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Author | SHA1 | Date | |
---|---|---|---|
griffi-gh | fb2f3c739e | ||
griffi-gh | b12c62e06f | ||
griffi-gh | 3ac83e161a | ||
griffi-gh | d1e1325068 | ||
griffi-gh | 5ce9dda77b | ||
griffi-gh | fa994e659a | ||
griffi-gh | 328f745c39 | ||
griffi-gh | e22fa739c1 | ||
griffi-gh | 89037efebb | ||
griffi-gh | d347f8f7e9 | ||
griffi-gh | 85810a2e59 | ||
griffi-gh | 7bfd12749b |
|
@ -7,7 +7,7 @@ use hui::{
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|||
container::Container,
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text::Text,
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image::Image,
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br::Br,
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br::Break,
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interactable::ElementInteractableExt,
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UiElementExt,
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},
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|
@ -44,7 +44,7 @@ ui_main!(
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Text::new("Number of images:")
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.with_text_size(24)
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.add_child(ui);
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Br.add_child(ui);
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Break.add_child(ui);
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Container::default()
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.with_padding(10.)
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.with_background(color::ORANGE)
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|
@ -53,7 +53,7 @@ ui_main!(
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.with_text_size(32)
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.add_child(ui);
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})
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.on_click(CounterSignal::Decrement)
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.on_click(|| CounterSignal::Decrement)
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.add_child(ui);
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Container::default()
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.with_size(size!(60, auto))
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|
@ -72,9 +72,9 @@ ui_main!(
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.with_text_size(32)
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.add_child(ui);
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})
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.on_click(CounterSignal::Increment)
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.on_click(|| CounterSignal::Increment)
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.add_child(ui);
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Br.add_child(ui);
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Break.add_child(ui);
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for _ in 0..*counter {
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Image::new(*image)
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.with_size(size!(48, 48))
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|
|
|
@ -6,7 +6,7 @@ use hui::{
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container::Container,
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text::Text,
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image::Image,
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br::Br,
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br::Break,
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slider::Slider,
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UiElementExt,
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},
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|
@ -43,22 +43,22 @@ ui_main!(
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Text::new(format!("Number of images: {counter}"))
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.with_text_size(32)
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.add_child(ui);
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Br.add_child(ui);
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Break.add_child(ui);
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Text::new("Absolute tracking slider:")
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.with_text_size(16)
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.add_child(ui);
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Br.add_child(ui);
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Break.add_child(ui);
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Slider::new(*counter as f32 / 100.)
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.with_size(size!(66%, 20))
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.on_change(|x| {
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CounterSignal::ChangeValue((x * 100.).round() as u32)
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})
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.add_child(ui);
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Br.add_child(ui);
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Break.add_child(ui);
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Text::new("Relative tracking slider (Experimental):")
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.with_text_size(16)
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.add_child(ui);
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Br.add_child(ui);
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Break.add_child(ui);
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Slider::new(*counter as f32 / 100.)
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.with_size(size!(66%, 20))
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.with_follow_mode(hui::element::slider::SliderFollowMode::Relative)
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|
@ -66,7 +66,7 @@ ui_main!(
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CounterSignal::ChangeValue((x * 100.).round() as u32)
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})
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.add_child(ui);
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Br.add_child(ui);
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Break.add_child(ui);
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for _ in 0..*counter {
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Image::new(*image)
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.with_size(size!(48, 48))
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|
|
|
@ -55,6 +55,7 @@ pub enum UiDrawCommand {
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PushTransform(Affine2),
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/// Pop a transformation matrix from the stack
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PopTransform,
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//TODO PushClip PopClip
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}
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/// List of draw commands
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|
|
|
@ -17,6 +17,12 @@ pub struct RoundedCorners {
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pub point_count: NonZeroU16,
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}
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impl From<Corners<f32>> for RoundedCorners {
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fn from(radius: Corners<f32>) -> Self {
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Self::from_radius(radius)
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}
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}
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impl RoundedCorners {
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pub fn from_radius(radius: Corners<f32>) -> Self {
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Self {
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|
|
|
@ -40,7 +40,9 @@ pub struct ProcessContext<'a> {
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}
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pub trait UiElement {
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/// Get the name of the element, for example "Button" or "ProgressBar"
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/// Get the name of the element (in lower case)
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///
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/// For example, "button" or "progress_bar"
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fn name(&self) -> &'static str;
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/// Get the unique id used for internal state management\
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|
|
|
@ -4,11 +4,11 @@ use crate::{
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};
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#[derive(Clone, Copy, Debug, Default)]
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pub struct Br;
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pub struct Break;
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impl UiElement for Br {
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impl UiElement for Break {
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fn name(&self) -> &'static str {
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"Br"
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"break"
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}
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fn measure(&self, _: MeasureContext) -> Response {
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|
|
|
@ -133,7 +133,7 @@ impl Container {
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impl UiElement for Container {
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fn name(&self) -> &'static str {
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"Container"
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"container"
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}
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fn measure(&self, ctx: MeasureContext) -> Response {
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|
|
|
@ -40,7 +40,7 @@ impl Default for FillRect {
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impl UiElement for FillRect {
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fn name(&self) -> &'static str {
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"FillRect"
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"fill_rect"
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}
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fn measure(&self, ctx: MeasureContext) -> Response {
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|
|
|
@ -51,7 +51,7 @@ impl Image {
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impl UiElement for Image {
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fn name(&self) -> &'static str {
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"Image"
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"image"
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}
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fn measure(&self, ctx: MeasureContext) -> Response {
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|
|
|
@ -5,9 +5,8 @@
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|||
|
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use crate::{
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element::{MeasureContext, ProcessContext, UiElement},
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signal::Signal,
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signal::{trigger::SignalTrigger, Signal},
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};
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use std::cell::RefCell;
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#[non_exhaustive]
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#[derive(Clone, Copy, Debug, Default, PartialEq, Eq, Hash)]
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|
@ -15,10 +14,11 @@ pub enum InteractableEvent {
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#[default]
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Click,
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Hover,
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Active,
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}
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/// Wrapper that allows adding click and hover events to any element
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pub struct Interactable<C: Signal + 'static> {
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pub struct Interactable {
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/// The wrapped element that will be interactable
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pub element: Box<dyn UiElement>,
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|
@ -26,22 +26,26 @@ pub struct Interactable<C: Signal + 'static> {
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pub event: InteractableEvent,
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/// Signal that will be called if the element was clicked in the current frame
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pub signal: RefCell<Option<C>>,
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pub signal: SignalTrigger,
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}
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impl<C: Signal + 'static> Interactable<C> {
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pub fn new(element: Box<dyn UiElement>, event: InteractableEvent, signal: C) -> Self {
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impl Interactable {
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pub fn new<S: Signal, F: Fn() -> S + 'static>(
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element: Box<dyn UiElement>,
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event: InteractableEvent,
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signal: F
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) -> Self {
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Self {
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element,
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event,
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signal: RefCell::new(Some(signal)),
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signal: SignalTrigger::new(signal),
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}
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}
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}
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impl<C: Signal + 'static> UiElement for Interactable<C> {
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impl UiElement for Interactable {
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fn name(&self) -> &'static str {
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"Interactable"
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"interactable"
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}
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fn measure(&self, ctx: MeasureContext) -> crate::measure::Response {
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|
@ -56,12 +60,11 @@ impl<C: Signal + 'static> UiElement for Interactable<C> {
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//TODO: actually pass the response
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InteractableEvent::Click => ctx.input.check_click(rect).is_some(),
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InteractableEvent::Hover => ctx.input.check_hover(rect),
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InteractableEvent::Active => ctx.input.check_active(rect).is_some(),
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};
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if event_happened {
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if let Some(sig) = self.signal.take() {
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ctx.signal.add(sig);
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}
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self.signal.fire(ctx.signal);
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}
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self.element.process(ctx)
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|
@ -71,25 +74,32 @@ impl<C: Signal + 'static> UiElement for Interactable<C> {
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/// Extension trait for [`UiElement`] that adds methods to wrap the element in an [`Interactable`]
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pub trait ElementInteractableExt: UiElement {
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/// Wrap the element in an [`Interactable`] that will call the given signal when the specified event occurs
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fn into_interactable<C: Signal + 'static>(self, event: InteractableEvent, signal: C) -> Interactable<C>;
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fn into_interactable<S: Signal, F: Fn() -> S + 'static>(self, event: InteractableEvent, signal: F) -> Interactable;
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/// Wrap the element in an [`Interactable`] that will call the given signal when clicked
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fn on_click<C: Signal + 'static>(self, signal: C) -> Interactable<C>;
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fn on_click<S: Signal, F: Fn() -> S + 'static>(self, signal: F) -> Interactable;
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|
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/// Wrap the element in an [`Interactable`] that will call the given signal while hovered
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fn on_hover<C: Signal + 'static>(self, signal: C) -> Interactable<C>;
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/// Wrap the element in an [`Interactable`] that will call the given signal continuously while hovered
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fn on_hover<S: Signal, F: Fn() -> S + 'static>(self, signal: F) -> Interactable;
|
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|
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/// Wrap the element in an [`Interactable`] that will call the given signal continuously while active
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fn on_active<S: Signal, F: Fn() -> S + 'static>(self, signal: F) -> Interactable;
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}
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impl<T: UiElement + 'static> ElementInteractableExt for T {
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fn into_interactable<C: Signal + 'static>(self, event: InteractableEvent, signal: C) -> Interactable<C> {
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fn into_interactable<S: Signal, F: Fn() -> S + 'static>(self, event: InteractableEvent, signal: F) -> Interactable {
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Interactable::new(Box::new(self), event, signal)
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}
|
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|
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fn on_click<C: Signal + 'static>(self, signal: C) -> Interactable<C> {
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fn on_click<S: Signal, F: Fn() -> S + 'static>(self, signal: F) -> Interactable {
|
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self.into_interactable(InteractableEvent::Click, signal)
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}
|
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|
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fn on_hover<C: Signal + 'static>(self, signal: C) -> Interactable<C> {
|
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fn on_hover<S: Signal, F: Fn() -> S + 'static>(self, signal: F) -> Interactable {
|
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self.into_interactable(InteractableEvent::Hover, signal)
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}
|
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|
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fn on_active<S: Signal, F: Fn() -> S + 'static>(self, signal: F) -> Interactable {
|
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self.into_interactable(InteractableEvent::Active, signal)
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}
|
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}
|
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|
|
|
@ -49,7 +49,7 @@ impl Default for ProgressBar {
|
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|
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impl UiElement for ProgressBar {
|
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fn name(&self) -> &'static str {
|
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"ProgressBar"
|
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"progress_bar"
|
||||
}
|
||||
|
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fn measure(&self, ctx: MeasureContext) -> Response {
|
||||
|
|
|
@ -103,7 +103,7 @@ impl Slider {
|
|||
|
||||
impl UiElement for Slider {
|
||||
fn name(&self) -> &'static str {
|
||||
"Slider"
|
||||
"slider"
|
||||
}
|
||||
|
||||
fn measure(&self, ctx: MeasureContext) -> Response {
|
||||
|
|
|
@ -19,7 +19,7 @@ impl Default for Spacer {
|
|||
|
||||
impl UiElement for Spacer {
|
||||
fn name(&self) -> &'static str {
|
||||
"Spacer"
|
||||
"spacer"
|
||||
}
|
||||
|
||||
fn measure(&self, ctx: MeasureContext) -> Response {
|
||||
|
|
|
@ -71,7 +71,7 @@ impl Text {
|
|||
|
||||
impl UiElement for Text {
|
||||
fn name(&self) -> &'static str {
|
||||
"Text"
|
||||
"text"
|
||||
}
|
||||
|
||||
fn measure(&self, ctx: MeasureContext) -> Response {
|
||||
|
|
|
@ -38,7 +38,7 @@ impl Transformer {
|
|||
|
||||
impl UiElement for Transformer {
|
||||
fn name(&self) -> &'static str {
|
||||
"Transformer"
|
||||
"transformer"
|
||||
}
|
||||
|
||||
fn measure(&self, ctx: MeasureContext) -> Response {
|
||||
|
|
|
@ -1,9 +1,8 @@
|
|||
use crate::rect::FillColor;
|
||||
|
||||
pub mod point;
|
||||
pub mod layer;
|
||||
|
||||
use layer::{FrameLayer, RectLayer};
|
||||
use glam::Vec2;
|
||||
use layer::{FrameLayer, FrameLayerImpl};
|
||||
use crate::draw::UiDrawCommandList;
|
||||
|
||||
///XXX: this is not used yet, and also kinda a mess, simplify?
|
||||
///Maybe limit to a single layer? (aka `Frame` will be just one of the options)
|
||||
|
@ -20,23 +19,49 @@ pub struct Frame {
|
|||
layers: Vec<FrameLayer>
|
||||
}
|
||||
|
||||
impl<T: Into<FillColor>> From<T> for Frame {
|
||||
fn from(color: T) -> Self {
|
||||
impl<T: Into<FrameLayer>> From<T> for Frame {
|
||||
fn from(layer: T) -> Self {
|
||||
let mut frame = Self::default();
|
||||
frame.add(RectLayer::from_color(color));
|
||||
frame.add(layer.into());
|
||||
frame
|
||||
}
|
||||
}
|
||||
|
||||
impl Frame {
|
||||
/// Get the layer with the given index
|
||||
#[inline]
|
||||
pub fn layer(&self, index: usize) -> Option<&FrameLayer> {
|
||||
self.layers.get(index)
|
||||
}
|
||||
|
||||
/// Get a mutable reference to the layer with the given index
|
||||
#[inline]
|
||||
pub fn layer_mut(&mut self, index: usize) -> Option<&mut FrameLayer> {
|
||||
self.layers.get_mut(index)
|
||||
}
|
||||
|
||||
/// Add a layer to the frame
|
||||
#[inline]
|
||||
pub fn add(&mut self, layer: impl Into<FrameLayer>) -> &mut Self {
|
||||
self.layers.push(layer.into());
|
||||
self
|
||||
}
|
||||
|
||||
/// Add a layer to the back of the frame
|
||||
#[inline]
|
||||
pub fn add_back(&mut self, layer: impl Into<FrameLayer>) -> &mut Self {
|
||||
self.layers.insert(0, layer.into());
|
||||
self
|
||||
}
|
||||
|
||||
#[inline]
|
||||
pub fn finish(&mut self) -> Self {
|
||||
self.clone()
|
||||
}
|
||||
|
||||
pub(crate) fn draw(&self, draw: &mut UiDrawCommandList, position: Vec2, parent_size: Vec2) {
|
||||
for layer in &self.layers {
|
||||
layer.draw(draw, position, parent_size);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -9,25 +9,48 @@ use super::point::FramePoint2d;
|
|||
|
||||
#[enum_dispatch]
|
||||
pub(crate) trait FrameLayerImpl {
|
||||
fn draw(&self, draw: &mut UiDrawCommandList, parent_size: Vec2);
|
||||
fn draw(&self, draw: &mut UiDrawCommandList, position: Vec2, parent_size: Vec2);
|
||||
}
|
||||
|
||||
#[derive(Clone, Copy)]
|
||||
#[enum_dispatch(FrameLayerImpl)]
|
||||
pub enum FrameLayer {
|
||||
Rect(RectLayer),
|
||||
Rect(RectFrame),
|
||||
}
|
||||
|
||||
#[derive(Clone, Copy)]
|
||||
pub struct RectLayer {
|
||||
color: FillColor,
|
||||
image: Option<ImageHandle>,
|
||||
top_left: FramePoint2d,
|
||||
bottom_right: FramePoint2d,
|
||||
corner_radius: Corners<f32>,
|
||||
pub struct RectFrame {
|
||||
/// Background color of the frame\
|
||||
///
|
||||
/// If the container has a background texture, it will be multiplied by this color
|
||||
pub color: FillColor,
|
||||
|
||||
/// Background texture of the frame
|
||||
///
|
||||
/// Can be used in conjunction with the background color\
|
||||
/// In this case, the texture will be shaded by the color
|
||||
///
|
||||
/// Please note that if the background color is NOT set (or set to transparent), the texture will NOT be visible\
|
||||
/// This is because the texture is multiplied by the color, and if the color is transparent, the texture will be too\
|
||||
pub image: Option<ImageHandle>,
|
||||
|
||||
/// Top left corner of the rectangle
|
||||
pub top_left: FramePoint2d,
|
||||
|
||||
/// Bottom right corner of the rectangle
|
||||
pub bottom_right: FramePoint2d,
|
||||
|
||||
/// Corner radius of the frame
|
||||
pub corner_radius: Corners<f32>,
|
||||
}
|
||||
|
||||
impl RectLayer {
|
||||
impl<T: Into<FillColor>> From<T> for RectFrame {
|
||||
fn from(color: T) -> Self {
|
||||
Self::from_color(color)
|
||||
}
|
||||
}
|
||||
|
||||
impl RectFrame {
|
||||
pub fn from_color(color: impl Into<FillColor>) -> Self {
|
||||
Self {
|
||||
color: color.into(),
|
||||
|
@ -58,27 +81,45 @@ impl RectLayer {
|
|||
..Self::default()
|
||||
}
|
||||
}
|
||||
|
||||
pub fn from_color_image_rounded(color: impl Into<FillColor>, image: ImageHandle, corner_radius: impl Into<Corners<f32>>) -> Self {
|
||||
Self {
|
||||
color: color.into(),
|
||||
image: Some(image),
|
||||
corner_radius: corner_radius.into(),
|
||||
..Self::default()
|
||||
}
|
||||
}
|
||||
|
||||
/// Inset the rectangle by the given amount
|
||||
pub fn inset(self, inset: f32) -> Self {
|
||||
Self {
|
||||
top_left: self.top_left + Vec2::splat(inset).into(),
|
||||
bottom_right: self.bottom_right - Vec2::splat(inset).into(),
|
||||
..self
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl Default for RectLayer {
|
||||
impl Default for RectFrame {
|
||||
fn default() -> Self {
|
||||
Self {
|
||||
color: FillColor::default(),
|
||||
image: None,
|
||||
top_left: FramePoint2d::default(),
|
||||
bottom_right: FramePoint2d::default(),
|
||||
corner_radius: Corners::default(),
|
||||
top_left: FramePoint2d::TOP_LEFT,
|
||||
bottom_right: FramePoint2d::BOTTOM_RIGHT,
|
||||
corner_radius: Corners::all(0.),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl FrameLayerImpl for RectLayer {
|
||||
fn draw(&self, draw: &mut UiDrawCommandList, parent_size: Vec2) {
|
||||
impl FrameLayerImpl for RectFrame {
|
||||
fn draw(&self, draw: &mut UiDrawCommandList, position: Vec2, parent_size: Vec2) {
|
||||
//TODO: handle bottom_right < top_left
|
||||
let top_left = self.top_left.resolve(parent_size);
|
||||
let bottom_right = self.bottom_right.resolve(parent_size);
|
||||
draw.add(UiDrawCommand::Rectangle {
|
||||
position: top_left,
|
||||
position: position + top_left,
|
||||
size: bottom_right - top_left,
|
||||
color: self.color.corners(),
|
||||
texture: self.image,
|
||||
|
|
Loading…
Reference in a new issue