kubi/src/fly_controller.rs

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1.3 KiB
Rust
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use glam::{Vec3, Mat4, Quat, EulerRot};
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use shipyard::{Component, View, ViewMut, IntoIter, UniqueView};
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use crate::{transform::Transform, input::Inputs, settings::GameSettings};
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#[derive(Component)]
pub struct FlyController;
pub fn update_controllers(
controllers: View<FlyController>,
mut transforms: ViewMut<Transform>,
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inputs: UniqueView<Inputs>,
settings: UniqueView<GameSettings>,
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) {
for (_, mut transform) in (&controllers, &mut transforms).iter() {
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let (scale, mut rotation, mut translation) = transform.0.to_scale_rotation_translation();
let look = inputs.look * settings.mouse_sensitivity;
//rotation *= Quat::from_axis_angle(Vec3::Y, look.x);
//old way
// rotation = rotation.normalize();
// rotation *= Quat::from_euler(EulerRot::ZYX, 0., look.x, look.y).normalize();
// rotation = rotation.normalize();
// let direction = (rotation * Vec3::Z).normalize();
// let camera_right = Vec3::Y.cross(direction).normalize();
// let camera_up = direction.cross(camera_right);
// rotation *= Quat::from_axis_angle(Vec3::Y, look.x);
// rotation *= Quat::from_axis_angle(camera_right, look.y);
//translation += (rotation * Vec3::X) / 4.;
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transform.0 = Mat4::from_scale_rotation_translation(scale, rotation, translation);
}
}