preheat chunks on server

This commit is contained in:
griffi-gh 2024-05-04 00:05:16 +02:00
parent dac3c10aee
commit 11ad2cdc77
4 changed files with 67 additions and 42 deletions

View file

@ -5,6 +5,7 @@ timeout_ms = 10000
[world]
seed = 0xfeb_face_dead_cafe
preheat_radius = 8
[query]
name = "Kubi Server"

View file

@ -13,6 +13,7 @@ pub struct ConfigTableServer {
#[derive(Serialize, Deserialize)]
pub struct ConfigTableWorld {
pub seed: u64,
pub preheat_radius: u32,
}
#[derive(Serialize, Deserialize)]

View file

@ -1,4 +1,4 @@
use shipyard::{World, Workload, IntoWorkload};
use shipyard::{IntoWorkload, Workload, WorkloadModificator, World};
use std::{thread, time::Duration};
mod util;
@ -19,7 +19,7 @@ fn initialize() -> Workload {
read_config,
bind_server,
init_client_maps,
init_world,
init_world.after_all(read_config),
).into_workload()
}

View file

@ -1,4 +1,4 @@
use shipyard::{Unique, UniqueView, UniqueViewMut, Workload, IntoWorkload, AllStoragesView, View, Get, NonSendSync, IntoIter};
use shipyard::{AllStoragesView, Get, IntoIter, IntoWorkload, NonSendSync, SystemModificator, Unique, UniqueView, UniqueViewMut, View, Workload};
use glam::IVec3;
use hashbrown::HashMap;
use kubi_shared::{
@ -265,10 +265,33 @@ fn init_chunk_manager_and_block_queue(
storages.add_unique(LocalBlockQueue::default());
}
pub fn preheat_world(
mut chunk_manager: UniqueViewMut<ChunkManager>,
task_manager: UniqueView<ChunkTaskManager>,
config: UniqueView<ConfigTable>,
) {
let r = config.world.preheat_radius as i32;
for x in -r..=r {
for y in -r..=r {
for z in -r..=r {
let chunk_position = IVec3::new(x, y, z);
let mut chunk = Chunk::new();
chunk.state = ChunkState::Loading;
chunk_manager.chunks.insert(chunk_position, chunk);
task_manager.spawn_task(ChunkTask::LoadChunk {
position: chunk_position,
seed: config.world.seed,
});
}
}
}
}
pub fn init_world() -> Workload {
(
init_chunk_manager_and_block_queue,
init_chunk_task_manager,
init_chunk_manager_and_block_queue.before_all(preheat_world),
init_chunk_task_manager.before_all(preheat_world),
preheat_world,
).into_workload()
}