kubi/kubi-server/src/main.rs

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Rust
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use shipyard::{World, Workload, IntoWorkload};
use std::{thread, time::Duration};
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mod util;
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mod config;
mod server;
mod client;
mod world;
mod auth;
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use config::read_config;
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use server::{bind_server, update_server, log_server_errors};
use client::{init_client_maps, sync_client_positions};
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use auth::authenticate_players;
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use world::{update_world, init_world};
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fn initialize() -> Workload {
(
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read_config,
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bind_server,
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init_client_maps,
init_world,
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).into_workload()
}
fn update() -> Workload {
(
update_server,
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(
log_server_errors,
authenticate_players,
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update_world,
sync_client_positions,
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).into_workload()
).into_sequential_workload()
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}
fn main() {
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kubi_logging::init();
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let world = World::new();
world.add_workload(initialize);
world.add_workload(update);
world.run_workload(initialize).unwrap();
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log::info!("The server is now running");
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loop {
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world.run_workload(update).unwrap();
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thread::sleep(Duration::from_millis(16));
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}
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}