This commit is contained in:
griffi-gh 2023-01-26 03:05:29 +01:00
parent 29166c3b95
commit 56c2f0de88
5 changed files with 105 additions and 10 deletions

View file

@ -1,4 +1,4 @@
use glam::{Mat4, Vec3};
use glam::{Mat4, Vec3, EulerRot};
use shipyard::{Component, ViewMut, View, IntoIter, Workload, IntoWorkload};
use std::f32::consts::PI;
use crate::{transform::Transform, events::WindowResizedEvent};
@ -40,8 +40,14 @@ fn update_view_matrix(
) {
for (camera, transform) in (&mut vm_camera, v_transform.inserted_or_modified()).iter() {
let (_, rotation, translation) = transform.0.to_scale_rotation_translation();
let dir = rotation * Vec3::Z; //this may be incorrect!
camera.view_matrix = Mat4::look_to_rh(translation, dir, camera.up);
//let direction = rotation * Vec3::Z; //this may be incorrect!
let (yaw, pitch, _) = rotation.to_euler(EulerRot::YXZ);
let direction= Vec3::new(
yaw.cos() * pitch.cos(),
pitch.sin(),
yaw.sin() * pitch.cos()
);
camera.view_matrix = Mat4::look_to_rh(translation, direction, camera.up);
}
}

View file

@ -1,4 +1,4 @@
use glam::{Vec3, Mat4, EulerRot, Quat};
use glam::{Vec3, Mat4, Quat, EulerRot};
use shipyard::{Component, View, ViewMut, IntoIter, UniqueView};
use crate::{transform::Transform, input::Inputs, settings::GameSettings};
@ -12,9 +12,24 @@ pub fn update_controllers(
settings: UniqueView<GameSettings>,
) {
for (_, mut transform) in (&controllers, &mut transforms).iter() {
let (scale, mut rotation, translation) = transform.0.to_scale_rotation_translation();
let look = inputs.look * settings.mouse_sensitivity * -1.;
rotation *= Quat::from_euler(EulerRot::YXZ, look.x, look.y, 0.);
let (scale, mut rotation, mut translation) = transform.0.to_scale_rotation_translation();
let look = inputs.look * settings.mouse_sensitivity;
//rotation *= Quat::from_axis_angle(Vec3::Y, look.x);
//old way
// rotation = rotation.normalize();
// rotation *= Quat::from_euler(EulerRot::ZYX, 0., look.x, look.y).normalize();
// rotation = rotation.normalize();
// let direction = (rotation * Vec3::Z).normalize();
// let camera_right = Vec3::Y.cross(direction).normalize();
// let camera_up = direction.cross(camera_right);
// rotation *= Quat::from_axis_angle(Vec3::Y, look.x);
// rotation *= Quat::from_axis_angle(camera_right, look.y);
//translation += (rotation * Vec3::X) / 4.;
transform.0 = Mat4::from_scale_rotation_translation(scale, rotation, translation);
}
}

View file

@ -15,7 +15,7 @@ pub trait AssetPaths {
#[derive(Clone, Copy, Debug, EnumIter)]
#[repr(u8)]
pub enum BlockTextures {
pub enum BlockTexture {
Stone = 0,
Dirt = 1,
GrassTop = 2,
@ -30,7 +30,7 @@ pub enum BlockTextures {
Snow = 11,
GrassSideSnow = 12,
}
impl AssetPaths for BlockTextures {
impl AssetPaths for BlockTexture {
fn file_name(self) -> &'static str {
match self {
Self::Stone => "stone.png",
@ -61,7 +61,7 @@ pub fn load_prefabs(
renderer: NonSendSync<UniqueView<Renderer>>
) {
storages.add_unique_non_send_sync(BlockTexturesPrefab(
load_texture2darray_prefab::<BlockTextures, _>(
load_texture2darray_prefab::<BlockTexture, _>(
"./assets/blocks/".into(),
&renderer.display,
MipmapsOption::AutoGeneratedMipmaps

View file

@ -1,4 +1,5 @@
use strum::EnumIter;
use crate::prefabs::BlockTexture;
#[derive(Clone, Copy, Debug, PartialEq, Eq, EnumIter)]
#[repr(u8)]
@ -9,3 +10,75 @@ pub enum Block {
Grass,
Sand,
}
impl Block {
pub const fn descriptor(self) -> BlockDescriptor {
match self {
Self::Air => BlockDescriptor {
name: "air",
render: RenderType::None,
collision: CollisionType::None,
raycast_collision: false,
},
Self::Stone => BlockDescriptor {
name: "stone",
render: RenderType::SolidBlock(CubeTexture::all(BlockTexture::Stone)),
collision: CollisionType::Solid,
raycast_collision: true,
},
_ => todo!()
}
}
}
#[derive(Clone, Copy, Debug)]
pub struct BlockDescriptor {
pub name: &'static str,
pub render: RenderType,
pub collision: CollisionType,
pub raycast_collision: bool,
}
impl BlockDescriptor {
pub fn of(block: Block) -> Self {
block.descriptor()
}
}
#[derive(Clone, Copy, Debug)]
pub struct CubeTexture {
pub top: BlockTexture,
pub bottom: BlockTexture,
pub left: BlockTexture,
pub right: BlockTexture,
pub front: BlockTexture,
pub back: BlockTexture,
}
impl CubeTexture {
pub const fn top_sides_bottom(top: BlockTexture, sides: BlockTexture, bottom: BlockTexture) -> Self {
Self {
top,
bottom,
left: sides,
right: sides,
front: sides,
back: sides,
}
}
pub const fn horizontal_vertical(horizontal: BlockTexture, vertical: BlockTexture) -> Self {
Self::top_sides_bottom(vertical, horizontal, vertical)
}
pub const fn all(texture: BlockTexture) -> Self {
Self::horizontal_vertical(texture, texture)
}
}
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
pub enum CollisionType {
None,
Solid,
}
#[derive(Clone, Copy, Debug)]
pub enum RenderType {
None,
SolidBlock(CubeTexture)
}

View file

@ -9,6 +9,7 @@ pub fn generate_world(_position: IVec3, _seed: u32) -> BlockData {
blocks[0][0][0] = Block::Stone;
blocks[1][0][0] = Block::Stone;
blocks[0][1][0] = Block::Stone;
blocks[0][2][0] = Block::Stone;
blocks[0][0][1] = Block::Stone;
//TODO actual world generation
blocks