minor changes to rendering.rs

This commit is contained in:
griffi-gh 2024-05-05 01:34:27 +02:00
parent bf4922c4b1
commit 72d03962f5

View file

@ -35,8 +35,9 @@ pub fn render_master(storages: AllStoragesViewMut) {
let surface_texture = renderer.surface().get_current_texture().unwrap();
let surface_view = surface_texture.texture.create_view(&wgpu::TextureViewDescriptor::default());
//Main in-game render pass
if storages.run(is_ingame) {
let bg_color = storages.borrow::<UniqueView<BackgroundColor>>().unwrap();
let bg = storages.borrow::<UniqueView<BackgroundColor>>().unwrap().0;
let mut render_pass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
label: Some("main0_pass"),
color_attachments: &[Some(wgpu::RenderPassColorAttachment {
@ -44,9 +45,9 @@ pub fn render_master(storages: AllStoragesViewMut) {
resolve_target: None,
ops: wgpu::Operations {
load: wgpu::LoadOp::Clear(wgpu::Color {
r: bg_color.0.x as f64,
g: bg_color.0.y as f64,
b: bg_color.0.z as f64,
r: bg.x as f64,
g: bg.y as f64,
b: bg.z as f64,
a: 1.0,
}),
store: wgpu::StoreOp::Store,
@ -59,27 +60,13 @@ pub fn render_master(storages: AllStoragesViewMut) {
let data = (&mut render_pass, &*renderer);
storages.run_with_data(world::draw_world, data);
// render_pass.set_pipeline(&renderer.pipeline);
// render_pass.set_bind_group(0, &renderer.bind_group, &[]);
// render_pass.set_vertex_buffer(0, renderer.vertex_buffer.slice(..));
// render_pass.set_index_buffer(renderer.index_buffer.slice(..));
// render_pass.draw_indexed(0..renderer.num_indices, 0, 0..1);
}
renderer.queue().submit(std::iter::once(encoder.finish()));
surface_texture.present();
}
// pub fn clear_background(
// mut target: NonSendSync<UniqueViewMut<RenderTarget>>,
// color: UniqueView<BackgroundColor>,
// ) {
// target.0.clear_color_srgb_and_depth((color.0.x, color.0.y, color.0.z, 1.), 1.);
// }
//Resize the renderer
/// Resize the renderer when the window is resized
pub fn resize_renderer(
mut renderer: UniqueViewMut<Renderer>,
resize: View<WindowResizedEvent>,
@ -89,11 +76,8 @@ pub fn resize_renderer(
}
}
//not sure if this belongs here
pub fn init_window_size(
storages: AllStoragesView,
) {
//Deprecated WindowSize thingy
pub fn init_window_size(storages: AllStoragesView) {
let size = storages.borrow::<View<WindowResizedEvent>>().unwrap().iter().next().unwrap().0;
storages.add_unique(WindowSize(size))
}
@ -107,8 +91,8 @@ pub fn update_window_size(
}
}
pub fn if_resized (
resize: View<WindowResizedEvent>,
) -> bool {
resize.len() > 0
}
// pub fn if_resized (
// resize: View<WindowResizedEvent>,
// ) -> bool {
// resize.len() > 0
// }