text_size(18.)
.add_child(ui);
Text::default()
.with_text("You can die by jumping into the spike pit! :D\nCheck out the tutorial section for more tips.")
.with_text_size(24)
.with_text_size(24.)
.with_font(FontHandle::default())
.add_child(ui);
})

View file

@ -1,7 +1,6 @@
use hui::{
color, size,
signal::Signal,
draw::TextureFormat,
layout::{Alignment, Direction},
element::{
container::Container,
@ -12,6 +11,7 @@ use hui::{
UiElementExt,
},
};
use hui_painter::texture::SourceTextureFormat;
#[derive(Signal)]
enum CounterSignal {
@ -28,7 +28,10 @@ const IMAGE_DATA: &[u8] = include_bytes!("../assets/icons/visual-studio-code-ico
ui_main!(
"hUI: Internal input test",
init: |ui| {
let image = ui.add_image(TextureFormat::Rgba, IMAGE_DATA, 32);
let image = ui.textures_mut().add_with_data(
SourceTextureFormat::RGBA8,
IMAGE_DATA, 32,
);
(0, image)
},
run: |ui, size, &mut (ref mut counter, image)| {
@ -42,7 +45,7 @@ ui_main!(
.with_wrap(true)
.with_children(|ui| {
Text::new("Number of images:")
.with_text_size(24)
.with_text_size(24.)
.add_child(ui);
Break.add_child(ui);
Container::default()
@ -50,7 +53,7 @@ ui_main!(
.with_background(color::ORANGE)
.with_children(|ui| {
Text::new("-")
.with_text_size(32)
.with_text_size(32.)
.add_child(ui);
})
.on_click(|| CounterSignal::Decrement)
@ -60,7 +63,7 @@ ui_main!(
.with_align(Alignment::Center)
.with_children(|ui| {
Text::new(counter.to_string())
.with_text_size(64)
.with_text_size(64.)
.add_child(ui);
})
.add_child(ui);
@ -69,7 +72,7 @@ ui_main!(
.with_background(color::ORANGE)
.with_children(|ui| {
Text::new("+")
.with_text_size(32)
.with_text_size(32.)
.add_child(ui);
})
.on_click(|| CounterSignal::Increment)

View file

@ -1,5 +1,4 @@
use hui::{
draw::TextureFormat,
element::{
br::Break,
container::Container,
@ -12,6 +11,7 @@ use hui::{
layout::{Alignment, Direction},
size,
};
use hui_painter::texture::SourceTextureFormat;
#[derive(Signal)]
enum CounterSignal {
@ -27,7 +27,7 @@ const IMAGE_DATA: &[u8] = include_bytes!("../assets/icons/visual-studio-code-ico
ui_main!(
"hUI: Internal input test",
init: |ui| {
let image = ui.add_image(TextureFormat::Rgba, IMAGE_DATA, 32);
let image = ui.textures_mut().add_with_data(SourceTextureFormat::RGBA8, IMAGE_DATA, 32);
(0, image)
},
run: |ui, size, &mut (ref mut counter, image)| {
@ -41,11 +41,11 @@ ui_main!(
.with_wrap(true)
.with_children(|ui| {
Text::new(format!("Number of images: {counter}"))
.with_text_size(32)
.with_text_size(32.)
.add_child(ui);
Break.add_child(ui);
Text::new("Absolute tracking slider:")
.with_text_size(16)
.with_text_size(16.)
.add_child(ui);
Break.add_child(ui);
Slider::new(*counter as f32 / 100.)
@ -56,7 +56,7 @@ ui_main!(
.add_child(ui);
Break.add_child(ui);
Text::new("Relative tracking slider (Experimental):")
.with_text_size(16)
.with_text_size(16.)
.add_child(ui);
Break.add_child(ui);
Slider::new(*counter as f32 / 100.)

View file

@ -24,10 +24,11 @@ struct SetValue(f32);
ui_main!(
"hUI: 9-Patch demo",
init: |ui| {
init: |_ui| {
(
NinePatchAsset {
image: ui.add_image_file_path("./hui-examples/assets/ninepatch_button.png").unwrap(),
// FIXME add image loader here
image: todo!("FIXME add image loader here"), //ui.add_image_file_path("./hui-examples/assets/ninepatch_button.png").unwrap(),
size: (190, 49),
scalable_region: Rect {
position: vec2(8. / 190., 8. / 49.),
@ -50,7 +51,7 @@ ui_main!(
.with_padding(10.)
.with_children(|ui| {
Text::new("Hello, world!\nThis is a 9-patch frame used as a background \nfor Container with a Text element.\nIt's scalable and looks great!\nBelow, there are two FillRects with the same \n9-patch frame used as the background.")
.with_text_size(16)
.with_text_size(16.)
.add_child(ui);
})
.add_child(ui);
@ -60,7 +61,7 @@ ui_main!(
.add_child(ui);
Text::new("This one's fancy:")
.with_color(color::BLACK)
.with_text_size(32)
.with_text_size(32.)
.add_child(ui);
FrameView::default()
.with_size(size!(700, 50))
@ -73,7 +74,7 @@ ui_main!(
.add_child(ui);
Text::new("Slider customized with `NinePatchFrame`s:")
.with_color(color::BLACK)
.with_text_size(32)
.with_text_size(32.)
.add_child(ui);
Slider::new(*value)
.with_size(size!(50%, 30))

View file

@ -2,7 +2,6 @@
use hui::{
color, size,
draw::{ImageHandle, TextureFormat},
layout::{Alignment, Direction},
element::{
container::Container,
@ -12,22 +11,27 @@ use hui::{
UiElementExt
},
};
use hui_painter::texture::{SourceTextureFormat, TextureHandle};
#[path = "../boilerplate.rs"]
#[macro_use]
mod boilerplate;
struct Stuff {
vscode_icon: ImageHandle,
vscode_icon: TextureHandle,
}
ui_main!(
"hUI: vscode demo",
init: |ui| {
let handle = ui.add_font(include_bytes!("../assets/fira/FiraSans-Light.ttf"));
ui.push_font(handle);
let handle = ui.fonts_mut().add(include_bytes!("../assets/fira/FiraSans-Light.ttf"));
ui.font_stack_push(handle);
Stuff {
vscode_icon: ui.add_image(TextureFormat::Rgba, include_bytes!("../assets/icons/visual-studio-code-icon_32x32.rgba"), 32),
vscode_icon: ui.textures_mut().add_with_data(
SourceTextureFormat::RGBA8,
include_bytes!("../assets/icons/visual-studio-code-icon_32x32.rgba"),
32
),
}
},
run: |ui, size, stuff| {
@ -48,7 +52,7 @@ ui_main!(
.add_child(ui);
for item in ["File", "Edit", "Selection", "View", "Go", "Run", "Terminal", "Help"] {
Text::new(item)
.with_text_size(15)
.with_text_size(15.)
.add_child(ui);
}
Container::default()
@ -56,7 +60,7 @@ ui_main!(
.with_align((Alignment::End, Alignment::Center))
.with_children(|ui| {
Text::new("- ×")
.with_text_size(32)
.with_text_size(32.)
.add_child(ui);
})
.add_child(ui);
@ -111,12 +115,12 @@ ui_main!(
.with_padding((10., 2.))
.with_children(|ui| {
Text::new("><")
.with_text_size(13)
.with_text_size(13.)
.add_child(ui);
})
.add_child(ui);
Text::new("master")
.with_text_size(15)
.with_text_size(15.)
.add_child(ui);
})
.add_child(ui);

View file

@ -1,10 +1,12 @@
[package]
name = "hui-glium"
description = "glium render backend for `hui`"
keywords = ["ui", "gui", "portable", "gamedev", "hui"]
categories = ["gui", "game-development"]
repository = "https://github.com/griffi-gh/hui"
readme = "../README.md"
authors = ["griffi-gh <prasol258@gmail.com>"]
version = "0.1.0-alpha.6"
version = "0.1.0-alpha.7"
rust-version = "1.85"
edition = "2024"
license = "GPL-3.0-or-later"
@ -16,7 +18,7 @@ include = [
]
[dependencies]
hui = { version = "=0.1.0-alpha.6", path = "../hui", default-features = false }
hui-painter = { version = "=0.1.0-alpha.7", path = "../hui-painter", default-features = false }
glium = { version = "0.36", default-features = false }
glam = "0.30"
log = "0.4"

View file

@ -1,11 +1,27 @@
use std::rc::Rc;
use glam::Vec2;
use glium::{
backend::{Context, Facade}, implement_vertex, index::PrimitiveType, texture::{RawImage2d, Texture2d}, uniform, uniforms::{MagnifySamplerFilter, MinifySamplerFilter, Sampler, SamplerBehavior, SamplerWrapFunction}, Api, Blend, DrawParameters, IndexBuffer, Program, Surface, VertexBuffer
};
use hui::{
draw::{TextureAtlasMeta, UiDrawCall, UiVertex}, UiInstance
backend::{Context, Facade},
index::PrimitiveType,
texture::{RawImage2d, Texture2d},
uniforms::{
MagnifySamplerFilter,
MinifySamplerFilter,
Sampler,
SamplerBehavior,
SamplerWrapFunction
},
Api,
Blend,
DrawParameters,
IndexBuffer,
Program,
Surface,
VertexBuffer,
implement_vertex,
uniform,
};
use hui_painter::{backend::BackendData, paint::buffer::Vertex, presentation::PresentatationBackendData, texture::TextureAtlasBackendData};
const VERTEX_SHADER_GLES3: &str = include_str!("../shaders/vertex.es.vert");
const FRAGMENT_SHADER_GLES3: &str = include_str!("../shaders/fragment.es.frag");
@ -15,14 +31,14 @@ const FRAGMENT_SHADER_150: &str = include_str!("../shaders/fragment.150.frag");
#[derive(Clone, Copy)]
#[repr(C)]
struct Vertex {
struct GlVertex {
position: [f32; 2],
color: [f32; 4],
uv: [f32; 2],
}
impl From<UiVertex> for Vertex {
fn from(v: UiVertex) -> Self {
impl From<Vertex> for GlVertex {
fn from(v: Vertex) -> Self {
Self {
position: v.position.to_array(),
color: v.color.to_array(),
@ -31,17 +47,17 @@ impl From<UiVertex> for Vertex {
}
}
implement_vertex!(Vertex, position, color, uv);
implement_vertex!(GlVertex, position, color, uv);
struct BufferPair {
pub vertex_buffer: glium::VertexBuffer<Vertex>,
pub vertex_buffer: glium::VertexBuffer<GlVertex>,
pub index_buffer: glium::IndexBuffer<u32>,
pub vertex_count: usize,
pub index_count: usize,
}
impl BufferPair {
pub fn new<F: Facade>(facade: &F) -> Self {
pub fn new_empty<F: Facade>(facade: &F) -> Self {
log::debug!("init ui buffers (empty)...");
Self {
vertex_buffer: VertexBuffer::empty_dynamic(facade, 1024).unwrap(),
@ -51,7 +67,7 @@ impl BufferPair {
}
}
pub fn new_with_data<F: Facade>(facade: &F, vtx: &[Vertex], idx: &[u32]) -> Self {
pub fn new_with_data<F: Facade>(facade: &F, vtx: &[GlVertex], idx: &[u32]) -> Self {
log::debug!("init ui buffers (data)...");
Self {
vertex_buffer: VertexBuffer::dynamic(facade, vtx).unwrap(),
@ -62,7 +78,7 @@ impl BufferPair {
}
pub fn ensure_buffer_size(&mut self, need_vtx: usize, need_idx: usize) {
let current_vtx_size = self.vertex_buffer.get_size() / std::mem::size_of::<Vertex>();
let current_vtx_size = self.vertex_buffer.get_size() / std::mem::size_of::<GlVertex>();
let current_idx_size = self.index_buffer.get_size() / std::mem::size_of::<u32>();
//log::debug!("current vtx size: {}, current idx size: {}", current_vtx_size, current_idx_size);
if current_vtx_size >= need_vtx && current_idx_size >= need_idx {
@ -86,7 +102,7 @@ impl BufferPair {
}
}
pub fn write_data(&mut self, vtx: &[Vertex], idx: &[u32]) {
pub fn write_data(&mut self, vtx: &[GlVertex], idx: &[u32]) {
//log::trace!("uploading {} vertices and {} indices", vtx.len(), idx.len());
self.vertex_count = vtx.len();
@ -113,7 +129,9 @@ pub struct GliumUiRenderer {
context: Rc<Context>,
program: glium::Program,
ui_texture: Option<Texture2d>,
ui_texture_version: u64,
buffer_pair: Option<BufferPair>,
buffer_hash: u64,
}
impl GliumUiRenderer {
@ -126,22 +144,25 @@ impl GliumUiRenderer {
},
context: Rc::clone(facade.get_context()),
ui_texture: None,
ui_texture_version: 0,
buffer_pair: None,
buffer_hash: 0,
}
}
fn update_buffers(&mut self, call: &UiDrawCall) {
log::trace!("updating ui buffers (tris: {})", call.indices.len() / 3);
let data_vtx = &call.vertices.iter().copied().map(Vertex::from).collect::<Vec<_>>()[..];
let data_idx = &call.indices[..];
fn update_buffers(&mut self, data: &PresentatationBackendData) {
log::trace!("updating ui buffers (tris: {})", data.buffer.indices.len() / 3);
let data_vtx = &data.buffer.vertices.iter().copied().map(GlVertex::from).collect::<Vec<_>>()[..];
let data_idx = &data.buffer.indices[..];
if let Some(buffer) = &mut self.buffer_pair {
buffer.write_data(data_vtx, data_idx);
} else if !call.indices.is_empty() {
} else if !data.buffer.indices.is_empty() {
self.buffer_pair = Some(BufferPair::new_with_data(&self.context, data_vtx, data_idx));
}
self.buffer_hash = data.hash;
}
fn update_texture_atlas(&mut self, atlas: &TextureAtlasMeta) {
fn update_texture_atlas(&mut self, atlas: &TextureAtlasBackendData) {
log::trace!("updating ui atlas texture");
self.ui_texture = Some(Texture2d::new(
&self.context,
@ -150,14 +171,15 @@ impl GliumUiRenderer {
(atlas.size.x, atlas.size.y)
)
).unwrap());
self.ui_texture_version = atlas.version;
}
pub fn update(&mut self, instance: &UiInstance) {
if self.ui_texture.is_none() || instance.atlas().modified {
self.update_texture_atlas(&instance.atlas());
pub fn update(&mut self, data: &BackendData) {
if self.ui_texture_version != data.atlas.version {
self.update_texture_atlas(&data.atlas);
}
if self.buffer_pair.is_none() || instance.draw_call().0 {
self.update_buffers(instance.draw_call().1);
if self.buffer_hash != data.presentation.hash {
self.update_buffers(&data.presentation);
}
}

28
hui-loaders/Cargo.toml Normal file
View file

@ -0,0 +1,28 @@
[package]
name = "hui-loaders"
description = "Image loader providers for hUI-painter"
keywords = ["ui", "gui", "portable", "gamedev", "hui"]
categories = ["gui", "game-development"]
repository = "https://github.com/griffi-gh/hui"
readme = "../README.md"
authors = ["griffi-gh <prasol258@gmail.com>"]
rust-version = "1.85"
version = "0.1.0-alpha.7"
edition = "2024"
license = "GPL-3.0-or-later"
publish = false # WIP
include = [
"src/**/*.rs",
"Cargo.toml",
]
[dependencies]
hui-painter = { version = "=0.1.0-alpha.7", path = "../hui-painter", default-features = false }
image = { version = "0.25", default-features = false, optional = true }
[features]
default = ["loader-file", "loader-image", "image-default-formats"]
# hui-painter = ["dep:hui-painter"]
loader-file = []
loader-image = ["dep:image"]
image-default-formats = ["loader-image", "image/default-formats"]

43
hui-loaders/src/lib.rs Normal file
View file

@ -0,0 +1,43 @@
use hui_painter::texture::{SourceTextureFormat, TextureAtlas, TextureHandle};
pub mod loaders {
#[cfg(feature = "loader-file")]
mod file;
#[cfg(feature = "loader-file")]
pub use file::FileLoader;
#[cfg(feature = "loader-image")]
mod image;
#[cfg(feature = "loader-image")]
pub use image::ImageLoader;
}
pub trait RawDataLoader {
/// Syncronously load the raw data from the source
fn load(&self) -> Vec<u8>;
}
pub struct TextureData {
/// Texture data in the RGBA8 format
pub data: Vec<u8>,
/// Texture width in pixel
pub width: usize,
}
pub trait TextureLoader {
/// Syncronously load the texture data
fn load(&self) -> TextureData;
}
pub trait AtlasLoadersExt {
fn add_with_loader(&mut self, loader: impl TextureLoader) -> TextureHandle;
}
impl AtlasLoadersExt for TextureAtlas {
fn add_with_loader(&mut self, loader: impl TextureLoader) -> TextureHandle {
let data = loader.load();
self.add_with_data(SourceTextureFormat::RGBA8, &data.data, data.width)
}
}

View file

@ -0,0 +1,3 @@
pub struct FileLoader {
}

View file

@ -0,0 +1,16 @@
use crate::{RawDataLoader, TextureData, TextureLoader};
pub struct ImageLoader<T: RawDataLoader>(pub T);
impl<T: RawDataLoader> From<T> for ImageLoader<T> {
fn from(loader: T) -> Self {
Self(loader)
}
}
impl<T: RawDataLoader> TextureLoader for ImageLoader<T> {
fn load(&self) -> TextureData {
let data = self.0.load();
todo!()
}
}

View file

@ -1,36 +0,0 @@
pub mod paint;
pub mod texture;
pub mod text;
pub mod util;
use text::FontManager;
use texture::TextureAtlas;
/// Painter instance, stores textures and fonts needed for rendering
#[derive(Default)]
pub struct PainterInstance {
pub atlas: TextureAtlas,
pub fonts: FontManager,
}
impl PainterInstance {
pub fn new() -> Self {
Self::default()
}
// pub fn atlas(&self) -> &TextureAtlas {
// &self.atlas
// }
// pub fn atlas_mut(&mut self) -> &mut TextureAtlas {
// &mut self.atlas
// }
// pub fn fonts(&self) -> &FontManager {
// &self.fonts
// }
// pub fn fonts_mut(&mut self) -> &mut FontManager {
// &mut self.fonts
// }
}

View file

@ -1,2 +0,0 @@
mod atlas;
pub use atlas::*;

View file

@ -1,25 +1,31 @@
[package]
name = "hui-painter-wip"
name = "hui-painter"
description = "UI rendering middleware for hUI, abstracts away triangulation, text layout and rendering and all the other hard stuff."
keywords = ["ui", "gui", "portable", "gamedev", "hui"]
categories = ["no-std", "gui", "game-development"]
repository = "https://github.com/griffi-gh/hui"
readme = "../README.md"
authors = ["griffi-gh <prasol258@gmail.com>"]
rust-version = "1.85"
version = "0.1.0-alpha.6"
version = "0.1.0-alpha.7"
edition = "2024"
license = "GPL-3.0-or-later"
publish = false # TODO: change to true once ready
publish = true
include = [
"assets/**/*",
"src/**/*.rs",
"Cargo.toml",
]
[dependencies]
hui-shared = { version = "0.1.0-alpha.6", path = "../hui-shared" }
hui-shared = { version = "0.1.0-alpha.7", path = "../hui-shared" }
glam = "0.30"
log = "0.4"
rect_packer = "0.2" # TODO: use sth else like `crunch` instead?
hashbrown = "0.15"
nohash-hasher = "0.2"
fontdue = "0.9"
rustc-hash = "2.0"
[features]
default = ["default-font"]
default-font = []

View file

@ -0,0 +1,22 @@
use crate::{
presentation::{Presentatation, PresentatationBackendData},
texture::TextureAtlasBackendData,
PainterInstance,
};
#[derive(Clone, Copy)]
pub struct BackendData<'a> {
pub presentation: PresentatationBackendData<'a>,
pub atlas: TextureAtlasBackendData<'a>,
}
impl PainterInstance {
pub fn backend_data<'a>(&'a self, presentation: &'a Presentatation) -> BackendData<'a> {
BackendData {
presentation: presentation.backend_data(),
atlas: self.textures.backend_data(),
}
}
}

46
hui-painter/src/lib.rs Normal file
View file

@ -0,0 +1,46 @@
#![no_std]
#[macro_use]
extern crate alloc;
pub mod paint;
pub mod texture;
pub mod text;
pub mod util;
pub mod backend;
pub mod presentation;
use text::FontManager;
use texture::TextureAtlas;
/// Painter instance, stores textures and fonts needed for rendering
#[derive(Default)]
pub struct PainterInstance {
pub(crate) textures: TextureAtlas,
pub(crate) fonts: FontManager,
}
impl PainterInstance {
pub fn new() -> Self {
Self::default()
}
/// Get an immutable reference to the texture atlas
pub fn textures(&self) -> &TextureAtlas {
&self.textures
}
/// Get a mutable reference to the texture atlas
pub fn textures_mut(&mut self) -> &mut TextureAtlas {
&mut self.textures
}
/// Get an immutable reference to the font manager
pub fn fonts(&self) -> &FontManager {
&self.fonts
}
/// Get a mutable reference to the font manager
pub fn fonts_mut(&mut self) -> &mut FontManager {
&mut self.fonts
}
}

View file

@ -1,5 +1,8 @@
use alloc::vec::Vec;
use glam::{Vec2, Vec4};
#[derive(Clone, Copy)]
#[repr(C)]
pub struct Vertex {
pub position: Vec2, //Vec3,
pub uv: Vec2,
@ -18,6 +21,11 @@ impl PaintBuffer {
indices: Vec::new(),
}
}
pub fn clear(&mut self) {
self.vertices.clear();
self.indices.clear();
}
}
impl Default for PaintBuffer {

View file

@ -1,6 +1,3 @@
use std::hash::Hash;
use glam::Vec2;
use hui_shared::rect::Rect;
use crate::{paint::buffer::PaintBuffer, PainterInstance};
@ -16,8 +13,7 @@ pub use transform::PaintTransform;
mod rectangle;
pub use rectangle::PaintRectangle;
mod text;
pub use text::PaintText;
pub mod text;
pub trait PaintCommand {
/// Called before actual paint command is executed\

View file

@ -1,4 +1,6 @@
use std::{hash::Hasher, ops::RangeFull};
use core::{hash::Hasher, ops::RangeFull};
use alloc::{boxed::Box, vec::Vec};
use hui_shared::rect::Rect;
use crate::PainterInstance;
use super::PaintCommand;
@ -23,6 +25,10 @@ impl PaintList {
pub fn add(&mut self, command: impl PaintCommand + 'static) {
self.commands.push(Box::new(command));
}
pub fn clear(&mut self) {
self.commands.clear();
}
}
impl Default for PaintList {

View file

@ -1,4 +1,4 @@
use std::{hash::Hasher, num::NonZeroU16};
use core::{hash::Hasher, num::NonZeroU16};
use glam::{vec2, Vec2};
use hui_shared::{color, rect::{Corners, FillColor, Rect}};
use crate::{
@ -7,7 +7,7 @@ use crate::{
command::PaintCommand,
},
texture::TextureHandle,
util::{hash_vec2, hash_vec3, hash_vec4},
util::{hash_vec2, hash_vec4},
PainterInstance,
};
@ -105,7 +105,7 @@ impl PaintCommand for PaintRectangle {
// Otherwise, if texture handle is not set or invalid, use the bottom left
// corner of the texture which contains a white pixel.
let uvs = self.texture
.and_then(|handle| ctx.atlas.get_uv(handle))
.and_then(|handle| ctx.textures.get_uv(handle))
.map(|global_uv| {
let texture_uv = self.texture_uv;
let texture_uv_is_default =
@ -224,7 +224,7 @@ impl PaintCommand for PaintRectangle {
for i in 0..point_count as u32 {
let frac = i as f32 / (point_count - 1) as f32;
let angle = frac * std::f32::consts::PI * 0.5;
let angle = frac * core::f32::consts::PI * 0.5;
let x = angle.sin();
let y = angle.cos();
into.vertices.extend([

View file

@ -1,12 +1,16 @@
use std::{borrow::Cow, hash::{Hash, Hasher}};
use fontdue::layout::{CoordinateSystem, GlyphRasterConfig, Layout};
use core::hash::{Hash, Hasher};
use alloc::{borrow::Cow, vec::Vec};
use fontdue::layout::{CoordinateSystem, Layout};
use glam::{vec2, Vec4};
use hui_shared::rect::Rect;
use crate::{
paint::{
buffer::{PaintBuffer, Vertex},
command::PaintCommand,
}, text::FontHandle, PainterInstance
},
text::FontHandle,
util::hash_vec4,
PainterInstance,
};
// TODO align, multichunk etc
@ -66,7 +70,10 @@ impl PaintCommand for PaintText {
let layout = self.build_layout(&font_array);
for glyph in layout.glyphs() {
ctx.fonts.render_glyph(&mut ctx.atlas, self.text.font, glyph.key);
if !glyph.char_data.rasterize() {
continue;
}
ctx.fonts.render_glyph(&mut ctx.textures, self.text.font, glyph.key);
}
}
@ -89,28 +96,28 @@ impl PaintCommand for PaintText {
let font_handle = self.text.font; // TODO use font_index here
let vidx = into.vertices.len() as u32;
let glyph_texture = ctx.fonts.render_glyph(&mut ctx.atlas, font_handle, glyph.key);
let uv = ctx.atlas.get_uv(glyph_texture).unwrap();
let glyph_texture = ctx.fonts.render_glyph(&mut ctx.textures, font_handle, glyph.key);
let uv = ctx.textures.get_uv(glyph_texture).unwrap();
into.indices.extend([vidx, vidx + 1, vidx + 2, vidx, vidx + 2, vidx + 3]);
into.vertices.extend([
Vertex {
position: vec2(glyph.x, glyph.y),
position: vec2(glyph.x, glyph.y).round(),
color: self.text.color,
uv: uv.top_left,
},
Vertex {
position: vec2(glyph.x + glyph_texture.size().x as f32, glyph.y),
position: vec2(glyph.x + glyph_texture.size().x as f32, glyph.y).round().round(),
color: self.text.color,
uv: uv.top_right,
},
Vertex {
position: vec2(glyph.x + glyph_texture.size().x as f32, glyph.y + glyph_texture.size().y as f32),
position: vec2(glyph.x + glyph_texture.size().x as f32, glyph.y + glyph_texture.size().y as f32).round(),
color: self.text.color,
uv: uv.bottom_right,
},
Vertex {
position: vec2(glyph.x, glyph.y + glyph_texture.size().y as f32),
position: vec2(glyph.x, glyph.y + glyph_texture.size().y as f32).round(),
color: self.text.color,
uv: uv.bottom_left,
},
@ -145,9 +152,23 @@ impl PaintCommand for PaintText {
fn cache_hash(&self) -> u64 {
let mut hasher = rustc_hash::FxHasher::default();
// cache font/size/color
self.text.font.hash(&mut hasher);
hasher.write_u32(self.text.size.to_bits());
hasher.write(self.text.text.as_bytes());
hash_vec4(&mut hasher, self.text.color);
// cache text content
match self.text.text {
Cow::Owned(ref s) => hasher.write(s.as_bytes()),
Cow::Borrowed(s) => {
// since the lifetime is 'static, the str is guaranteed to never change
// so we can safely compare the ptr + len instead of the content
hasher.write_usize(s.as_ptr() as usize);
hasher.write_usize(s.len());
}
}
hasher.finish()
}
}

View file

@ -1,5 +1,4 @@
use std::hash::Hasher;
use core::hash::Hasher;
use glam::vec2;
use hui_shared::rect::Rect;

View file

@ -0,0 +1,83 @@
use crate::{
PainterInstance,
paint::{
buffer::PaintBuffer,
command::PaintRoot,
},
};
pub struct Presentatation {
current_buffer: PaintBuffer,
cur_hash: Option<u64>,
prev_hash: Option<u64>,
version_counter: u64,
}
impl Presentatation {
pub fn new() -> Self {
Self {
current_buffer: PaintBuffer::new(),
cur_hash: None,
prev_hash: None,
version_counter: 0,
}
}
/// If the paint command has changed since the last draw call, draw it and return true.\
/// Otherwise, returns false.
pub fn draw(&mut self, painter: &mut PainterInstance, cmd: &impl PaintRoot) -> bool {
self.prev_hash = self.cur_hash;
self.cur_hash = Some(cmd.cache_hash());
if self.prev_hash == self.cur_hash {
return false;
}
self.current_buffer.clear();
cmd.paint_root(painter, &mut self.current_buffer);
self.version_counter = self.version_counter.wrapping_add(1);
true
}
/// Get the current paint buffer
pub fn buffer(&self) -> &PaintBuffer {
&self.current_buffer
}
/// Get the complete backend data for the current presentation
///
/// It contains the current paint buffer and the hash of the presentation\
/// Unlike the `TextureAtlasBackendData`, the version is non-incremental
pub fn backend_data(&self) -> PresentatationBackendData {
PresentatationBackendData {
buffer: &self.current_buffer,
version: self.version_counter,
hash: self.cur_hash.unwrap_or(0),
}
}
}
impl Default for Presentatation {
fn default() -> Self {
Self::new()
}
}
/// Backend data for the Presentation
#[derive(Clone, Copy)]
pub struct PresentatationBackendData<'a> {
/// The current paint buffer
pub buffer: &'a PaintBuffer,
/// The version of the presentation
///
/// This is incremented every time the buffer hash changes
pub version: u64,
/// Unique hash of current paint buffer commands
pub hash: u64,
}

View file

@ -4,7 +4,7 @@ use crate::texture::{TextureAtlas, TextureHandle};
pub(crate) mod ftm;
pub(crate) mod font;
pub use font::FontHandle;
pub use font::{FontHandle, DEFAULT_FONT};
pub struct FontManager {
fonts: font::FontHandleManager,
@ -12,17 +12,26 @@ pub struct FontManager {
}
impl FontManager {
pub fn new() -> Self {
pub(crate) fn new_internal() -> Self {
Self {
fonts: font::FontHandleManager::new(),
ftm: ftm::FontTextureManager::new(),
}
}
/// Add a font to the manager.
pub fn new() -> Self {
let mut this = Self::new_internal();
#[cfg(feature="default-font")] {
this.fonts.idc = 0;
this.add(include_bytes!("../assets/font/ProggyTiny.ttf"));
}
this
}
/// Add a font to the manager from raw font file data.
///
/// Panics:
/// - If the font data is invalid.
/// - If the font data is invalid or corrupted
pub fn add(&mut self, data: &[u8]) -> FontHandle {
let font = self.fonts.add_font(data);
self.ftm.init_font(font);

View file

@ -2,23 +2,32 @@ use hashbrown::HashMap;
use nohash_hasher::BuildNoHashHasher;
pub(crate) type FontId = u16;
#[derive(Clone, Copy, Hash, PartialEq, Eq)]
pub struct FontHandle(pub(crate) FontId);
#[cfg(feature = "default-font")]
pub const DEFAULT_FONT: FontHandle = FontHandle(0);
#[cfg(feature = "default-font")]
impl Default for FontHandle {
fn default() -> Self {
DEFAULT_FONT
}
}
pub(crate) struct FontRepr {
pub(crate) font: fontdue::Font,
}
pub struct FontHandleManager {
idc: FontId,
fonts: HashMap<FontId, FontRepr,BuildNoHashHasher<FontId>>,
pub(crate) idc: FontId,
fonts: HashMap<FontId, FontRepr, BuildNoHashHasher<FontId>>,
}
impl FontHandleManager {
pub fn new() -> Self {
Self {
idc: 0,
idc: 1,
fonts: HashMap::default(),
}
}

View file

@ -36,7 +36,7 @@ impl FontTextureManager {
pub(crate) fn drop_font(&mut self, font: FontHandle, atlas: &mut TextureAtlas) {
let dump = self.partition.remove(&font.0).expect("Font handle is invalid");
for (_, item) in dump {
atlas.deallocate(item.handle);
atlas.remove(item.handle);
}
}
@ -77,7 +77,7 @@ impl FontTextureManager {
// Rasterize the font and copy the texture data
let (metrics, data) = font.rasterize_config(config);
let handle = atlas.allocate_with_data(SourceTextureFormat::A8, &data, metrics.width);
let handle = atlas.add_with_data(SourceTextureFormat::A8, &data, metrics.width);
// Create a texture item struct and insert it into the partition
let itm = RasterizedGlyphInternal { handle, metrics };

View file

@ -1,3 +1,4 @@
use alloc::vec::Vec;
use glam::{ivec2, uvec2, vec2, UVec2, Vec2};
use hui_shared::rect::Corners;
use rect_packer::DensePacker;
@ -83,6 +84,14 @@ pub struct TextureHandle {
}
impl TextureHandle {
/// Create a new broken texture handle.
pub fn new_broken() -> Self {
Self {
id: u32::MAX,
size: uvec2(0, 0),
}
}
pub fn size(&self) -> UVec2 {
self.size
}
@ -120,6 +129,13 @@ impl TextureAllocation {
}
}
#[derive(Clone, Copy)]
pub struct TextureAtlasBackendData<'a> {
pub data: &'a [u8],
pub size: UVec2,
pub version: u64,
}
/// A texture atlas that can be used to pack multiple textures into a single texture.
pub struct TextureAtlas {
/// The size of the atlas, in pixels
@ -147,9 +163,10 @@ pub struct TextureAtlas {
}
impl TextureAtlas {
/// Create a new texture atlas with the specified size.
pub(crate) fn new(size: UVec2) -> Self {
/// Internal function, only directly used in tests
pub(crate) fn new_internal(size: UVec2) -> Self {
assert_size(size);
let data_bytes = (size.x * size.y) as usize * RGBA_BYTES_PER_PIXEL;
Self {
size,
@ -165,11 +182,45 @@ impl TextureAtlas {
}
}
/// Create a new texture atlas with the specified size.
pub(crate) fn new(size: UVec2) -> Self {
let mut this = Self::new_internal(size);
// HACK?: ensure 0,0 is a white pixel
let h = this.add_with_data(SourceTextureFormat::A8, &[255], 1);
debug_assert!(
h.size == uvec2(1, 1) && h.id == 0,
"The texture handle was not allocated correctly"
);
debug_assert!(
this.get_uv(h).is_some_and(|x| x.top_left == Vec2::ZERO),
"The texture was't allocated in the top-left corner"
);
this
}
/// The version of the atlas, incremented every time the atlas is modified.
pub fn version(&self) -> u64 {
self.version
}
fn mark_modified(&mut self) {
/// The underlying texture data of the atlas, in RGBA8 format.
pub fn data_rgba(&self) -> &[u8] {
&self.data
}
/// Get data needed by the backend implementation.
pub fn backend_data(&self) -> TextureAtlasBackendData {
TextureAtlasBackendData {
data: &self.data,
size: self.size,
version: self.version,
}
}
/// Increment the version of the atlas
fn increment_version(&mut self) {
// XXX: wrapping_add? will this *ever* overflow?
self.version = self.version.wrapping_add(1);
}
@ -189,12 +240,52 @@ impl TextureAtlas {
handle
}
// TODO resize test
/// Resize the atlas to the specified size
///
/// Downscaling is not supported.
pub(crate) fn resize(&mut self, new_size: UVec2) {
if new_size == self.size {
return
}
assert_size(new_size);
assert!(
new_size.x >= self.size.x &&
new_size.y >= self.size.y,
"downscaling is not supported"
);
let old_size = self.size;
self.size = new_size;
self.packer.resize(new_size.x as i32, new_size.y as i32);
let new_data_len = (new_size.y as usize * new_size.x as usize) * RGBA_BYTES_PER_PIXEL;
self.data.resize(new_data_len, 0);
// Resize the atlas data in-place if needed
if new_size.x != old_size.x {
for y in (1..old_size.y).rev() { // First source row can be skipped (its alr at idx 0)
for x in (0..old_size.x).rev() {
let old_idx = (y as usize * old_size.x as usize + x as usize) * RGBA_BYTES_PER_PIXEL;
let new_idx = (y as usize * new_size.x as usize + x as usize) * RGBA_BYTES_PER_PIXEL;
self.data.copy_within(old_idx..old_idx + RGBA_BYTES_PER_PIXEL, new_idx);
}
}
}
self.increment_version();
}
/// Allocate a texture in the atlas, returning a handle to it.\
/// The data present in the texture is undefined, and may include garbage data.
///
/// The texture may be resized if the texture doesn't fit
///
/// # Panics
/// - If any of the dimensions of the texture are zero or exceed `i32::MAX`.
pub fn allocate(&mut self, size: UVec2) -> TextureHandle {
pub fn add_empty(&mut self, size: UVec2) -> TextureHandle {
assert_size(size);
// Check if any deallocated allocations can be reused
@ -216,6 +307,19 @@ impl TextureAtlas {
}
}
if !self.packer.can_pack(
size.x as i32,
size.y as i32,
false
) {
let new_size = self.size * if self.size.x >= self.size.y {
uvec2(1, 2)
} else {
uvec2(2, 1)
};
self.resize(new_size);
}
// Pack the texture
let pack = self.packer.pack(
size.x as i32,
@ -241,7 +345,7 @@ impl TextureAtlas {
///
/// # Panics
/// - If the texture handle is invalid for this atlas.
pub fn deallocate(&mut self, handle: TextureHandle) {
pub fn remove(&mut self, handle: TextureHandle) {
// Remove the allocation from the active allocations
let allocation = self.allocations
.remove(&handle.id)
@ -276,11 +380,13 @@ impl TextureAtlas {
.get(&handle.id)
.expect("invalid texture handle");
debug_assert_eq!(*size, handle.size, "texture size mismatch");
for y in 0..size.y {
for x in 0..size.x {
let src_idx = (y * size.x + x) as usize * bpp;
let dst_idx: usize = (
(offset.y + y) * size.x +
(offset.y + y) * self.size.x +
(offset.x + x)
) as usize * RGBA_BYTES_PER_PIXEL;
@ -289,6 +395,7 @@ impl TextureAtlas {
match format {
SourceTextureFormat::RGBA8 => {
// TODO opt: copy entire row in this case
dst.copy_from_slice(src);
},
SourceTextureFormat::ARGB8 => {
@ -321,7 +428,7 @@ impl TextureAtlas {
}
}
self.mark_modified();
self.increment_version();
}
/// Allocate a texture in the atlas, returning a handle to it.\
@ -333,7 +440,7 @@ impl TextureAtlas {
/// # Panics
/// - If any of the dimensions of the texture are zero or exceed `i32::MAX`.
/// - The length of the data array is zero or not a multiple of the stride (stride = width * bytes per pixel).
pub fn allocate_with_data(&mut self, format: SourceTextureFormat, data: &[u8], width: usize) -> TextureHandle {
pub fn add_with_data(&mut self, format: SourceTextureFormat, data: &[u8], width: usize) -> TextureHandle {
assert!(
!data.is_empty(),
"texture data must not be empty"
@ -355,7 +462,7 @@ impl TextureAtlas {
assert_size(size);
// Allocate the texture
let handle = self.allocate(size);
let handle = self.add_empty(size);
// Write the data to the texture
self.update(handle, format, data);
@ -385,3 +492,164 @@ impl Default for TextureAtlas {
Self::new(DEFAULT_ATLAS_SIZE)
}
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn test_assert_size_valid() {
assert_size(uvec2(1, 1));
assert_size(uvec2(i32::MAX as u32, i32::MAX as u32));
}
#[test]
#[should_panic(expected = "size must be greater than 0")]
fn test_assert_size_zero() {
assert_size(uvec2(0, 0));
}
#[test]
#[should_panic(expected = "size must be less than i32::MAX")]
fn test_assert_size_too_large() {
assert_size(uvec2(i32::MAX as u32 + 1, i32::MAX as u32 + 1));
}
#[test]
fn test_texture_handle_new_broken() {
let handle = TextureHandle::new_broken();
assert_eq!(handle.id, u32::MAX);
assert_eq!(handle.size, uvec2(0, 0));
}
#[test]
fn test_texture_allocation_new() {
let handle = TextureHandle::new_broken();
let allocation = TextureAllocation::new(handle, uvec2(1, 1), uvec2(2, 2));
assert_eq!(allocation.handle, handle);
assert_eq!(allocation.offset, uvec2(1, 1));
assert_eq!(allocation.size, uvec2(2, 2));
assert_eq!(allocation.max_size, uvec2(2, 2));
}
#[test]
fn test_texture_atlas_new() {
const SIZE: u32 = 128;
let atlas = TextureAtlas::new_internal(uvec2(SIZE, SIZE));
assert_eq!(atlas.size, uvec2(SIZE, SIZE));
assert_eq!(atlas.data.len(), (SIZE as usize) * (SIZE as usize) * RGBA_BYTES_PER_PIXEL);
assert_eq!(atlas.next_id, 0);
assert_eq!(atlas.allocations.len(), 0);
assert_eq!(atlas.reuse_allocations.len(), 0);
assert_eq!(atlas.version, 0);
}
#[test]
fn test_texture_atlas_add_empty() {
let mut atlas = TextureAtlas::new_internal(uvec2(128, 128));
let handle = atlas.add_empty(uvec2(32, 32));
assert_eq!(handle.size, uvec2(32, 32));
assert_eq!(atlas.get_uv(handle).unwrap().bottom_right, vec2(32. / 128., 32. / 128.));
assert_eq!(atlas.allocations.len(), 1);
}
#[test]
fn test_texture_atlas_add_with_data() {
fn make_data(o: u8)-> Vec<u8> {
let mut data = vec![o; 32 * 32 * 4];
for y in 0..32 {
for x in 0..32 {
let idx = (y * 32 + x) * 4;
data[idx] = x as u8;
data[idx + 1] = y as u8;
}
}
data
}
let mut atlas = TextureAtlas::new_internal(uvec2(128, 128));
let data = make_data(1);
let handle = atlas.add_with_data(SourceTextureFormat::RGBA8, &data, 32);
assert_eq!(handle.size, uvec2(32, 32));
assert_eq!(atlas.allocations.len(), 1);
let uv = atlas.get_uv(handle).unwrap();
assert_eq!(uv.top_left, vec2(0.0, 0.0));
assert_eq!(uv.top_right, vec2(32.0 / 128.0, 0.0));
assert_eq!(uv.bottom_left, vec2(0.0, 32.0 / 128.0));
assert_eq!(uv.bottom_right, vec2(32.0 / 128.0, 32.0 / 128.0));
let data = make_data(2);
let handle = atlas.add_with_data(SourceTextureFormat::RGBA8, &data, 32);
assert_eq!(handle.size, uvec2(32, 32));
assert_eq!(atlas.allocations.len(), 2);
let uv = atlas.get_uv(handle).unwrap();
assert_eq!(uv.top_left, vec2(32.0 / 128.0, 0.0));
assert_eq!(uv.top_right, vec2(64.0 / 128.0, 0.0));
assert_eq!(uv.bottom_left, vec2(32.0 / 128.0, 32.0 / 128.0));
assert_eq!(uv.bottom_right, vec2(64.0 / 128.0, 32.0 / 128.0));
// now, check the texture data
assert_eq!(atlas.version(), 2);
let data = atlas.data_rgba();
// for y in 0..128 {
// for x in 0..128 {
// let idx = (y * 128 + x) * 4;
// print!("{}", data[idx + 2]);
// }
// println!();
// }
for y in 0..128 {
for x in 0..128 {
let idx = (y * 128 + x) * 4;
if y >= 32 || x >= 64 {
continue
}
assert_eq!(
if x < 32 {
[x as u8, y as u8, 1, 1]
} else if x < 64 {
[x as u8 - 32, y as u8, 2, 2]
} else {
unreachable!()
},
data[idx..idx + 4],
"pixel at ({x}, {y}) idx: {idx} is incorrect",
);
}
}
}
// #[test]
// fn test_texture_atlas_update() {
// let mut atlas = TextureAtlas::new(uvec2(128, 128));
// let data = vec![255; 32 * 32 * 4];
// let handle = atlas.allocate_with_data(SourceTextureFormat::RGBA8, &data, 32);
// let new_data = vec![0; 32 * 32 * 4];
// atlas.update(handle, SourceTextureFormat::RGBA8, &new_data);
// assert_eq!(atlas.data_rgba()[..32 * 32 * 4], new_data[..]);
// }
#[test]
fn test_texture_atlas_remove() {
let mut atlas = TextureAtlas::new_internal(uvec2(128, 128));
let handle = atlas.add_empty(uvec2(32, 32));
atlas.remove(handle);
assert_eq!(atlas.allocations.len(), 0);
assert_eq!(atlas.reuse_allocations.len(), 1);
}
#[test]
fn test_texture_atlas_get_uv() {
let mut atlas = TextureAtlas::new_internal(uvec2(128, 128));
let handle = atlas.add_empty(uvec2(32, 32));
let uv = atlas.get_uv(handle).unwrap();
assert_eq!(uv.top_left, vec2(0.0, 0.0));
assert_eq!(uv.top_right, vec2(32.0 / 128.0, 0.0));
assert_eq!(uv.bottom_left, vec2(0.0, 32.0 / 128.0));
assert_eq!(uv.bottom_right, vec2(32.0 / 128.0, 32.0 / 128.0));
}
}

View file

@ -1,4 +1,4 @@
use std::hash::Hasher;
use core::hash::Hasher;
#[inline]
pub(crate) fn hash_vec2(hasher: &mut impl Hasher, vec: glam::Vec2) {

View file

@ -1,10 +1,12 @@
[package]
name = "hui-shared"
description = "internal crate"
keywords = ["ui", "gui", "portable", "gamedev", "hui"]
categories = ["no-std", "gui", "game-development"]
repository = "https://github.com/griffi-gh/hui"
readme = "../README.md"
authors = ["griffi-gh <prasol258@gmail.com>"]
version = "0.1.0-alpha.6"
version = "0.1.0-alpha.7"
edition = "2024"
license = "GPL-3.0-or-later"
publish = true

View file

@ -1,2 +1,4 @@
#![no_std]
pub mod rect;
pub mod color;

View file

@ -1,5 +1,3 @@
use std::mem::ManuallyDrop;
/// Represents 4 corners of a rectangular shape.
#[derive(Clone, Copy, Debug, PartialEq, Eq, Hash, Default)]
pub struct Corners<T> {
@ -114,7 +112,7 @@ impl<T> From<(T, T, T, T)> for Corners<T> {
impl<T> IntoIterator for Corners<T> {
type Item = T;
type IntoIter = std::array::IntoIter<Self::Item, 4>;
type IntoIter = core::array::IntoIter<Self::Item, 4>;
fn into_iter(self) -> Self::IntoIter {
self.to_array().into_iter()
}
@ -122,7 +120,7 @@ impl<T> IntoIterator for Corners<T> {
impl<'a, T> IntoIterator for &'a Corners<T> {
type Item = &'a T;
type IntoIter = std::array::IntoIter<Self::Item, 4>;
type IntoIter = core::array::IntoIter<Self::Item, 4>;
fn into_iter(self) -> Self::IntoIter {
self.as_array().into_iter()
@ -131,7 +129,7 @@ impl<'a, T> IntoIterator for &'a Corners<T> {
impl<'a, T> IntoIterator for &'a mut Corners<T> {
type Item = &'a mut T;
type IntoIter = std::array::IntoIter<Self::Item, 4>;
type IntoIter = core::array::IntoIter<Self::Item, 4>;
fn into_iter(self) -> Self::IntoIter {
self.as_array_mut().into_iter()

View file

@ -1,10 +1,12 @@
[package]
name = "hui-wgpu"
description = "wgpu render backend for `hui`"
keywords = ["ui", "gui", "portable", "gamedev", "hui"]
categories = ["gui", "game-development"]
repository = "https://github.com/griffi-gh/hui"
readme = "../README.md"
authors = ["griffi-gh <prasol258@gmail.com>"]
version = "0.1.0-alpha.6"
version = "0.1.0-alpha.7"
rust-version = "1.85"
edition = "2024"
license = "GPL-3.0-or-later"
@ -16,7 +18,7 @@ include = [
]
[dependencies]
hui = { version = "=0.1.0-alpha.6", path = "../hui", default-features = false }
hui-painter = { version = "=0.1.0-alpha.7", path = "../hui-painter", default-features = false }
wgpu = { version = "24", default-features = false, features = ["wgsl"]}
bytemuck = "1.15"
log = "0.4"

View file

@ -1,5 +1,10 @@
use glam::{vec2, Vec2};
use hui::{draw::{TextureAtlasMeta, UiDrawCall, UiVertex}, UiInstance};
use hui_painter::{
backend::BackendData,
paint::buffer::Vertex,
presentation::PresentatationBackendData,
texture::TextureAtlasBackendData
};
const DEFAULT_BUFFER_SIZE: u64 = 1024;
const DEFAULT_TEXTURE_SIZE: u32 = 512;
@ -27,8 +32,8 @@ impl WgpuVertex {
};
}
impl From<UiVertex> for WgpuVertex {
fn from(v: UiVertex) -> Self {
impl From<Vertex> for WgpuVertex {
fn from(v: Vertex) -> Self {
Self {
position: v.position.to_array(),
uv: v.uv.to_array(),
@ -38,7 +43,9 @@ impl From<UiVertex> for WgpuVertex {
}
pub struct WgpuUiRenderer {
pub modified: bool,
// pub modified: bool,
pub last_buf_hash: u64,
pub last_img_version: u64,
pub vertex_buffer: wgpu::Buffer,
pub index_buffer: wgpu::Buffer,
pub vertex_count: usize,
@ -184,7 +191,8 @@ impl WgpuUiRenderer {
});
Self {
modified: true,
last_buf_hash: 0,
last_img_version: 0,
vertex_buffer,
index_buffer,
vertex_count: 0,
@ -198,8 +206,8 @@ impl WgpuUiRenderer {
}
}
fn update_buffers(&mut self, call: &UiDrawCall, queue: &wgpu::Queue, device: &wgpu::Device, resolution: Vec2) {
let data_vtx = call.vertices.iter()
fn update_buffers(&mut self, present_data: &PresentatationBackendData, queue: &wgpu::Queue, device: &wgpu::Device, resolution: Vec2) {
let data_vtx = present_data.buffer.vertices.iter()
.copied()
.map(|x| {
let mut v = x;
@ -208,13 +216,13 @@ impl WgpuUiRenderer {
})
.map(WgpuVertex::from)
.collect::<Vec<_>>();
let data_idx = &call.indices[..];
let data_idx = &present_data.buffer.indices[..];
let data_vtx_view = bytemuck::cast_slice(&data_vtx);
let data_idx_view = bytemuck::cast_slice(data_idx);
self.vertex_count = call.vertices.len();
self.index_count = call.indices.len();
self.vertex_count = present_data.buffer.vertices.len();
self.index_count = present_data.buffer.indices.len();
if data_vtx.is_empty() || data_idx.is_empty() {
return
@ -240,11 +248,13 @@ impl WgpuUiRenderer {
queue.write_buffer(&self.vertex_buffer, 0, data_vtx_view);
queue.write_buffer(&self.index_buffer, 0, data_idx_view);
self.last_buf_hash = present_data.hash;
}
fn update_texture(&mut self, meta: TextureAtlasMeta, queue: &wgpu::Queue, device: &wgpu::Device) {
fn update_texture(&mut self, atlas: &TextureAtlasBackendData, queue: &wgpu::Queue, device: &wgpu::Device) {
//TODO URGENCY:HIGH resize texture if needed
if meta.data.len() as u32 > (self.texture.size().width * self.texture.size().height * 4) {
if atlas.data.len() as u32 > (self.texture.size().width * self.texture.size().height * 4) {
self.texture.destroy();
// unimplemented!("texture resize not implemented");
self.texture = device.create_texture(&wgpu::TextureDescriptor {
@ -263,44 +273,41 @@ impl WgpuUiRenderer {
});
}
queue.write_texture(
wgpu::ImageCopyTexture {
wgpu::TexelCopyTextureInfo {
texture: &self.texture,
mip_level: 0,
origin: wgpu::Origin3d::ZERO,
aspect: wgpu::TextureAspect::All,
},
meta.data,
wgpu::ImageDataLayout {
atlas.data,
wgpu::TexelCopyBufferLayout {
offset: 0,
bytes_per_row: Some(meta.size.x * 4),
rows_per_image: Some(meta.size.y),
bytes_per_row: Some(atlas.size.x * 4),
rows_per_image: Some(atlas.size.y),
},
wgpu::Extent3d {
width: meta.size.x,
height: meta.size.y,
width: atlas.size.x,
height: atlas.size.y,
depth_or_array_layers: 1,
}
);
self.last_img_version = atlas.version;
}
pub fn update(
&mut self,
instance: &UiInstance,
data: &BackendData,
queue: &wgpu::Queue,
device: &wgpu::Device,
resolution: Vec2,
) {
let (modified, call) = instance.draw_call();
if self.modified || modified {
self.update_buffers(call, queue, device, resolution);
if data.presentation.hash != self.last_buf_hash {
self.update_buffers(&data.presentation, queue, device, resolution);
}
let meta = instance.atlas();
if self.modified || meta.modified {
self.update_texture(meta, queue, device);
if data.atlas.version != self.last_img_version {
self.update_texture(&data.atlas, queue, device);
}
self.modified = false;
}
pub fn draw(

View file

@ -1,10 +1,13 @@
[package]
name = "hui-winit"
description = "winit platform backend for `hui`"
keywords = ["ui", "gui", "portable", "gamedev", "hui"]
categories = ["gui", "game-development"]
repository = "https://github.com/griffi-gh/hui"
readme = "../README.md"
authors = ["griffi-gh <prasol258@gmail.com>"]
version = "0.1.0-alpha.6"
version = "0.1.0-alpha.7"
rust-version = "1.85"
edition = "2024"
license = "GPL-3.0-or-later"
publish = true
@ -14,14 +17,11 @@ include = [
]
[dependencies]
hui = { version = "=0.1.0-alpha.6", path = "../hui", default-features = false }
winit = { version = "0.30", default-features = false, features = ["x11"]}
# winit_30 = { package = "winit", version = "0.30", default-features = false, optional = true }
# winit_29 = { package = "winit", version = "0.29", default-features = false, optional = true }
hui = { version = "=0.1.0-alpha.7", path = "../hui", default-features = false }
winit = { version = "0.30", default-features = false, features = ["x11"] }
glam = "0.30"
log = "0.4"
[features]
default = []
# winit_30 = ["dep:winit_30"]
# winit_29 = ["dep:winit_29"]

View file

@ -1,10 +1,3 @@
// #[cfg(all(feature = "winit_30", feature = "winit_29"))]
// compile_error!("Only one of the winit_30 and winit_29 features can be enabled at a time");
// #[cfg(not(any(feature = "winit_30", feature = "winit_29")))]
// compile_error!("One of the winit_30 and winit_29 features must be enabled");
// #[cfg(feature = "winit_30")] extern crate winit_30 as winit;
// #[cfg(feature = "winit_29")] extern crate winit_29 as winit;
use glam::vec2;
use hui::{event::UiEvent, UiInstance};
use winit::event::{Event, WindowEvent, MouseButton, ElementState};

View file

@ -1,60 +1,43 @@
[package]
name = "hui"
description = "Simple UI library for games and other interactive applications"
keywords = ["ui", "gui", "portable", "gamedev", "hui"]
categories = ["no-std", "gui", "game-development"]
repository = "https://github.com/griffi-gh/hui"
readme = "../README.md"
authors = ["griffi-gh <prasol258@gmail.com>"]
rust-version = "1.85"
version = "0.1.0-alpha.6"
version = "0.1.0-alpha.7"
edition = "2024"
license = "GPL-3.0-or-later"
publish = true
include = [
"assets/**/*",
"src/**/*.rs",
"Cargo.toml",
]
[dependencies]
hui-derive = { version = "0.1.0-alpha.6", path = "../hui-derive", optional = true }
hui-shared = { version = "0.1.0-alpha.6", path = "../hui-shared" }
# hui-painter = { version = "0.1.0-alpha.6", path = "../hui-painter" }
hui-derive = { version = "0.1.0-alpha.7", path = "../hui-derive", optional = true }
hui-shared = { version = "0.1.0-alpha.7", path = "../hui-shared" }
hui-painter = { version = "0.1.0-alpha.7", path = "../hui-painter", default-features = false }
hashbrown = "0.15"
nohash-hasher = "0.2"
glam = "0.30"
fontdue = "0.9"
rect_packer = "0.2"
log = "0.4"
document-features = "0.2"
derive_setters = "0.1"
derive_more = { version = "2.0", features = [ "full" ] }
tinyset = "0.5"
image = { version = "0.25", default-features = false, optional = true }
rustc-hash = "2.0"
[features]
default = ["el_all", "image", "builtin_font", "pixel_perfect_text", "derive"]
default = ["el_all", "derive", "default-font"]
## Enable the default font (Proggy tiny, \~35kb)
default-font = ["hui-painter/default-font"]
## Enable derive macros
derive = ["dep:hui-derive"]
## Enable image loading support using the `image` crate
image = ["dep:image"]
## Enable the built-in font (ProggyTiny, adds *35kb* to the executable)
builtin_font = []
#! #### Pixel-perfect rendering:
## Round all vertex positions to nearest integer coordinates (not recommended)
pixel_perfect = ["pixel_perfect_text"]
## Apply pixel-perfect rendering hack to text (fixes blurry text rendering)
pixel_perfect_text = []
#! Make sure to disable both features if you are not rendering UI "as-is" at 1:1 scale\
#! For exmaple, you should disable them if using DPI (or any other form of) scaling while passing the virtual resolution to the ui or rendering it in 3d space
#! #### Built-in elements:
## Enable all built-in elements

View file

@ -1,396 +0,0 @@
//! draw commands, tesselation and UI rendering.
use crate::{
rect::Corners,
text::{FontHandle, TextRenderer}
};
pub(crate) mod atlas;
use atlas::TextureAtlasManager;
pub use atlas::{ImageHandle, TextureAtlasMeta, TextureFormat, ImageCtx};
mod corner_radius;
pub use corner_radius::RoundedCorners;
use std::borrow::Cow;
use fontdue::layout::{Layout, CoordinateSystem, TextStyle};
use glam::{vec2, Vec2, Affine2, Vec4};
//TODO: circle draw command
/// Available draw commands
/// - Rectangle: Filled, colored rectangle, with optional rounded corners and texture
/// - Text: Draw text using the specified font, size, color, and position
#[derive(Clone, Debug, PartialEq)]
pub enum UiDrawCommand {
///Filled, colored rectangle
Rectangle {
///Position in pixels
position: Vec2,
///Size in pixels
size: Vec2,
///Color (RGBA)
color: Corners<Vec4>,
///Texture
texture: Option<ImageHandle>,
///Sub-UV coordinates for the texture
texture_uv: Option<Corners<Vec2>>,
///Rounded corners
rounded_corners: Option<RoundedCorners>,
},
/// Draw text using the specified font, size, color, and position
Text {
///Position in pixels
position: Vec2,
///Font size
size: u16,
///Color (RGBA)
color: Vec4,
///Text to draw
text: Cow<'static, str>,
///Font handle to use
font: FontHandle,
},
/// Push a transformation matrix to the stack
PushTransform(Affine2),
/// Pop a transformation matrix from the stack
PopTransform,
//TODO PushClip PopClip
}
/// List of draw commands
#[derive(Default)]
pub struct UiDrawCommandList {
pub commands: Vec<UiDrawCommand>,
}
impl UiDrawCommandList {
/// Add a draw command to the list
pub fn add(&mut self, command: UiDrawCommand) {
self.commands.push(command);
}
}
// impl UiDrawCommands {
// pub fn compare(&self, other: &Self) -> bool {
// // if self.commands.len() != other.commands.len() { return false }
// // self.commands.iter().zip(other.commands.iter()).all(|(a, b)| a == b)
// }
// }
/// A vertex for UI rendering
#[derive(Clone, Copy, Debug, PartialEq, Default)]
pub struct UiVertex {
pub position: Vec2,
pub color: Vec4,
pub uv: Vec2,
}
/// Represents a single draw call (vertices + indices), should be handled by the render backend
#[derive(Default)]
pub struct UiDrawCall {
pub vertices: Vec<UiVertex>,
pub indices: Vec<u32>,
}
impl UiDrawCall {
/// Tesselate the UI and build a complete draw plan from a list of draw commands
pub(crate) fn build(draw_commands: &UiDrawCommandList, atlas: &mut TextureAtlasManager, text_renderer: &mut TextRenderer) -> Self {
let mut trans_stack = Vec::new();
let mut draw_call = UiDrawCall::default();
//HACK: atlas may get resized while creating new glyphs,
//which invalidates all uvs, causing corrupted-looking texture
//so we need to pregenerate font textures before generating any vertices
//we are doing *a lot* of double work here, but it's the easiest way to avoid the issue
for comamnd in &draw_commands.commands {
if let UiDrawCommand::Text { text, font: font_handle, size, .. } = comamnd {
let mut layout = Layout::new(CoordinateSystem::PositiveYDown);
layout.append(
&[text_renderer.internal_font(*font_handle)],
&TextStyle::new(text, *size as f32, 0)
);
let glyphs = layout.glyphs();
for layout_glyph in glyphs {
if !layout_glyph.char_data.rasterize() { continue }
text_renderer.glyph(atlas, *font_handle, layout_glyph.parent, layout_glyph.key.px as u8);
}
}
}
//note to future self:
//RESIZING OR ADDING STUFF TO ATLAS AFTER THIS POINT IS A BIG NO-NO,
//DON'T DO IT EVER AGAIN UNLESS YOU WANT TO SPEND HOURS DEBUGGING
atlas.lock_atlas = true;
for command in &draw_commands.commands {
match command {
UiDrawCommand::PushTransform(trans) => {
//Take note of the current index, and the transformation matrix\
//We will actually apply the transformation matrix when we pop it,
//to all vertices between the current index and the index we pushed
trans_stack.push((trans, draw_call.vertices.len() as u32));
},
UiDrawCommand::PopTransform => {
//Pop the transformation matrix and apply it to all vertices between the current index and the index we pushed
let (&trans, idx) = trans_stack.pop().expect("Unbalanced push/pop transform");
//If Push is immediately followed by a pop (which is dumb but possible), we don't need to do anything
//(this can also happen if push and pop are separated by a draw command that doesn't add any vertices, like a text command with an empty string)
if idx == draw_call.vertices.len() as u32 {
continue
}
//Kinda a hack:
//We want to apply the transform aronnd the center, so we need to compute the center of the vertices
//We won't actually do that, we will compute the center of the bounding box of the vertices
let mut min = Vec2::splat(f32::INFINITY);
let mut max = Vec2::splat(f32::NEG_INFINITY);
for v in &draw_call.vertices[idx as usize..] {
min = min.min(v.position);
max = max.max(v.position);
}
//TODO: make the point of transform configurable
let center = (min + max) / 2.;
//Apply trans mtx to all vertices between idx and the current index
for v in &mut draw_call.vertices[idx as usize..] {
v.position -= center;
v.position = trans.transform_point2(v.position);
v.position += center;
}
},
UiDrawCommand::Rectangle { position, size, color, texture, texture_uv, rounded_corners } => {
let uvs = texture
.map(|x| atlas.get_uv(x))
.flatten()
.map(|guv| {
if let Some(texture_uv) = texture_uv {
//XXX: this may not work if the texture is rotated
//also is this slow?
let top = guv.top_left.lerp(guv.top_right, texture_uv.top_left.x);
let bottom = guv.bottom_left.lerp(guv.bottom_right, texture_uv.top_left.x);
let top_left = top.lerp(bottom, texture_uv.top_left.y);
let top = guv.top_left.lerp(guv.top_right, texture_uv.top_right.x);
let bottom = guv.bottom_left.lerp(guv.bottom_right, texture_uv.top_right.x);
let top_right = top.lerp(bottom, texture_uv.top_right.y);
let top = guv.top_left.lerp(guv.top_right, texture_uv.bottom_left.x);
let bottom = guv.bottom_left.lerp(guv.bottom_right, texture_uv.bottom_left.x);
let bottom_left = top.lerp(bottom, texture_uv.bottom_left.y);
let top = guv.top_left.lerp(guv.top_right, texture_uv.bottom_right.x);
let bottom = guv.bottom_left.lerp(guv.bottom_right, texture_uv.bottom_right.x);
let bottom_right = top.lerp(bottom, texture_uv.bottom_right.y);
Corners { top_left, top_right, bottom_left, bottom_right }
} else {
guv
}
})
.unwrap_or(Corners::all(Vec2::ZERO));
let vidx = draw_call.vertices.len() as u32;
if let Some(corner) = rounded_corners.filter(|x| x.radius.max_f32() > 0.0) {
//this code is stupid as fuck
//but it works... i think?
//maybe some verts end up missing, but it's close enough...
//Random vert in the center for no reason
//lol
draw_call.vertices.push(UiVertex {
position: *position + *size * vec2(0.5, 0.5),
color: (color.bottom_left + color.bottom_right + color.top_left + color.top_right) / 4.,
//TODO: fix this uv
uv: vec2(0., 0.),
});
//TODO: fix some corners tris being invisible (but it's already close enough lol)
let rounded_corner_verts = corner.point_count.get() as u32;
for i in 0..rounded_corner_verts {
let cratio = i as f32 / (rounded_corner_verts - 1) as f32;
let angle = cratio * std::f32::consts::PI * 0.5;
let x = angle.sin();
let y = angle.cos();
let mut corner_impl = |rp: Vec2, color: &Corners<Vec4>| {
let rrp = rp / *size;
let color_at_point =
color.bottom_right * rrp.x * rrp.y +
color.top_right * rrp.x * (1. - rrp.y) +
color.bottom_left * (1. - rrp.x) * rrp.y +
color.top_left * (1. - rrp.x) * (1. - rrp.y);
let uv_at_point =
uvs.bottom_right * rrp.x * rrp.y +
uvs.top_right * rrp.x * (1. - rrp.y) +
uvs.bottom_left * (1. - rrp.x) * rrp.y +
uvs.top_left * (1. - rrp.x) * (1. - rrp.y);
draw_call.vertices.push(UiVertex {
position: *position + rp,
color: color_at_point,
uv: uv_at_point,
});
};
//Top-right corner
corner_impl(
vec2(x, 1. - y) * corner.radius.top_right + vec2(size.x - corner.radius.top_right, 0.),
color,
);
//Bottom-right corner
corner_impl(
vec2(x - 1., y) * corner.radius.bottom_right + vec2(size.x, size.y - corner.radius.bottom_right),
color,
);
//Bottom-left corner
corner_impl(
vec2(1. - x, y) * corner.radius.bottom_left + vec2(0., size.y - corner.radius.bottom_left),
color,
);
//Top-left corner
corner_impl(
vec2(1. - x, 1. - y) * corner.radius.top_left,
color,
);
// mental illness:
if i > 0 {
draw_call.indices.extend([
//Top-right corner
vidx,
vidx + 1 + (i - 1) * 4,
vidx + 1 + i * 4,
//Bottom-right corner
vidx,
vidx + 1 + (i - 1) * 4 + 1,
vidx + 1 + i * 4 + 1,
//Bottom-left corner
vidx,
vidx + 1 + (i - 1) * 4 + 2,
vidx + 1 + i * 4 + 2,
//Top-left corner
vidx,
vidx + 1 + (i - 1) * 4 + 3,
vidx + 1 + i * 4 + 3,
]);
}
}
//Fill in the rest
//mental illness 2:
draw_call.indices.extend([
//Top
vidx,
vidx + 4,
vidx + 1,
//Right?, i think
vidx,
vidx + 1 + (rounded_corner_verts - 1) * 4,
vidx + 1 + (rounded_corner_verts - 1) * 4 + 1,
//Left???
vidx,
vidx + 1 + (rounded_corner_verts - 1) * 4 + 2,
vidx + 1 + (rounded_corner_verts - 1) * 4 + 3,
//Bottom???
vidx,
vidx + 3,
vidx + 2,
]);
} else {
//...Normal rectangle
draw_call.indices.extend([vidx, vidx + 1, vidx + 2, vidx, vidx + 2, vidx + 3]);
draw_call.vertices.extend([
UiVertex {
position: *position,
color: color.top_left,
uv: uvs.top_left,
},
UiVertex {
position: *position + vec2(size.x, 0.0),
color: color.top_right,
uv: uvs.top_right,
},
UiVertex {
position: *position + *size,
color: color.bottom_right,
uv: uvs.bottom_right,
},
UiVertex {
position: *position + vec2(0.0, size.y),
color: color.bottom_left,
uv: uvs.bottom_left,
},
]);
}
},
UiDrawCommand::Text { position, size, color, text, font: font_handle } => {
if text.is_empty() {
continue
}
//XXX: should we be doing this every time?
let mut layout = Layout::new(CoordinateSystem::PositiveYDown);
layout.append(
&[text_renderer.internal_font(*font_handle)],
&TextStyle::new(text, *size as f32, 0)
);
let glyphs = layout.glyphs();
for layout_glyph in glyphs {
if !layout_glyph.char_data.rasterize() {
continue
}
let vidx = draw_call.vertices.len() as u32;
let glyph = text_renderer.glyph(atlas, *font_handle, layout_glyph.parent, layout_glyph.key.px as u8);
let uv = atlas.get_uv(glyph.texture).unwrap();
draw_call.indices.extend([vidx, vidx + 1, vidx + 2, vidx, vidx + 2, vidx + 3]);
draw_call.vertices.extend([
UiVertex {
position: *position + vec2(layout_glyph.x, layout_glyph.y),
color: *color,
uv: uv.top_left,
},
UiVertex {
position: *position + vec2(layout_glyph.x + glyph.metrics.width as f32, layout_glyph.y),
color: *color,
uv: uv.top_right,
},
UiVertex {
position: *position + vec2(layout_glyph.x + glyph.metrics.width as f32, layout_glyph.y + glyph.metrics.height as f32),
color: *color,
uv: uv.bottom_right,
},
UiVertex {
position: *position + vec2(layout_glyph.x, layout_glyph.y + glyph.metrics.height as f32),
color: *color,
uv: uv.bottom_left,
},
]);
#[cfg(all(
feature = "pixel_perfect_text",
not(feature = "pixel_perfect")
))] {
//Round the position of the vertices to the nearest pixel, unless any transformations are active
if trans_stack.is_empty() {
for vtx in &mut draw_call.vertices[(vidx as usize)..] {
vtx.position = vtx.position.round()
}
}
}
}
}
}
}
atlas.lock_atlas = false;
#[cfg(feature = "pixel_perfect")]
draw_call.vertices.iter_mut().for_each(|v| {
v.position = v.position.round()
});
draw_call
}
}

View file

@ -1,299 +0,0 @@
use glam::{uvec2, vec2, UVec2, Vec2};
use hashbrown::HashMap;
use nohash_hasher::BuildNoHashHasher;
use rect_packer::DensePacker;
use crate::rect::Corners;
const RGBA_CHANNEL_COUNT: u32 = 4;
//TODO make this work
const ALLOW_ROTATION: bool = false;
/// Texture format of the source texture data
#[derive(Default, Clone, Copy, PartialEq, Eq)]
pub enum TextureFormat {
/// The data is stored in RGBA format, with 1 byte (8 bits) per channel
#[default]
Rgba,
/// The data is copied into the Alpha channel, with 1 byte (8 bits) per channel\
/// Remaining channels are set to 255 (which can be easily shaded to any color)
///
/// This format is useful for storing grayscale textures such as icons\
/// (Please note that the internal representation is still RGBA, this is just a convenience feature)
Grayscale,
}
/// Contains a reference to the texture data, and metadata associated with it
pub struct TextureAtlasMeta<'a> {
/// Texture data\
/// The data is stored in RGBA format, with 1 byte (8 bits) per channel
pub data: &'a [u8],
/// Current size of the texture atlas\
/// Please note that this value might change
pub size: UVec2,
/// True if the atlas has been modified since the beginning of the current frame\
/// If this function returns true, the texture atlas should be re-uploaded to the GPU before rendering\
pub modified: bool,
}
/// Texture handle, stores the internal index of a texture within the texture atlas and can be cheaply copied.
///
/// Please note that dropping a handle does not deallocate the texture from the atlas, you must do it manually.
///
/// Only valid for the `UiInstance` that created it.\
/// Using it with other instances may result in panics or unexpected behavior.
///
/// Handle values are not guaranteed to be valid.\
/// Creating or transmuting an invalid handle is allowed and is *not* UB.
///
/// Internal value is an implementation detail and should not be relied upon.
#[derive(Debug, Clone, Copy, Default, PartialEq, Eq, Hash)]
pub struct ImageHandle {
pub(crate) index: u32,
}
#[derive(Clone, Copy, Debug)]
pub(crate) struct TextureAllocation {
/// Position in the texture atlas\
/// (This is an implementation detail and should not be exposed to the user)
pub(crate) position: UVec2,
/// Requested texture size
pub size: UVec2,
/// True if the texture was rotated by 90 degrees\
/// (This is an implementation detail and should not be exposed to the user)
pub(crate) rotated: bool,
}
/// Manages a texture atlas and the allocation of space within it\
/// The atlas is alllowed to grow and resize dynamically, as needed
pub(crate) struct TextureAtlasManager {
packer: DensePacker,
count: u32,
size: UVec2,
data: Vec<u8>,
allocations: HashMap<u32, TextureAllocation, BuildNoHashHasher<u32>>,
/// Items that have been removed from the allocation list, but still affect
remove_queue: Vec<TextureAllocation>,
/// True if the atlas has been modified in a way which requires a texture reupload
/// since the beginning of the current frame
modified: bool,
/// If true, attempting to modify the atlas in a way which invalidates UVs will cause a panic\
/// Used internally to ensure that the UVs do not become invalidated mid-render
pub(crate) lock_atlas: bool,
}
impl TextureAtlasManager {
/// Create a new texture atlas with the specified size\
/// 512x512 is a good default size for most applications, and the texture atlas can grow dynamically as needed
pub fn new(size: UVec2) -> Self {
Self {
packer: DensePacker::new(size.x as i32, size.y as i32),
count: 0,
size,
data: vec![0; (size.x * size.y * RGBA_CHANNEL_COUNT) as usize],
allocations: HashMap::default(),
remove_queue: Vec::new(),
modified: true,
lock_atlas: false,
}
}
/// Resize the texture atlas to the new size in-place, preserving the existing data
pub fn resize(&mut self, new_size: UVec2) {
if self.lock_atlas {
panic!("Attempted to resize the texture atlas while the atlas is locked");
}
log::trace!("resizing texture atlas to {:?}", new_size);
if self.size == new_size {
log::warn!("Texture atlas is already the requested size");
return
}
if new_size.x > self.size.x && new_size.y > self.size.y {
self.packer.resize(new_size.x as i32, new_size.y as i32);
//Resize the data array in-place
self.data.resize((new_size.x * new_size.y * RGBA_CHANNEL_COUNT) as usize, 0);
for y in (0..self.size.y).rev() {
for x in (1..self.size.x).rev() {
let idx = ((y * self.size.x + x) * RGBA_CHANNEL_COUNT) as usize;
let new_idx = ((y * new_size.x + x) * RGBA_CHANNEL_COUNT) as usize;
for c in 0..(RGBA_CHANNEL_COUNT as usize) {
self.data[new_idx + c] = self.data[idx + c];
}
}
}
} else {
//If scaling down, just recreate the atlas from scratch (since we need to re-pack everything anyway)
todo!("Atlas downscaling is not implemented yet");
}
self.size = new_size;
self.modified = true;
}
/// Ensure that a texture with specified size would fit without resizing on the next allocation attempt\
pub fn ensure_fits(&mut self, size: UVec2) {
// Plan A: try if any of the existing items in the remove queue would fit the texture
// Plan B: purge the remove queue, recreate the packer and try again (might be expensive...!)
// TODO: implement these
// Plan C: resize the atlas
let mut new_size = self.size;
while !self.packer.can_pack(size.x as i32, size.y as i32, ALLOW_ROTATION) {
new_size *= 2;
self.packer.resize(new_size.x as i32, new_size.y as i32);
}
if new_size != self.size {
self.resize(new_size);
}
}
/// Allocate a new texture region in the atlas and return a handle to it\
/// Returns None if the texture could not be allocated due to lack of space\
/// Use `allocate` to allocate a texture and resize the atlas if necessary\
/// Does not modify the texture data
fn try_allocate(&mut self, size: UVec2) -> Option<ImageHandle> {
log::trace!("Allocating texture of size {:?}", size);
let result = self.packer.pack(size.x as i32, size.y as i32, ALLOW_ROTATION)?;
let index = self.count;
self.count += 1;
let allocation = TextureAllocation {
position: UVec2::new(result.x as u32, result.y as u32),
size,
//If the size does not match the requested size, the texture was rotated
rotated: ALLOW_ROTATION && (result.width != size.x as i32),
};
unsafe {
self.allocations.insert_unique_unchecked(index, allocation);
}
Some(ImageHandle { index })
}
/// Allocate a new texture region in the atlas and resize the atlas if necessary\
/// This function should never fail under normal circumstances.\
/// May modify the texture data if the atlas is resized
pub fn allocate(&mut self, size: UVec2) -> ImageHandle {
self.ensure_fits(size);
self.try_allocate(size).unwrap()
}
/// Allocate a new texture region in the atlas and copy the data into it\
/// This function may resize the atlas as needed, and should never fail under normal circumstances.
pub(crate) fn add_rgba(&mut self, width: usize, data: &[u8]) -> ImageHandle {
let size = uvec2(width as u32, (data.len() / (width * RGBA_CHANNEL_COUNT as usize)) as u32);
let handle: ImageHandle = self.allocate(size);
let allocation = self.allocations.get(&handle.index).unwrap();
assert!(!allocation.rotated, "Rotated textures are not implemented yet");
for y in 0..size.y {
for x in 0..size.x {
let src_idx = (y * size.x + x) * RGBA_CHANNEL_COUNT;
let dst_idx = ((allocation.position.y + y) * self.size.x + allocation.position.x + x) * RGBA_CHANNEL_COUNT;
for c in 0..RGBA_CHANNEL_COUNT as usize {
self.data[dst_idx as usize + c] = data[src_idx as usize + c];
}
}
}
self.modified = true;
handle
}
/// Works the same way as [`TextureAtlasManager::add`], but the input data is assumed to be grayscale (1 channel per pixel)\
/// The data is copied into the alpha channel of the texture, while all the other channels are set to 255\
/// May resize the atlas as needed, and should never fail under normal circumstances.
pub(crate) fn add_grayscale(&mut self, width: usize, data: &[u8]) -> ImageHandle {
let size = uvec2(width as u32, (data.len() / width) as u32);
let handle = self.allocate(size);
let allocation = self.allocations.get(&handle.index).unwrap();
assert!(!allocation.rotated, "Rotated textures are not implemented yet");
for y in 0..size.y {
for x in 0..size.x {
let src_idx = (y * size.x + x) as usize;
let dst_idx = (((allocation.position.y + y) * self.size.x + allocation.position.x + x) * RGBA_CHANNEL_COUNT) as usize;
self.data[dst_idx..(dst_idx + RGBA_CHANNEL_COUNT as usize)].copy_from_slice(&[255, 255, 255, data[src_idx]]);
}
}
self.modified = true;
handle
}
pub fn add(&mut self, width: usize, data: &[u8], format: TextureFormat) -> ImageHandle {
match format {
TextureFormat::Rgba => self.add_rgba(width, data),
TextureFormat::Grayscale => self.add_grayscale(width, data),
}
}
pub(crate) fn add_dummy(&mut self) {
let handle = self.allocate((1, 1).into());
assert!(handle.index == 0, "Dummy texture handle is not 0");
assert!(self.get(handle).unwrap().position == (0, 0).into(), "Dummy texture position is not (0, 0)");
self.data[0..4].copy_from_slice(&[255, 255, 255, 255]);
self.modified = true;
}
pub fn modify(&mut self, handle: ImageHandle) {
todo!()
}
pub fn remove(&mut self, handle: ImageHandle) {
todo!()
}
pub fn get(&self, handle: ImageHandle) -> Option<&TextureAllocation> {
self.allocations.get(&handle.index)
}
pub(crate) fn get_uv(&self, handle: ImageHandle) -> Option<Corners<Vec2>> {
let info = self.get(handle)?;
let atlas_size = self.meta().size.as_vec2();
let p0x = info.position.x as f32 / atlas_size.x;
let p1x = (info.position.x as f32 + info.size.x as f32) / atlas_size.x;
let p0y = info.position.y as f32 / atlas_size.y;
let p1y = (info.position.y as f32 + info.size.y as f32) / atlas_size.y;
Some(Corners {
top_left: vec2(p0x, p0y),
top_right: vec2(p1x, p0y),
bottom_left: vec2(p0x, p1y),
bottom_right: vec2(p1x, p1y),
})
}
/// Reset the `is_modified` flag
pub(crate) fn reset_modified(&mut self) {
self.modified = false;
}
pub fn meta(&self) -> TextureAtlasMeta {
TextureAtlasMeta {
data: &self.data,
size: self.size,
modified: self.modified,
}
}
pub fn context(&self) -> ImageCtx {
ImageCtx { atlas: self }
}
}
impl Default for TextureAtlasManager {
/// Create a new texture atlas with a default size of 512x512
fn default() -> Self {
Self::new(UVec2::new(512, 512))
}
}
/// Context that allows read-only accss to image metadata
#[derive(Clone, Copy)]
pub struct ImageCtx<'a> {
pub(crate) atlas: &'a TextureAtlasManager,
}
impl ImageCtx<'_> {
/// Get size of the image with the specified handle
///
/// Returns None if the handle is invalid for the current context
pub fn get_size(&self, handle: ImageHandle) -> Option<UVec2> {
self.atlas.get(handle).map(|a| a.size)
}
}

View file

@ -1,55 +0,0 @@
use std::num::NonZeroU16;
use crate::rect::Corners;
//TODO uneven corners (separate width/height for each corner)
/// Calculate the number of points based on the maximum corner radius
fn point_count(corners: Corners<f32>) -> NonZeroU16 {
//Increase for higher quality
const VTX_PER_CORER_RADIUS_PIXEL: f32 = 0.5;
NonZeroU16::new(
(corners.max_f32() * VTX_PER_CORER_RADIUS_PIXEL).round() as u16 + 2
).unwrap()
}
/// Low-level options for rendering rounded corners
#[derive(Clone, Copy, Debug, PartialEq)]
pub struct RoundedCorners {
/// Corner radius of each corner
pub radius: Corners<f32>,
/// Number of points to use for each corner
///
/// This value affects all corners, regardless of their individual radius
pub point_count: NonZeroU16,
}
impl From<Corners<f32>> for RoundedCorners {
/// Create a new `RoundedCorners` from [`Corners<f32>`](crate::rect::Corners)
///
/// Point count will be calculated automatically based on the maximum radius
fn from(radius: Corners<f32>) -> Self {
Self::from_radius(radius)
}
}
impl RoundedCorners {
/// Create a new `RoundedCorners` from [`Corners<f32>`](crate::rect::Corners)
///
/// Point count will be calculated automatically based on the maximum radius
pub fn from_radius(radius: Corners<f32>) -> Self {
Self {
radius,
point_count: point_count(radius),
}
}
}
impl Default for RoundedCorners {
fn default() -> Self {
Self {
radius: Corners::default(),
point_count: NonZeroU16::new(8).unwrap(),
}
}
}

View file

@ -1,14 +1,14 @@
//! element API and built-in elements like `Container`, `Button`, `Text`, etc.
use alloc::{boxed::Box, vec::Vec};
use hui_painter::{paint::command::PaintList, text::FontHandle, PainterInstance};
use crate::{
draw::{atlas::ImageCtx, UiDrawCommandList},
input::InputCtx,
layout::{LayoutInfo, Size2d},
measure::Response,
rect::Rect,
signal::SignalStore,
state::StateRepo,
text::{FontHandle, TextMeasure},
UiInstance,
};
@ -17,24 +17,22 @@ pub use builtin::*;
/// Context for the `Element::measure` function
pub struct MeasureContext<'a> {
pub painter: &'a PainterInstance,
pub current_font: FontHandle,
pub layout: &'a LayoutInfo,
pub state: &'a StateRepo,
pub text_measure: TextMeasure<'a>,
pub current_font: FontHandle,
pub images: ImageCtx<'a>,
//XXX: should measure have a reference to input?
//pub input: InputCtx<'a>,
}
/// Context for the `Element::process` function
pub struct ProcessContext<'a> {
pub painter: &'a mut PainterInstance,
pub paint_target: &'a mut PaintList,
pub measure: &'a Response,
pub layout: &'a LayoutInfo,
pub draw: &'a mut UiDrawCommandList,
pub state: &'a mut StateRepo,
pub text_measure: TextMeasure<'a>,
pub current_font: FontHandle,
pub images: ImageCtx<'a>,
pub input: InputCtx<'a>,
pub signal: &'a mut SignalStore,
}

View file

@ -1,5 +1,6 @@
//! a container element that can hold and layout multiple children elements
use alloc::{boxed::Box, vec::Vec};
use derive_setters::Setters;
use glam::{Vec2, vec2};
use crate::{
@ -28,7 +29,7 @@ struct ContainerUserData {
/// A container element that can hold and layout multiple children elements
#[derive(Setters)]
#[setters(prefix = "with_")]
#[setters(no_std, prefix = "with_")]
pub struct Container {
/// Size of the container
#[setters(into)]
@ -187,7 +188,8 @@ impl UiElement for Container {
}
}
let measure = element.measure(MeasureContext{
let measure = element.measure(MeasureContext {
painter: ctx.painter,
state: ctx.state,
layout: &LayoutInfo {
//XXX: if the element gets wrapped, this will be inaccurate.
@ -201,9 +203,7 @@ impl UiElement for Container {
direction: self.direction,
remaining_space: None,
},
text_measure: ctx.text_measure,
current_font: ctx.current_font,
images: ctx.images,
});
//Check the position of the side of element closest to the end on the primary axis
@ -375,7 +375,7 @@ impl UiElement for Container {
// });
// }
self.background_frame.draw(ctx.draw, (ctx.layout.position, ctx.measure.size).into());
self.background_frame.draw(ctx.paint_target, (ctx.layout.position, ctx.measure.size).into());
//padding
position += vec2(self.padding.left, self.padding.top);
@ -444,11 +444,10 @@ impl UiElement for Container {
//measure
let el_measure = element.measure(MeasureContext {
painter: ctx.painter,
layout: &el_layout,
state: ctx.state,
text_measure: ctx.text_measure,
current_font: ctx.current_font,
images: ctx.images,
});
//align (on sec. axis)
@ -485,13 +484,12 @@ impl UiElement for Container {
//process
element.process(ProcessContext {
painter: ctx.painter,
measure: &el_measure,
layout: &el_layout,
draw: ctx.draw,
paint_target: ctx.paint_target,
state: ctx.state,
text_measure: ctx.text_measure,
current_font: ctx.current_font,
images: ctx.images,
input: ctx.input,
signal: ctx.signal,
});

View file

@ -1,5 +1,6 @@
//! Simple element that displays the specified frame
use alloc::boxed::Box;
use derive_setters::Setters;
use crate::{
element::{MeasureContext, ProcessContext, UiElement},
@ -11,7 +12,7 @@ use crate::{
/// Simple rectangle that displays the specified frame
#[derive(Setters)]
#[setters(prefix = "with_")]
#[setters(no_std, prefix = "with_")]
pub struct FrameView {
/// Size of the rectangle
#[setters(into)]
@ -63,6 +64,6 @@ impl UiElement for FrameView {
}
fn process(&self, ctx: ProcessContext) {
self.frame.draw(ctx.draw, (ctx.layout.position, ctx.measure.size).into());
self.frame.draw(ctx.paint_target, (ctx.layout.position, ctx.measure.size).into());
}
}

View file

@ -1,7 +1,7 @@
use derive_setters::Setters;
use glam::vec2;
use glam::{vec2, Affine2};
use hui_painter::{paint::command::{PaintRectangle, PaintTransform}, texture::TextureHandle};
use crate::{
draw::{ImageHandle, RoundedCorners, UiDrawCommand},
element::{MeasureContext, ProcessContext, UiElement},
layout::{compute_size, Size, Size2d},
measure::Response,
@ -9,11 +9,11 @@ use crate::{
};
#[derive(Setters)]
#[setters(prefix = "with_")]
#[setters(no_std, prefix = "with_")]
pub struct Image {
/// Image handle to draw
#[setters(skip)]
pub image: ImageHandle,
pub image: TextureHandle,
/// Size of the image.
///
@ -36,7 +36,7 @@ pub struct Image {
}
impl Image {
pub fn new(handle: ImageHandle) -> Self {
pub fn new(handle: TextureHandle) -> Self {
Self {
image: handle,
size: Size2d {
@ -59,7 +59,7 @@ impl UiElement for Image {
}
fn measure(&self, ctx: MeasureContext) -> Response {
let dim = ctx.images.get_size(self.image).expect("invalid image handle");
let dim = self.image.size();
let pre_size = compute_size(ctx.layout, self.size, dim.as_vec2());
Response {
size: compute_size(ctx.layout, self.size, vec2(
@ -78,16 +78,17 @@ impl UiElement for Image {
fn process(&self, ctx: ProcessContext) {
if !self.color.is_transparent() {
ctx.draw.add(UiDrawCommand::Rectangle {
position: ctx.layout.position,
size: ctx.measure.size,
color: self.color.corners(),
texture: Some(self.image),
texture_uv: None,
rounded_corners: (self.corner_radius.max_f32() > 0.).then_some({
RoundedCorners::from_radius(self.corner_radius)
}),
});
ctx.paint_target.add(
PaintTransform {
transform: Affine2::from_translation(ctx.layout.position),
child: PaintRectangle {
size: ctx.measure.size,
color: self.color,
texture: Some(self.image),
..Default::default()
},
}
);
}
}
}

View file

@ -3,6 +3,7 @@
// not sure if this is a good idea...
// but having the ability to add a click event to any element would be nice, and this is a naive way to do it
use alloc::boxed::Box;
use crate::{
element::{MeasureContext, ProcessContext, UiElement},
signal::{trigger::SignalTrigger, Signal},

View file

@ -1,3 +1,4 @@
use alloc::boxed::Box;
use derive_setters::Setters;
use glam::vec2;
use crate::{
@ -10,7 +11,7 @@ use crate::{
//TODO: Use Frames here instead of FillColor
#[derive(Setters)]
#[setters(prefix = "with_")]
#[setters(no_std, prefix = "with_")]
pub struct ProgressBar {
/// Current progress, should be in the range 0.0..=1.0
pub value: f32,
@ -75,10 +76,10 @@ impl UiElement for ProgressBar {
//FIXME: these optimizations may not be valid
if value < 1. || !self.foreground.covers_opaque() {
self.background.draw(ctx.draw, (ctx.layout.position, ctx.measure.size).into());
self.background.draw(ctx.paint_target, (ctx.layout.position, ctx.measure.size).into());
}
if value > 0. {
self.foreground.draw(ctx.draw, (ctx.layout.position, ctx.measure.size * vec2(value, 1.)).into());
self.foreground.draw(ctx.paint_target, (ctx.layout.position, ctx.measure.size * vec2(value, 1.)).into());
}
// let rounded_corners =

View file

@ -1,5 +1,6 @@
//! a slider element that allows selecting a value in a range
use alloc::boxed::Box;
use derive_setters::Setters;
use glam::{Vec2, vec2};
@ -33,7 +34,7 @@ pub enum SliderFollowMode {
/// A slider element that allows selecting a value in a range
#[derive(Setters)]
#[setters(prefix = "with_")]
#[setters(no_std, prefix = "with_")]
pub struct Slider {
/// Value of the slider, should be in range 0..1
///
@ -158,7 +159,7 @@ impl UiElement for Slider {
// if !(self.track_color.is_transparent() || (self.track_active_color.is_opaque() && self.handle_color.is_opaque() && self.value >= 1.)) {
if !(self.track_active.covers_opaque() && self.handle.covers_opaque() && (self.handle_size.1 >= self.track_height) && self.value >= 1.) {
self.track.draw(
ctx.draw,
ctx.paint_target,
(
ctx.layout.position + ctx.measure.size * vec2(0., 0.5 - self.track_height / 2.),
ctx.measure.size * vec2(1., self.track_height),
@ -172,7 +173,7 @@ impl UiElement for Slider {
// if !(self.track_active_color.is_transparent() || (self.value <= 0. && self.handle_color.is_opaque())) {
if !(self.handle.covers_opaque() && (self.handle_size.1 >= self.track_height) && self.value <= 0.) {
self.track_active.draw(
ctx.draw,
ctx.paint_target,
(
ctx.layout.position + ctx.measure.size * vec2(0., 0.5 - self.track_height / 2.),
(ctx.measure.size - handle_size * Vec2::X) * vec2(self.value, self.track_height) + handle_size * Vec2::X / 2.,
@ -193,7 +194,7 @@ impl UiElement for Slider {
// }
if (self.handle_size.0 > 0. && self.handle_size.1 > 0.) {
self.handle.draw(
ctx.draw,
ctx.paint_target,
(
ctx.layout.position +
((ctx.measure.size.x - handle_size.x) * self.value) * Vec2::X +

View file

@ -1,17 +1,18 @@
//! simple text element, renders a string of text
use std::borrow::Cow;
use alloc::borrow::Cow;
use derive_setters::Setters;
use glam::Vec4;
use glam::{Affine2, Vec4};
use hui_painter::{
paint::command::{text::{PaintText, TextChunk}, PaintCommand, PaintTransform},
text::FontHandle,
};
use crate::{
draw::UiDrawCommand,
element::{MeasureContext, ProcessContext, UiElement},
layout::{compute_size, Size, Size2d},
measure::Response,
text::FontHandle,
};
//TODO: text fit
// pub enum TextSize {
// FitToWidthRatio(f32),
@ -21,7 +22,7 @@ use crate::{
/// Simple text element, renders a string of text
#[derive(Setters)]
#[setters(prefix = "with_")]
#[setters(no_std, prefix = "with_")]
pub struct Text {
/// Text to render
#[setters(into)]
@ -41,7 +42,7 @@ pub struct Text {
pub font: Option<FontHandle>,
/// Size of the text, in points (these are not pixels)
pub text_size: u16,
pub text_size: f32,
}
impl Default for Text {
@ -51,7 +52,7 @@ impl Default for Text {
size: (Size::Auto, Size::Auto).into(),
color: Vec4::new(1., 1., 1., 1.),
font: None,
text_size: 16,
text_size: 16.,
}
}
}
@ -63,9 +64,18 @@ impl Text {
..Default::default()
}
}
}
fn font(&self, f: FontHandle) -> FontHandle {
self.font.unwrap_or(f)
impl Text {
fn paint_cmd(&self, current_font: FontHandle) -> PaintText {
PaintText {
text: TextChunk {
text: self.text.clone(),
font: self.font.unwrap_or(current_font),
size: self.text_size,
color: self.color,
}
}
}
}
@ -82,9 +92,13 @@ impl UiElement for Text {
let mut size = (0., 0.);
if matches!(self.size.width, Size::Auto) || matches!(self.size.height, Size::Auto) {
//TODO optimized measure if only one of the sizes is auto
let res = ctx.text_measure.measure(self.font(ctx.current_font), self.text_size, &self.text);
size.0 = res.max_width;
size.1 = res.height;
// let res = ctx.text_measure.measure(self.font(ctx.current_font), self.text_size, &self.text);
// size.0 = res.max_width;
// size.1 = res.height;
let cmd = self.paint_cmd(ctx.current_font);
let cmd_size = cmd.bounds(ctx.painter).size;
size.0 = cmd_size.x;
size.1 = cmd_size.y;
}
Response {
size: compute_size(ctx.layout, self.size, size.into()),
@ -96,12 +110,9 @@ impl UiElement for Text {
if self.text.is_empty() || self.color.w == 0. {
return
}
ctx.draw.add(UiDrawCommand::Text {
text: self.text.clone(),
position: ctx.layout.position,
size: self.text_size,
color: self.color,
font: self.font(ctx.current_font),
ctx.paint_target.add(PaintTransform {
transform: Affine2::from_translation(ctx.layout.position),
child: self.paint_cmd(ctx.current_font),
});
}
}

View file

@ -1,8 +1,11 @@
//! wrapper that allows applying various transformations to an element, such as translation, rotation, or scaling
use alloc::boxed::Box;
use glam::{Affine2, Vec2};
use hui_painter::paint::command::{PaintList, PaintTransform};
use crate::{
draw::UiDrawCommand, element::{MeasureContext, ProcessContext, UiElement}, measure::Response
element::{MeasureContext, ProcessContext, UiElement},
measure::Response,
};
pub struct Transformer {
@ -46,20 +49,27 @@ impl UiElement for Transformer {
}
fn process(&self, ctx: ProcessContext) {
ctx.draw.add(UiDrawCommand::PushTransform(self.transform));
//This is stupid:
if self.transform == Affine2::IDENTITY {
self.element.process(ctx);
return;
}
let mut sub_list = PaintList::new_empty();
self.element.process(ProcessContext {
painter: ctx.painter,
measure: ctx.measure,
state: ctx.state,
layout: ctx.layout,
draw: ctx.draw,
text_measure: ctx.text_measure,
paint_target: &mut sub_list,
current_font: ctx.current_font,
images: ctx.images,
input: ctx.input,
signal: ctx.signal,
});
ctx.draw.add(UiDrawCommand::PopTransform);
ctx.paint_target.add(PaintTransform {
transform: self.transform,
child: sub_list,
});
}
}

View file

@ -1,5 +1,6 @@
//! input, window events and event handling
use alloc::vec::{Vec, Drain};
use glam::Vec2;
use crate::input::{MouseButton, ButtonState, KeyboardKey};
@ -31,7 +32,7 @@ impl EventQueue {
self.events.push(event);
}
pub(crate) fn drain(&mut self) -> std::vec::Drain<UiEvent> {
pub(crate) fn drain(&mut self) -> Drain<UiEvent> {
self.events.drain(..)
}
}

40
hui/src/font.rs Normal file
View file

@ -0,0 +1,40 @@
use alloc::vec::Vec;
use hui_painter::text::{FontHandle, DEFAULT_FONT};
pub struct FontStack {
fonts: Vec<FontHandle>,
}
impl FontStack {
pub fn new() -> Self {
Self {
#[cfg(not(feature = "default-font"))]
fonts: Vec::new(),
#[cfg(feature = "default-font")]
fonts: vec![DEFAULT_FONT],
}
}
pub fn push(&mut self, font: FontHandle) {
self.fonts.push(font);
}
pub fn pop(&mut self) {
assert!(self.fonts.pop().is_some())
}
pub fn current(&self) -> Option<FontHandle> {
self.fonts.last().copied()
}
// pub fn current_or_default(&self) -> FontHandle {
// self.current().unwrap_or_default()
// }
}
impl Default for FontStack {
fn default() -> Self {
Self::new()
}
}

View file

@ -1,6 +1,7 @@
//! modular procedural background system
use crate::{draw::UiDrawCommandList, rect::Rect};
use crate::rect::Rect;
use hui_painter::paint::command::PaintList;
pub mod point;
mod rect;
@ -9,11 +10,10 @@ pub mod nine_patch;
mod impls;
pub use rect::RectFrame;
/// Trait for a drawable frame
pub trait Frame {
/// Draw the frame at the given rect's position and size
fn draw(&self, draw: &mut UiDrawCommandList, rect: Rect);
fn draw(&self, draw: &mut PaintList, rect: Rect);
/// Check if the frame is guaranteed to be fully opaque and fully cover the parent frame regardless of it's size
///

View file

@ -1,21 +1,22 @@
use glam::{Vec3, Vec4};
use glam::{Affine2, Vec3, Vec4};
use hui_painter::{paint::command::{PaintList, PaintRectangle, PaintTransform}, texture::TextureHandle};
use super::Frame;
use crate::{
color,
draw::{ImageHandle, UiDrawCommand, UiDrawCommandList},
rect::{Rect, Corners, FillColor},
};
impl Frame for ImageHandle {
fn draw(&self, draw: &mut UiDrawCommandList, rect: Rect) {
draw.add(UiDrawCommand::Rectangle {
position: rect.position,
size: rect.size,
color: color::WHITE.into(),
texture: Some(*self),
texture_uv: None,
rounded_corners: None,
})
impl Frame for TextureHandle {
fn draw(&self, draw: &mut PaintList, rect: Rect) {
draw.add(PaintTransform {
transform: Affine2::from_translation(rect.position),
child: PaintRectangle {
size: rect.size,
color: color::WHITE.into(),
texture: Some(*self),
..Default::default()
},
});
}
fn covers_opaque(&self) -> bool {
@ -24,17 +25,17 @@ impl Frame for ImageHandle {
}
impl Frame for FillColor {
fn draw(&self, draw: &mut UiDrawCommandList, rect: Rect) {
fn draw(&self, draw: &mut PaintList, rect: Rect) {
if self.is_transparent() {
return
}
draw.add(UiDrawCommand::Rectangle {
position: rect.position,
size: rect.size,
color: self.corners(),
texture: None,
texture_uv: None,
rounded_corners: None,
draw.add(PaintTransform {
transform: Affine2::from_translation(rect.position),
child: PaintRectangle {
size: rect.size,
color: *self,
..Default::default()
},
})
}
@ -48,7 +49,7 @@ impl Frame for FillColor {
// Corners (RGBA):
impl Frame for Corners<Vec4> {
fn draw(&self, draw: &mut UiDrawCommandList, rect: Rect) {
fn draw(&self, draw: &mut PaintList, rect: Rect) {
FillColor::from(*self).draw(draw, rect)
}
fn covers_opaque(&self) -> bool {
@ -57,7 +58,7 @@ impl Frame for Corners<Vec4> {
}
impl Frame for (Vec4, Vec4, Vec4, Vec4) {
fn draw(&self, draw: &mut UiDrawCommandList, rect: Rect) {
fn draw(&self, draw: &mut PaintList, rect: Rect) {
FillColor::from(*self).draw(draw, rect)
}
fn covers_opaque(&self) -> bool {
@ -66,7 +67,7 @@ impl Frame for (Vec4, Vec4, Vec4, Vec4) {
}
impl Frame for ((f32, f32, f32, f32), (f32, f32, f32, f32), (f32, f32, f32, f32), (f32, f32, f32, f32)) {
fn draw(&self, draw: &mut UiDrawCommandList, rect: Rect) {
fn draw(&self, draw: &mut PaintList, rect: Rect) {
FillColor::from(*self).draw(draw, rect)
}
fn covers_opaque(&self) -> bool {
@ -75,7 +76,7 @@ impl Frame for ((f32, f32, f32, f32), (f32, f32, f32, f32), (f32, f32, f32, f32)
}
impl Frame for [[f32; 4]; 4] {
fn draw(&self, draw: &mut UiDrawCommandList, rect: Rect) {
fn draw(&self, draw: &mut PaintList, rect: Rect) {
FillColor::from(*self).draw(draw, rect)
}
fn covers_opaque(&self) -> bool {
@ -86,7 +87,7 @@ impl Frame for [[f32; 4]; 4] {
// Corners (RGB):
impl Frame for Corners<Vec3> {
fn draw(&self, draw: &mut UiDrawCommandList, rect: Rect) {
fn draw(&self, draw: &mut PaintList, rect: Rect) {
FillColor::from(*self).draw(draw, rect)
}
fn covers_opaque(&self) -> bool {
@ -95,7 +96,7 @@ impl Frame for Corners<Vec3> {
}
impl Frame for (Vec3, Vec3, Vec3, Vec3) {
fn draw(&self, draw: &mut UiDrawCommandList, rect: Rect) {
fn draw(&self, draw: &mut PaintList, rect: Rect) {
FillColor::from(*self).draw(draw, rect)
}
fn covers_opaque(&self) -> bool {
@ -104,7 +105,7 @@ impl Frame for (Vec3, Vec3, Vec3, Vec3) {
}
impl Frame for ((f32, f32, f32), (f32, f32, f32), (f32, f32, f32), (f32, f32, f32)) {
fn draw(&self, draw: &mut UiDrawCommandList, rect: Rect) {
fn draw(&self, draw: &mut PaintList, rect: Rect) {
FillColor::from(*self).draw(draw, rect)
}
fn covers_opaque(&self) -> bool {
@ -113,7 +114,7 @@ impl Frame for ((f32, f32, f32), (f32, f32, f32), (f32, f32, f32), (f32, f32, f3
}
impl Frame for [[f32; 3]; 4] {
fn draw(&self, draw: &mut UiDrawCommandList, rect: Rect) {
fn draw(&self, draw: &mut PaintList, rect: Rect) {
FillColor::from(*self).draw(draw, rect)
}
fn covers_opaque(&self) -> bool {
@ -124,7 +125,7 @@ impl Frame for [[f32; 3]; 4] {
// RGBA:
impl Frame for Vec4 {
fn draw(&self, draw: &mut UiDrawCommandList, rect: Rect) {
fn draw(&self, draw: &mut PaintList, rect: Rect) {
FillColor::from(*self).draw(draw, rect)
}
fn covers_opaque(&self) -> bool {
@ -133,7 +134,7 @@ impl Frame for Vec4 {
}
impl Frame for (f32, f32, f32, f32) {
fn draw(&self, draw: &mut UiDrawCommandList, rect: Rect) {
fn draw(&self, draw: &mut PaintList, rect: Rect) {
FillColor::from(*self).draw(draw, rect)
}
fn covers_opaque(&self) -> bool {
@ -142,7 +143,7 @@ impl Frame for (f32, f32, f32, f32) {
}
impl Frame for [f32; 4] {
fn draw(&self, draw: &mut UiDrawCommandList, rect: Rect) {
fn draw(&self, draw: &mut PaintList, rect: Rect) {
FillColor::from(*self).draw(draw, rect)
}
fn covers_opaque(&self) -> bool {
@ -153,7 +154,7 @@ impl Frame for [f32; 4] {
// RGB:
impl Frame for Vec3 {
fn draw(&self, draw: &mut UiDrawCommandList, rect: Rect) {
fn draw(&self, draw: &mut PaintList, rect: Rect) {
FillColor::from(*self).draw(draw, rect)
}
fn covers_opaque(&self) -> bool {
@ -162,7 +163,7 @@ impl Frame for Vec3 {
}
impl Frame for (f32, f32, f32) {
fn draw(&self, draw: &mut UiDrawCommandList, rect: Rect) {
fn draw(&self, draw: &mut PaintList, rect: Rect) {
FillColor::from(*self).draw(draw, rect)
}
fn covers_opaque(&self) -> bool {
@ -171,7 +172,7 @@ impl Frame for (f32, f32, f32) {
}
impl Frame for [f32; 3] {
fn draw(&self, draw: &mut UiDrawCommandList, rect: Rect) {
fn draw(&self, draw: &mut PaintList, rect: Rect) {
FillColor::from(*self).draw(draw, rect)
}
fn covers_opaque(&self) -> bool {

View file

@ -3,10 +3,10 @@
//! A 9-patch image is an image that can be scaled in a way that preserves the corners and edges of the image while scaling the center.
//! This is useful for creating scalable UI elements like buttons, windows, etc.
use glam::{vec2, UVec2, Vec2};
use glam::{vec2, Affine2, UVec2, Vec2};
use hui_painter::{paint::command::{PaintList, PaintRectangle, PaintTransform}, texture::TextureHandle};
use crate::{
color,
draw::{ImageHandle, UiDrawCommand, UiDrawCommandList},
rect::{Rect, Corners, FillColor}
};
use super::Frame;
@ -14,7 +14,7 @@ use super::Frame;
/// Represents a 9-patch image asset
#[derive(Clone, Copy, Debug)]
pub struct NinePatchAsset {
pub image: ImageHandle,
pub image: TextureHandle,
//TODO: remove this:
pub size: (u32, u32),
pub scalable_region: Rect,
@ -46,14 +46,14 @@ impl Default for NinePatchFrame {
fn default() -> Self {
Self {
//This is not supposed to be left out as the default, so just set it to whatever :p
asset: NinePatchAsset { image: ImageHandle::default(), size: (0, 0), scalable_region: Rect::default() },
asset: NinePatchAsset { image: TextureHandle::new_broken(), size: (0, 0), scalable_region: Rect::default() },
color: color::WHITE.into(),
}
}
}
impl Frame for NinePatchFrame {
fn draw(&self, draw: &mut UiDrawCommandList, rect: Rect) {
fn draw(&self, draw: &mut PaintList, rect: Rect) {
// without this, shїt gets messed up when the position is not a whole number
//XXX: should we round the size as well?
let position = rect.position.round();
@ -100,13 +100,15 @@ impl Frame for NinePatchFrame {
bottom_left: vec2(0., region_uv.top_left.y),
bottom_right: region_uv.top_left,
};
draw.add(UiDrawCommand::Rectangle {
position,
size: vec2(size_h.0, size_v.0),
color: interpolate_color_rect(top_left_patch_uv),
texture: Some(self.asset.image),
texture_uv: Some(top_left_patch_uv),
rounded_corners: None
draw.add(PaintTransform {
transform: Affine2::from_translation(position),
child: PaintRectangle {
size: vec2(size_h.0, size_v.0),
color: interpolate_color_rect(top_left_patch_uv).into(),
texture: Some(self.asset.image),
texture_uv: top_left_patch_uv,
..Default::default()
},
});
//Top patch
@ -116,13 +118,15 @@ impl Frame for NinePatchFrame {
bottom_left: region_uv.top_left,
bottom_right: region_uv.top_right,
};
draw.add(UiDrawCommand::Rectangle {
position: position + vec2(size_h.0, 0.),
size: vec2(size_h.1, size_v.0),
color: interpolate_color_rect(top_patch_uv),
texture: Some(self.asset.image),
texture_uv: Some(top_patch_uv),
rounded_corners: None
draw.add(PaintTransform {
transform: Affine2::from_translation(position + vec2(size_h.0, 0.)),
child: PaintRectangle {
size: vec2(size_h.1, size_v.0),
color: interpolate_color_rect(top_patch_uv).into(),
texture: Some(self.asset.image),
texture_uv: top_patch_uv,
..Default::default()
},
});
//Top-right patch
@ -132,13 +136,15 @@ impl Frame for NinePatchFrame {
bottom_left: region_uv.top_right,
bottom_right: vec2(1., region_uv.top_right.y),
};
draw.add(UiDrawCommand::Rectangle {
position: position + vec2(size_h.0 + size_h.1, 0.),
size: vec2(size_h.2, size_v.0),
color: interpolate_color_rect(top_right_patch_uv),
texture: Some(self.asset.image),
texture_uv: Some(top_right_patch_uv),
rounded_corners: None
draw.add(PaintTransform {
transform: Affine2::from_translation(position + vec2(size_h.0 + size_h.1, 0.)),
child: PaintRectangle {
size: vec2(size_h.2, size_v.0),
color: interpolate_color_rect(top_right_patch_uv).into(),
texture: Some(self.asset.image),
texture_uv: top_right_patch_uv,
..Default::default()
},
});
//Left patch
@ -148,23 +154,27 @@ impl Frame for NinePatchFrame {
bottom_left: vec2(0., region_uv.bottom_left.y),
bottom_right: region_uv.bottom_left,
};
draw.add(UiDrawCommand::Rectangle {
position: position + vec2(0., size_v.0),
size: vec2(size_h.0, size_v.1),
color: interpolate_color_rect(left_patch_uv),
texture: Some(self.asset.image),
texture_uv: Some(left_patch_uv),
rounded_corners: None
draw.add(PaintTransform {
transform: Affine2::from_translation(position + vec2(0., size_v.0)),
child: PaintRectangle {
size: vec2(size_h.0, size_v.1),
color: interpolate_color_rect(left_patch_uv).into(),
texture: Some(self.asset.image),
texture_uv: left_patch_uv,
..Default::default()
},
});
// Center patch
draw.add(UiDrawCommand::Rectangle {
position: position + vec2(size_h.0, size_v.0),
size: vec2(size_h.1, size_v.1),
color: interpolate_color_rect(region_uv),
texture: Some(self.asset.image),
texture_uv: Some(region_uv),
rounded_corners: None
draw.add(PaintTransform {
transform: Affine2::from_translation(position + vec2(size_h.0, size_v.0)),
child: PaintRectangle {
size: vec2(size_h.1, size_v.1),
color: interpolate_color_rect(region_uv).into(),
texture: Some(self.asset.image),
texture_uv: region_uv,
..Default::default()
},
});
//Right patch
@ -174,13 +184,15 @@ impl Frame for NinePatchFrame {
bottom_left: region_uv.bottom_right,
bottom_right: vec2(1., region_uv.bottom_right.y),
};
draw.add(UiDrawCommand::Rectangle {
position: position + vec2(size_h.0 + size_h.1, size_v.0),
size: vec2(size_h.2, size_v.1),
color: interpolate_color_rect(right_patch_uv),
texture: Some(self.asset.image),
texture_uv: Some(right_patch_uv),
rounded_corners: None
draw.add(PaintTransform {
transform: Affine2::from_translation(position + vec2(size_h.0 + size_h.1, size_v.0)),
child: PaintRectangle {
size: vec2(size_h.2, size_v.1),
color: interpolate_color_rect(right_patch_uv).into(),
texture: Some(self.asset.image),
texture_uv: right_patch_uv,
..Default::default()
},
});
//Bottom-left patch
@ -190,13 +202,15 @@ impl Frame for NinePatchFrame {
bottom_left: vec2(0., 1.),
bottom_right: vec2(region_uv.bottom_left.x, 1.),
};
draw.add(UiDrawCommand::Rectangle {
position: position + vec2(0., size_v.0 + size_v.1),
size: vec2(size_h.0, size_v.2),
color: interpolate_color_rect(bottom_left_patch_uv),
texture: Some(self.asset.image),
texture_uv: Some(bottom_left_patch_uv),
rounded_corners: None
draw.add(PaintTransform {
transform: Affine2::from_translation(position + vec2(0., size_v.0 + size_v.1)),
child: PaintRectangle {
size: vec2(size_h.0, size_v.2),
color: interpolate_color_rect(bottom_left_patch_uv).into(),
texture: Some(self.asset.image),
texture_uv: bottom_left_patch_uv,
..Default::default()
},
});
//Bottom patch
@ -206,13 +220,15 @@ impl Frame for NinePatchFrame {
bottom_left: vec2(region_uv.bottom_left.x, 1.),
bottom_right: vec2(region_uv.bottom_right.x, 1.),
};
draw.add(UiDrawCommand::Rectangle {
position: position + vec2(size_h.0, size_v.0 + size_v.1),
size: vec2(size_h.1, size_v.2),
color: interpolate_color_rect(bottom_patch_uv),
texture: Some(self.asset.image),
texture_uv: Some(bottom_patch_uv),
rounded_corners: None
draw.add(PaintTransform {
transform: Affine2::from_translation(position + vec2(size_h.0, size_v.0 + size_v.1)),
child: PaintRectangle {
size: vec2(size_h.1, size_v.2),
color: interpolate_color_rect(bottom_patch_uv).into(),
texture: Some(self.asset.image),
texture_uv: bottom_patch_uv,
..Default::default()
},
});
//Bottom-right patch
@ -222,13 +238,15 @@ impl Frame for NinePatchFrame {
bottom_left: vec2(region_uv.bottom_right.x, 1.),
bottom_right: vec2(1., 1.),
};
draw.add(UiDrawCommand::Rectangle {
position: position + vec2(size_h.0 + size_h.1, size_v.0 + size_v.1),
size: vec2(size_h.2, size_v.2),
color: interpolate_color_rect(bottom_right_patch_uv),
texture: Some(self.asset.image),
texture_uv: Some(bottom_right_patch_uv),
rounded_corners: None
draw.add(PaintTransform {
transform: Affine2::from_translation(position + vec2(size_h.0 + size_h.1, size_v.0 + size_v.1)),
child: PaintRectangle {
size: vec2(size_h.2, size_v.2),
color: interpolate_color_rect(bottom_right_patch_uv).into(),
texture: Some(self.asset.image),
texture_uv: bottom_right_patch_uv,
..Default::default()
},
});
}

View file

@ -1,7 +1,7 @@
use glam::Vec2;
use glam::{Affine2, Vec2};
use hui_painter::{paint::command::{PaintList, PaintRectangle, PaintTransform}, texture::TextureHandle};
use crate::{
color,
draw::{ImageHandle, RoundedCorners, UiDrawCommand, UiDrawCommandList},
rect::{Rect, Corners, FillColor},
};
use super::{Frame, point::FramePoint2d};
@ -23,7 +23,7 @@ pub struct RectFrame {
///
/// Please note that if the background color is NOT set (or set to transparent), the texture will NOT be visible\
/// This is because the texture is multiplied by the color, and if the color is transparent, the texture will be too\
pub image: Option<ImageHandle>,
pub image: Option<TextureHandle>,
/// Top left corner of the rectangle
pub top_left: FramePoint2d,
@ -47,8 +47,8 @@ impl From<FillColor> for RectFrame {
}
}
impl From<ImageHandle> for RectFrame {
fn from(image: ImageHandle) -> Self {
impl From<TextureHandle> for RectFrame {
fn from(image: TextureHandle) -> Self {
Self::image(image)
}
}
@ -65,7 +65,7 @@ impl RectFrame {
/// Create a new [`RectFrame`] with the given image\
///
/// Color will be set to [`WHITE`](crate::color::WHITE) to ensure the image is visible
pub fn image(image: ImageHandle) -> Self {
pub fn image(image: TextureHandle) -> Self {
Self {
color: color::WHITE.into(),
image: Some(image),
@ -74,7 +74,7 @@ impl RectFrame {
}
/// Create a new [`RectFrame`] with the given color and image
pub fn color_image(color: impl Into<FillColor>, image: ImageHandle) -> Self {
pub fn color_image(color: impl Into<FillColor>, image: TextureHandle) -> Self {
Self {
color: color.into(),
image: Some(image),
@ -115,22 +115,21 @@ impl Default for RectFrame {
}
impl Frame for RectFrame {
fn draw(&self, draw: &mut UiDrawCommandList, rect: Rect) {
fn draw(&self, draw: &mut PaintList, rect: Rect) {
if self.color.is_transparent() {
return
}
//TODO: handle bottom_right < top_left
let top_left = self.top_left.resolve(rect.size);
let bottom_right = self.bottom_right.resolve(rect.size);
draw.add(UiDrawCommand::Rectangle {
position: rect.position + top_left,
size: bottom_right - top_left,
color: self.color.corners(),
texture: self.image,
texture_uv: None,
rounded_corners: (self.corner_radius.max_f32() > 0.).then_some(
RoundedCorners::from_radius(self.corner_radius)
),
draw.add(PaintTransform{
transform: Affine2::from_translation(rect.position + top_left),
child: PaintRectangle {
size: bottom_right - top_left,
color: self.color,
texture: self.image,
..Default::default()
},
});
}

View file

@ -1,13 +1,15 @@
//! allows stacking two frames on top of each other
use crate::{draw::UiDrawCommandList, rect::Rect};
use alloc::boxed::Box;
use hui_painter::paint::command::PaintList;
use crate::rect::Rect;
use super::Frame;
/// A frame that draws two frames on top of each other
pub struct FrameStack(pub Box<dyn Frame>, pub Box<dyn Frame>);
impl Frame for FrameStack {
fn draw(&self, draw: &mut UiDrawCommandList, rect: Rect) {
fn draw(&self, draw: &mut PaintList, rect: Rect) {
self.0.draw(draw, rect);
self.1.draw(draw, rect);
}

View file

@ -1,6 +1,7 @@
//! keyboard, mouse, and touch input handling
use std::hash::{Hash, Hasher};
use core::hash::{Hash, Hasher};
use alloc::vec::Vec;
use glam::Vec2;
use hashbrown::HashMap;
use nohash_hasher::BuildNoHashHasher;

View file

@ -1,18 +1,14 @@
use hui_painter::{
backend::BackendData, paint::command::{PaintCommand, PaintList}, presentation::Presentatation, text::{FontHandle, FontManager}, texture::{SourceTextureFormat, TextureAtlas, TextureHandle}, PainterInstance
};
use crate::{
element::{MeasureContext, ProcessContext, UiElement},
layout::{Direction, LayoutInfo},
text::{FontHandle, TextRenderer},
draw::{
ImageHandle,
TextureFormat,
UiDrawCall,
UiDrawCommandList,
atlas::{TextureAtlasManager, TextureAtlasMeta},
},
signal::{Signal, SignalStore},
event::{EventQueue, UiEvent},
font::FontStack,
input::UiInputState,
layout::{Direction, LayoutInfo},
rect::Rect,
signal::{Signal, SignalStore},
state::StateRepo,
};
@ -21,18 +17,15 @@ use crate::{
/// In most cases, you should only have one instance of this struct, but multiple instances are allowed\
/// (Please note that it's possible to render multiple UI "roots" using a single instance)
pub struct UiInstance {
// TODO Do not own Presentation/Painter
painter: PainterInstance,
presentation: Presentatation,
paint_commands: PaintList,
stateful_state: StateRepo,
prev_draw_commands: UiDrawCommandList,
draw_commands: UiDrawCommandList,
draw_call: UiDrawCall,
draw_call_modified: bool,
text_renderer: TextRenderer,
atlas: TextureAtlasManager,
events: EventQueue,
input: UiInputState,
signal: SignalStore,
/// True if in the middle of a laying out a frame
state: bool,
font_stack: FontStack,
}
impl UiInstance {
@ -41,86 +34,50 @@ impl UiInstance {
/// In most cases, you should only do this *once*, during the initialization of your application
pub fn new() -> Self {
UiInstance {
//mouse_position: Vec2::ZERO,
painter: PainterInstance::new(),
presentation: Presentatation::new(),
paint_commands: PaintList::default(),
font_stack: FontStack::new(),
stateful_state: StateRepo::new(),
//event_queue: VecDeque::new(),
// root_elements: Vec::new(),
prev_draw_commands: UiDrawCommandList::default(),
draw_commands: UiDrawCommandList::default(),
draw_call: UiDrawCall::default(),
draw_call_modified: false,
// ftm: FontTextureManager::default(),
text_renderer: TextRenderer::new(),
atlas: {
let mut atlas = TextureAtlasManager::default();
atlas.add_dummy();
atlas
},
events: EventQueue::new(),
input: UiInputState::new(),
signal: SignalStore::new(),
state: false,
}
}
/// Parse and add a font from a raw byte slice to the UI\
/// TrueType (`.ttf`/`.ttc`) and OpenType (`.otf`) fonts are supported\
///
/// Returns a font handle ([`FontHandle`]).
///
/// ## Panics:
/// If the font data is invalid or corrupt
pub fn add_font(&mut self, font: &[u8]) -> FontHandle {
self.text_renderer.add_font_from_bytes(font)
/// Returns a reference to the painter instance
pub fn painter(&self) -> &PainterInstance {
&self.painter
}
/// Add an image to the texture atlas\
/// Accepted texture formats are `Rgba` and `Grayscale`
///
/// Returns an image handle ([`ImageHandle`])\
/// This handle can be used to reference the texture in draw commands\
/// It's a light reference and can be cloned/copied freely, but will not be cleaned up even when dropped
pub fn add_image(&mut self, format: TextureFormat, data: &[u8], width: usize) -> ImageHandle {
self.atlas.add(width, data, format)
/// Returns a mutable reference to the painter instance
pub fn painter_mut(&mut self) -> &mut PainterInstance {
&mut self.painter
}
//TODO better error handling
/// Add an image from a file to the texture atlas\
/// (experimental, may be removed in the future)
/// Returns a reference to the texture atlas
///
/// Requires the `image` feature
/// Shorthand for:
/// ```
/// # let mut instance = hui::UiInstance::new();
/// instance.painter_mut().textures_mut()
/// # ;
/// ```
pub fn textures_mut(&mut self) -> &mut TextureAtlas {
self.painter.textures_mut()
}
/// Returns a reference to the font manager
///
/// # Panics:
/// - If the file exists but contains invalid image data\
/// (this will change to a soft error in the future)
#[cfg(feature = "image")]
pub fn add_image_file_path(&mut self, path: impl AsRef<std::path::Path>) -> Result<ImageHandle, std::io::Error> {
use std::io::{Read, Seek};
// Open the file (and wrap it in a bufreader)
let mut file = std::io::BufReader::new(std::fs::File::open(path)?);
//Guess the image format from the magic bytes
//Read like 64 bytes, which should be enough for magic byte detection
//well this would fail if the image is somehow smaller than 64 bytes, but who the fvck cares...
let mut magic = [0; 64];
file.read_exact(&mut magic)?;
let format = image::guess_format(&magic).expect("Invalid image data (FORMAT)");
file.seek(std::io::SeekFrom::Start(0))?;
//Parse the image and read the raw uncompressed rgba data
let image = image::load(file, format).expect("Invalid image data");
let image_rgba = image.as_rgba8().unwrap();
//Add the image to the atlas
let handle = self.add_image(
TextureFormat::Rgba,
image_rgba,
image.width() as usize
);
Ok(handle)
/// Shorthand for:
/// ```
/// # let mut instance = hui::UiInstance::new();
/// instance.painter_mut().fonts_mut()
/// # ;
/// ```
pub fn fonts_mut(&mut self) -> &mut FontManager {
self.painter.fonts_mut()
}
/// Push a font to the font stack\
@ -128,21 +85,21 @@ impl UiInstance {
///
/// This function is useful for replacing the default font, use sparingly\
/// (This library attempts to be stateless, however passing the font to every text element is not very practical)
pub fn push_font(&mut self, font: FontHandle) {
self.text_renderer.push_font(font);
pub fn font_stack_push(&mut self, font: FontHandle) {
self.font_stack.push(font);
}
/// Pop a font from the font stack\
///
/// ## Panics:
/// If the font stack is empty
pub fn pop_font(&mut self) {
self.text_renderer.pop_font();
pub fn font_stack_pop(&mut self) {
self.font_stack.pop();
}
/// Get the current default font
pub fn current_font(&self) -> FontHandle {
self.text_renderer.current_font()
/// Get the current default font from the font stack
pub fn current_font(&self) -> Option<FontHandle> {
self.font_stack.current()
}
/// Add an element or an element tree to the UI
@ -153,7 +110,6 @@ impl UiInstance {
/// ## Panics:
/// If called while the UI is not active (call [`UiInstance::begin`] first)
pub fn add(&mut self, element: impl UiElement, rect: impl Into<Rect>) {
assert!(self.state, "must call UiInstance::begin before adding elements");
let rect: Rect = rect.into();
let layout = LayoutInfo {
position: rect.position,
@ -161,110 +117,50 @@ impl UiInstance {
direction: Direction::Vertical,
remaining_space: None,
};
// TODO handle font_stack.current() font being None
let current_font = self.font_stack.current().expect("No current font");
let measure = element.measure(MeasureContext {
painter: &self.painter,
state: &self.stateful_state,
layout: &layout,
text_measure: self.text_renderer.to_measure(),
current_font: self.text_renderer.current_font(),
images: self.atlas.context(),
current_font,
});
element.process(ProcessContext {
painter: &mut self.painter,
measure: &measure,
state: &mut self.stateful_state,
layout: &layout,
draw: &mut self.draw_commands,
text_measure: self.text_renderer.to_measure(),
current_font: self.text_renderer.current_font(),
images: self.atlas.context(),
paint_target: &mut self.paint_commands,
input: self.input.ctx(),
signal: &mut self.signal,
current_font,
});
}
/// Prepare the UI for layout and processing\
/// You must call this function at the beginning of the frame, before adding any elements\
/// Reset the state from the previous frame, and prepare the UI for layout and processing
///
/// ## Panics:
/// If called twice in a row (for example, if you forget to call [`UiInstance::end`])\
/// This is an indication of a bug in your code and should be fixed.
pub fn begin(&mut self) {
//check and update current state
assert!(!self.state, "must call UiInstance::end before calling UiInstance::begin again");
self.state = true;
/// - You must call this function at the start of the frame, before adding any elements
/// - Make sure to provide all of the events that happened since the last frame before calling this function, to avoid a 1-frame delay in event processing
pub fn begin_frame(&mut self) {
//first, drain and process the event queue
self.input.update_state(&mut self.events);
//then, reset the (remaining) signals
self.signal.clear();
//then, reset the draw commands
std::mem::swap(&mut self.prev_draw_commands, &mut self.draw_commands);
self.draw_commands.commands.clear();
self.draw_call_modified = false;
//reset atlas modification flag
self.atlas.reset_modified();
// Clear the draw commands
self.paint_commands.clear();
}
/// End the frame and prepare the UI for rendering\
/// You must call this function at the end of the frame, before rendering the UI
/// End rendering the current frame and present it
///
/// ## Panics:
/// If called without calling [`UiInstance::begin`] first. (or if called twice)\
/// This is an indication of a bug in your code and should be fixed.
pub fn end(&mut self) {
//check and update current state
assert!(self.state, "must call UiInstance::begin before calling UiInstance::end");
self.state = false;
//check if the draw commands have been modified
if self.draw_commands.commands == self.prev_draw_commands.commands {
return
}
//if they have, rebuild the draw call and set the modified flag
self.draw_call = UiDrawCall::build(&self.draw_commands, &mut self.atlas, &mut self.text_renderer);
self.draw_call_modified = true;
/// You must call this function sometime at the end of the frame, after adding all elements but before rendering, but before running the render backend
pub fn end_frame(&mut self) {
self.presentation.draw(&mut self.painter, &self.paint_commands);
}
/// Get the draw call information for the current frame
///
/// This function should only be used by the render backend.\
/// You should not call this directly unless you're implementing a custom render backend
///
/// Returns a tuple with a boolean indicating if the buffers have been modified since the last frame
///
/// You should only call this function *after* [`UiInstance::end`]\
/// Calling it in the middle of a frame will result in a warning but will not cause a panic\
/// (please note that doing so is probably a mistake and should be fixed in your code)\
/// Doing so anyway will return draw call data for the previous frame, but the `modified` flag will *always* be incorrect until [`UiInstance::end`] is called
///
pub fn draw_call(&self) -> (bool, &UiDrawCall) {
if self.state {
log::warn!("UiInstance::draw_call called while in the middle of a frame, this is probably a mistake");
}
(self.draw_call_modified, &self.draw_call)
}
/// Get the texture atlas size and data for the current frame
///
/// This function should only be used by the render backend.\
/// You should not call this directly unless you're implementing a custom render backend
///
/// You should only call this function *after* [`UiInstance::end`]\
/// Calling it in the middle of a frame will result in a warning but will not cause a panic\
/// (please note that doing so is probably a mistake and should be fixed in your code)\
/// Using this function in the middle of a frame will return partially modified atlas data that may be outdated or incomplete\
/// This will lead to rendering artifacts, 1-frame delays and flashes and is probably not what you want
///
/// Make sure to check [`TextureAtlasMeta::modified`] to see if the texture has been modified
/// since the beginning of the current frame before uploading it to the GPU
pub fn atlas(&self) -> TextureAtlasMeta {
if self.state {
log::warn!("UiInstance::atlas called while in the middle of a frame, this is probably a mistake");
}
self.atlas.meta()
pub fn backend_data(&self) -> BackendData {
self.painter.backend_data(&self.presentation)
}
/// Push a platform event to the UI event queue
@ -277,11 +173,8 @@ impl UiInstance {
///
/// This function should only be used by the platform backend.\
/// You should not call this directly unless you're implementing a custom platform backend
/// or have a very specific usecase
/// or have a very specific usecase (not using one)
pub fn push_event(&mut self, event: UiEvent) {
if self.state {
log::warn!("UiInstance::push_event called while in the middle of a frame, this is probably a mistake");
}
self.events.push(event);
}
@ -298,6 +191,11 @@ impl UiInstance {
pub fn process_signals<T: Signal + 'static>(&mut self, f: impl FnMut(T)) {
self.signal.drain::<T>().for_each(f);
}
/// Get the paint commands needed to render the UI
pub fn paint_command(&self) -> &impl PaintCommand {
&self.paint_commands
}
}
impl Default for UiInstance {

View file

@ -1,3 +1,4 @@
#![no_std]
#![doc(html_logo_url = "https://raw.githubusercontent.com/griffi-gh/hui/master/.assets/hui.svg")]
//!
//! Simple UI library for games and other interactive applications
@ -7,11 +8,14 @@
#![cfg_attr(docsrs, feature(doc_auto_cfg))]
// #![deny(unsafe_code)]
#![forbid(unsafe_op_in_unsafe_fn)]
#![allow(unused_parens)]
#[macro_use]
extern crate alloc;
pub use hui_shared::*;
pub use hui_painter as painter;
mod instance;
mod macros;
@ -19,11 +23,10 @@ pub mod layout;
pub mod element;
pub mod event;
pub mod input;
pub mod draw;
pub mod measure;
pub mod state;
pub mod text;
pub mod signal;
pub mod frame;
pub mod font;
pub use instance::UiInstance;

View file

@ -1,5 +1,7 @@
//! element measurement, hints and responses
use core::any::Any;
use alloc::{boxed::Box, vec::Vec};
use glam::Vec2;
use crate::rect::Rect;
@ -20,7 +22,7 @@ pub struct Response {
pub hints: Hints,
/// Arbitrary user data, can be used to pass data (for example, cache) between measure and process stages
pub user_data: Option<Box<dyn std::any::Any>>,
pub user_data: Option<Box<dyn Any>>,
/// If true, the element should always cause the content to wrap to the next line\
/// (the element itself gets wrapped to the next line too)

View file

@ -1,6 +1,7 @@
//! signal handling for UI events
use std::any::{Any, TypeId};
use core::any::{Any, TypeId};
use alloc::{boxed::Box, vec::Vec};
use hashbrown::HashMap;
use nohash_hasher::BuildNoHashHasher;

View file

@ -1,7 +1,7 @@
//! Contains the implementation of signal triggers, which simplify creation of custom elements
use alloc::boxed::Box;
use super::{Signal, SignalStore};
//use crate::element::UiElement;
/// Signal trigger that does not take any arguments
#[allow(clippy::complexity)]

View file

@ -1,8 +1,9 @@
//! state managment for stateful elements
use alloc::{boxed::Box, vec::Vec};
use hashbrown::{HashMap, HashSet};
use nohash_hasher::BuildNoHashHasher;
use std::{any::Any, hash::{Hash, Hasher}};
use core::{any::Any, hash::{Hash, Hasher}};
use rustc_hash::FxHasher;
//TODO impl StateRepo functions and automatic cleanup of inactive ids
@ -78,7 +79,7 @@ impl StateRepo {
pub fn acquire_or_insert<T: State>(&mut self, id: impl Hash, state: T) -> &T {
let id = hash_local(id, &self.id_stack);
self.state.entry(id)
.or_insert_with(|| Box::new(state))
.or_insert_with(|| Box::new(state) as Box<dyn Any>)
.downcast_ref::<T>().unwrap()
}
@ -86,7 +87,7 @@ impl StateRepo {
pub fn acquire_or_default<T: State + Default>(&mut self, id: impl Hash) -> &T {
let id = hash_local(id, &self.id_stack);
self.state.entry(id)
.or_insert_with(|| Box::<T>::default())
.or_insert_with(|| Box::<T>::default() as Box<dyn Any>)
.downcast_ref::<T>().unwrap()
}
@ -101,7 +102,7 @@ impl StateRepo {
pub fn acquire_mut_or_insert<T: State>(&mut self, id: impl Hash, state: T) -> &mut T {
let id = hash_local(id, &self.id_stack);
self.state.entry(id)
.or_insert_with(|| Box::new(state))
.or_insert_with(|| Box::new(state) as Box<dyn Any>)
.downcast_mut::<T>().unwrap()
}
@ -109,7 +110,7 @@ impl StateRepo {
pub fn acquire_mut_or_default<T: State + Default>(&mut self, id: impl Hash) -> &mut T {
let id = hash_local(id, &self.id_stack);
self.state.entry(id)
.or_insert_with(|| Box::<T>::default())
.or_insert_with(|| Box::<T>::default() as Box<dyn Any>)
.downcast_mut::<T>().unwrap()
}
@ -118,9 +119,9 @@ impl StateRepo {
/// Can be useful for state management of non-hierarchical objects, e.g. popups
pub fn global<R>(&mut self, f: impl FnOnce(&mut Self) -> R) -> R {
self.standby.clear();
std::mem::swap(&mut self.id_stack, &mut self.standby);
core::mem::swap(&mut self.id_stack, &mut self.standby);
let ret = f(self);
std::mem::swap(&mut self.id_stack, &mut self.standby);
core::mem::swap(&mut self.id_stack, &mut self.standby);
ret
}
@ -132,7 +133,7 @@ impl StateRepo {
self.standby.clear();
self.standby.extend(self.id_stack.iter().copied());
let ret = f(self);
std::mem::swap(&mut self.id_stack, &mut self.standby);
core::mem::swap(&mut self.id_stack, &mut self.standby);
ret
//XXX: this is super efficient, but works only for pushes, if anything is popped, it will be lost
// let len = self.id_stack.len();

View file

@ -1,106 +0,0 @@
//! text rendering, styling, measuring
use std::sync::Arc;
use fontdue::{Font, FontSettings};
use crate::draw::atlas::TextureAtlasManager;
mod font;
mod ftm;
mod stack;
/// Built-in font handle
#[cfg(feature="builtin_font")]
pub use font::BUILTIN_FONT;
pub use font::FontHandle;
use font::FontManager;
use ftm::FontTextureManager;
use ftm::GlyphCacheEntry;
use stack::FontStack;
pub(crate) struct TextRenderer {
manager: FontManager,
ftm: FontTextureManager,
stack: FontStack,
}
impl TextRenderer {
pub fn new() -> Self {
Self {
manager: FontManager::new(),
ftm: FontTextureManager::default(),
stack: FontStack::new(),
}
}
pub fn add_font_from_bytes(&mut self, font: &[u8]) -> FontHandle {
self.manager.add_font(Font::from_bytes(font, FontSettings::default()).unwrap())
}
pub fn glyph(&mut self, atlas: &mut TextureAtlasManager, font_handle: FontHandle, character: char, size: u8) -> Arc<GlyphCacheEntry> {
self.ftm.glyph(atlas, &self.manager, font_handle, character, size)
}
pub fn push_font(&mut self, font: FontHandle) {
self.stack.push(font);
}
pub fn pop_font(&mut self) {
self.stack.pop();
}
pub fn current_font(&self) -> FontHandle {
self.stack.current_or_default()
}
pub(crate) fn internal_font(&self, handle: FontHandle) -> &Font {
self.manager.get(handle).unwrap()
}
}
impl Default for TextRenderer {
fn default() -> Self {
Self::new()
}
}
/// Size of measured text
pub struct TextMeasureResponse {
pub max_width: f32,
pub height: f32,
}
/// Context for measuring text
#[derive(Clone, Copy)]
pub struct TextMeasure<'a>(&'a TextRenderer);
impl TextMeasure<'_> {
/// Measure the given string of text with the given font and size
pub fn measure(&self, font: FontHandle, size: u16, text: &str) -> TextMeasureResponse {
use fontdue::layout::{Layout, CoordinateSystem, TextStyle};
let mut layout = Layout::new(CoordinateSystem::PositiveYDown);
layout.append(
&[self.0.internal_font(font)],
&TextStyle::new(text, size as f32, 0)
);
TextMeasureResponse {
max_width: layout.lines().map(|lines| {
lines.iter().fold(0.0_f32, |acc, x| {
let glyph = layout.glyphs().get(x.glyph_end).unwrap();
acc.max(glyph.x + glyph.width as f32)
})
}).unwrap_or(0.),
height: layout.height(),
}
}
}
impl TextRenderer {
pub fn to_measure(&self) -> TextMeasure {
TextMeasure(self)
}
pub fn measure(&self, font: FontHandle, size: u16, text: &str) -> TextMeasureResponse {
TextMeasure(self).measure(font, size, text)
}
}

View file

@ -1,65 +0,0 @@
use fontdue::Font;
/// Font handle, stores the internal font id and can be cheaply copied.
///
/// Only valid for the `UiInstance` that created it.\
/// Using it with other instances may result in panics or unexpected behavior.
///
/// Handle values are not guaranteed to be valid.\
/// Creating or transmuting an invalid handle is allowed and is *not* UB.
///
/// Internal value is an implementation detail and should not be relied upon.
#[derive(Clone, Copy, PartialEq, Eq, Hash, Debug)]
pub struct FontHandle(pub(crate) usize);
#[cfg(feature = "builtin_font")]
pub const BUILTIN_FONT: FontHandle = FontHandle(0);
impl Default for FontHandle {
/// Default font handle is the builtin font, if the feature is enabled;\
/// Otherwise returns an invalid handle.
fn default() -> Self {
#[cfg(feature = "builtin_font")] { BUILTIN_FONT }
#[cfg(not(feature = "builtin_font"))] { Self(usize::MAX) }
}
}
#[cfg(feature = "builtin_font")]
const BUILTIN_FONT_DATA: &[u8] = include_bytes!("../../assets/font/ProggyTiny.ttf");
pub struct FontManager {
fonts: Vec<Font>,
}
impl FontManager {
pub fn new() -> Self {
let mut this = Self {
fonts: Vec::new(),
};
#[cfg(feature = "builtin_font")]
{
let font = Font::from_bytes(
BUILTIN_FONT_DATA,
fontdue::FontSettings::default()
).unwrap();
this.add_font(font);
};
this
}
/// Add a (fontdue) font to the renderer.
pub fn add_font(&mut self, font: Font) -> FontHandle {
self.fonts.push(font);
FontHandle(self.fonts.len() - 1)
}
pub fn get(&self, handle: FontHandle) -> Option<&Font> {
self.fonts.get(handle.0)
}
}
impl Default for FontManager {
fn default() -> Self {
Self::new()
}
}

View file

@ -1,74 +0,0 @@
use std::sync::Arc;
use fontdue::Metrics;
use hashbrown::HashMap;
use crate::draw::atlas::{TextureAtlasManager, ImageHandle};
use super::font::{FontHandle, FontManager};
#[derive(PartialEq, Eq, Hash)]
struct GlyphCacheKey {
font_index: usize,
character: char,
size: u8,
}
pub struct GlyphCacheEntry {
pub metrics: Metrics,
pub texture: ImageHandle,
}
pub struct FontTextureManager {
glyph_cache: HashMap<GlyphCacheKey, Arc<GlyphCacheEntry>>
}
impl FontTextureManager {
pub fn new() -> Self {
FontTextureManager {
glyph_cache: HashMap::new(),
}
}
/// Either looks up the glyph in the cache or renders it and adds it to the cache.
pub fn glyph(
&mut self,
atlas: &mut TextureAtlasManager,
font_manager: &FontManager,
font_handle: FontHandle,
character: char,
size: u8
) -> Arc<GlyphCacheEntry> {
let key = GlyphCacheKey {
font_index: font_handle.0,
character,
size,
};
if let Some(entry) = self.glyph_cache.get(&key) {
return Arc::clone(entry);
}
let font = font_manager.get(font_handle).unwrap();
let (metrics, bitmap) = font.rasterize(character, size as f32);
log::trace!("rasterized glyph: {}, {:?}, {:?}", character, metrics, bitmap);
let texture = atlas.add_grayscale(metrics.width, &bitmap);
let entry = Arc::new(GlyphCacheEntry {
metrics,
texture
});
unsafe {
self.glyph_cache.insert_unique_unchecked(key, Arc::clone(&entry));
}
entry
}
// pub fn glyph(&mut self, font_manager: &FontManager, font_handle: FontHandle, character: char, size: u8) -> Arc<GlyphCacheEntry> {
// let (is_new, glyph) = self.glyph_allocate(font_manager, font_handle, character, size);
// if is_new {
// self.glyph_place(&glyph);
// self.modified = true;
// }
// glyph
// }
}
impl Default for FontTextureManager {
fn default() -> Self { Self::new() }
}

View file

@ -1,32 +0,0 @@
use super::FontHandle;
pub struct FontStack {
fonts: Vec<FontHandle>,
}
impl FontStack {
pub fn new() -> Self {
Self {
#[cfg(not(feature = "builtin_font"))]
fonts: Vec::new(),
#[cfg(feature = "builtin_font")]
fonts: vec![super::BUILTIN_FONT],
}
}
pub fn push(&mut self, font: FontHandle) {
self.fonts.push(font);
}
pub fn pop(&mut self) {
assert!(self.fonts.pop().is_some())
}
pub fn current(&self) -> Option<FontHandle> {
self.fonts.last().copied()
}
pub fn current_or_default(&self) -> FontHandle {
self.current().unwrap_or_default()
}
}