kubi/kubi-udp/src/client.rs

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Rust
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use std::{
net::{UdpSocket, SocketAddr},
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marker::PhantomData, time::{Instant, Duration}
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};
use bincode::{Encode, Decode};
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use crate::{
BINCODE_CONFIG,
packet::{ClientPacket, IdClientPacket},
common::{ClientId, DisconnectReason}
};
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#[derive(Clone, Copy, Debug, PartialEq, Eq)]
pub enum ClientStatus {
Disconnected,
Connecting,
Connected,
}
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#[derive(Clone, Copy, Debug)]
pub struct ClientConfig {
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pub timeout: Duration,
pub heartbeat_interval: Duration,
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}
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pub struct Client<S, R> where S: Encode + Decode, R: Encode + Decode {
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addr: SocketAddr,
config: ClientConfig,
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socket: UdpSocket,
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status: ClientStatus,
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timeout: Instant,
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last_heartbeat: Instant,
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client_id: Option<ClientId>,
disconnect_reason: DisconnectReason,
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_s: PhantomData<*const S>,
_r: PhantomData<*const R>,
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}
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impl<S, R> Client<S, R> where S: Encode + Decode, R: Encode + Decode {
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pub fn new(addr: SocketAddr, config: ClientConfig) -> anyhow::Result<Self> {
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let bind_addr: SocketAddr = "127.0.0.1:0".parse().unwrap();
let socket = UdpSocket::bind(bind_addr)?;
socket.set_nonblocking(true)?;
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Ok(Self {
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addr,
config,
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socket,
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status: ClientStatus::Disconnected,
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timeout: Instant::now(),
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last_heartbeat: Instant::now(),
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client_id: None,
disconnect_reason: DisconnectReason::default(),
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_s: PhantomData,
_r: PhantomData,
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})
}
pub fn connect(&mut self) -> anyhow::Result<()> {
if self.status != ClientStatus::Disconnected {
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anyhow::bail!("Not Disconnected");
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}
self.status = ClientStatus::Connecting;
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self.timeout = Instant::now();
self.last_heartbeat = Instant::now();
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self.socket.connect(self.addr)?;
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self.send_raw_packet(ClientPacket::Connect)?;
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Ok(())
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}
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fn send_raw_packet(&self, packet: ClientPacket<S>) -> anyhow::Result<()> {
let id_packet = IdClientPacket(self.client_id, packet);
let bytes = bincode::encode_to_vec(id_packet, BINCODE_CONFIG)?;
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self.socket.send(&bytes)?;
Ok(())
}
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pub fn send_message(&self, message: S) -> anyhow::Result<()> {
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self.send_raw_packet(ClientPacket::Data(message))?;
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Ok(())
}
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fn disconnect_inner(&mut self, reason: DisconnectReason) -> anyhow::Result<()> {
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self.send_raw_packet(ClientPacket::Disconnect)?;
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self.status = ClientStatus::Disconnected;
self.disconnect_reason = DisconnectReason::ClientDisconnected;
Ok(())
}
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pub fn disconnect(&mut self) -> anyhow::Result<()> {
if self.status != ClientStatus::Connected {
anyhow::bail!("Not Connected");
}
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self.disconnect_inner(DisconnectReason::ClientDisconnected)?;
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Ok(())
}
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pub fn update(&mut self) -> anyhow::Result<()> {
if self.status == ClientStatus::Disconnected {
return Ok(())
}
if self.timeout.elapsed() > self.config.timeout {
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log::warn!("Client timed out");
//We don't care if this packet actually gets sent because the server is likely dead
let _ = self.disconnect_inner(DisconnectReason::ClientDisconnected).map_err(|_| {
log::warn!("Failed to send disconnect packet");
});
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return Ok(())
}
if self.last_heartbeat.elapsed() > self.config.heartbeat_interval {
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log::trace!("Sending heartbeat packet");
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self.send_raw_packet(ClientPacket::Heartbeat)?;
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self.last_heartbeat = Instant::now();
}
Ok(())
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}
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}