2023-01-31 20:16:23 -06:00
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use std::{
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net::{UdpSocket, SocketAddr},
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marker::PhantomData, time::{Instant, Duration}
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};
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use bincode::{Encode, Decode};
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use crate::{BINCODE_CONFIG, packet::ClientPacket};
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2023-02-01 18:54:12 -06:00
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#[derive(Clone, Copy, Debug, PartialEq, Eq)]
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pub enum ClientStatus {
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Disconnected,
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Connecting,
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Connected,
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}
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2023-02-01 18:40:48 -06:00
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#[derive(Clone, Copy, Debug)]
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pub struct ClientConfig {
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pub timeout: Duration,
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pub heartbeat_interval: Duration,
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}
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pub struct Client<S, R> where S: Encode + Decode, R: Encode + Decode {
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addr: SocketAddr,
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config: ClientConfig,
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socket: UdpSocket,
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status: ClientStatus,
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timeout: Instant,
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last_heartbeat: Instant,
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_s: PhantomData<*const S>,
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_r: PhantomData<*const R>,
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}
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impl<S, R> Client<S, R> where S: Encode + Decode, R: Encode + Decode {
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pub fn new(addr: SocketAddr, config: ClientConfig) -> anyhow::Result<Self> {
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let bind_addr: SocketAddr = "127.0.0.1:0".parse().unwrap();
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let socket = UdpSocket::bind(bind_addr)?;
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socket.set_nonblocking(true)?;
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Ok(Self {
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addr,
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config,
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socket,
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status: ClientStatus::Disconnected,
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timeout: Instant::now(),
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last_heartbeat: Instant::now(),
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_s: PhantomData,
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_r: PhantomData,
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})
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}
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pub fn connect(&mut self) -> anyhow::Result<()> {
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if self.status != ClientStatus::Disconnected {
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anyhow::bail!("Not Disconnected");
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}
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self.status = ClientStatus::Connecting;
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self.timeout = Instant::now();
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self.last_heartbeat = Instant::now();
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self.socket.connect(self.addr)?;
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self.send_raw_packet(&ClientPacket::Connect)?;
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Ok(())
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}
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fn send_raw_packet(&self, packet: &ClientPacket<S>) -> anyhow::Result<()> {
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let bytes = bincode::encode_to_vec(packet, BINCODE_CONFIG)?;
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self.socket.send(&bytes)?;
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Ok(())
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}
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pub fn send_message(&self, message: S) -> anyhow::Result<()> {
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self.send_raw_packet(&ClientPacket::Data(message))?;
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Ok(())
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}
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pub fn disconnect(&mut self) -> anyhow::Result<()> {
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if self.status != ClientStatus::Connected {
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anyhow::bail!("Not Connected");
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}
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self.send_raw_packet(&ClientPacket::Disconnect)?;
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self.status = ClientStatus::Disconnected;
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Ok(())
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}
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pub fn update(&mut self) -> anyhow::Result<()> {
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if self.status == ClientStatus::Disconnected {
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return Ok(())
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}
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if self.timeout.elapsed() > self.config.timeout {
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//We don't care if this packet actually gets sent becauseserver is likely dead
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let _ = self.send_raw_packet(&ClientPacket::Disconnect);
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self.status = ClientStatus::Disconnected;
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return Ok(())
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}
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if self.last_heartbeat.elapsed() > self.config.heartbeat_interval {
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self.send_raw_packet(&ClientPacket::Heartbeat)?;
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self.last_heartbeat = Instant::now();
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}
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Ok(())
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}
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}
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